118 lines
2.7 KiB
Lua
118 lines
2.7 KiB
Lua
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-- Npc by TenPlus1
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mobs.npc_drops = {
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"default:pick_steel", "mobs:meat", "default:sword_steel",
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"default:shovel_steel", "farming:bread", "bucket:bucket_water"
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}
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mobs:register_mob("mobs_npc:npc", {
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type = "npc",
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passive = false,
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damage = 3,
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attack_type = "dogfight",
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attacks_monsters = true,
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pathfinding = true,
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hp_min = 10,
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hp_max = 20,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "character.b3d",
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drawtype = "front",
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textures = {
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{"mobs_npc.png"},
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{"mobs_npc2.png"}, -- female by nuttmeg20
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},
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child_texture = {
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{"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine
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},
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makes_footstep_sound = true,
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sounds = {},
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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drops = {
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{name = "default:wood", chance = 1, min = 1, max = 3},
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{name = "default:apple", chance = 2, min = 1, max = 2},
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{name = "default:axe_stone", chance = 5, min = 1, max = 1},
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {"farming:bread", "mobs:meat", "default:diamond"},
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view_range = 15,
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owner = "",
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order = "follow",
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fear_height = 3,
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animation = {
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speed_normal = 30,
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speed_run = 30,
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stand_start = 0,
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stand_end = 79,
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walk_start = 168,
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walk_end = 187,
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run_start = 168,
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run_end = 187,
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punch_start = 200,
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punch_end = 219,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then
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return
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end
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local item = clicker:get_wielded_item()
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local name = clicker:get_player_name()
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-- right clicking with gold lump drops random item from mobs.npc_drops
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if item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {
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name = mobs.npc_drops[math.random(1, #mobs.npc_drops)]
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})
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minetest.chat_send_player(name, "NPC dropped you an item for gold!")
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return
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end
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-- capture npc with net or lasso
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mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.order = "stand"
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minetest.chat_send_player(name, "NPC stands still.")
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else
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self.order = "follow"
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minetest.chat_send_player(name, "NPC will follow you.")
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end
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end
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end,
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})
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--mobs:register_spawn("mobs:npc", {"default:dirt_with_grass"}, 20, 0, 7000, 1, 31000)
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--mobs:spawn_specific("mobs:npc", {"default:brick"}, {"air"}, 0, 15, 1, 1, 1, 0, 200, true)
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mobs:register_egg("mobs_npc:npc", "Npc", "default_brick.png", 1)
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-- compatibility
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mobs:alias_mob("mobs:npc", "mobs_npc:npc")
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