forked from VoxeLibre/VoxeLibre
Better fix for enderman behavior
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7cbeae00cc
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@ -314,7 +314,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
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-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
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-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
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local enderpos = self.object:get_pos()
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local enderpos = self.object:get_pos()
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local dim = mcl_worlds.pos_to_dimension(enderpos)
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local dim = mcl_worlds.pos_to_dimension(enderpos)
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if dim then
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if dim == "overworld" then
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if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
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if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
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local damage = true
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local damage = true
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local enderpos = self.object:get_pos()
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local enderpos = self.object:get_pos()
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@ -345,7 +345,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
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self:teleport(nil)
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self:teleport(nil)
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end
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end
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end
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end
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else return end
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end
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-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
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-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
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if self.state == "attack" then
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if self.state == "attack" then
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if self.attack then
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if self.attack then
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