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VoxeLibre/mods/doors/init.lua

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Lua
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2015-06-29 19:55:56 +02:00
doors = {}
-- Registers a door
-- name: The name of the door
-- def: a table with the folowing fields:
-- description
-- inventory_image
-- groups
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
-- tiles_top: the tiles of the bottom part of the door {front, side}
-- If the following fields are not defined the default values are used
-- node_box_bottom
-- node_box_top
-- selection_box_bottom
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can
-- open it
local function is_right(pos, clicker)
local r1 = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
local r2 = minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z+1})
if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
return true
else
return false
end
end
function doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
local box = {{-8/16, -8/16, -8/16, 8/16, 8/16, -6.5/16}}
if not def.node_box_bottom then
def.node_box_bottom = box
end
if not def.node_box_top then
def.node_box_top = box
end
if not def.selection_box_bottom then
def.selection_box_bottom= box
end
if not def.selection_box_top then
def.selection_box_top = box
end
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image,
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" then
return itemstack
end
local pn = placer:get_player_name()
if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then
return itemstack
end
local ptu = pointed_thing.under
local nu = minetest.env:get_node(ptu)
if minetest.registered_nodes[nu.name].on_rightclick then
return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
end
local pt = pointed_thing.above
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
if
not minetest.registered_nodes[minetest.env:get_node(pt).name].buildable_to or
not minetest.registered_nodes[minetest.env:get_node(pt2).name].buildable_to or
not placer or
not placer:is_player()
then
return itemstack
end
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
if p2 == 0 then
pt3.x = pt3.x-1
elseif p2 == 1 then
pt3.z = pt3.z+1
elseif p2 == 2 then
pt3.x = pt3.x+1
elseif p2 == 3 then
pt3.z = pt3.z-1
end
if not string.find(minetest.env:get_node(pt3).name, name.."_b_") then
minetest.env:set_node(pt, {name=name.."_b_1", param2=p2})
minetest.env:set_node(pt2, {name=name.."_t_1", param2=p2})
else
minetest.env:set_node(pt, {name=name.."_b_2", param2=p2})
minetest.env:set_node(pt2, {name=name.."_t_2", param2=p2})
end
if def.only_placer_can_open then
local pn = placer:get_player_name()
local meta = minetest.env:get_meta(pt)
meta:set_string("doors_owner", "")
--meta:set_string("infotext", "Owned by "..pn)
meta = minetest.env:get_meta(pt2)
meta:set_string("doors_owner", "")
--meta:set_string("infotext", "Owned by "..pn)
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
local tt = def.tiles_top
local tb = def.tiles_bottom
local function after_dig_node(pos, name, digger)
local node = minetest.env:get_node(pos)
if node.name == name then
minetest.node_dig(pos, node, digger)
end
end
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if not minetest.env:get_node(pos).name == check_name then
return
end
local p2 = minetest.env:get_node(pos).param2
p2 = params[p2+1]
local meta = minetest.env:get_meta(pos):to_table()
minetest.env:set_node(pos, {name=replace_dir, param2=p2})
minetest.env:get_meta(pos):from_table(meta)
pos.y = pos.y-dir
meta = minetest.env:get_meta(pos):to_table()
minetest.env:set_node(pos, {name=replace, param2=p2})
minetest.env:get_meta(pos):from_table(meta)
end
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = minetest.env:get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
minetest.register_node(name.."_b_1", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_1", digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
end,
can_dig = check_player_priv,
})
minetest.register_node(name.."_t_1", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_1", digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
end,
can_dig = check_player_priv,
})
minetest.register_node(name.."_b_2", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_2")
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
end
end
end,
can_dig = check_player_priv,
})
minetest.register_node(name.."_t_2", {
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_2", digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play("door_open", {pos=pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10})
end
end
end,
can_dig = check_player_priv,
})
end
--- Normal Door ---
doors:register_door("doors:door_wood", {
description = "Wooden Door",
inventory_image = "door_wood.png",
stack_max = 16,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
})
minetest.register_craft({
output = "doors:door_wood",
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
{"group:wood", "group:wood"}
}
})
--- Accacia Door --
doors:register_door("doors:door_acacia", {
description = "Wooden Acacia Door",
inventory_image = "door_acacia.png",
stack_max = 16,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_acacia_b.png", "door_brown.png"},
tiles_top = {"door_acacia_a.png", "door_brown.png"},
})
minetest.register_craft({
output = "doors:door_acacia",
recipe = {
{"default:acaciawood", "default:acaciawood"},
{"default:acaciawood", "default:acaciawood"},
{"default:acaciawood", "default:acaciawood"}
}
})
--- birch Door --
doors:register_door("doors:door_birch", {
description = "Wooden Birch Door",
stack_max = 16,
inventory_image = "door_birch.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_birch_b.png", "door_brown.png"},
tiles_top = {"door_birch_a.png", "door_brown.png"},
})
--- dark oak Door --
doors:register_door("doors:door_dark_oak", {
description = "Wooden Dark Oak Door",
inventory_image = "door_dark_oak.png",
stack_max = 16,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_dark_oak_b.png", "door_brown.png"},
tiles_top = {"door_dark_oak_a.png", "door_brown.png"},
})
--- jungle Door --
doors:register_door("doors:door_jungle", {
description = "Wooden Jungle Door",
stack_max = 16,
inventory_image = "door_jungle.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_jungle_b.png", "door_brown.png"},
tiles_top = {"door_jungle_a.png", "door_brown.png"},
})
minetest.register_craft({
output = "doors:door_jungle",
recipe = {
{"default:junglewood", "default:junglewood"},
{"default:junglewood", "default:junglewood"},
{"default:junglewood", "default:junglewood"}
}
})
--- spruce Door --
doors:register_door("doors:door_spruce", {
description = "Wooden Spruce Door",
stack_max = 16,
inventory_image = "door_spruce.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
tiles_bottom = {"door_spruce_b.png", "door_brown.png"},
tiles_top = {"door_spruce_a.png", "door_brown.png"},
})
minetest.register_craft({
output = "doors:door_spruce",
recipe = {
{"default:sprucewood", "default:sprucewood"},
{"default:sprucewood", "default:sprucewood"},
{"default:sprucewood", "default:sprucewood"}
}
})
--- Door in Steel ---
doors:register_door("doors:door_steel", {
description = "Steel Door",
stack_max = 16,
inventory_image = "door_steel.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1,mesecon_effector_on=1},
tiles_bottom = {"door_steel_b.png", "door_grey.png"},
tiles_top = {"door_steel_a.png", "door_grey.png"},
only_placer_can_open = true,
})
minetest.register_craft({
output = "doors:door_steel",
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"}
}
})
minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1")
minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1")
minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1")
minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1")
----trapdoor Wood----
local me
local meta
local state = 0
local function update_door(pos, node)
minetest.env:set_node(pos, node)
end
local function punch(pos)
meta = minetest.env:get_meta(pos)
state = meta:get_int("state")
me = minetest.env:get_node(pos)
local tmp_node
local tmp_node2
oben = {x=pos.x, y=pos.y+1, z=pos.z}
if state == 1 then
state = 0
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoor", param1=me.param1, param2=me.param2}
else
state = 1
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:trapdoor_open", param1=me.param1, param2=me.param2}
end
update_door(pos, tmp_node)
meta:set_int("state", state)
end
minetest.register_node("doors:trapdoor", {
description = "Trapdoor",
drawtype = "nodebox",
tiles = {"door_trapdoor.png", "door_trapdoor.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png"},
paramtype = "light",
stack_max = 16,
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,flammable=2,door=1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:trapdoor",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left
{5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right
{-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down
{-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up
{-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid
{-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid
},
},
selection_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left
{5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right
{-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down
{-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up
{-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid
{-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid
},
},
on_creation = function(pos)
state = 0
end,
mesecons = {effector = {
action_on = (function(pos, node)
punch(pos)
end),
}},
on_rightclick = function(pos, node, clicker)
punch(pos)
end,
})
minetest.register_node("doors:trapdoor_open", {
drawtype = "nodebox",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "door_trapdoor.png", "door_trapdoor.png"},
paramtype = "light",
paramtype2 = "facedir",
pointable = true,
stack_max = 0,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,flammable=2,door=1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:trapdoor",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
},
on_rightclick = function(pos, node, clicker)
punch(pos)
end,
mesecons = {effector = {
action_on = (function(pos, node)
punch(pos)
end),
}},
})
minetest.register_craft({
output = 'doors:trapdoor 2',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', '', ''},
}
})
--- Iron Trapdoor ----
local me
local meta
local state = 0
local function update_door(pos, node)
minetest.env:set_node(pos, node)
end
local function punch(pos)
meta = minetest.env:get_meta(pos)
state = meta:get_int("state")
me = minetest.env:get_node(pos)
local tmp_node
local tmp_node2
oben = {x=pos.x, y=pos.y+1, z=pos.z}
if state == 1 then
state = 0
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:iron_trapdoor", param1=me.param1, param2=me.param2}
else
state = 1
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
tmp_node = {name="doors:iron_trapdoor_open", param1=me.param1, param2=me.param2}
end
update_door(pos, tmp_node)
meta:set_int("state", state)
end
minetest.register_node("doors:iron_trapdoor", {
description = "Trapdoor",
drawtype = "nodebox",
tiles = {"iron_trapdoor.png", "iron_trapdoor.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png"},
paramtype = "light",
stack_max = 16,
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,flammable=0,door=1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:iron_trapdoor",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left
{5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right
{-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down
{-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up
{-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid
{-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid
},
},
selection_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, -5/16, -6/16, 8/16},--left
{5/16, -8/16, -8/16, 8/16, -6/16, 8/16}, --right
{-8/16, -8/16, -8/16, 8/16, -6/16, -5/16},--down
{-8/16, -8/16, 5/16, 8/16, -6/16, 8/16}, --up
{-2/16, -8/16, -5/16, 2/16, -6/16, 5/16}, --vert mid
{-5/16, -8/16, -2/16, 5/16, -6/16, 2/16}, --hori mid
},
},
mesecons = {effector = {
action_on = (function(pos, node)
punch(pos)
end),
}},
on_creation = function(pos)
state = 0
end,
})
minetest.register_node("doors:iron_trapdoor_open", {
drawtype = "nodebox",
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "iron_trapdoor.png", "iron_trapdoor.png"},
paramtype = "light",
paramtype2 = "facedir",
pointable = true,
stack_max = 0,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=0,door=1,mesecon_effector_on=1},
sounds = default.node_sound_wood_defaults(),
drop = "doors:iron_trapdoor",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
},
mesecons = {effector = {
action_on = (function(pos, node)
punch(pos)
end),
}},
})
minetest.register_craft({
output = 'doors:iron_trapdoor 2',
recipe = {
{'group:iron', 'group:iron', ''},
{'group:iron', 'group:iron', ''},
{'', '', ''},
}
})
print('[OK] Doors loaded!')