forked from VoxeLibre/VoxeLibre
Use unique name for function. Add development flag to enable crashing locally
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@ -9,6 +9,8 @@ local CRASH_WARN_FREQUENCY = 60
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-- Localize
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-- Localize
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local S = minetest.get_translator("mcl_mobs")
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local S = minetest.get_translator("mcl_mobs")
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local DEVELOPMENT = minetest.settings:get_bool("mcl_development",false)
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
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local function mcl_log (message)
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local function mcl_log (message)
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if LOGGING_ON then
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if LOGGING_ON then
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@ -415,7 +417,7 @@ local function on_step_work (self, dtime)
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self:env_danger_movement_checks (dtime)
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self:env_danger_movement_checks (dtime)
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-- Follow code is heavy and probably shouldn't run when not in range, but we need to extract the cancel follow stuff
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-- Follow code is heavy and probably shouldn't run when not in range, but we need to extract the cancel follow stuff
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self:follow()
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self:check_follow()
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self:flop()
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self:flop()
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self:check_smooth_rotation(dtime)
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self:check_smooth_rotation(dtime)
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@ -493,12 +495,19 @@ local on_step_error_handler = function ()
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minetest.log("action", "--- Bug report end ---")
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minetest.log("action", "--- Bug report end ---")
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end
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end
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-- main mob function
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-- main mob function
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function mob_class:on_step(dtime)
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function mob_class:on_step(dtime)
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if not DEVELOPMENT then
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local status, retVal = xpcall(on_step_work, on_step_error_handler, self, dtime)
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local status, retVal = xpcall(on_step_work, on_step_error_handler, self, dtime)
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if status then
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if status then
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return retVal
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return retVal
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end
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end
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else
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return on_step_work (self, dtime)
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end
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end
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end
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local timer = 0
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local timer = 0
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@ -614,7 +614,7 @@ end
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-- follow player if owner or holding item, if fish outta water then flop
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-- follow player if owner or holding item, if fish outta water then flop
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function mob_class:follow()
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function mob_class:check_follow()
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-- find player to follow
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-- find player to follow
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if (self.follow ~= "" or self.order == "follow") and not self.following
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if (self.follow ~= "" or self.order == "follow") and not self.following
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and self.state ~= "attack"
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and self.state ~= "attack"
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