From 0a01c6be913d86804b7f14905f2b767595bccb54 Mon Sep 17 00:00:00 2001 From: thunderdog1138 Date: Fri, 20 Nov 2020 19:36:26 +0000 Subject: [PATCH] Delete 'mods/mobs_scifi/init.lua' --- mods/mobs_scifi/init.lua | 633 --------------------------------------- 1 file changed, 633 deletions(-) delete mode 100644 mods/mobs_scifi/init.lua diff --git a/mods/mobs_scifi/init.lua b/mods/mobs_scifi/init.lua deleted file mode 100644 index 96db6d56..00000000 --- a/mods/mobs_scifi/init.lua +++ /dev/null @@ -1,633 +0,0 @@ - - - ---mobs - -mobs:register_mob("scifi_mobs:r2", { - type = "animal", - passive = false, - reach = 1, - damage = 2, - attack_type = "shoot", - hp_min = 22, - hp_max = 32, - armor = 80, - shoot_interval = 2.5, - arrow = "scifi_mobs:glaser", - shoot_offset = 1, - collisionbox = {-0.4, -0.4, -0.4, 0.4, 0.6, 0.4}, - visual = "mesh", - mesh = "r2.b3d", - textures = { - {"scifi_r2.png"}, - }, - visual_size = {x=2, y=2}, - rotate = 180, - makes_footstep_sound = false, - walk_velocity = 0.5, - run_velocity = 1, - jump = false, - water_damage = 0, - lava_damage = 2, - light_damage = 0, - view_range = 14, - animation = { - speed_normal = 2, - speed_run = 3, - walk_start = 30, - walk_end = 31, - stand_start = 1, - stand_end = 20, - run_start = 30, - run_end = 31, - - }, -}) - -mobs:register_spawn("scifi_mobs:r2", {"default:steel_block","default:desert_sand"}, 20, 10, 15000, 2, 31000) - -mobs:register_egg("scifi_mobs:r2", "R2D2", "scifi_r2_inv.png", 0) - -mobs:register_mob("scifi_mobs:jabba", { - type = "animal", - passive = false, - reach = 2, - damage = 0, - attack_type = "dogfight", - hp_min = 12, - hp_max = 22, - armor = 130, - shoot_interval = 1.5, - arrow = "scifi_mobs:rlaser", - shoot_offset = 1, - collisionbox = {-1, -0.7, -1, 1, 1, 1}, - visual = "mesh", - mesh = "jabba.b3d", - textures = { - {"scifi_jabba.png"}, - }, - visual_size = {x=4, y=4}, - makes_footstep_sound = false, - walk_velocity = 0.5, - run_velocity = 1, - jump = false, - stepheight = 1.5, - water_damage = 0, - lava_damage = 2, - light_damage = 0, - view_range = 14, - animation = { - speed_normal = 10, - speed_run = 25, - walk_start = 1, - walk_end = 20, - stand_start = 20, - stand_end = 40, - run_start = 1, - run_end = 20, - punch_start = 1, - punch_end = 20, - - }, -}) - -mobs:register_spawn("scifi_mobs:jabba", {"default:desert_sand"}, 20, 10, 15000, 2, 31000) - -mobs:register_egg("scifi_mobs:jabba", "Jabba the hut", "scifi_giant_inv.png", 0) - -mobs:register_mob("scifi_mobs:bb8", { - type = "animal", - passive = false, - reach = 1, - damage = 2, - attack_type = "dogfight", - hp_min = 22, - hp_max = 32, - armor = 80, - shoot_interval = 1.5, - arrow = "scifi_mobs:blaser", - shoot_offset = 1, - collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.6, 0.4}, - visual = "mesh", - mesh = "bb8.b3d", - textures = { - {"scifi_bb8.png"}, - }, - visual_size = {x=2, y=2}, - makes_footstep_sound = false, - walk_velocity = 2, - run_velocity = 3, - jump = true, - water_damage = 0, - lava_damage = 2, - light_damage = 0, - view_range = 14, - animation = { - speed_normal = 10, - speed_run = 10, - walk_start = 1, - walk_end = 25, - stand_start = 25, - stand_end = 46, - run_start = 1, - run_end = 25, - punch_start = 1, - punch_end = 1, - - }, -}) - -mobs:register_spawn("scifi_mobs:bb8", {"default:desert_sand","default:ice"}, 20, 10, 15000, 2, 31000) - -mobs:register_egg("scifi_mobs:bb8", "BB8", "scifi_metroid_inv.png", 0) - -mobs:register_mob("scifi_mobs:cyberman", { - type = "monster", - passive = false, - reach = 1, - damage = 2, - attack_type = "shoot", - hp_min = 52, - hp_max = 62, - armor = 80, - shoot_interval = 1.5, - arrow = "scifi_mobs:blaser", - shoot_offset = 1, - collisionbox = {-0.4, -1, -0.4, 0.4, 1.5, 0.4}, - sounds = { - shoot_attack = "Laser", - }, - visual = "mesh", - mesh = "cyberman.b3d", - textures = { - {"scifi_cyberman.png"}, - }, - visual_size = {x=1.5, y=1.5}, - makes_footstep_sound = true, - walk_velocity = 2, - run_velocity = 3, - jump = true, - water_damage = 2, - lava_damage = 2, - light_damage = 0, - view_range = 14, - animation = { - speed_normal = 10, - speed_run = 10, - walk_start = 30, - walk_end = 50, - stand_start = 1, - stand_end = 1, - run_start = 30, - run_end = 50, - punch_start = 1, - punch_end = 20, - shoot_start = 1, - shoot_end = 20, - - }, -}) - -mobs:register_spawn("scifi_mobs:cyberman", {"default:cobblestone","default:sand"}, 20, 10, 15000, 2, 31000) - -mobs:register_egg("scifi_mobs:cyberman", "Cyberman", "scifi_cyberman_inv.png", 0) - ---lasers and stuff - -mobs:register_arrow("scifi_mobs:blaser", { - visual = "sprite", - visual_size = {x = 0.5, y = 0.5}, - textures = {"scifi_mobs_laser.png"}, - velocity = 18, - tail = 1, -- enable tail - tail_texture = "scifi_mobs_laser.png", - - hit_player = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 4}, - }, nil) - end, - - hit_mob = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 4}, - }, nil) - end, - - hit_node = function(self, pos, node) - mobs:explosion(pos, 1, 1, 1) - end, -}) - -mobs:register_arrow("scifi_mobs:pulse", { - visual = "sprite", - visual_size = {x = 1, y = 1}, - textures = {"scifi_mobs_dlaser.png"}, - velocity = 9, - tail = 0, -- enable tail - tail_texture = "scifi_mobs_laser.png", - - hit_player = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 8}, - }, nil) - end, - - hit_mob = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 8}, - }, nil) - end, - - hit_node = function(self, pos, node) - self.object:remove() - end, -}) -mobs:register_arrow("scifi_mobs:glaser", { - visual = "sprite", - visual_size = {x = 0.5, y = 0.5}, - textures = {"scifi_mobs_glaser.png"}, - velocity = 18, - tail = 1, -- enable tail - tail_texture = "scifi_mobs_glaser.png", - - hit_player = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 8}, - }, nil) - end, - - hit_mob = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 8}, - }, nil) - end, - - hit_node = function(self, pos, node) - mobs:explosion(pos, 1, 1, 1) - end, -}) - -mobs:register_arrow("scifi_mobs:rlaser", { - visual = "sprite", - visual_size = {x = 0.5, y = 0.5}, - textures = {"scifi_mobs_rlaser.png"}, - velocity = 18, - tail = 1, -- enable tail - tail_texture = "scifi_mobs_rlaser.png", - - hit_player = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 8}, - }, nil) - end, - - hit_mob = function(self, player) - player:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups = {fleshy = 8}, - }, nil) - end, - - hit_node = function(self, pos, node) - mobs:explosion(pos, 1, 1, 1) - end, -}) - -minetest.register_entity("scifi_mobs:bfg_shot", { - textures = {"scifi_bfg_shot.png"}, - velocity = 25, - damage = 2, - visual_size = {x=2, y=2}, - collisionbox = {0, 0, 0, 0, 0, 0}, - on_step = function(self, obj, pos) - local remove = minetest.after(2, function() - self.object:remove() - end) - local pos = self.object:getpos() - local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) - for k, obj in pairs(objs) do - if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "scifi_mobs:bfg_shot" and obj:get_luaentity().name ~= "__builtin:item" then - obj:punch(self.object, 1.0, { - full_punch_interval=1.0, - damage_groups={fleshy=9}, - }, nil) - self.object:remove() - end - end - end - local apos = self.object:getpos() - - for dx=-1,1 do - for dy=-1,1 do - for dz=-1,1 do - local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz} - local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} - local n = minetest.env:get_node(p).name - if n ~= "scifi_mobs:bfg_shot" and n ~="air" then - self.hit_node(self, pos, node) - self.object:remove() - return - end - end - end - end - end, - hit_node = function(self, pos, node) - mobs:explosion(pos, 5, 1, 1) - end, -}) - -minetest.register_entity("scifi_mobs:laser_shot", { - textures = {"scifi_mobs_rlaser.png"}, - velocity = 35, - damage = 2, - visual_size = {x=1.5, y=1.5}, - collisionbox = {0, 0, 0, 0, 0, 0}, - on_step = function(self, obj, pos) - local remove = minetest.after(2, function() - self.object:remove() - end) - local pos = self.object:getpos() - local part = effect(pos, 1, "scifi_mobs_rlaser.png", 10, 0) - local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) - for k, obj in pairs(objs) do - if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "scifi_mobs:laser_shot" and obj:get_luaentity().name ~= "__builtin:item" then - obj:punch(self.object, 1.0, { - full_punch_interval=1.0, - damage_groups={fleshy=2}, - }, nil) - self.object:remove() - end - end - end - local apos = self.object:getpos() - - for dx=-1,1 do - for dy=-1,1 do - for dz=-1,1 do - local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz} - local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} - local n = minetest.env:get_node(p).name - if n ~= "scifi_mobs:laser_shot" and n ~="air" then - self.hit_node(self, pos, node) - self.object:remove() - return - end - end - end - end - end, - hit_node = function(self, pos, node) - self.object:remove() - end, -}) - -minetest.register_entity("scifi_mobs:pulse_shot", { - textures = {"scifi_mobs_laser.png"}, - velocity = 35, - damage = 2, - visual_size = {x=1.5, y=1.5}, - collisionbox = {0, 0, 0, 0, 0, 0}, - on_step = function(self, obj, pos) - local remove = minetest.after(2, function() - self.object:remove() - end) - local pos = self.object:getpos() - local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) - for k, obj in pairs(objs) do - if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "scifi_mobs:pulse_shot" and obj:get_luaentity().name ~= "__builtin:item" then - obj:punch(self.object, 1.0, { - full_punch_interval=1.0, - damage_groups={fleshy=1}, - }, nil) - self.object:remove() - end - end - end - local apos = self.object:getpos() - - for dx=-1,1 do - for dy=-1,1 do - for dz=-1,1 do - local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz} - local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} - local n = minetest.env:get_node(p).name - if n ~= "scifi_mobs:pulse_shot" and n ~="air" then - self.hit_node(self, pos, node) - self.object:remove() - return - end - end - end - end - end, - hit_node = function(self, pos, node) - self.object:remove() - end, -}) - -minetest.register_entity("scifi_mobs:laser_cut", { - textures = {"scifi_mobs_cutlaser.png"}, - velocity = 35, - damage = 2, - visual_size = {x=0.1, y=0.1}, - collisionbox = {0, 0, 0, 0, 0, 0}, - on_step = function(self, obj, pos) - local remove = minetest.after(2, function() - self.object:remove() - end) - local pos = self.object:getpos() - local part = effect(pos, 1, "scifi_mobs_cutlaser.png", 1, 0) - local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) - for k, obj in pairs(objs) do - if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "scifi_mobs:laser_cut" and obj:get_luaentity().name ~= "__builtin:item" then - obj:punch(self.object, 1.0, { - full_punch_interval=1.0, - damage_groups={fleshy=1}, - }, nil) - self.object:remove() - end - end - end - local apos = self.object:getpos() - - for dx=-1,1 do - for dy=-1,1 do - for dz=-1,1 do - local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz} - local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} - local n = minetest.env:get_node(p).name - if n ~= "scifi_mobs:laser_shot" and n ~="air" then - self.hit_node(self, pos, node) - self.object:remove() - return - end - end - end - end - end, - hit_node = function(self, pos, node) - minetest.remove_node(pos) - end, -}) - ---some tools - -minetest.register_craftitem("scifi_mobs:cell", { - description = "BFG cell", - inventory_image = "scifi_cell.png" -}) - -minetest.register_craftitem("scifi_mobs:smallcell", { - description = "small cell", - inventory_image = "scifi_smallcell.png" -}) - -minetest.register_craftitem("scifi_mobs:icecell", { - description = "pulse cell", - inventory_image = "scifi_icecell.png" -}) - - -minetest.register_tool("scifi_mobs:bfg", { - description = "Big Friendly Gun", - inventory_image = "scifi_bfg.png", - wield_scale = {x = 1.5, y = 1.5, z = 4}, - tool_capabilities = { - full_punch_interval = 5, - max_drop_level=1, - groupcaps={ - snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, - }, - damage_groups = {fleshy=2}, - }, - on_use = function(itemstack, placer, pointed_thing) - local dir = placer:get_look_dir(); - local playerpos = placer:getpos(); - local pname = placer:get_player_name(); - local inv = minetest.get_inventory({type="player", name=pname}); - if inv:contains_item("main", "scifi_mobs:cell") then - local remov = inv:remove_item("main", "scifi_mobs:cell") - local obj = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:bfg_shot") - local vec = {x=dir.x*6,y=dir.y*6,z=dir.z*6} - obj:setvelocity(vec) - - local dir = placer:get_look_dir(); - local pos = placer:getpos() - minetest.add_particlespawner( - 10, --amount - 0.1, --time - {x=pos.x, y=pos.y+1, z=pos.z}, --minpos - {x=pos.x, y=pos.y+1, z=pos.z}, --maxpos - {x=dir.x*-0.5, y=dir.y*-0.5, z=dir.z*-0.5}, --minvel - {x=dir.x*0.5, y=dir.y*0.5, z=dir.z*0.5}, --maxvel - {x=-0.5,y=0,z=-0.5}, --minacc - {x=0.5,y=0,z=0.5}, --maxacc - 1, --minexptime - 2, --maxexptime - 3, --minsize - 4, --maxsize - false, --collisiondetection - "scifi_bfg_shot.png" --texture - ) - return itemstack - end - end, -}) - -minetest.register_tool("scifi_mobs:blaster", { - description = "Laser Blaster", - inventory_image = "scifi_blaster.png", - wield_scale = {x = 1.5, y = 1.5, z = 2}, - tool_capabilities = { - full_punch_interval = 5, - max_drop_level=1, - groupcaps={ - snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, - }, - damage_groups = {fleshy=2}, - }, - on_use = function(itemstack, placer, pointed_thing) - local dir = placer:get_look_dir(); - local playerpos = placer:getpos(); - local pname = placer:get_player_name(); - local inv = minetest.get_inventory({type="player", name=pname}); - if inv:contains_item("main", "scifi_mobs:smallcell") then - local remov = inv:remove_item("main", "scifi_mobs:smallcell") - local obj = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:laser_shot") - local vec = {x=dir.x*15,y=dir.y*15,z=dir.z*15} - obj:setvelocity(vec) - return itemstack - end - end, -}) - -minetest.register_tool("scifi_mobs:pulse_pistol", { - description = "Pulse pistol", - inventory_image = "scifi_paralyzer2.png", - wield_scale = {x = 1.5, y = 1.5, z = 2}, - tool_capabilities = { - full_punch_interval = 2, - max_drop_level=1, - groupcaps={ - snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, - }, - damage_groups = {fleshy=2}, - }, - on_use = function(itemstack, placer, pointed_thing) - local dir = placer:get_look_dir(); - local playerpos = placer:getpos(); - local pname = placer:get_player_name(); - local inv = minetest.get_inventory({type="player", name=pname}); - if inv:contains_item("main", "scifi_mobs:icecell") then - local remov = inv:remove_item("main", "scifi_mobs:icecell") - local obj = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:pulse_shot") - local vec = {x=dir.x*18,y=dir.y*18,z=dir.z*18} - obj:setvelocity(vec) - end - return itemstack - end, -}) - -minetest.register_tool("scifi_mobs:lasercutter", { - description = "Laser Cutter", - inventory_image = "scifi_cutter2.png", - wield_scale = {x = 1.5, y = 1.5, z = 2}, - tool_capabilities = { - full_punch_interval = 3, - max_drop_level=1, - groupcaps={ - snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, - }, - damage_groups = {fleshy=2}, - }, - on_use = function(itemstack, placer, pointed_thing) - local dir = placer:get_look_dir(); - local playerpos = placer:getpos(); - local obj = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:laser_cut") - local obj2 = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.9+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:laser_cut") - local obj3 = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.1+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:laser_cut") - local vec = {x=dir.x*9,y=dir.y*9,z=dir.z*9} - local acc1 = {x=0,y=0.5,z=0} - local acc2 = {x=0,y=-0.5,z=0} - obj:setvelocity(vec) - obj2:setvelocity(vec) - obj3:setvelocity(vec) - obj2:setacceleration(acc1) - obj3:setacceleration(acc2) - itemstack:add_wear(2000) - return itemstack - end, -})