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3D Armor - Visible Player Armor
===============================
License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1
Armor Textures: Copyright (C) 2017-2018 davidthecreator - CC-BY-SA 3.0
Special credit to Jordach and MirceaKitsune for providing the default 3d character model.

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Modpack - 3d Armor [0.4.13]
===========================
### Table of Contents
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- [[mod] Visible Player Armor [3d_armor]](#mod-visible-player-armor-3d_armor)
- [[mod] Visible Wielded Items [wieldview]](#mod-visible-wielded-items-wieldview)
- [[mod] Shields [shields]](#mod-shields-shields)
- [[mod] 3d Armor Stand [3d_armor_stand]](#mod-3d-armor-stand-3d_armor_stand)
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[mod] Visible Player Armor [3d_armor]
-------------------------------------
Minetest Version: 5.0.0
Game: minetest_game and many derivatives
Depends: default
Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to attack.
Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
percentage chance of restoring the lost health points. Overall armor level is boosted by 10%
when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)
Fire protection has been added by TenPlus1 and in use when ethereal mod is found and crystal
armor has been enabled. each piece of armor offers 1 fire protection, level 1 protects
against torches, level 2 against crystal spikes, 3 for fire and 5 protects when in lava.
Compatible with sfinv, inventory plus or unified inventory by enabling the appropriate
inventory module, [3d_armor_sfinv], [3d_armor_ip] and [3d_armor_ui] respectively.
Also compatible with [smart_inventory] without the need for additional modules.
built in support player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam
and [simple_skins] by TenPlus1.
Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory.
see armor.conf.example for all available options.
For mod installation instructions, please visit: http://wiki.minetest.com/wiki/Installing_Mods
[mod] Visible Wielded Items [wieldview]
---------------------------------------
Depends: 3d_armor
Makes hand wielded items visible to other players.
[mod] Shields [shields]
-----------------------
Depends: 3d_armor
Originally a part of 3d_armor, shields have been re-included as an optional extra.
If you do not want shields then simply remove the shields folder from the modpack.
[mod] 3d Armor Stand [3d_armor_stand]
-------------------------------------
Depends: 3d_armor
Adds a chest-like armor stand for armor storage and display.

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Visible player armor & wielded items.

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#!/usr/bin/python
import os
import sys
import Image
try :
arg = sys.argv[1]
except IndexError :
print "Usage: preview_gen.py <index_file>"
sys.exit(1)
try :
index = open(arg, "r")
except IOError :
print "Failed to open index file%s" %s (arg)
sys.exit(1)
preview = []
for line in index.readlines() :
if ":" in line :
line = line.rstrip('\n')
preview.append(line.split(':'))
print "Generating preview images..."
for fn, place in preview :
try :
imi = Image.open(fn)
except IOError :
print "Failed to open %s" % (fn)
sys.exit(1)
w, h = imi.size
if h != w / 2:
print "Incompatible texture size %s" % (fn)
sys.exit(1)
s = w / 64
imo = Image.new("RGBA", (16 * s, 32 * s))
if place == "all" or place == "head" :
face = (40 * s, 8 * s, 48 * s, 16 * s)
side_l = (56 * s, 8 * s, 57 * s, 16 * s)
side_r = (63 * s, 8 * s, 64 * s, 16 * s)
imo.paste(imi.crop(side_l), (4 * s, 0, 5 * s, 8 * s))
imo.paste(imi.crop(side_r), (11 * s, 0, 12 * s, 8 * s))
imo.paste(imi.crop(face), (4 * s, 0, 12 * s, 8 * s))
if place == "all" or place == "torso" :
arm = (44 * s, 20 * s, 48 * s, 32 * s)
body = (20 * s, 20 * s, 28 * s, 32 * s)
imo.paste(imi.crop(arm), (0 * s, 8 * s, 4 * s, 20 * s))
imo.paste(imi.crop(arm).transpose(Image.FLIP_LEFT_RIGHT),
(12 * s, 8 * s, 16 * s, 20 * s))
imo.paste(imi.crop(body), (4 * s, 8 * s, 12 * s, 20 * s))
if place == "all" or place == "legs" :
leg = (4 * s, 20 * s, 8 * s, 32 * s)
imo.paste(imi.crop(leg), (4 * s, 20 * s, 8 * s, 32 * s))
imo.paste(imi.crop(leg).transpose(Image.FLIP_LEFT_RIGHT),
(8 * s, 20 * s, 12 * s, 32 * s))
if place == "all" or place == "feet" :
boot = (20 * s, 4 * s, 24 * s, 11 * s)
imo.paste(imi.crop(boot), (4 * s, 25 * s, 8 * s, 32 * s))
imo.paste(imi.crop(boot).transpose(Image.FLIP_LEFT_RIGHT),
(8 * s, 25 * s, 12 * s, 32 * s))
size = (32 * s, 64 * s)
imo = imo.resize(size)
if place == "shield" :
shield = (0, 0, 16 * s, 16 * s)
imo.paste(imi.crop(shield), (16 * s, 32 * s, 32 * s, 48 * s))
outfile = fn.replace(".png", "_preview.png")
imo.save(outfile)
print outfile

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[3d_armor]
armor_material_wood (Enable wood armor) bool true
armor_material_cactus (Enable cactus armor) bool true
armor_material_steel (Enable steel armor) bool true
armor_material_bronze (Enable bronze armor) bool true
armor_material_diamond (Enable diamond armor) bool true
armor_material_gold (Enable gold armor) bool true
armor_material_mithril (Enable mithril armor) bool true
armor_material_crystal (Enable crystal armor) bool true
# Increase this if you get initialization glitches when a player first joins.
armor_init_delay (Initialization delay) int 2
# Number of initialization attempts.
# Use in conjunction with armor_init_delay if initialization problems persist.
armor_init_times (Initialization attempts) int 10
# Increase this if armor is not getting into bones due to server lag.
armor_bones_delay (Delay for bones) int 1
# How often player armor items are updated.
armor_update_time (Armor refresh rate [seconds]) int 1
# Drop armor when a player dies.
# Uses bones mod if present, otherwise items are dropped around the player.
armor_drop (Drop armor on death) bool true
# Pulverize armor when a player dies, overrides armor_drop.
armor_destroy (Pulverize armor on death) bool false
# You can use this to increase or decrease overall armor effectiveness,
# eg: level_multiplier = 0.5 will reduce armor level by half.
armor_level_multiplier (Armor effectiveness multiplier) float 1
# You can use this to increase or decrease overall armor healing,
# eg: armor_heal_multiplier = 0 will disable healing altogether.
armor_heal_multiplier (Armor healing multiplier) float 1
# Enable water protection (periodically restores breath when activated).
armor_water_protect (Enable water protection) bool true
# Enable fire protection (defaults true if using ethereal mod).
armor_fire_protect (Enable fire protection) bool false
# Enable punch damage effects.
armor_punch_damage (Enable damage effects) bool true
# Enable migration of old armor inventories.
armor_migrate_old_inventory (Migrate old armor inventories) bool true
[shields]
shields_disable_sounds (Disable shield sounds) bool false
[wieldview]
# Set number of seconds between visible wielded item updates.
wieldview_update_time (Wieldview refresh rate [seconds]) int 2
# Show nodes as tiles, disabled by default.
wieldview_node_tiles (Show nodes as tiles) bool false