added an api for downfall registration
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af46714d2c
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1b4d5d477f
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@ -0,0 +1,110 @@
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weather_mod.registered_downfalls = {}
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local function check_modname_prefix(name)
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if name:sub(1,1) == ":" then
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-- If the name starts with a colon, we can skip the modname prefix
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-- mechanism.
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return name:sub(2)
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else
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-- Enforce that the name starts with the correct mod name.
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local modname = minetest.get_current_modname()
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if modname == nil then
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modname="journal"
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end
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local expected_prefix = modname .. ":"
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if name:sub(1, #expected_prefix) ~= expected_prefix then
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error("Name " .. name .. " does not follow naming conventions: " ..
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"\"" .. expected_prefix .. "\" or \":\" prefix required")
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end
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-- Enforce that the name only contains letters, numbers and underscores.
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local subname = name:sub(#expected_prefix+1)
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if subname:find("[^%w_]") then
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error("Name " .. name .. " does not follow naming conventions: " ..
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"contains unallowed characters")
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end
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return name
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end
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end
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function weather_mod.register_downfall(id,def)
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local name = check_modname_prefix(id)
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if name == "none" then error("\"none\" means none, thanks") end
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if weather_mod.registered_downfalls[name]~=nil then error(name.." is already registered") end
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local ndef = table.copy(def)
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if not ndef.min_pos then --minimum starting position
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ndef.min_pos = {x=-9, y=10, z=-9}
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end
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if not ndef.maxp then --maximum starting position
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ndef.max_pos = {x= 9, y=10, z= 9}
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end
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if not ndef.falling_speed then --y falling speed
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ndef.falling_speed = 10
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end
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if not ndef.amount then --number of textures spawned
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ndef.amount = 10
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end
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if not ndef.exptime then
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ndef.exptime = ndef.max_pos.y / (math.sqr(ndef.falling_acceleration) + ndef.falling_speed)
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end
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if not ndef.texture then
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error("no texture given")
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end
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if not ndef.size then
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ndef.size = 25
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end
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weather_mod.registered_downfalls[name]=def
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end
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minetest.register_globalstep(function()
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if weather.type=="none" then
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for id,el in pairs(weather_mod.registered_downfalls) do
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if math.random(1, 50000) == 1 then
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weather.wind = {}
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weather.wind.x = math.random(0,10)
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weather.wind.y = 0
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weather.wind.z = math.random(0,10)
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weather.type = id
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end
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end
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else
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if math.random(1, 10000) == 1 then
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weather.type = "none"
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end
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end
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local current_downfall
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for id,el in pairs(weather_mod.registered_downfalls) do
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if weather.type == id then
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current_downfall = el
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break
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end
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end
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if current_downfall==nil then return end
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for _, player in ipairs(minetest.get_connected_players()) do
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local ppos = player:getpos()
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-- Make sure player is not in a cave/house...
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if minetest.env:get_node_light(ppos, 0.5) ~= 15 then return end
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local wind_pos = vector.multiply(weather.wind,-1)
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local minp = vector.add(vector.add(ppos, current_downfall.min_pos),wind_pos)
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local maxp = vector.add(vector.add(ppos, current_downfall.max_pos),wind_pos)
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local vel = {x=weather.wind.x,y=-current_downfall.falling_speed,z=weather.wind.z}
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local acc = {x=0, y=0, z=0}
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local exp = current_downfall.exptime
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minetest.add_particlespawner({amount=current_downfall.amount, time=0.5,
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minpos=minp, maxpos=maxp,
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minvel=vel, maxvel=vel,
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minacc=acc, maxacc=acc,
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minexptime=exp, maxexptime=exp,
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minsize=current_downfall.size, maxsize=current_downfall.size,
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collisiondetection=false, vertical=true,
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texture=current_downfall.texture, player=player:get_player_name()})
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end
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end)
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@ -6,10 +6,43 @@ minetest.register_privilege("weather", {
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-- Set weather
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minetest.register_chatcommand("setweather", {
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params = "<weather>",
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description = "Set weather to rain, snow or none", -- full description
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description = "Set weather to a registered type of downfall or show all types when nor parameters are given", -- full description
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privs = {weather = true},
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func = function(_, param) --name, param
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weather.type = param
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save_weather()
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func = function(name, param)
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if param == nil or param == "" then
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local types="none"
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for i,_ in pairs(weather_mod.registered_downfalls) do
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types=types..", "..i
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end
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minetest.chat_send_player(name, "avalible weather types: "..types)
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else
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weather.type = param
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save_weather()
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end
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end
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})
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-- Set weather
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minetest.register_chatcommand("setwind", {
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params = "<weather>",
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description = "Set windspeed to the given x,z direction", -- full description
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privs = {weather = true},
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func = function(name, param)
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if param==nil or param=="" then
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minetest.chat_send_player(name, "please provide two comma seperated numbers")
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return
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end
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local x,z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)$")
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x=tonumber(x)
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z=tonumber(z)
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if (not x) or (not z) then
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x, z = string.match(param, "^%( *([%d.-]+)[, ] *([%d.-]+) *%)$")
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end
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if x and z then
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weather.wind = vector.new(x,0,z)
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save_weather()
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else
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minetest.chat_send_player(name, param.." are not two comma seperated numbers")
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end
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end
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})
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@ -5,6 +5,10 @@
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assert(minetest.add_particlespawner, "I told you to run the latest GitHub!")
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weather_mod={
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modpath=minetest.get_modpath("weather"),
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}
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save_weather = function ()
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local file = io.open(minetest.get_worldpath().."/weather", "w+")
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file:write(minetest.serialize(weather))
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@ -24,28 +28,7 @@ end
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weather = read_weather()
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minetest.register_globalstep(function()
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if weather.type == "rain" or weather.type == "snow" then
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if math.random(1, 10000) == 1 then
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weather.type = "none"
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save_weather()
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end
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else
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if math.random(1, 50000) == 1 then
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weather.wind = math.random(0,10)
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weather.type = "rain"
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save_weather()
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end
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if math.random(1, 50000) == 2 then
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weather.wind = math.random(0,10)
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weather.type = "snow"
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save_weather()
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end
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end
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end)
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dofile(minetest.get_modpath("weather").."/rain.lua")
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dofile(minetest.get_modpath("weather").."/snow.lua")
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dofile(minetest.get_modpath("weather").."/command.lua")
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dofile(weather_mod.modpath.."/api.lua")
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dofile(weather_mod.modpath.."/rain.lua")
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dofile(weather_mod.modpath.."/snow.lua")
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dofile(weather_mod.modpath.."/command.lua")
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@ -1,24 +1,10 @@
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-- Rain
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minetest.register_globalstep(function()
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if weather.type ~= "rain" then return end
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for _, player in ipairs(minetest.get_connected_players()) do
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local ppos = player:getpos()
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-- Make sure player is not in a cave/house...
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if minetest.env:get_node_light(ppos, 0.5) ~= 15 then return end
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local minp = vector.add(ppos, {x=-9, y=7, z=-9})
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local maxp = vector.add(ppos, {x= 9, y=7, z= 9})
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local vel = {x=math.random()*weather.wind, y= -4, z=math.random()*weather.wind}
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local acc = {x=0, y=-9.81, z=0}
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minetest.add_particlespawner({amount=25, time=0.5,
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minpos=minp, maxpos=maxp,
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minvel=vel, maxvel=vel,
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minacc=acc, maxacc=acc,
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minexptime=0.8, maxexptime=0.8,
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minsize=25, maxsize=25,
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collisiondetection=false, vertical=true, texture="weather_rain.png", player=player:get_player_name()})
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end
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end)
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weather_mod.register_downfall("weather:rain",{
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min_pos = {x=-9, y=7, z=-9},
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max_pos = {x= 9, y=7, z= 9},
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falling_speed=10,
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amount=25,
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exptime=0.8,
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size=25,
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texture="weather_rain.png",
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})
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@ -1,38 +1,13 @@
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-- Snow
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minetest.register_globalstep(function()
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if weather.type ~= "snow" then return end
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for _, player in ipairs(minetest.get_connected_players()) do
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local ppos = player:getpos()
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-- Make sure player is not in a cave/house...
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if minetest.env:get_node_light(ppos, 0.5) ~= 15 then return end
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local minp = vector.add(ppos, {x=-9, y=7, z=-9})
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local maxp = vector.add(ppos, {x= 9, y=7, z= 9})
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local minp_deep = vector.add(ppos, {x=-10, y=3.2, z=-10})
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local maxp_deep = vector.add(ppos, {x= 10, y=2.6, z= 10})
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local vel = {x=math.random()*weather.wind, y= -0.5, z=math.random()*weather.wind}
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local acc = {x=0, y= -0.5, z=0}
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minetest.add_particlespawner(5, 0.5,
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minp, maxp,
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vel, vel,
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acc, acc,
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5, 5,
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25, 25,
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false, "weather_snow.png", player:get_player_name())
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minetest.add_particlespawner(4, 0.5,
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minp_deep, maxp_deep,
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vel, vel,
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acc, acc,
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4, 4,
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25, 25,
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false, "weather_snow.png", player:get_player_name())
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end
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end)
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weather_mod.register_downfall("weather:snow",{
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min_pos = {x=-9, y=7, z=-9},
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max_pos = {x= 9, y=7, z= 9},
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falling_speed=5,
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amount=10,
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exptime=5,
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size=25,
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texture="weather_snow.png"
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})
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local snow_box =
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{
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