simplify nil checks

This commit is contained in:
theFox6 2020-02-26 13:36:44 +01:00
parent 3155eb8ba2
commit 3a76c4a403
Signed by: theFox6
GPG Key ID: C884FE8D3BCE128A
1 changed files with 42 additions and 37 deletions

View File

@ -28,51 +28,56 @@ local function check_modname_prefix(name)
end
end
local function set_defaults(vt,rt)
for i,v in pairs(rt) do
if not vt[i] then
vt[i] = v
end
end
end
local default_downfall = {
--minimum starting position
min_pos = {x=-9, y=10, z=-9},
--maximum starting position
max_pos = {x=9, y=10, z=9},
--y falling speed
falling_speed = 10,
--number of textures spawned
amount = 10,
--the texture size
size = 25,
--whether lightning schould be enabled
enable_lightning=false,
--whether to damage the player
damage_player=false
}
local default_damage = {
--how many half hearts
amount = 1,
--chance to damage: .5 is 50% btw.
chance = 1,
--after how many steps to damage
time = 100
}
function weather_mod.register_downfall(id,def)
local name = check_modname_prefix(id)
if name == "none" then error("\"none\" means none, thanks") end
if weather_mod.registered_downfalls[name]~=nil then error(name.." is already registered") end
local ndef = table.copy(def)
if not ndef.min_pos then --minimum starting position
ndef.min_pos = {x=-9, y=10, z=-9}
end
if not ndef.maxp then --maximum starting position
ndef.max_pos = {x= 9, y=10, z= 9}
end
if not ndef.falling_speed then --y falling speed
ndef.falling_speed = 10
end
if not ndef.amount then --number of textures spawned
ndef.amount = 10
end
if not ndef.exptime then --when to delete the particles
ndef.exptime = ndef.max_pos.y / (math.sqrt(ndef.falling_acceleration) + ndef.falling_speed)
end
if not ndef.texture then --what the downfall looks like
--what the downfall looks like
if not ndef.texture then
error("no texture given")
end
if not ndef.size then --the texture size
ndef.size = 25
end
if not ndef.enable_lightning then
ndef.enable_lightning=false
end
if not ndef.damage_player then --whether to damage the player
ndef.damage_player=false
else
if not ndef.damage_player.amount then
--how many half hearts
ndef.damage_player.amount = 1
end
if not ndef.damage_player.chance then
--0.5 is 50% btw.
ndef.damage_player.chance = 1
end
if not ndef.damage_player.time then
--after how many steps to damage
ndef.damage_player.time = 100
set_defaults(ndef,default_downfall)
--when to delete the particles
if not ndef.exptime then
ndef.exptime = ndef.max_pos.y / (math.sqrt(ndef.falling_acceleration) + ndef.falling_speed)
end
if ndef.damage_player then
set_defaults(ndef.damage_player,default_damage)
end
--actually register the downfall
weather_mod.registered_downfalls[name]=ndef