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Minetest mod "Stamina"
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=====================
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(C) 2015 - BlockMen
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(C) 2016 - Auke Kok <sofar@foo-projects.org>
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About this mod:
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---------------
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This mod adds a stamina, or "hunger" mechanic to Minetest. Actions like
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crafting, walking, digging or fighting make the player exhausted. When
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enough exhaustion has been accumulated, the player gets more hungry,
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and loses stamina.
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If a player is low on stamina, they start taking periodical damage,
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and ultimately will die if they do not eat food.
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Eating food no longer heals the player. Instead, it increases the
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stamina of the player. The stamina bar shows how well fed the player
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is. More bread pieces means more stamina.
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Walking while holding down Aux1 (usually E key) will make player sprint so
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long as their stamina bar is 3 or more bread. This will make the player run
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that bit faster and jump a tiny bit higher.
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Q&A time: Why won't I move the stamina bar to the right?
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Answer: this conflicts with the builtin breath bar. To move the
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builtin breath bar, I basically have to entirely re-implement it
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in lua including timers to catch breath changes for each online
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player, which is all a waste of time, just to move a few pixels
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around.
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For Modders:
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------------
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This mod intercepts minetest.item_eat(), and applies the hp_change
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as stamina change. The value can be positive (increase stamina) or
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negative (periodically damage the player by 1 hp).
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Callbacks that are registered via minetest.register_on_item_eat()
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are called after this mod, so the itemstack will have changed already
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when callbacks are called. You can get the original itemstack as 6th
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parameter of your function then.
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A global function is available for mods to change player stamina levels:
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stamina.change(player, change)
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TenPlus1 Additions:
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-------------------
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- Added support for POVA and player_monoids
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- Added Pipeworks checks for fake players
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- Added 60 second drunk effect when foods have {alcohol=1} group (eat 4 or more)
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- Moved exhaustion and hud_id to player table instead of player attributes
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License:
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--------
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Code:
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- all code LGPL-2.1+
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Textures:
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- stamina_hud_poison.png - BlockMen (CC-BY 3.0)
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- stamina_hud_fg.png - PilzAdam (WTFPL), modified by BlockMen
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- stamina_hud_bg.png - PilzAdam (WTFPL), modified by BlockMen
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Sounds:
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- stamina_eat.*.ogg - http://www.freesound.org/people/sonictechtonic/sounds/242215/ CC-BY-3.0
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Adds stamina and hunger effects.
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stamina = {players = {}}
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STAMINA_TICK = 800 -- time in seconds after that 1 stamina point is taken
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STAMINA_TICK_MIN = 4 -- stamina ticks won't reduce stamina below this level
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STAMINA_HEALTH_TICK = 4 -- time in seconds after player gets healed/damaged
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STAMINA_MOVE_TICK = 0.5 -- time in seconds after the movement is checked
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STAMINA_POISON_TICK = 1.25 -- time in seconds after player is poisoned
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STAMINA_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
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STAMINA_EXHAUST_PLACE = 1 -- .. after digging node
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STAMINA_EXHAUST_MOVE = 1.5 -- .. if player movement detected
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STAMINA_EXHAUST_JUMP = 5 -- .. if jumping
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STAMINA_EXHAUST_CRAFT = 20 -- .. if player crafts
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STAMINA_EXHAUST_PUNCH = 40 -- .. if player punches another player
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STAMINA_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowered
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STAMINA_HEAL = 1 -- number of HP player gets healed after STAMINA_HEALTH_TICK
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STAMINA_HEAL_LVL = 5 -- lower level of saturation needed to get healed
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STAMINA_STARVE = 1 -- number of HP player gets damaged by stamina after STAMINA_HEALTH_TICK
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STAMINA_STARVE_LVL = 3 -- level of staturation that causes starving
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STAMINA_VISUAL_MAX = 20 -- hud bar extends only to 20
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SPRINT_SPEED = 0.3 -- how much faster player can run if satiated
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SPRINT_JUMP = 0.1 -- how much higher player can jump if satiated
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SPRINT_DRAIN = 0.35 -- how fast to drain satation while sprinting (0-1)
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local function get_int_attribute(player, key)
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-- pipeworks fake player check
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if not player.get_attribute then
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return nil
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end
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local level = player:get_attribute(key)
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if level then
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return tonumber(level)
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end
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return nil
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end
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local function stamina_update_level(player, level)
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-- pipeworks fake player check
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if not player.get_attribute then
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return nil
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end
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local old = get_int_attribute(player, "stamina:level")
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if level == old then -- To suppress HUD update
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return
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end
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-- players without interact priv cannot eat
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if not minetest.check_player_privs(player, {interact = true}) then
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return
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end
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player:set_attribute("stamina:level", level)
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player:hud_change(stamina.players[player:get_player_name()].hud_id,
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"number", math.min(STAMINA_VISUAL_MAX, level))
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end
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-- global function for mods to amend stamina level
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stamina.change = function(player, change)
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local name = player:get_player_name()
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if not name or not change or change == 0 then
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return false
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end
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local level = get_int_attribute(player, "stamina:level") + change
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if level < 0 then level = 0 end
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if level > STAMINA_VISUAL_MAX then level = STAMINA_VISUAL_MAX end
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stamina_update_level(player, level)
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return true
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end
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local function exhaust_player(player, v)
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if not player
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or not player.is_player
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or not player:is_player()
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or not player.set_attribute then
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return
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end
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local name = player:get_player_name()
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if not name then
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return
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end
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local exhaustion = stamina.players[name].exhaustion + v
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if exhaustion > STAMINA_EXHAUST_LVL then
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exhaustion = 0
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local h = get_int_attribute(player, "stamina:level")
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if h > 0 then
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stamina_update_level(player, h - 1)
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end
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end
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stamina.players[name].exhaustion = exhaustion
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end
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-- Sprint settings and function
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local enable_sprint = minetest.setting_getbool("sprint") ~= false
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local enable_sprint_particles = minetest.setting_getbool("sprint_particles") ~= false
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local monoids = minetest.get_modpath("player_monoids")
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local pova_mod = minetest.get_modpath("pova")
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local function set_sprinting(name, sprinting)
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local player = minetest.get_player_by_name(name)
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-- get player physics
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local def = player:get_physics_override()
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--print ("---", def.speed, def.jump)
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if sprinting == true and not stamina.players[name].sprint then
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if monoids then
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stamina.players[name].sprint = player_monoids.speed:add_change(
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player, def.speed + SPRINT_SPEED)
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stamina.players[name].jump = player_monoids.jump:add_change(
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player, def.jump + SPRINT_JUMP)
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elseif pova_mod then
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pova.add_override(name, "sprint",
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{speed = SPRINT_SPEED, jump = SPRINT_JUMP})
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pova.do_override(player)
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stamina.players[name].sprint = true
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else
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player:set_physics_override({
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speed = def.speed + SPRINT_SPEED,
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jump = def.jump + SPRINT_JUMP,
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})
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stamina.players[name].sprint = true
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end
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elseif sprinting == false and stamina.players[name].sprint then
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if monoids then
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player_monoids.speed:del_change(player, stamina.players[name].speed)
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player_monoids.jump:del_change(player, stamina.players[name].jump)
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stamina.players[name].sprint = nil
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stamina.players[name].jump = nil
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elseif pova_mod then
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pova.del_override(name, "sprint")
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pova.do_override(player)
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stamina.players[name].sprint = nil
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else
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player:set_physics_override({
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speed = def.speed - SPRINT_SPEED,
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jump = def.jump - SPRINT_JUMP,
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})
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stamina.players[name].sprint = nil
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end
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end
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end
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-- Time based stamina functions
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local stamina_timer = 0
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local health_timer = 0
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local action_timer = 0
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local poison_timer = 0
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local drunk_timer = 0
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local function stamina_globaltimer(dtime)
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stamina_timer = stamina_timer + dtime
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health_timer = health_timer + dtime
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action_timer = action_timer + dtime
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poison_timer = poison_timer + dtime
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drunk_timer = drunk_timer + dtime
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local players = minetest.get_connected_players()
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-- simulate drunk walking (thanks LumberJ)
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if drunk_timer > 1.0 then
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for _,player in pairs(players) do
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local name = player:get_player_name()
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if stamina.players[name]
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and stamina.players[name].drunk then
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stamina.players[name].drunk = stamina.players[name].drunk - 1
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if stamina.players[name].drunk < 1 then
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stamina.players[name].drunk = nil
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stamina.players[name].units = 0
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player:hud_change(stamina.players[name].hud_id,
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"text", "stamina_hud_fg.png")
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end
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-- effect only works when not riding boat/cart/horse etc.
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if not player:get_attach() then
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local yaw = player:get_look_horizontal()
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yaw = yaw + math.random(-0.5, 0.5)
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player:set_look_horizontal(yaw)
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end
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end
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drunk_timer = 0
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end
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end
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-- hurt player when poisoned
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if poison_timer > STAMINA_POISON_TICK then
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for _,player in pairs(players) do
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local name = player:get_player_name()
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if stamina.players[name].poisoned
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and stamina.players[name].poisoned > 0 then
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stamina.players[name].poisoned =
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stamina.players[name].poisoned - 1
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local hp = player:get_hp() - 1
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if hp > 0 then
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player:set_hp(hp)
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end
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elseif stamina.players[name].poisoned then
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player:hud_change(stamina.players[name].hud_id,
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"text", "stamina_hud_fg.png")
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stamina.players[name].poisoned = nil
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end
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poison_timer = 0
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end
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end
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-- sprint control and particle animation
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if action_timer > STAMINA_MOVE_TICK then
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for _,player in pairs(players) do
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local controls = player:get_player_control()
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-- Determine if the player is walking
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if controls.jump then
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exhaust_player(player, STAMINA_EXHAUST_JUMP)
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elseif controls.up
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or controls.down
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or controls.left
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or controls.right then
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exhaust_player(player, STAMINA_EXHAUST_MOVE)
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end
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--- START sprint
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if enable_sprint then
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local name = player:get_player_name()
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-- check if player can sprint (stamina must be over 6 points)
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if not stamina.players[name].poisoned
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and not stamina.players[name].drunk
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and controls.aux1 and controls.up
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and not minetest.check_player_privs(player, {fast = true})
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and get_int_attribute(player, "stamina:level") > 6 then
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set_sprinting(name, true)
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-- create particles behind player when sprinting
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if enable_sprint_particles then
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local pos = player:get_pos()
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local node = minetest.get_node({
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x = pos.x, y = pos.y - 1, z = pos.z})
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if node.name ~= "air" then
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minetest.add_particlespawner({
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amount = 5,
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time = 0.01,
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minpos = {x = pos.x - 0.25, y = pos.y + 0.1, z = pos.z - 0.25},
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maxpos = {x = pos.x + 0.25, y = pos.y + 0.1, z = pos.z + 0.25},
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minvel = {x = -0.5, y = 1, z = -0.5},
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maxvel = {x = 0.5, y = 2, z = 0.5},
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minacc = {x = 0, y = -5, z = 0},
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maxacc = {x = 0, y = -12, z = 0},
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minexptime = 0.25,
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maxexptime = 0.5,
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minsize = 0.5,
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maxsize = 1.0,
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vertical = false,
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collisiondetection = false,
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texture = "default_dirt.png",
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})
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end
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end
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-- Lower the player's stamina when sprinting
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local level = get_int_attribute(player, "stamina:level")
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stamina_update_level(player,
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level - (SPRINT_DRAIN * STAMINA_MOVE_TICK))
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else
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set_sprinting(name, false)
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end
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end
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-- END sprint
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action_timer = 0
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end
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end
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-- lower saturation by 1 point after STAMINA_TICK
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if stamina_timer > STAMINA_TICK then
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for _,player in pairs(players) do
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local h = get_int_attribute(player, "stamina:level")
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if h > STAMINA_TICK_MIN then
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stamina_update_level(player, h - 1)
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end
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stamina_timer = 0
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end
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end
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-- heal or damage player, depending on saturation
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if health_timer > STAMINA_HEALTH_TICK then
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for _,player in pairs(players) do
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local air = player:get_breath() or 0
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local hp = player:get_hp()
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local h = get_int_attribute(player, "stamina:level")
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local name = player:get_player_name()
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-- damage player by 1 hp if saturation is < 2 (of 30)
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if h < STAMINA_STARVE_LVL
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and hp > 0 then
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player:set_hp(hp - STAMINA_STARVE)
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end
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-- don't heal if drowning or dead or poisoned
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if h >= STAMINA_HEAL_LVL
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and h >= hp
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and hp > 0
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and air > 0
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and not stamina.players[name].poisoned then
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player:set_hp(hp + STAMINA_HEAL)
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stamina_update_level(player, h - 1)
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end
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health_timer = 0
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end
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end
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end
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-- override core.do_item_eat() so we can redirect hp_change to stamina
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core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
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if user.is_fake_player then
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return -- abort if called by fake player (eg. pipeworks-wielder)
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end
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local old_itemstack = itemstack
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itemstack = stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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for _, callback in pairs(core.registered_on_item_eats) do
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local result = callback(hp_change, replace_with_item, itemstack, user,
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pointed_thing, old_itemstack)
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if result then
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return result
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end
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end
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return itemstack
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end
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-- not local since it's called from within core context
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function stamina.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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if not itemstack or not user then
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return itemstack
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end
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local level = get_int_attribute(user, "stamina:level") or 0
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if level >= STAMINA_VISUAL_MAX then
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return itemstack
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end
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||||
|
||||
local name = user:get_player_name()
|
||||
|
||||
if hp_change > 0 then
|
||||
|
||||
stamina_update_level(user, level + hp_change)
|
||||
|
||||
elseif hp_change < 0 then
|
||||
|
||||
-- assume hp_change < 0
|
||||
user:hud_change(stamina.players[name].hud_id, "text",
|
||||
"stamina_hud_poison.png")
|
||||
|
||||
stamina.players[name].poisoned = -hp_change
|
||||
end
|
||||
|
||||
minetest.sound_play("stamina_eat", {to_player = name, gain = 0.7})
|
||||
|
||||
-- particle effect when eating
|
||||
local pos = user:get_pos() ; pos.y = pos.y + 1.5 -- mouth level
|
||||
local itemname = itemstack:get_name()
|
||||
local texture = minetest.registered_items[itemname].inventory_image
|
||||
local dir = user:get_look_dir()
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 5,
|
||||
time = 0.1,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x = dir.x - 1, y = dir.y, z = dir.z - 1},
|
||||
maxvel = {x = dir.x + 1, y = dir.y, z = dir.z + 1},
|
||||
minacc = {x = 0, y = -5, z = 0},
|
||||
maxacc = {x = 0, y = -9, z = 0},
|
||||
minexptime = 1,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
texture = texture,
|
||||
})
|
||||
|
||||
itemstack:take_item()
|
||||
|
||||
if replace_with_item then
|
||||
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item(replace_with_item)
|
||||
else
|
||||
local inv = user:get_inventory()
|
||||
|
||||
if inv:room_for_item("main", {name = replace_with_item}) then
|
||||
inv:add_item("main", replace_with_item)
|
||||
else
|
||||
pos.y = math.floor(pos.y - 1.0)
|
||||
core.add_item(pos, replace_with_item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check for alcohol
|
||||
local units = minetest.registered_items[itemname].groups
|
||||
and minetest.registered_items[itemname].groups.alcohol or 0
|
||||
|
||||
if units > 0 then
|
||||
|
||||
stamina.players[name].units = (stamina.players[name].units or 0) + 1
|
||||
|
||||
if stamina.players[name].units > 3 then
|
||||
|
||||
stamina.players[name].drunk = 60
|
||||
stamina.players[name].units = 0
|
||||
|
||||
user:hud_change(stamina.players[name].hud_id, "text",
|
||||
"stamina_hud_poison.png")
|
||||
|
||||
minetest.chat_send_player(name,
|
||||
minetest.get_color_escape_sequence("#1eff00")
|
||||
.. "You suddenly feel tipsy!")
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
||||
-- stamina is disabled if damage is disabled
|
||||
if minetest.setting_getbool("enable_damage")
|
||||
and minetest.setting_get("enable_stamina") ~= false then
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
||||
local level = STAMINA_VISUAL_MAX -- TODO
|
||||
|
||||
if get_int_attribute(player, "stamina:level") then
|
||||
|
||||
level = math.min(get_int_attribute(player, "stamina:level"),
|
||||
STAMINA_VISUAL_MAX)
|
||||
else
|
||||
player:set_attribute("stamina:level", level)
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
local id = player:hud_add({
|
||||
name = "stamina",
|
||||
hud_elem_type = "statbar",
|
||||
position = {x = 0.5, y = 1},
|
||||
size = {x = 24, y = 24},
|
||||
text = "stamina_hud_fg.png",
|
||||
number = level,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = {x = -266, y = -110},
|
||||
max = 0,
|
||||
})
|
||||
|
||||
stamina.players[name] = {
|
||||
hud_id = id,
|
||||
exhaustion = 0,
|
||||
poisoned = nil,
|
||||
drunk = nil,
|
||||
sprint = nil,
|
||||
}
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
if stamina.players[name].poisoned
|
||||
or stamina.players[name].drunk then
|
||||
player:hud_change(stamina.players[name].hud_id,
|
||||
"text", "stamina_hud_fg.png")
|
||||
end
|
||||
|
||||
stamina.players[name].exhaustion = 0
|
||||
stamina.players[name].poisoned = nil
|
||||
stamina.players[name].drunk = nil
|
||||
stamina.players[name].sprint = nil
|
||||
|
||||
stamina_update_level(player, STAMINA_VISUAL_MAX)
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(stamina_globaltimer)
|
||||
|
||||
minetest.register_on_placenode(function(pos, oldnode, player, ext)
|
||||
exhaust_player(player, STAMINA_EXHAUST_PLACE)
|
||||
end)
|
||||
|
||||
minetest.register_on_dignode(function(pos, oldnode, player, ext)
|
||||
exhaust_player(player, STAMINA_EXHAUST_DIG)
|
||||
end)
|
||||
|
||||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
exhaust_player(player, STAMINA_EXHAUST_CRAFT)
|
||||
end)
|
||||
|
||||
minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
exhaust_player(hitter, STAMINA_EXHAUST_PUNCH)
|
||||
end)
|
||||
|
||||
else
|
||||
|
||||
-- create player table on join
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
stamina.players[player:get_player_name()] = {
|
||||
poisoned = nil, sprint = nil, drunk = nil, exhaustion = 0}
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
-- clear when player leaves
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
stamina.players[player:get_player_name()] = nil
|
||||
end)
|
|
@ -0,0 +1 @@
|
|||
name = stamina
|
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
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Reference in New Issue