fixed yet another usage of def.steps
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@ -100,7 +100,7 @@ local damage_steps = 0
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local function handle_damage(damage,player, downfall_origin)
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if not damage then return end
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damage_steps = damage_steps +1
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if damage_steps < damage.steps then return end
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if damage_steps < damage.time then return end
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damage_steps = 0
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if do_raycasts then
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-- this check should be more accurate
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