diff --git a/weather/api.lua b/weather/api.lua index 939baa5..3ee1326 100644 --- a/weather/api.lua +++ b/weather/api.lua @@ -136,7 +136,7 @@ local function handle_damage(damage,player, downfall_origin) end else --check if player is affected by downfall, if it's dark there are nodes nearby - if minetest.env:get_node_light(player:get_pos(), 0.5) ~= 15 then return end + if minetest.get_node_light(player:get_pos(), 0.5) ~= 15 then return end end if math.random() < damage.chance then player:set_hp(player:get_hp()-damage.amount)