2020-11-20 20:48:40 +01:00
|
|
|
|
|
|
|
local S = mobs.intllib
|
|
|
|
|
|
|
|
-- Npc by TenPlus1
|
|
|
|
|
|
|
|
mobs.npc_drops = {
|
2020-11-22 00:40:22 +01:00
|
|
|
"default:pick_durasteel", "mobs:bantha_meat", "default:durasword_steel",
|
|
|
|
"default:shovel_durasteel", "bucket:durabucket_water"
|
2020-11-20 20:48:40 +01:00
|
|
|
}
|
|
|
|
|
2020-11-22 22:59:54 +01:00
|
|
|
human = {
|
|
|
|
male_skins = {},
|
|
|
|
female_skins = {}
|
2020-11-22 00:40:22 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
--Human skin gen
|
2020-11-22 01:25:51 +01:00
|
|
|
local human_skin = {'human_skin-1.png', 'human_skin-2.png', 'human_skin-3.png', 'human_skin-4.png', 'human_skin-5.png', 'human_skin-6.png'}
|
2020-11-22 01:48:27 +01:00
|
|
|
|
2020-11-22 22:52:25 +01:00
|
|
|
local human_male_hair = {'hair_male1-brown.png', 'hair_male1-blonde.png', 'hair_male1-red.png', 'hair_male1-black.png'}
|
2020-11-22 01:48:27 +01:00
|
|
|
local human_male_eyes = {'human_eyes_male-1.png', 'human_eyes_male-2.png', 'human_eyes_male-3.png'}
|
2020-11-22 22:19:37 +01:00
|
|
|
local male_shirt = {'shirt1-blue.png', 'shirt1-red.png', 'shirt1-orange.png', 'shirt1-green.png'}
|
2020-11-22 22:39:05 +01:00
|
|
|
local male_shoes = {'shoes1-black.png', 'shoes1-brown.png'}
|
|
|
|
local male_pants = {'pants1-blue.png', 'pants1-grey.png'}
|
2020-11-22 00:40:22 +01:00
|
|
|
|
2020-11-22 22:52:25 +01:00
|
|
|
local human_female_hair = {'hair_female1-brown.png', 'hair_female1-blonde.png', 'hair_female1-red.png', 'hair_female1-black.png'}
|
2020-11-22 01:48:27 +01:00
|
|
|
local human_female_eyes = {'human_eyes_female-1.png', 'human_eyes_female-2.png', 'human_eyes_female-3.png'}
|
2020-11-22 22:19:37 +01:00
|
|
|
local female_shirt = {'shirt2-yellow.png', 'shirt2-teal.png', 'shirt2-purple.png', 'shirt2-grey.png'}
|
2020-11-22 22:39:05 +01:00
|
|
|
local female_shoes = {'shoes1-black.png', 'shoes1-brown.png'}
|
|
|
|
local female_pants = {'pants1-blue.png', 'pants1-grey.png'}
|
2020-11-22 01:48:27 +01:00
|
|
|
|
|
|
|
for i = 1, 16 do
|
2020-11-22 22:59:54 +01:00
|
|
|
table.insert(human.male_skins, {human_skin[math.random(2)]..'^'..human_male_eyes[math.random(3)]..'^'..local male_shirt[math.random(4)]..'^'..male_shoes[math.random(2)]..'^'..male_pants[math.random(2)]..'^'..human_male_hair[math.random(4)]})
|
2020-11-22 01:48:27 +01:00
|
|
|
end
|
|
|
|
|
2020-11-22 00:40:22 +01:00
|
|
|
for i = 1, 16 do
|
2020-11-22 22:59:54 +01:00
|
|
|
table.insert(human.female_skins, {human_skin[math.random(2)]..'^'..human_female_eyes[math.random(3)]..'^'..local female_shirt[math.random(4)]..'^'..female_shoes[math.random(2)]..'^'..female_pants[math.random(2)]..'^'..human_female_hair[math.random(4)]})
|
2020-11-22 00:40:22 +01:00
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
mobs:register_mob("mobs_npc:villager", {
|
2020-11-20 20:48:40 +01:00
|
|
|
type = "npc",
|
|
|
|
passive = false,
|
|
|
|
damage = 3,
|
|
|
|
attack_type = "dogfight",
|
|
|
|
attacks_monsters = true,
|
|
|
|
attack_npcs = false,
|
|
|
|
owner_loyal = true,
|
|
|
|
pathfinding = true,
|
|
|
|
hp_min = 10,
|
|
|
|
hp_max = 20,
|
|
|
|
armor = 100,
|
|
|
|
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
|
|
|
|
visual = "mesh",
|
|
|
|
mesh = "mobs_character.b3d",
|
|
|
|
drawtype = "front",
|
|
|
|
textures = {
|
2020-11-22 22:59:54 +01:00
|
|
|
human.male_skins,
|
|
|
|
human.female_skins,
|
2020-11-20 20:48:40 +01:00
|
|
|
},
|
|
|
|
child_texture = {
|
2020-11-22 22:59:54 +01:00
|
|
|
human.male_skins,
|
|
|
|
human.female_skins,
|
2020-11-20 20:48:40 +01:00
|
|
|
},
|
|
|
|
makes_footstep_sound = true,
|
|
|
|
sounds = {},
|
|
|
|
walk_velocity = 2,
|
|
|
|
run_velocity = 3,
|
|
|
|
jump = true,
|
|
|
|
drops = {
|
|
|
|
{name = "default:wood", chance = 1, min = 1, max = 3},
|
|
|
|
{name = "default:apple", chance = 2, min = 1, max = 2},
|
|
|
|
{name = "default:axe_stone", chance = 5, min = 1, max = 1},
|
|
|
|
},
|
|
|
|
water_damage = 0,
|
|
|
|
lava_damage = 2,
|
|
|
|
light_damage = 0,
|
|
|
|
follow = {"farming:bread", "mobs:meat", "default:diamond"},
|
|
|
|
view_range = 15,
|
|
|
|
owner = "",
|
|
|
|
order = "follow",
|
|
|
|
fear_height = 3,
|
|
|
|
animation = {
|
|
|
|
speed_normal = 30,
|
|
|
|
speed_run = 30,
|
|
|
|
stand_start = 0,
|
|
|
|
stand_end = 79,
|
|
|
|
walk_start = 168,
|
|
|
|
walk_end = 187,
|
|
|
|
run_start = 168,
|
|
|
|
run_end = 187,
|
|
|
|
punch_start = 200,
|
|
|
|
punch_end = 219,
|
|
|
|
},
|
|
|
|
|
|
|
|
on_rightclick = function(self, clicker)
|
|
|
|
|
|
|
|
-- feed to heal npc
|
|
|
|
if mobs:feed_tame(self, clicker, 8, true, true) then return end
|
|
|
|
|
|
|
|
-- capture npc with net or lasso
|
|
|
|
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
|
|
|
|
|
|
|
|
-- protect npc with mobs:protector
|
|
|
|
if mobs:protect(self, clicker) then return end
|
|
|
|
|
|
|
|
local item = clicker:get_wielded_item()
|
|
|
|
local name = clicker:get_player_name()
|
|
|
|
|
|
|
|
-- right clicking with gold lump drops random item from mobs.npc_drops
|
|
|
|
if item:get_name() == "default:gold_lump" then
|
|
|
|
|
|
|
|
if not mobs.is_creative(name) then
|
|
|
|
item:take_item()
|
|
|
|
clicker:set_wielded_item(item)
|
|
|
|
end
|
|
|
|
|
|
|
|
local pos = self.object:get_pos()
|
|
|
|
|
|
|
|
pos.y = pos.y + 0.5
|
|
|
|
|
|
|
|
local drops = self.npc_drops or mobs.npc_drops
|
|
|
|
|
|
|
|
minetest.add_item(pos, {
|
|
|
|
name = drops[math.random(1, #drops)]
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.chat_send_player(name, S("NPC dropped you an item for gold!"))
|
|
|
|
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
-- by right-clicking owner can switch npc between follow and stand
|
|
|
|
if self.owner and self.owner == name then
|
|
|
|
|
|
|
|
if self.order == "follow" then
|
|
|
|
|
|
|
|
self.attack = nil
|
|
|
|
self.order = "stand"
|
|
|
|
self.state = "stand"
|
|
|
|
self:set_animation("stand")
|
|
|
|
self:set_velocity(0)
|
|
|
|
|
|
|
|
minetest.chat_send_player(name, S("NPC stands still."))
|
|
|
|
else
|
|
|
|
self.order = "follow"
|
|
|
|
|
|
|
|
minetest.chat_send_player(name, S("NPC will follow you."))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
|
|
|
|
if not mobs.custom_spawn_npc then
|
|
|
|
mobs:spawn({
|
|
|
|
name = "mobs_npc:npc",
|
|
|
|
nodes = {"default:brick"},
|
|
|
|
neighbors = {"default:grass_3"},
|
|
|
|
min_light = 10,
|
|
|
|
chance = 10000,
|
|
|
|
active_object_count = 1,
|
|
|
|
min_height = 0,
|
|
|
|
day_toggle = true,
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
mobs:register_egg("mobs_npc:npc", S("Npc"), "default_brick.png", 1)
|
|
|
|
|
|
|
|
-- compatibility
|
2020-11-22 22:19:37 +01:00
|
|
|
mobs:alias_mob("mobs:npc", "mobs_npc:npc")
|