update old function name

This commit is contained in:
theFox6 2020-08-08 11:31:11 +02:00
parent 3d9c292590
commit 288c8e3cb3
Signed by: theFox6
GPG Key ID: C884FE8D3BCE128A
1 changed files with 2 additions and 2 deletions

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@ -136,7 +136,7 @@ local function handle_damage(damage,player, downfall_origin)
end end
else else
--check if player is affected by downfall, if it's dark there are nodes nearby --check if player is affected by downfall, if it's dark there are nodes nearby
if minetest.env:get_node_light(player:getpos(), 0.5) ~= 15 then return end if minetest.env:get_node_light(player:get_pos(), 0.5) ~= 15 then return end
end end
if math.random() < damage.chance then if math.random() < damage.chance then
player:set_hp(player:get_hp()-damage.amount) player:set_hp(player:get_hp()-damage.amount)
@ -147,7 +147,7 @@ local function weather_step()
local current_downfall = weather_mod.registered_downfalls[weather.type] local current_downfall = weather_mod.registered_downfalls[weather.type]
if current_downfall==nil then return end if current_downfall==nil then return end
for _, player in ipairs(minetest.get_connected_players()) do for _, player in ipairs(minetest.get_connected_players()) do
local ppos = player:getpos() local ppos = player:get_pos()
if ppos.y > 120 then return end if ppos.y > 120 then return end