star_wars/mods/mobs_npc/villager.lua

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local S = mobs.intllib
-- Npc by TenPlus1
mobs.npc_drops = {
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"default:pick_durasteel", "mobs:bantha_meat", "default:durasword_steel",
"default:shovel_durasteel", "bucket:durabucket_water"
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}
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normal = {
skins = {}
}
--Human skin gen
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local human_skin = {'human_skin-1.png', 'human_skin-2.png', 'human_skin-3.png', 'human_skin-4.png', 'human_skin-5.png', 'human_skin-6.png'}
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--Human male
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local human_male_hair = {'hair_short-brown.png', 'hair_short-grey.png'}
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local human_male_eyes = {'human_eyes_male-1.png', 'human_eyes_male-2.png', 'human_eyes_male-3.png'}
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local normal_male_shirt = {'shirt_normal-blue.png', 'shirt_normal-red.png'}
local normal_male_shoes = {'shoes_normal-black.png', 'shoes_normal-yellow.png'}
local normal_male_pants = {'pants_normal-green.png', 'pants_normal-purple.png'}
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--Human female
local human_female_hair = {'hair_short-brown.png', 'hair_short-grey.png'}
local human_female_eyes = {'human_eyes_female-1.png', 'human_eyes_female-2.png', 'human_eyes_female-3.png'}
local normal_female_shirt = {'shirt_normal-blue.png', 'shirt_normal-red.png'}
local normal_female_shoes = {'shoes_normal-black.png', 'shoes_normal-yellow.png'}
local normal_female_pants = {'pants_normal-green.png', 'pants_normal-purple.png'}
for i = 1, 16 do
table.insert(human_male.skins, {normal_skin[math.random(5)]..'^'..normal_face[math.random(2)]..'^'..normal_shirt[math.random(2)]..'^'..normal_shoes[math.random(2)]..'^'..normal_pants[math.random(2)]..'^'..normal_hair[math.random(2)]})
end
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for i = 1, 16 do
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table.insert(human_female.skins, {normal_skin[math.random(5)]..'^'..normal_face[math.random(2)]..'^'..normal_shirt[math.random(2)]..'^'..normal_shoes[math.random(2)]..'^'..normal_pants[math.random(2)]..'^'..normal_hair[math.random(2)]})
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end
mobs:register_mob("mobs_npc:villager", {
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type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 10,
hp_max = 20,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "mobs_character.b3d",
drawtype = "front",
textures = {
{"mobs_npc.png"},
{"mobs_npc2.png"}, -- female by nuttmeg20
},
child_texture = {
{"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine
},
makes_footstep_sound = true,
sounds = {},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
{name = "default:wood", chance = 1, min = 1, max = 3},
{name = "default:apple", chance = 2, min = 1, max = 2},
{name = "default:axe_stone", chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
follow = {"farming:bread", "mobs:meat", "default:diamond"},
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.npc_drops
if item:get_name() == "default:gold_lump" then
if not mobs.is_creative(name) then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
local drops = self.npc_drops or mobs.npc_drops
minetest.add_item(pos, {
name = drops[math.random(1, #drops)]
})
minetest.chat_send_player(name, S("NPC dropped you an item for gold!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.attack = nil
self.order = "stand"
self.state = "stand"
self:set_animation("stand")
self:set_velocity(0)
minetest.chat_send_player(name, S("NPC stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, S("NPC will follow you."))
end
end
end,
})
if not mobs.custom_spawn_npc then
mobs:spawn({
name = "mobs_npc:npc",
nodes = {"default:brick"},
neighbors = {"default:grass_3"},
min_light = 10,
chance = 10000,
active_object_count = 1,
min_height = 0,
day_toggle = true,
})
end
mobs:register_egg("mobs_npc:npc", S("Npc"), "default_brick.png", 1)
-- compatibility
mobs:alias_mob("mobs:npc", "mobs_npc:npc")