Added intllib support (en/de)
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parent
796589d1d6
commit
79ef481e86
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@ -1,2 +1,3 @@
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default
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mobs
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intllib?
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24
init.lua
24
init.lua
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@ -1,8 +1,30 @@
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local path = minetest.get_modpath("mobs_npc")
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-- Intllib
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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S = function(s, a, ...)
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if a == nil then
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return s
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end
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a = {a, ...}
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return s:gsub("(@?)@(%(?)(%d+)(%)?)",
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function(e, o, n, c)
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if e == ""then
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return a[tonumber(n)] .. (o == "" and c or "")
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else
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return "@" .. o .. n .. c
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end
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end)
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end
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end
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mobs.intllib = S
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-- NPC
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dofile(path .. "/npc.lua") -- TenPlus1
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dofile(path .. "/trader.lua")
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print ("[MOD] Mobs Redo 'NPCs' loaded")
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print (S("[MOD] Mobs Redo 'NPCs' loaded"))
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@ -0,0 +1,23 @@
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# German Translation for mobs_npc mod
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# Deutsche Übersetzung der mobs_npc Mod
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# last update: 2016/June/10
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# Author: Xanthin
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#init.lua
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[MOD] Mobs Redo 'NPCs' loaded = [MOD] Mobs Redo 'NPCs' geladen
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#npc.lua
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NPC dropped you an item for gold! = NSC ließ dir für Gold einen Gegenstand fallen!
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NPC stands still. = NSC bleibt stehen.
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NPC will follow you. = NSC wird dir folgen.
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Npc = Nsc
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#trader.lua
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Trader @1 = Händler @1
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[NPC] <Trader @1 > Hello, @2, have a look at my wares. = [NSC] <Händler @1 > Hallo, @2, wirf einen Blick auf meine Waren.
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Trader @1's stock: = Händler @1s Warenlager
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Selection = Auswahl
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Price = Preis
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Payment = Bezahlung
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Bought items = Ware
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Trader = Händler
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@ -0,0 +1,21 @@
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# Template for translations of mobs_npc mod
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# last update: 2016/June/10
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#init.lua
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[MOD] Mobs Redo 'NPCs' loaded =
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#npc.lua
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NPC dropped you an item for gold! =
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NPC stands still. =
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NPC will follow you. =
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Npc =
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#trader.lua
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Trader @1 =
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[NPC] <Trader @1 > Hello, @2, have a look at my wares. =
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Trader @1's stock: =
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Selection =
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Price =
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Payment =
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Bought items =
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Trader =
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10
npc.lua
10
npc.lua
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@ -1,4 +1,6 @@
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local S = mobs.intllib
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-- Npc by TenPlus1
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mobs.npc_drops = {
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@ -83,7 +85,7 @@ mobs:register_mob("mobs_npc:npc", {
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name = mobs.npc_drops[math.random(1, #mobs.npc_drops)]
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})
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minetest.chat_send_player(name, "NPC dropped you an item for gold!")
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minetest.chat_send_player(name, S("NPC dropped you an item for gold!"))
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return
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end
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@ -97,11 +99,11 @@ mobs:register_mob("mobs_npc:npc", {
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if self.order == "follow" then
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self.order = "stand"
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minetest.chat_send_player(name, "NPC stands still.")
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minetest.chat_send_player(name, S("NPC stands still."))
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else
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self.order = "follow"
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minetest.chat_send_player(name, "NPC will follow you.")
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minetest.chat_send_player(name, S("NPC will follow you."))
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end
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end
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@ -111,7 +113,7 @@ mobs:register_mob("mobs_npc:npc", {
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--mobs:register_spawn("mobs:npc", {"default:dirt_with_grass"}, 20, 0, 7000, 1, 31000)
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--mobs:spawn_specific("mobs:npc", {"default:brick"}, {"air"}, 0, 15, 1, 1, 1, 0, 200, true)
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mobs:register_egg("mobs_npc:npc", "Npc", "default_brick.png", 1)
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mobs:register_egg("mobs_npc:npc", S("Npc"), "default_brick.png", 1)
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-- compatibility
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mobs:alias_mob("mobs:npc", "mobs_npc:npc")
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20
trader.lua
20
trader.lua
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@ -1,4 +1,6 @@
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local S = mobs.intllib
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mobs.human = {
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items = {
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--{item for sale, price, chance of appearing in trader's inventory}
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@ -247,7 +249,7 @@ function mobs_trader(self, clicker, entity, race)
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if not self.game_name then
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self.game_name = tostring(race.names[math.random(1, #race.names)])
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self.nametag = "Trader " .. self.game_name
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self.nametag = S("Trader @1", self.game_name)
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self.object:set_properties({
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nametag = self.nametag,
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@ -327,27 +329,27 @@ function mobs_trader(self, clicker, entity, race)
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mobs.add_goods(entity, race)
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end
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minetest.chat_send_player(player, "[NPC] <Trader " .. self.game_name
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.. "> Hello, " .. player .. ", have a look at my wares.")
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minetest.chat_send_player(player, S("[NPC] <Trader @1 > Hello, @2, have a look at my wares.",
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self.game_name, player))
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minetest.show_formspec(player, "trade", "size[8,10;]"
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.. default.gui_bg_img
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.. default.gui_slots
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.. "label[0,0;Trader " .. self.game_name .. "'s stock:]"
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.. "label[0,0;" .. S("Trader @1's stock:", self.game_name) .. "]"
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.. "list[detached:" .. unique_entity_id .. ";goods;.5,.5;3,5;]"
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.. "label[4.5,0.5;Selection]"
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.. "label[4.5,0.5;" .. S("Selection") .. "]"
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.. "list[detached:" .. unique_entity_id .. ";selection;4.5,1;5.5,2;]"
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.. "label[6,0.5;Price]"
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.. "label[6,0.5;" .. S("Price") .. "]"
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.. "list[detached:" .. unique_entity_id .. ";price;6,1;7,2;]"
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.. "label[4.5,3.5;Payment]"
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.. "label[4.5,3.5;" .. S("Payment") .. "]"
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.. "list[detached:" .. unique_entity_id .. ";payment;4.5,4;5.5,5;]"
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.. "label[6,3.5;Bought items]"
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.. "label[6,3.5;" .. S("Bought items") .. "]"
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.. "list[detached:" .. unique_entity_id .. ";takeaway;6,4;7.5,5.5;]"
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.. "list[current_player;main;0,6;8,4;]"
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)
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end
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mobs:register_egg("mobs_npc:trader", "Trader", "default_sandstone.png", 1)
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mobs:register_egg("mobs_npc:trader", S("Trader"), "default_sandstone.png", 1)
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-- compatibility
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mobs:alias_mob("mobs:trader", "mobs_npc:trader")
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