-- Rain local spawnerdef = { amount = 25, time = 0.5, minexptime = 0.8, maxexptime = 0.8, minsize = 0.8, maxsize = 1.2, collisiondetection = true, vertical = true, texture = "weather_rain.png", } minetest.register_globalstep(function(dtime) if weather ~= "rain" then return end for _, player in ipairs(minetest.get_connected_players()) do local ppos = player:getpos() -- Make sure player is not in a cave/house... --if minetest.get_node_light(ppos, 0.5) ~= 15 then return end spawnerdef.minpos = addvectors(ppos, {x=-9, y=7, z=-9}) spawnerdef.maxpos = addvectors(ppos, {x= 9, y=7, z= 9}) spawnerdef.minvel = {x=0, y= -40, z=0} spawnerdef.maxvel = spawnerdef.minvel spawnerdef.minacc = {x=0, y= 0, z=0} spawnerdef.maxacc = spawnerdef.minacc spawnerdef.playername = player:get_player_name() minetest.add_particlespawner(spawnerdef) end end)