2013-03-24 14:40:18 +01:00
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-- Rain
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minetest.register_globalstep(function(dtime)
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if weather ~= "rain" then return end
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for _, player in ipairs(minetest.get_connected_players()) do
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local ppos = player:getpos()
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-- Make sure player is not in a cave/house...
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if minetest.env:get_node_light(ppos, 0.5) ~= 15 then return end
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local minp = addvectors(ppos, {x=-9, y=7, z=-9})
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local maxp = addvectors(ppos, {x= 9, y=7, z= 9})
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local vel = {x=0, y= -4, z=0}
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local acc = {x=0, y=-9.81, z=0}
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|
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|
2013-09-07 18:51:59 +02:00
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minetest.add_particlespawner({amount=25, time=0.5,
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minpos=minp, maxpos=maxp,
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minvel=vel, maxvel=vel,
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minacc=acc, maxacc=acc,
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minexptime=0.8, maxexptime=0.8,
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minsize=25, maxsize=25,
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collisiondetection=false, vertical=true, texture="weather_rain.png", player=player:get_player_name()})
|
2013-03-24 14:40:18 +01:00
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end
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|
end)
|
2015-08-03 22:06:12 +02:00
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-- Might want to comment this section out if you don't have a fast computer
|
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|
|
if minetest.get_modpath("waterplus") then
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|
|
minetest.register_abm({
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|
|
nodenames = {"group:crumbly", "group:snappy", "group:cracky", "group:choppy"},
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|
|
neighbors = {"default:air"},
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|
|
interval = 10.0,
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|
|
chance = 80,
|
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|
|
action = function (pos, node, active_object_count, active_object_count_wider)
|
|
|
|
if weather == "rain" then
|
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|
|
if minetest.registered_nodes[node.name].drawtype == "normal"
|
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|
|
or minetest.registered_nodes[node.name].drawtype == "allfaces_optional" then
|
|
|
|
local np = addvectors(pos, {x=0, y=1, z=0})
|
|
|
|
if minetest.env:get_node_light(np, 0.5) == 15
|
|
|
|
and minetest.env:get_node(np).name == "air" then
|
|
|
|
minetest.env:add_node(np, {name="waterplus:finite_1"})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
})
|
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|
end
|