MineClone2/mods
E b737e3bc39 mapgen/mcl_mapgen_core: move set_node decorations a node callback
During the rewrite in 89e55e9065, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.

(ref. Mineclonia/Mineclonia#26)
2022-03-08 23:16:54 +01:00
..
CORE mcl_explosions 2022-03-08 23:16:53 +01:00
ENTITIES mcl_mobs 2022-03-08 23:16:54 +01:00
ENVIRONMENT mcl_weather 2022-03-08 23:16:54 +01:00
HELP add translate for `doc_identifier` 2022-03-08 23:16:53 +01:00
HUD mcl_inventory 2022-03-08 23:16:54 +01:00
ITEMS do not randomseed twice 2022-03-08 23:16:54 +01:00
MAPGEN mapgen/mcl_mapgen_core: move set_node decorations a node callback 2022-03-08 23:16:54 +01:00
MISC mcl_commands 2022-03-08 23:16:54 +01:00
PLAYER mcl_skins 2022-03-08 23:16:54 +01:00