update old function name
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@ -136,7 +136,7 @@ local function handle_damage(damage,player, downfall_origin)
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end
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end
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else
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else
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--check if player is affected by downfall, if it's dark there are nodes nearby
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--check if player is affected by downfall, if it's dark there are nodes nearby
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if minetest.env:get_node_light(player:getpos(), 0.5) ~= 15 then return end
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if minetest.env:get_node_light(player:get_pos(), 0.5) ~= 15 then return end
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end
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end
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if math.random() < damage.chance then
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if math.random() < damage.chance then
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player:set_hp(player:get_hp()-damage.amount)
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player:set_hp(player:get_hp()-damage.amount)
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@ -147,7 +147,7 @@ local function weather_step()
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local current_downfall = weather_mod.registered_downfalls[weather.type]
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local current_downfall = weather_mod.registered_downfalls[weather.type]
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if current_downfall==nil then return end
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if current_downfall==nil then return end
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for _, player in ipairs(minetest.get_connected_players()) do
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for _, player in ipairs(minetest.get_connected_players()) do
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local ppos = player:getpos()
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local ppos = player:get_pos()
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if ppos.y > 120 then return end
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if ppos.y > 120 then return end
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