Update 'npc.lua'
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npc.lua
47
npc.lua
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@ -13,15 +13,48 @@ normal = {
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}
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--Skin gen
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local normal_skin = {'human_skin-tan1.png', 'human_skin-light1.png', 'human_skin-light2.png', 'human_skin-dark1.png', 'human_skin-dark2.png'}
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local normal_hair = {'hair_short-brown.png', 'hair_short-grey.png'}
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local normal_shirt = {'shirt_normal-blue.png', 'shirt_normal-red.png'}
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local normal_shoes = {'shoes_normal-black.png', 'shoes_normal-yellow.png'}
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local normal_pants = {'pants_normal-green.png', 'pants_normal-purple.png'}
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local normal_face = {'face-1.png', 'face-2.png'}
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local normal_skin = {
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'human_skin-tan1.png',
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'human_skin-light1.png',
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'human_skin-light2.png',
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'human_skin-dark1.png',
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'human_skin-dark2.png'
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}
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local normal_hair = {
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'hair_short-brown.png',
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'hair_short-grey.png'
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}
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local normal_shirt = {
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'shirt_normal-blue.png',
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'shirt_normal-red.png'
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}
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local normal_shoes = {
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'shoes_normal-black.png',
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'shoes_normal-yellow.png'
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}
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local normal_pants = {
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'pants_normal-green.png',
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'pants_normal-purple.png'
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}
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local normal_face = {
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'face-1.png',
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'face-2.png'
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}
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for i = 1, 100 do
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table.insert(normal.skins, {normal_skin[math.random(5)]..'^'..normal_face[math.random(2)]..'^'..normal_shirt[math.random(2)]..'^'..normal_shoes[math.random(2)]..'^'..normal_pants[math.random(2)]..'^'..normal_hair[math.random(2)]})
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table.insert(normal.skins, {
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normal_skin[math.random(5)] .. '^'
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.. normal_face[math.random(2)] .. '^'
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.. normal_shirt[math.random(2)] .. '^'
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.. normal_shoes[math.random(2)] .. '^'
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.. normal_pants[math.random(2)] .. '^'
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.. normal_hair[math.random(2)]
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})
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end
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mobs:register_mob("mobs_npc:npc", {
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