better save file handling
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1b4d5d477f
commit
1c47f180fc
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@ -9,24 +9,26 @@ weather_mod={
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modpath=minetest.get_modpath("weather"),
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modpath=minetest.get_modpath("weather"),
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}
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}
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save_weather = function ()
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weather = (function()
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local file = io.open(minetest.get_worldpath().."/weather", "w+")
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local file_name = minetest.get_worldpath() .. "/weather"
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file:write(minetest.serialize(weather))
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file:close()
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end
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read_weather = function ()
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minetest.register_on_shutdown(function()
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local file = io.open(minetest.get_worldpath().."/weather", "r")
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local file = io.open(file_name, "w")
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if not file then return {type = "none", wind = 0} end
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file:write(minetest.serialize(weather))
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local readweather = minetest.deserialize(file:read())
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file:close()
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file:close()
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end)
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if type(readweather)~="table" then
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return {type = "none", wind = 0}
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local file = io.open(file_name, "r")
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if file ~= nil then
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local readweather = minetest.deserialize(file:read("*a"))
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file:close()
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if type(readweather)~="table" then
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return {type = "none", wind = 0}
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end
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return readweather
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end
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end
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return readweather
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return {type = "none", wind = vector.new(0,0,0)}
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end
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end) ()
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weather = read_weather()
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dofile(weather_mod.modpath.."/api.lua")
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dofile(weather_mod.modpath.."/api.lua")
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dofile(weather_mod.modpath.."/rain.lua")
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dofile(weather_mod.modpath.."/rain.lua")
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