Michieal
f92ea77849
Mega commit. lol.
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Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
2023-01-06 17:41:01 -05:00
Michieal
7ebf9b7ab8
Mega commit. lol.
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Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
2023-01-06 17:40:35 -05:00
Michieal
ee0b355f51
Fix licensing.
2023-01-06 20:21:08 +00:00
Michieal
cc24144bc6
Fixed collision and selection box for endcap nodes.
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fixed typo in debug message.
2023-01-06 01:22:18 -05:00
Michieal
e1cd16c971
Adjusted growth interval.
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tested and fixed bamboo growth function.
Add debug code across growth function and scaffold place.
disabled debug for commit. removed finished todos.
2023-01-06 00:41:26 -05:00
Michieal
ed64e7f733
Reverted scaffolding (WIP) for final push. Making an issue for it's continued work. Left wip in, but commented and future featured out. Will test changes forthwith.
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Adjusted bamboo base code (randomize which one to use.) to do less math and accomplish the same thing.
2023-01-05 20:27:52 -05:00
Michieal
08f9c0074a
REVERT: Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions.
2023-01-05 18:31:21 -05:00
Michieal
c4969c13cd
trying to fix redundancy error...
2023-01-05 00:30:18 -05:00
Michieal
f70176da34
Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions.
2023-01-04 23:56:51 -05:00
Michieal
e314addeb3
Merge branch 'master' into mcl_bamboo_too
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# Conflicts:
# mods/ITEMS/mcl_dye/init.lua
2023-01-04 23:10:54 -05:00
Michieal
df8fc65e1e
temp commit.
2023-01-04 23:03:08 -05:00
Michieal
687887fe27
Incorporate applying bonemeal to Bamboo stalks.
2023-01-04 22:49:17 -05:00
Michieal
65aa956d9c
Add alias for scaffolding.
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Rework grow_bamboo to handle random heights, and to handle bonemeal.
Remove "bamboo_node" in favor of is_bamboo()
2023-01-04 22:43:05 -05:00
ancientmarinerdev
609ef220ad
Village building and paths should not spawn on top of snowy trees
2023-01-04 15:14:40 -06:00
ancientmarinerdev
32a7eb4087
Fix incorrect foundation size for belltower
2023-01-04 15:14:37 -06:00
Michieal
8dd4a2611e
Added alias for scaffolding.
2023-01-04 14:25:31 -05:00
Michieal
f86ee99abf
Further cleaned up bamboo base code.
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Fixed some errors in Scaffolding, Commented out the in progress section.
2023-01-04 11:28:09 -05:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟
0b1916b807
Fix baby zombies going through 1 node high space
2023-01-04 07:52:48 -06:00
Michieal
d1a017f6b2
optimized out some for loops, cleaned up code for bamboo placement.
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tested the changes.
2023-01-03 18:40:40 -05:00
Michieal
50e50e2904
Continued some optimizations of code in bamboo.on_place.
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Begun work on scaffolding.
2023-01-03 15:57:58 -05:00
Michieal
9351f72c15
Updated Bamboo translations template.txt
2023-01-03 15:38:34 -05:00
Michieal
ef7fb0d2e3
Cleaned up the code. Fixed side placement of bamboo against bamboo.
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Dinked with the random number generator some more.
Condensed some more of the code duplication (WIP).
Added in MCL_Log function.
Finally settled on a decent looking Bamboo top.
2023-01-03 01:38:12 -05:00
Michieal
5ef7d9f7a0
Added in Bamboo_Plank variable.
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Dinked with the random number generator some.
Moved Bamboo Mosaic from base to items.
condensed some of the code duplication (WIP).
started to add in checks to prevent bamboo from being placed against itself horizontally.
Fixed a couple of naming issues.
2023-01-02 22:36:09 -05:00
Michieal
388632cd46
Fixed BROKEN skycolor
2023-01-02 19:36:01 -05:00
Michieal
dd4a0a4172
Fixed mcl_fishing depending on mcl_bamboo.
2023-01-02 19:24:56 -05:00
ancientmarinerdev
df6d1c026a
Fix crash for sky colour if cannot find biome
2023-01-02 21:48:58 +00:00
Michieal
d586b3fecc
Tracked down missing node type placement issues, and fixed them.
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Now with Chicken Cherry Cola!
2023-01-02 03:54:26 -05:00
Michieal
a7a0c4791a
Many bug fixes, Adjusted randomizing code.
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And, Now with Lime-Cherry Kool-aid!! Yum!
2023-01-02 02:19:33 -05:00
Michieal
23b62c296a
Fix code caching errors, and remove unused variables from init.
2023-01-01 23:07:20 -05:00
kabou
2a37d38f6c
Reformat cocoa pod node definition groups.
2022-12-31 11:18:04 +01:00
kabou
89821a8329
Rename cocoa pod placement function.
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* Rename cocoa pod placement function to match the `on_place` call in
the cocoa pods item definition.
* Make the function local, there are no callers outside of mcl_cocoas.
2022-12-31 10:41:39 +01:00
iliekprogrammar
2ea72ccda8
Merge branch 'master' into mcl-meshhand-fixes
2022-12-30 18:47:55 +00:00
iliekprogrammar
c2ba70a601
Merge branch 'master' into mcl-item-entity-fixes
2022-12-30 18:34:41 +00:00
iliekprogrammar
661afed46c
Merge branch 'master' into mcl-init-fixes
2022-12-30 18:11:08 +00:00
FossFanatic
aacbaddfe0
Add warped hyphae texture to the right folder
2022-12-30 01:27:02 +00:00
ancientmarinerdev
e6e898671a
Merge pull request 'add japanese translation' ( #3149 ) from SakuraRiu/MineClone2:master into master
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Reviewed-on: MineClone2/MineClone2#3149
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2022-12-29 22:14:48 +00:00
Michieal
87327abfb9
Restructure Commit.
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Recipes are in recipes.lua
Bamboo Basic nodes are in bamboo_base.lua
Bamboo items are in bamboo_items.lua
Bamboo api / globals are in globals.lua.
2022-12-29 13:16:48 -05:00
Michieal
34263c2ef3
Change bamboo back to Axey, instead of swordy.
2022-12-29 12:28:42 -05:00
Michieal
38c6969292
Fix mod.conf in mcl_fishing
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Fix bamboo nodes on_destruct to handle the alt nodes too.
clean up ToDos
2022-12-29 11:31:13 -05:00
FossFanatic
d5f8129ea7
Merge branch 'master' into fix_v6_sky_color
2022-12-29 07:55:49 +00:00
Michieal
1d0968f4f5
Fix bamboo nodes on_destruct to handle the alt nodes too.
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clean up ToDos
2022-12-29 01:38:10 -05:00
Michieal
0f9d263e02
Add Bamboo to the Fishing Junk table.
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Update the mod.conf to be aware of mcl_bamboo.
2022-12-29 01:29:25 -05:00
Michieal
26c1be3722
Fix bamboo node to be Swordy.
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Added in secondary bamboo node types.
Changed the grow_bamboo function to make use of new alt nodes, and removed unneccessary "force" parameter.
2022-12-29 01:03:25 -05:00
kabou
44f724f677
Minor refactoring of mcl_dye, fix dye texture names.
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* Reorganize dyes table.
* Rename dye item textures to conform to mcl naming standard.
* Refactor dye item registration.
* Shuffle recipes around in a more logical order.
* Remove unused dye names from lists that are probably equally unused.
2022-12-29 03:08:50 +00:00
kabou
92ee402971
Separate white dye from bone meal.
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* Add craftitem for ":mcl_bone_meal:bone_meal" to mcl_dye (temporarily.)
* Add crafting recipe for bone meal.
* Add texture for white dye item.
* Merge craftitem registration for "mcl_dye:white" with generic dyes.
* Add crafting recipe for white dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update mcl_crimson and sweet berry on_rightclick handlers.
* Update composter output, both as freestanding and to hoppers.
* Update bone block crafting recipes.
* Update tropical fish, cod and salmon mob drops.
2022-12-29 03:08:50 +00:00
kabou
7d8fdc6ec3
Separate brown dye from cocoa beans.
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* Add craftitem "mcl_cocoas:cocoa_beans".
* Add texture for brown dye item.
* Merge craftitem registration for "mcl_dye:brown" with generic dyes.
* Add crafting recipe for brown dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update cookie recipe.
2022-12-29 03:08:49 +00:00
kabou
d2edc75407
Separate blue dye from lapis lazuli.
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* Add craftitem "mcl_core:lapis".
* Add texture for blue dye item.
* Add crafting recipe for blue dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update lapis block crafting recipes.
* Update lapis ore drops.
* Update dungeon and shipwreck loot.
* Update enchanting table input.
* Update villager trade.
2022-12-29 03:08:49 +00:00
kabou
7311071303
Separate black dye from squid ink sac.
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* Add craftitem "mcl_mobitems:ink_sac".
* Add texture for black dye item.
* Add crafting recipe for black dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update fishing loot.
2022-12-29 03:08:49 +00:00
kabou
60b0cfe89a
Remove FIXME about slimes spawning in swamps.
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* This has been fixed.
2022-12-29 02:13:57 +00:00
kabou
d8a883e81f
Limit size of cow herds spawning.
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* Cows should spawn in herds of max 4, not 8.
2022-12-29 02:13:57 +00:00