-- Rain minetest.register_globalstep(function(dtime) if weather ~= "rain" then return end for _, player in ipairs(minetest.get_connected_players()) do local ppos = player:getpos() -- Make sure player is not in a cave/house... if minetest.env:get_node_light(ppos, 0.5) ~= 15 then return end local minp = addvectors(ppos, {x=-9, y=7, z=-9}) local maxp = addvectors(ppos, {x= 9, y=7, z= 9}) local vel = {x=0, y= -4, z=0} local acc = {x=0, y=-9.81, z=0} minetest.add_particlespawner({amount=25, time=0.5, minpos=minp, maxpos=maxp, minvel=vel, maxvel=vel, minacc=acc, maxacc=acc, minexptime=0.8, maxexptime=0.8, minsize=25, maxsize=25, collisiondetection=false, vertical=true, texture="weather_rain.png", player=player:get_player_name()}) end end)