forked from VoxeLibre/VoxeLibre
Resolved merge conflict
This commit is contained in:
parent
68ea486320
commit
10e8b00ccb
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@ -1,21 +1,5 @@
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local EF = {}
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<<<<<<< HEAD
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EF.invisible = {}
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EF.poisoned = {}
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EF.regenerating = {}
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EF.strong = {}
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EF.weak = {}
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EF.water_breathing = {}
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EF.leaping = {}
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EF.swift = {} -- for swiftness AND slowness
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EF.night_vision = {}
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EF.fire_proof = {}
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EF.bad_omen = {}
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EF.withering = {}
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=======
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local registered_effects = {}
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>>>>>>> df28ce66d (General effects API overhaul)
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local EFFECT_TYPES = 0
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minetest.register_on_mods_loaded(function()
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@ -368,19 +352,11 @@ mcl_potions.register_effect({
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local icon_ids = {}
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local function potions_set_hudbar(player)
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<<<<<<< HEAD
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if EF.withering[player] and EF.regenerating[player] then
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hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_regen_wither.png", nil, "hudbars_bar_health.png")
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elseif EF.withering[player] then
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hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_wither.png", nil, "hudbars_bar_health.png")
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elseif EF.poisoned[player] and EF.regenerating[player] then
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=======
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if EF.withering[player] and EF.regeneration[player] then
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hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_regen_wither.png", nil, "hudbars_bar_health.png")
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elseif EF.withering[player] then
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hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_wither.png", nil, "hudbars_bar_health.png")
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elseif EF.poison[player] and EF.regeneration[player] then
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>>>>>>> df28ce66d (General effects API overhaul)
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
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elseif EF.poison[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hudbars_bar_health.png")
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@ -479,285 +455,6 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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<<<<<<< HEAD
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-- Check for withering players
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for player, vals in pairs(EF.withering) do
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is_player = player:is_player()
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entity = player:get_luaentity()
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EF.withering[player].timer = EF.withering[player].timer + dtime
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EF.withering[player].hit_timer = (EF.withering[player].hit_timer or 0) + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#000000") end
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if EF.withering[player].hit_timer >= EF.withering[player].step then
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if is_player or entity then mcl_util.deal_damage(player, 1, {type = "magic"}) end
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if EF.withering[player] then EF.withering[player].hit_timer = 0 end
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end
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if EF.withering[player] and EF.withering[player].timer >= EF.withering[player].dur then
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EF.withering[player] = nil
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if is_player then
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meta = player:get_meta()
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meta:set_string("_is_withering", minetest.serialize(EF.withering[player]))
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potions_set_hud(player)
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end
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end
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end
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-- Check for poisoned players
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for player, vals in pairs(EF.poisoned) do
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is_player = player:is_player()
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entity = player:get_luaentity()
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EF.poisoned[player].timer = EF.poisoned[player].timer + dtime
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EF.poisoned[player].hit_timer = (EF.poisoned[player].hit_timer or 0) + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#4E9331") end
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if EF.poisoned[player].hit_timer >= EF.poisoned[player].step then
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if mcl_util.get_hp(player) - 1 > 0 then
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mcl_util.deal_damage(player, 1, {type = "magic"})
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end
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EF.poisoned[player].hit_timer = 0
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end
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if EF.poisoned[player] and EF.poisoned[player].timer >= EF.poisoned[player].dur then
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EF.poisoned[player] = nil
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if is_player then
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meta = player:get_meta()
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meta:set_string("_is_poisoned", minetest.serialize(EF.poisoned[player]))
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potions_set_hud(player)
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end
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end
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end
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-- Check for regenerating players
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for player, vals in pairs(EF.regenerating) do
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is_player = player:is_player()
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entity = player:get_luaentity()
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EF.regenerating[player].timer = EF.regenerating[player].timer + dtime
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EF.regenerating[player].heal_timer = (EF.regenerating[player].heal_timer or 0) + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#CD5CAB") end
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if EF.regenerating[player].heal_timer >= EF.regenerating[player].step then
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if is_player then
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player:set_hp(math.min(player:get_properties().hp_max or 20, player:get_hp() + 1), { type = "set_hp", other = "regeneration" })
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EF.regenerating[player].heal_timer = 0
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elseif entity and entity.is_mob then
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entity.health = math.min(entity.hp_max, entity.health + 1)
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EF.regenerating[player].heal_timer = 0
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else -- stop regenerating if not a player or mob
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EF.regenerating[player] = nil
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end
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end
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if EF.regenerating[player] and EF.regenerating[player].timer >= EF.regenerating[player].dur then
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EF.regenerating[player] = nil
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if is_player then
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meta = player:get_meta()
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meta:set_string("_is_regenerating", minetest.serialize(EF.regenerating[player]))
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potions_set_hud(player)
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end
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end
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end
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-- Check for water breathing players
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for player, vals in pairs(EF.water_breathing) do
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if player:is_player() then
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EF.water_breathing[player].timer = EF.water_breathing[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#2E5299") end
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if player:get_breath() then
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hb.hide_hudbar(player, "breath")
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if player:get_breath() < 10 then player:set_breath(10) end
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end
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if EF.water_breathing[player].timer >= EF.water_breathing[player].dur then
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meta = player:get_meta()
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meta:set_string("_is_water_breathing", minetest.serialize(EF.water_breathing[player]))
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EF.water_breathing[player] = nil
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end
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potions_set_hud(player)
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else
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EF.water_breathing[player] = nil
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end
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end
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-- Check for leaping players
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for player, vals in pairs(EF.leaping) do
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if player:is_player() then
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EF.leaping[player].timer = EF.leaping[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#22FF4C") end
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if EF.leaping[player].timer >= EF.leaping[player].dur then
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playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
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EF.leaping[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_leaping", minetest.serialize(EF.leaping[player]))
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end
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potions_set_hud(player)
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else
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EF.leaping[player] = nil
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end
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end
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-- Check for swift players
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for player, vals in pairs(EF.swift) do
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if player:is_player() then
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EF.swift[player].timer = EF.swift[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#7CAFC6") end
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if EF.swift[player].timer >= EF.swift[player].dur then
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playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
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EF.swift[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_swift", minetest.serialize(EF.swift[player]))
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end
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potions_set_hud(player)
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else
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EF.swift[player] = nil
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end
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end
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-- Check for Night Vision equipped players
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for player, vals in pairs(EF.night_vision) do
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if player:is_player() then
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EF.night_vision[player].timer = EF.night_vision[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#1F1FA1") end
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if EF.night_vision[player].timer >= EF.night_vision[player].dur then
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EF.night_vision[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_cat", minetest.serialize(EF.night_vision[player]))
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meta:set_int("night_vision", 0)
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end
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mcl_weather.skycolor.update_sky_color({player})
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potions_set_hud(player)
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else
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EF.night_vision[player] = nil
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end
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end
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-- Check for Fire Proof players
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for player, vals in pairs(EF.fire_proof) do
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if player:is_player() then
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player = player or player:get_luaentity()
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EF.fire_proof[player].timer = EF.fire_proof[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#E49A3A") end
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if EF.fire_proof[player].timer >= EF.fire_proof[player].dur then
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EF.fire_proof[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_fire_proof", minetest.serialize(EF.fire_proof[player]))
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end
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potions_set_hud(player)
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else
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EF.fire_proof[player] = nil
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end
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end
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-- Check for Weak players
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for player, vals in pairs(EF.weak) do
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if player:is_player() then
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EF.weak[player].timer = EF.weak[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#484D48") end
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if EF.weak[player].timer >= EF.weak[player].dur then
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EF.weak[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_weak", minetest.serialize(EF.weak[player]))
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end
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else
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EF.weak[player] = nil
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end
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end
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-- Check for Strong players
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for player, vals in pairs(EF.strong) do
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if player:is_player() then
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EF.strong[player].timer = EF.strong[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#932423") end
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if EF.strong[player].timer >= EF.strong[player].dur then
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EF.strong[player] = nil
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meta = player:get_meta()
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meta:set_string("_is_strong", minetest.serialize(EF.strong[player]))
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end
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else
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EF.strong[player] = nil
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end
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end
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-- Check for Bad Omen
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for player, vals in pairs(EF.bad_omen) do
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is_player = player:is_player()
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EF.bad_omen[player].timer = EF.bad_omen[player].timer + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#0b6138") end
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if EF.bad_omen[player] and EF.bad_omen[player].timer >= EF.bad_omen[player].dur then
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EF.bad_omen[player] = nil
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if is_player then
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meta = player:get_meta()
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meta:set_string("_has_bad_omen", minetest.serialize(EF.bad_omen[player]))
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potions_set_hud(player)
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end
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end
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end
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=======
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>>>>>>> df28ce66d (General effects API overhaul)
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end)
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@ -776,24 +473,9 @@ end)
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-- ╚══════╝░╚════╝░╚═╝░░╚═╝╚═════╝░╚═╝░░░░╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝
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function mcl_potions._clear_cached_player_data(player)
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<<<<<<< HEAD
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EF.invisible[player] = nil
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EF.poisoned[player] = nil
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EF.regenerating[player] = nil
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EF.strong[player] = nil
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EF.weak[player] = nil
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EF.water_breathing[player] = nil
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EF.leaping[player] = nil
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EF.swift[player] = nil
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EF.night_vision[player] = nil
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EF.fire_proof[player] = nil
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EF.bad_omen[player] = nil
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EF.withering[player] = nil
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=======
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for name, effect in pairs(EF) do
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effect[player] = nil
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end
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>>>>>>> df28ce66d (General effects API overhaul)
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meta = player:get_meta()
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meta:set_int("night_vision", 0)
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@ -821,25 +503,9 @@ function mcl_potions._save_player_effects(player)
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end
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meta = player:get_meta()
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<<<<<<< HEAD
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meta:set_string("_is_invisible", minetest.serialize(EF.invisible[player]))
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meta:set_string("_is_poisoned", minetest.serialize(EF.poisoned[player]))
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meta:set_string("_is_regenerating", minetest.serialize(EF.regenerating[player]))
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meta:set_string("_is_strong", minetest.serialize(EF.strong[player]))
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meta:set_string("_is_weak", minetest.serialize(EF.weak[player]))
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meta:set_string("_is_water_breathing", minetest.serialize(EF.water_breathing[player]))
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meta:set_string("_is_leaping", minetest.serialize(EF.leaping[player]))
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meta:set_string("_is_swift", minetest.serialize(EF.swift[player]))
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meta:set_string("_is_cat", minetest.serialize(EF.night_vision[player]))
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meta:set_string("_is_fire_proof", minetest.serialize(EF.fire_proof[player]))
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meta:set_string("_has_bad_omen", minetest.serialize(EF.bad_omen[player]))
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meta:set_string("_is_withering", minetest.serialize(EF.withering[player]))
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=======
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for name, effect in pairs(registered_effects) do
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meta:set_string("mcl_potions:_EF_"..name, minetest.serialize(EF[name][player]))
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end
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>>>>>>> df28ce66d (General effects API overhaul)
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end
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function mcl_potions._load_player_effects(player)
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@ -918,50 +584,6 @@ function mcl_potions._load_player_effects(player)
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effect.on_load(player, EF[name][player].factor)
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end
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end
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<<<<<<< HEAD
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if minetest.deserialize(meta:get_string("_is_regenerating")) then
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EF.regenerating[player] = minetest.deserialize(meta:get_string("_is_regenerating"))
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end
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if minetest.deserialize(meta:get_string("_is_strong")) then
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EF.strong[player] = minetest.deserialize(meta:get_string("_is_strong"))
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end
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if minetest.deserialize(meta:get_string("_is_weak")) then
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EF.weak[player] = minetest.deserialize(meta:get_string("_is_weak"))
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end
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if minetest.deserialize(meta:get_string("_is_water_breathing")) then
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EF.water_breathing[player] = minetest.deserialize(meta:get_string("_is_water_breathing"))
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end
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if minetest.deserialize(meta:get_string("_is_leaping")) then
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EF.leaping[player] = minetest.deserialize(meta:get_string("_is_leaping"))
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end
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if minetest.deserialize(meta:get_string("_is_swift")) then
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EF.swift[player] = minetest.deserialize(meta:get_string("_is_swift"))
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end
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if minetest.deserialize(meta:get_string("_is_cat")) then
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EF.night_vision[player] = minetest.deserialize(meta:get_string("_is_cat"))
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end
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if minetest.deserialize(meta:get_string("_is_fire_proof")) then
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EF.fire_proof[player] = minetest.deserialize(meta:get_string("_is_fire_proof"))
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end
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if minetest.deserialize(meta:get_string("_has_bad_omen")) then
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EF.bad_omen[player] = minetest.deserialize(meta:get_string("_has_bad_omen"))
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end
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if minetest.deserialize(meta:get_string("_is_withering")) then
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EF.withering[player] = minetest.deserialize(meta:get_string("_is_withering"))
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end
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=======
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>>>>>>> df28ce66d (General effects API overhaul)
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end
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-- Returns true if player has given effect
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@ -1144,7 +766,7 @@ end
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-- ╚═╝░░░░░░╚═════╝░╚═╝░░╚══╝░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
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|
||||
local function target_valid(object, name)
|
||||
if object:get_hp() <= 0 then return false end
|
||||
if not object or object:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = object:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
@ -1193,13 +815,7 @@ function mcl_potions.give_effect_by_level(name, object, level, duration)
|
|||
end
|
||||
|
||||
function mcl_potions.healing_func(player, hp)
|
||||
|
||||
<<<<<<< HEAD
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
=======
|
||||
if player:get_hp() <= 0 then return false end
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
|
||||
local obj = player:get_luaentity()
|
||||
|
||||
if obj and obj.harmed_by_heal then hp = -hp end
|
||||
|
@ -1225,103 +841,6 @@ function mcl_potions.healing_func(player, hp)
|
|||
end
|
||||
end
|
||||
|
||||
<<<<<<< HEAD
|
||||
function mcl_potions.swiftness_func(player, factor, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
if not player:get_meta() then
|
||||
return false
|
||||
end
|
||||
|
||||
if not EF.swift[player] then
|
||||
|
||||
EF.swift[player] = {dur = duration, timer = 0, is_slow = factor < 1}
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_potions:swiftness", factor)
|
||||
|
||||
else
|
||||
|
||||
local victim = EF.swift[player]
|
||||
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_potions:swiftness", factor)
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
victim.is_slow = factor < 1
|
||||
|
||||
end
|
||||
|
||||
if player:is_player() then
|
||||
potions_set_icons(player)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function mcl_potions.leaping_func(player, factor, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
if not player:get_meta() then
|
||||
return false
|
||||
end
|
||||
|
||||
if not EF.leaping[player] then
|
||||
|
||||
EF.leaping[player] = {dur = duration, timer = 0}
|
||||
playerphysics.add_physics_factor(player, "jump", "mcl_potions:leaping", factor)
|
||||
|
||||
else
|
||||
|
||||
local victim = EF.leaping[player]
|
||||
|
||||
playerphysics.add_physics_factor(player, "jump", "mcl_potions:leaping", factor)
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
|
||||
if player:is_player() then
|
||||
potions_set_icons(player)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.weakness_func(player, factor, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
if not EF.weak[player] then
|
||||
|
||||
EF.weak[player] = {dur = duration, timer = 0, factor = factor}
|
||||
|
||||
else
|
||||
|
||||
local victim = EF.weak[player]
|
||||
|
||||
victim.factor = factor
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
|
||||
if player:is_player() then
|
||||
potions_set_icons(player)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
=======
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
function mcl_potions.strength_func(player, factor, duration)
|
||||
return mcl_potions.give_effect("strength", player, factor, duration)
|
||||
end
|
||||
|
@ -1338,258 +857,37 @@ function mcl_potions.slowness_func(player, factor, duration)
|
|||
return mcl_potions.give_effect("slowness", player, factor, duration)
|
||||
end
|
||||
|
||||
<<<<<<< HEAD
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
if not EF.strong[player] then
|
||||
|
||||
EF.strong[player] = {dur = duration, timer = 0, factor = factor}
|
||||
|
||||
else
|
||||
|
||||
local victim = EF.strong[player]
|
||||
|
||||
victim.factor = factor
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
|
||||
if player:is_player() then
|
||||
potions_set_icons(player)
|
||||
end
|
||||
|
||||
=======
|
||||
function mcl_potions.withering_func(player, factor, duration)
|
||||
return mcl_potions.give_effect("withering", player, factor, duration)
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.withering_func(player, factor, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and (entity.is_boss or string.find(entity.name, "wither")) then return false end
|
||||
|
||||
if not EF.withering[player] then
|
||||
|
||||
EF.withering[player] = {step = factor, dur = duration, timer = 0}
|
||||
|
||||
else
|
||||
|
||||
local victim = EF.withering[player]
|
||||
|
||||
victim.step = math.min(victim.step, factor)
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
|
||||
if player:is_player() then
|
||||
potions_set_hud(player)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.poison_func(player, factor, duration)
|
||||
<<<<<<< HEAD
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and (entity.is_boss or entity.harmed_by_heal or string.find(entity.name, "spider")) then return false end
|
||||
|
||||
if not EF.poisoned[player] then
|
||||
|
||||
EF.poisoned[player] = {step = factor, dur = duration, timer = 0}
|
||||
|
||||
else
|
||||
|
||||
local victim = EF.poisoned[player]
|
||||
|
||||
victim.step = math.min(victim.step, factor)
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
|
||||
if player:is_player() then
|
||||
potions_set_hud(player)
|
||||
end
|
||||
|
||||
=======
|
||||
return mcl_potions.give_effect("poison", player, factor, duration)
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.regeneration_func(player, factor, duration)
|
||||
<<<<<<< HEAD
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and (entity.is_boss or entity.harmed_by_heal) then return false end
|
||||
|
||||
if not EF.regenerating[player] then
|
||||
|
||||
EF.regenerating[player] = {step = factor, dur = duration, timer = 0}
|
||||
|
||||
else
|
||||
|
||||
local victim = EF.regenerating[player]
|
||||
|
||||
victim.step = math.min(victim.step, factor)
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
|
||||
if player:is_player() then
|
||||
potions_set_hud(player)
|
||||
end
|
||||
|
||||
=======
|
||||
return mcl_potions.give_effect("regeneration", player, factor, duration)
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.invisiblility_func(player, null, duration)
|
||||
<<<<<<< HEAD
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
if not EF.invisible[player] then
|
||||
|
||||
EF.invisible[player] = {dur = duration, timer = 0}
|
||||
mcl_potions.make_invisible(player, true)
|
||||
|
||||
else
|
||||
|
||||
local victim = EF.invisible[player]
|
||||
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
|
||||
if player:is_player() then
|
||||
potions_set_icons(player)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function mcl_potions.water_breathing_func(player, null, duration)
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
if not EF.water_breathing[player] then
|
||||
|
||||
EF.water_breathing[player] = {dur = duration, timer = 0}
|
||||
|
||||
else
|
||||
|
||||
local victim = EF.water_breathing[player]
|
||||
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
|
||||
if player:is_player() then
|
||||
potions_set_icons(player)
|
||||
end
|
||||
|
||||
=======
|
||||
return mcl_potions.give_effect("invisibility", player, null, duration)
|
||||
end
|
||||
|
||||
function mcl_potions.water_breathing_func(player, null, duration)
|
||||
return mcl_potions.give_effect("water_breathing", player, null, duration)
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.fire_resistance_func(player, null, duration)
|
||||
<<<<<<< HEAD
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
if not EF.fire_proof[player] then
|
||||
|
||||
EF.fire_proof[player] = {dur = duration, timer = 0}
|
||||
|
||||
else
|
||||
|
||||
local victim = EF.fire_proof[player]
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
|
||||
if player:is_player() then
|
||||
potions_set_icons(player)
|
||||
end
|
||||
|
||||
=======
|
||||
return mcl_potions.give_effect("fire_resistance", player, null, duration)
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
end
|
||||
|
||||
|
||||
function mcl_potions.night_vision_func(player, null, duration)
|
||||
<<<<<<< HEAD
|
||||
|
||||
if not player or player:get_hp() <= 0 then return false end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
if entity and entity.is_boss then return false end
|
||||
|
||||
meta = player:get_meta()
|
||||
if not EF.night_vision[player] then
|
||||
|
||||
EF.night_vision[player] = {dur = duration, timer = 0}
|
||||
|
||||
else
|
||||
|
||||
local victim = EF.night_vision[player]
|
||||
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
|
||||
is_player = player:is_player()
|
||||
if is_player then
|
||||
meta:set_int("night_vision", 1)
|
||||
else
|
||||
return -- Do not attempt to set night_vision on mobs
|
||||
end
|
||||
mcl_weather.skycolor.update_sky_color({player})
|
||||
|
||||
if player:is_player() then
|
||||
potions_set_icons(player)
|
||||
end
|
||||
|
||||
=======
|
||||
return mcl_potions.give_effect("night_vision", player, null, duration)
|
||||
>>>>>>> df28ce66d (General effects API overhaul)
|
||||
end
|
||||
|
||||
function mcl_potions._extinguish_nearby_fire(pos, radius)
|
||||
|
|
Loading…
Reference in New Issue