forked from VoxeLibre/VoxeLibre
emptyshore
bdc82b76b5
Context: some objects such as chest, frame or sign entities are set to be immortal, because they are tied to a node and should not be removed on their own. However since immortality wasn't respected, it would lead to odd desync issues between nodes and accompanying entities. An example is a chest that becomes invisible when struck by lightning or anvil. |
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.. | ||
init.lua | ||
mod.conf |