Implement wind
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b2195be046
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d434557adf
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@ -9,7 +9,7 @@ minetest.register_chatcommand("setweather", {
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description = "Set weather to rain, snow or none", -- full description
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privs = {weather = true},
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func = function(name, param)
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weather = param
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weather.type = param
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save_weather()
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end
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})
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@ -1,7 +1,7 @@
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-- Weather:
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-- * rain
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-- * snow
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-- * wind (not implemented)
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-- * wind
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assert(minetest.add_particlespawner, "I told you to run the latest GitHub!")
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@ -11,33 +11,38 @@ end
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save_weather = function ()
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local file = io.open(minetest.get_worldpath().."/weather", "w+")
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file:write(weather)
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file:write(minetest.serialize(weather))
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file:close()
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end
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read_weather = function ()
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local file = io.open(minetest.get_worldpath().."/weather", "r")
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if not file then return end
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local readweather = file:read()
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if not file then return {type = "none", wind = 0} end
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local readweather = minetest.deserialize(file:read())
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file:close()
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if type(readweather)~="table" then
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return {type = "none", wind = 0}
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end
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return readweather
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end
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weather = read_weather()
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minetest.register_globalstep(function(dtime)
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if weather == "rain" or weather == "snow" then
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if weather.type == "rain" or weather.type == "snow" then
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if math.random(1, 10000) == 1 then
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weather = "none"
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weather.type = "none"
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save_weather()
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end
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else
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if math.random(1, 50000) == 1 then
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weather = "rain"
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weather.wind = math.random(0,10)
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weather.type = "rain"
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save_weather()
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end
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if math.random(1, 50000) == 2 then
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weather = "snow"
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weather.wind = math.random(0,10)
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weather.type = "snow"
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save_weather()
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end
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end
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@ -1,6 +1,6 @@
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-- Rain
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minetest.register_globalstep(function(dtime)
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if weather ~= "rain" then return end
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if weather.type ~= "rain" then return end
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for _, player in ipairs(minetest.get_connected_players()) do
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local ppos = player:getpos()
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@ -10,7 +10,7 @@ minetest.register_globalstep(function(dtime)
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local minp = addvectors(ppos, {x=-9, y=7, z=-9})
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local maxp = addvectors(ppos, {x= 9, y=7, z= 9})
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local vel = {x=0, y= -4, z=0}
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local vel = {x=math.random()*weather.wind, y= -4, z=math.random()*weather.wind}
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local acc = {x=0, y=-9.81, z=0}
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minetest.add_particlespawner({amount=25, time=0.5,
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@ -1,6 +1,6 @@
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-- Snow
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minetest.register_globalstep(function(dtime)
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if weather ~= "snow" then return end
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if weather.type ~= "snow" then return end
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for _, player in ipairs(minetest.get_connected_players()) do
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local ppos = player:getpos()
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@ -13,7 +13,7 @@ minetest.register_globalstep(function(dtime)
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local minp_deep = addvectors(ppos, {x=-10, y=3.2, z=-10})
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local maxp_deep = addvectors(ppos, {x= 10, y=2.6, z= 10})
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local vel = {x=0, y= -0.5, z=0}
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local vel = {x=math.random()*weather.wind, y= -0.5, z=math.random()*weather.wind}
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local acc = {x=0, y= -0.5, z=0}
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minetest.add_particlespawner(5, 0.5,
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