mcl_cocoas = {} -- Place cocoa function mcl_cocoas.place(itemstack, placer, pointed_thing, plantname) local pt = pointed_thing -- check if pointing at a node if not pt or pt.type ~= "node" then return end local under = minetest.get_node(pt.under) -- return if any of the nodes are not registered if not minetest.registered_nodes[under.name] then return end -- am I right-clicking on something that has a custom on_place set? -- thanks to Krock for helping with this issue :) local def = minetest.registered_nodes[under.name] if def and def.on_rightclick then return def.on_rightclick(pt.under, under, placer, itemstack) end -- Check if pointing at jungle tree if under.name ~= "mcl_core:jungletree" or minetest.get_node(pt.above).name ~= "air" then return end -- Determine cocoa direction local clickdir = vector.subtract(pt.under, pt.above) -- Did user click on the SIDE of a jungle tree? if clickdir.y ~= 0 then return end -- Add the node, set facedir and remove 1 item from the itemstack minetest.set_node(pt.above, {name = plantname, param2 = minetest.dir_to_facedir(clickdir)}) minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0}) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end -- Attempts to grow a cocoa at pos, returns true when grown, returns false if there's no cocoa -- or it is already at full size function mcl_cocoas.grow(pos) local node = minetest.get_node(pos) if node.name == "mcl_cocoas:cocoa_1" then minetest.set_node(pos, {name = "mcl_cocoas:cocoa_2", param2 = node.param2}) elseif node.name == "mcl_cocoas:cocoa_2" then minetest.set_node(pos, {name = "mcl_cocoas:cocoa_3", param2 = node.param2}) return true end return false end -- Note: cocoa beans are implemented as mcl_dye:brown -- Cocoa definition -- 1st stage --[[ TODO (code quality): Turn the cocoa nodes into attached nodes and make use of wallmounted. This is much better than the current ugly hacky check after digging a jungle tree (in mcl_core). Problem: If we want to use wallmounted, we MUST use a mesh, since wallmounted does not support nodeboxes with multiple boxes. :-( Using meshes will also clean up the texture mess. ]] local crop_def = { description = "Young Cocoa", drawtype = "nodebox", tiles = { "[combine:32x32:12,2=mcl_cocoas_cocoa_stage_0.png", "[combine:32x32:12,22=mcl_cocoas_cocoa_stage_0.png", "mcl_cocoas_cocoa_stage_0.png", "mcl_cocoas_cocoa_stage_0.png^[transformFX", "[combine:32x32:-10,0=mcl_cocoas_cocoa_stage_0.png", "[combine:32x32:-10,0=mcl_cocoas_cocoa_stage_0.png", }, paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", walkable = true, drop = "mcl_dye:brown", node_box = { type = "fixed", fixed = { {-0.125, -0.0625, 0.1875, 0.125, 0.25, 0.4375}, -- Pod -- FIXME: This has a thickness of 0. Is this OK in Minetest? {0, 0.25, 0.25, 0, 0.5, 0.5}, -- Stem }, }, collision_box = { type = "fixed", fixed = { {-0.125, -0.0625, 0.1875, 0.125, 0.25, 0.4375}, -- Pod }, }, selection_box = { type = "fixed", fixed = { {-0.125, -0.0625, 0.1875, 0.125, 0.5, 0.5}, -- Pod }, }, groups = { cocoa=1, choppy=3, oddly_breakable_by_hand=3, not_in_creative_inventory=1, dig_by_water=1, }, sounds = mcl_sounds.node_sound_wood_defaults() } -- 2nd stage minetest.register_node("mcl_cocoas:cocoa_1", table.copy(crop_def)) crop_def.description = "Medium Cocoa" crop_def.groups.cocoa = 2 crop_def.tiles = { "[combine:32x32:10,2=mcl_cocoas_cocoa_stage_1.png", "[combine:32x32:10,18=mcl_cocoas_cocoa_stage_1.png", "mcl_cocoas_cocoa_stage_1.png", "mcl_cocoas_cocoa_stage_1.png^[transformFX", "[combine:32x32:-8,0=mcl_cocoas_cocoa_stage_1.png", "[combine:32x32:-8,0=mcl_cocoas_cocoa_stage_1.png", } crop_def.node_box = { type = "fixed", fixed = { {-0.1875, -0.1875, 0.0625, 0.1875, 0.25, 0.4375}, -- Pod {0, 0.25, 0.25, 0, 0.5, 0.5}, -- Stem }, } crop_def.collision_box = { type = "fixed", fixed = { {-0.1875, -0.1875, 0.0625, 0.1875, 0.25, 0.4375}, -- Pod }, } crop_def.selection_box = { type = "fixed", fixed = { {-0.1875, -0.1875, 0.0625, 0.1875, 0.5, 0.5}, }, } minetest.register_node("mcl_cocoas:cocoa_2", table.copy(crop_def)) -- Final stage crop_def.description = "Mature Cocoa" crop_def.groups.cocoa = 3 crop_def.tiles = { -- The following 2 textures were derived from the original because the size of the top/bottom is slightly different :-( -- TODO: Find a way to *only* use the base texture "mcl_cocoas_cocoa_top_stage_2.png", "mcl_cocoas_cocoa_top_stage_2.png^[transformFY", "mcl_cocoas_cocoa_stage_2.png", "mcl_cocoas_cocoa_stage_2.png^[transformFX", "[combine:32x32:-6,0=mcl_cocoas_cocoa_stage_2.png", "[combine:32x32:-6,0=mcl_cocoas_cocoa_stage_2.png", } crop_def.node_box = { type = "fixed", fixed = { {-0.25, -0.3125, -0.0625, 0.25, 0.25, 0.4375}, -- Pod {0, 0.25, 0.25, 0, 0.5, 0.5}, -- Stem }, } crop_def.collision_box = { type = "fixed", fixed = { {-0.25, -0.3125, -0.0625, 0.25, 0.25, 0.4375}, -- Pod }, } crop_def.selection_box = { type = "fixed", fixed = { {-0.25, -0.3125, -0.0625, 0.25, 0.5, 0.5}, }, } crop_def.drop = "mcl_dye:brown 3", minetest.register_node("mcl_cocoas:cocoa_3", table.copy(crop_def)) -- Add random cocoa pods to jungle trees -- TODO: Do this more efficiently, with LuaVoxelManip minetest.register_on_generated(function(minp, maxp) if maxp.y < 0 then return end local pos, treepos, dir local cocoa = minetest.find_nodes_in_area(minp, maxp, "mcl_core:jungletree") for n = 1, #cocoa do pos = cocoa[n] treepos = table.copy(pos) if minetest.find_node_near(pos, 1, {"mcl_core:jungleleaves"}) then dir = math.random(1, 40) if dir == 1 then pos.z = pos.z + 1 elseif dir == 2 then pos.z = pos.z - 1 elseif dir == 3 then pos.x = pos.x + 1 elseif dir == 4 then pos.x = pos.x -1 end local nn = minetest.get_node(pos).name if dir < 5 and nn == "air" and minetest.get_node_light(pos) > 12 then minetest.swap_node(pos, { name = "mcl_cocoas:cocoa_" .. tostring(math.random(1, 3)), param2 = minetest.dir_to_facedir(vector.subtract(treepos, pos)) }) end end end end) minetest.register_abm({ nodenames = {"mcl_cocoas:cocoa_1", "mcl_cocoas:cocoa_2"}, -- Same as potatoes -- TODO: Tweak/balance the growth speed interval = 50, chance = 20, action = function(pos, node) mcl_cocoas.grow(pos) end } )