forked from VoxeLibre/VoxeLibre
Fix `mcl_grindstone` auto formating
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@ -207,12 +207,9 @@ minetest.register_node("mcl_grindstone:grindstone", {
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description = S("Grindstone"),
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description = S("Grindstone"),
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_tt_help = S("Used to disenchant/fix tools"),
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_tt_help = S("Used to disenchant/fix tools"),
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_doc_items_longdesc = S("Grindstone disenchants tools and armour except for curses, and repairs two items of the same type it is also the weapon smith's work station."),
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_doc_items_longdesc = S("Grindstone disenchants tools and armour except for curses, and repairs two items of the same type it is also the weapon smith's work station."),
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_doc_items_usagehelp = S("To use the grindstone, rightclick it, Two input slots (on the left) and a single output slot.")
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_doc_items_usagehelp = S("To use the grindstone, rightclick it, Two input slots (on the left) and a single output slot.") .. "\n" ..
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.. "\n" ..
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S("To disenchant an item place enchanted item in one of the input slots and take the disenchanted item from the output.") .. "\n" ..
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S("To disenchant an item place enchanted item in one of the input slots and take the disenchanted item from the output.")
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S("To repair a tool you need a tool of the same type and material, put both items in the input slot and the output slot will combine two items durabilities with 5% bonus.") .. "\n" ..
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.. "\n" ..
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S("To repair a tool you need a tool of the same type and material, put both items in the input slot and the output slot will combine two items durabilities with 5% bonus.")
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.. "\n" ..
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S("If both items have enchantments the player will get xp from both items from the disenchant.") .. "\n" ..
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S("If both items have enchantments the player will get xp from both items from the disenchant.") .. "\n" ..
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S("Curses cannot be removed and will be transfered to the new repaired item, if both items have a different curse the curses will be combined."),
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S("Curses cannot be removed and will be transfered to the new repaired item, if both items have a different curse the curses will be combined."),
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tiles = {
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tiles = {
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