changes
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 2.1 KiB |
|
@ -26,17 +26,18 @@ end
|
|||
weather = read_weather()
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if weather == "rain" or weather == "snow" then
|
||||
if weather == "rain"
|
||||
or weather == "snow" then
|
||||
if math.random(1, 10000) == 1 then
|
||||
weather = "none"
|
||||
save_weather()
|
||||
end
|
||||
else
|
||||
if math.random(1, 50000) == 1 then
|
||||
local ran = math.random(1, 5000000)
|
||||
if ran == 1 then
|
||||
weather = "rain"
|
||||
save_weather()
|
||||
end
|
||||
if math.random(1, 50000) == 2 then
|
||||
elseif ran == 2 then
|
||||
weather = "snow"
|
||||
save_weather()
|
||||
end
|
||||
|
|
|
@ -1,24 +1,35 @@
|
|||
-- Rain
|
||||
local spawnerdef = {
|
||||
amount = 25,
|
||||
time = 0.5,
|
||||
minexptime = 0.8,
|
||||
maxexptime = 0.8,
|
||||
minsize = 0.8,
|
||||
maxsize = 1.2,
|
||||
collisiondetection = true,
|
||||
vertical = true,
|
||||
texture = "weather_rain.png",
|
||||
}
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if weather ~= "rain" then return end
|
||||
if weather ~= "rain" then
|
||||
return
|
||||
end
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
local ppos = player:getpos()
|
||||
|
||||
-- Make sure player is not in a cave/house...
|
||||
if minetest.env:get_node_light(ppos, 0.5) ~= 15 then return end
|
||||
--if minetest.get_node_light(ppos, 0.5) ~= 15 then return end
|
||||
|
||||
local minp = addvectors(ppos, {x=-9, y=7, z=-9})
|
||||
local maxp = addvectors(ppos, {x= 9, y=7, z= 9})
|
||||
spawnerdef.minpos = addvectors(ppos, {x=-9, y=7, z=-9})
|
||||
spawnerdef.maxpos = addvectors(ppos, {x= 9, y=7, z= 9})
|
||||
|
||||
local vel = {x=0, y= -4, z=0}
|
||||
local acc = {x=0, y=-9.81, z=0}
|
||||
spawnerdef.minvel = {x=0, y= -40, z=0}
|
||||
spawnerdef.maxvel = spawnerdef.minvel
|
||||
spawnerdef.minacc = {x=0, y= 0, z=0}
|
||||
spawnerdef.maxacc = spawnerdef.minacc
|
||||
|
||||
minetest.add_particlespawner({amount=25, time=0.5,
|
||||
minpos=minp, maxpos=maxp,
|
||||
minvel=vel, maxvel=vel,
|
||||
minacc=acc, maxacc=acc,
|
||||
minexptime=0.8, maxexptime=0.8,
|
||||
minsize=25, maxsize=25,
|
||||
collisiondetection=false, vertical=true, texture="weather_rain.png", player=player:get_player_name()})
|
||||
spawnerdef.playername = player:get_player_name()
|
||||
|
||||
minetest.add_particlespawner(spawnerdef)
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -1,40 +1,41 @@
|
|||
-- Snow
|
||||
local spawnerdef = {
|
||||
amount = 8,
|
||||
time = 0.5,
|
||||
minexptime = 3,
|
||||
maxexptime = 15,
|
||||
minsize = 0.8,
|
||||
maxsize = 1.2,
|
||||
collisiondetection = true,
|
||||
}
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if weather ~= "snow" then return end
|
||||
if weather ~= "snow" then
|
||||
return
|
||||
end
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
local ppos = player:getpos()
|
||||
|
||||
-- Make sure player is not in a cave/house...
|
||||
if minetest.env:get_node_light(ppos, 0.5) ~= 15 then return end
|
||||
--if minetest.get_node_light(ppos, 0.5) ~= 15 then return end
|
||||
|
||||
local minp = addvectors(ppos, {x=-9, y=7, z=-9})
|
||||
local maxp = addvectors(ppos, {x= 9, y=7, z= 9})
|
||||
spawnerdef.minpos = addvectors(ppos, {x=-9, y=7, z=-9})
|
||||
spawnerdef.maxpos = addvectors(ppos, {x= 9, y=7, z= 9})
|
||||
|
||||
local minp_deep = addvectors(ppos, {x=-10, y=3.2, z=-10})
|
||||
local maxp_deep = addvectors(ppos, {x= 10, y=2.6, z= 10})
|
||||
spawnerdef.minvel = {x=0, y= -1, z=0}
|
||||
spawnerdef.maxvel = spawnerdef.minvel
|
||||
spawnerdef.minacc = {x=0, y= 0, z=0}
|
||||
spawnerdef.maxacc = spawnerdef.minacc
|
||||
|
||||
local vel = {x=0, y= -0.5, z=0}
|
||||
local acc = {x=0, y= -0.5, z=0}
|
||||
spawnerdef.playername = player:get_player_name()
|
||||
|
||||
minetest.add_particlespawner(5, 0.5,
|
||||
minp, maxp,
|
||||
vel, vel,
|
||||
acc, acc,
|
||||
5, 5,
|
||||
25, 25,
|
||||
false, "weather_snow.png", player:get_player_name())
|
||||
|
||||
minetest.add_particlespawner(4, 0.5,
|
||||
minp_deep, maxp_deep,
|
||||
vel, vel,
|
||||
acc, acc,
|
||||
4, 4,
|
||||
25, 25,
|
||||
false, "weather_snow.png", player:get_player_name())
|
||||
for _,i in ipairs({"", "2"}) do
|
||||
spawnerdef.texture = "weather_snow"..i..".png"
|
||||
minetest.add_particlespawner(spawnerdef)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local snow_box =
|
||||
--[[local snow_box =
|
||||
{
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
||||
|
@ -51,7 +52,7 @@ minetest.register_node("weather:snow_cover", {
|
|||
drop = {}
|
||||
})
|
||||
|
||||
--[[ Enable this section if you have a very fast PC
|
||||
--[ Enable this section if you have a very fast PC
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:crumbly", "group:snappy", "group:cracky", "group:choppy"},
|
||||
neighbors = {"default:air"},
|
||||
|
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 101 B |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 106 B |
After Width: | Height: | Size: 109 B |
Before Width: | Height: | Size: 647 B After Width: | Height: | Size: 647 B |