forked from VoxeLibre/VoxeLibre
531 lines
16 KiB
Lua
531 lines
16 KiB
Lua
local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local mod = mcl_minecarts
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local S = minetest.get_translator(modname)
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-- Constants
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local mcl_debug,DEBUG = mcl_util.make_mcl_logger("mcl_logging_minecart_debug", "Minecart Debug")
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--DEBUG = false
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--mcl_debug = function(msg) print(msg) end
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-- Imports
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local FRICTION = mcl_minecarts.FRICTION
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local MAX_TRAIN_LENGTH = mod.MAX_TRAIN_LENGTH
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local SPEED_MAX = mod.SPEED_MAX
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local train_length = mod.train_length
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local update_train = mod.update_train
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local reverse_train = mod.reverse_train
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local link_cart_ahead = mod.link_cart_ahead
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local update_cart_orientation = mod.update_cart_orientation
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local get_cart_data = mod.get_cart_data
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local get_cart_position = mod.get_cart_position
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local function detach_minecart(staticdata)
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staticdata.connected_at = nil
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local luaentity = mcl_util.get_luaentity_from_uuid(staticdata.uuid)
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if luaentity then
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luaentity.object:set_velocity(staticdata.dir * staticdata.velocity)
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end
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end
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mod.detach_minecart = detach_minecart
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local function try_detach_minecart(staticdata)
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if not staticdata or not staticdata.connected_at then return end
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if not mod:is_rail(staticdata.connected_at) then
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print("Detaching minecart #"..tostring(staticdata.uuid))
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detach_minecart(staticdata)
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end
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end
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--[[
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Array of hooks { {u,v,w}, name }
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Actual position is pos + u * dir + v * right + w * up
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]]
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local enter_exit_checks = {
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{ 0, 0, 0, "" },
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{ 0, 0, 1, "_above" },
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{ 0, 0,-1, "_below" },
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{ 0, 1, 0, "_side" },
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{ 0,-1, 0, "_side" },
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}
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local function handle_cart_enter_exit(staticdata, pos, next_dir, event)
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local luaentity = mcl_util.get_luaentity_from_uuid(staticdata.uuid)
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local dir = staticdata.dir
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local right = vector.new( dir.z, dir.y, -dir.x)
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local up = vector.new(0,1,0)
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for i=1,#enter_exit_checks do
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local check = enter_exit_checks[i]
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local check_pos = pos + dir * check[1] + right * check[2] + up * check[3]
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local node = minetest.get_node(check_pos)
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local node_def = minetest.registered_nodes[node.name]
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if node_def then
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-- node-specific hook
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local hook_name = "_mcl_minecarts_"..event..check[4]
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local hook = node_def[hook_name]
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if hook then hook(check_pos, luaentity, next_dir, pos, staticdata) end
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-- global minecart hook
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hook = mcl_minecarts[event..check[4]]
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if hook then hook(check_pos, luaentity, next_dir, pos, staticdata, node_def) end
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end
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end
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-- Handle cart-specific behaviors
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if luaentity then
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local hook = luaentity["_mcl_minecarts_"..event]
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if hook then hook(luaentity, pos, staticdata) end
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else
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--minetest.log("warning", "TODO: change _mcl_minecarts_"..event.." calling so it is not dependent on the existence of a luaentity")
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end
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end
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local function set_metadata_cart_status(pos, uuid, state)
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local meta = minetest.get_meta(pos)
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local carts = minetest.deserialize(meta:get_string("_mcl_minecarts_carts")) or {}
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carts[uuid] = state
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meta:set_string("_mcl_minecarts_carts", minetest.serialize(carts))
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end
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local function handle_cart_enter(staticdata, pos, next_dir)
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--print("entering "..tostring(pos))
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set_metadata_cart_status(pos, staticdata.uuid, 1)
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handle_cart_enter_exit(staticdata, pos, next_dir, "on_enter" )
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end
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local function handle_cart_leave(staticdata, pos, next_dir)
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--print("leaving "..tostring(pos))
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set_metadata_cart_status(pos, staticdata.uuid, nil)
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handle_cart_enter_exit(staticdata, pos, next_dir, "on_leave" )
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end
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local function handle_cart_node_watches(staticdata, dtime)
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local watches = staticdata.node_watches or {}
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local new_watches = {}
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local luaentity = mcl_util.get_luaentity_from_uuid(staticdata.uuid)
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for i=1,#watches do
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local node_pos = watches[i]
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local node = minetest.get_node(node_pos)
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local node_def = minetest.registered_nodes[node.name]
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if node_def then
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local hook = node_def._mcl_minecarts_node_on_step
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if hook and hook(node_pos, luaentity, dtime, staticdata) then
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new_watches[#new_watches+1] = node_pos
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end
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end
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end
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staticdata.node_watches = new_watches
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end
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local function handle_cart_collision(cart1_staticdata, prev_pos, next_dir)
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if not cart1_staticdata then return end
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-- Look ahead one block
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local pos = vector.add(prev_pos, next_dir)
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local meta = minetest.get_meta(pos)
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local carts = minetest.deserialize(meta:get_string("_mcl_minecarts_carts")) or {}
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local cart_uuid = nil
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local dirty = false
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for uuid,v in pairs(carts) do
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-- Clean up dead carts
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local data = get_cart_data(uuid)
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if not data or not data.connected_at then
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carts[uuid] = nil
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dirty = true
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uuid = nil
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end
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if uuid and uuid ~= cart1_staticdata.uuid then cart_uuid = uuid end
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end
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if dirty then
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meta:set_string("_mcl_minecarts_carts",minetest.serialize(carts))
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end
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local meta = minetest.get_meta(vector.add(pos,next_dir))
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if not cart_uuid then return end
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-- Don't collide with the train car in front of you
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if cart1_staticdata.ahead == cart_uuid then return end
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minetest.log("action","cart #"..cart1_staticdata.uuid.." collided with cart #"..cart_uuid.." at "..tostring(pos))
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-- Standard Collision Handling
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local cart2_staticdata = get_cart_data(cart_uuid)
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local u1 = cart1_staticdata.velocity
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local u2 = cart2_staticdata.velocity
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local m1 = cart1_staticdata.mass
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local m2 = cart2_staticdata.mass
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--print("u1="..tostring(u1)..",u2="..tostring(u2))
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if u2 == 0 and u1 < 4 and train_length(cart1_staticdata) < MAX_TRAIN_LENGTH then
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link_cart_ahead(cart1_staticdata, cart2_staticdata)
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cart2_staticdata.dir = mcl_minecarts:get_rail_direction(cart2_staticdata.connected_at, cart1_staticdata.dir)
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cart2_staticdata.velocity = cart1_staticdata.velocity
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return
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end
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-- Calculate new velocities according to https://en.wikipedia.org/wiki/Elastic_collision#One-dimensional_Newtonian
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local c1 = m1 + m2
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local d = m1 - m2
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local v1 = ( d * u1 + 2 * m2 * u2 ) / c1
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local v2 = ( 2 * m1 * u1 + d * u2 ) / c1
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cart1_staticdata.velocity = v1
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cart2_staticdata.velocity = v2
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-- Force the other cart to move the same direction this one was
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cart2_staticdata.dir = mcl_minecarts:get_rail_direction(cart2_staticdata.connected_at, cart1_staticdata.dir)
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end
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local function vector_away_from_players(cart, staticdata)
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local function player_repel(obj)
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-- Only repel from players
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local player_name = obj:get_player_name()
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if not player_name or player_name == "" then return false end
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-- Don't repel away from players in minecarts
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local playerinfo = mcl_playerinfo[player_name]
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if playerinfo and playerinfo.attached_to then return false end
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return true
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end
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-- Get the cart position
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local cart_pos = mod.get_cart_position(staticdata)
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if cart then cart_pos = cart.object:get_pos() end
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if not cart_pos then return nil end
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for _,obj in pairs(minetest.get_objects_inside_radius(cart_pos, 1.1)) do
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if player_repel(obj) then
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return obj:get_pos() - cart_pos
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end
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end
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return nil
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end
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local function direction_away_from_players(staticdata)
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local diff = vector_away_from_players(nil,staticdata)
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if not diff then return 0 end
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local length = vector.distance(vector.new(0,0,0),diff)
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local vec = diff / length
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local force = vector.dot( vec, vector.normalize(staticdata.dir) )
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-- Check if this would push past the end of the track and don't move it it would
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-- This prevents an oscillation that would otherwise occur
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local dir = staticdata.dir
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if force > 0 then
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dir = -dir
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end
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if mcl_minecarts:is_rail( staticdata.connected_at + dir ) then
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if force > 0.5 then
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return -length * 4
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elseif force < -0.5 then
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return length * 4
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end
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end
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return 0
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end
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local function calculate_acceleration(staticdata)
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local acceleration = 0
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-- Fix up movement data
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staticdata.velocity = staticdata.velocity or 0
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-- Apply friction if moving
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if staticdata.velocity > 0 then
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acceleration = -FRICTION
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end
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local pos = staticdata.connected_at
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local node_name = minetest.get_node(pos).name
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local node_def = minetest.registered_nodes[node_name]
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local ctrl = staticdata.controls or {}
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local time_active = minetest.get_gametime() - 0.25
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if (ctrl.forward or 0) > time_active then
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acceleration = 4
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elseif (ctrl.brake or 0) > time_active then
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acceleration = -1.5
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elseif (staticdata.fueltime or 0) > 0 and staticdata.velocity <= 4 then
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acceleration = 0.6
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elseif staticdata.velocity >= ( node_def._max_acceleration_velocity or SPEED_MAX ) then
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-- Standard friction
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elseif node_def and node_def._rail_acceleration then
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acceleration = node_def._rail_acceleration * 4
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end
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-- Factor in gravity after everything else
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local gravity_strength = 2.45 --friction * 5
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if staticdata.dir.y < 0 then
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acceleration = gravity_strength - FRICTION
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elseif staticdata.dir.y > 0 then
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acceleration = -gravity_strength + FRICTION
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end
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return acceleration
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end
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local function reverse_direction(staticdata)
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if staticdata.behind or staticdata.ahead then
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reverse_train(staticdata)
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return
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end
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mod.reverse_cart_direction(staticdata)
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end
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local function do_movement_step(staticdata, dtime)
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if not staticdata.connected_at then return 0 end
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-- Calculate timestep remaiing in this block
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local x_0 = staticdata.distance or 0
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local remaining_in_block = 1 - x_0
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local a = calculate_acceleration(staticdata)
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local v_0 = staticdata.velocity
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-- Repel minecarts
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local away = direction_away_from_players(staticdata)
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if away > 0 then
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v_0 = away
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elseif away < 0 then
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reverse_direction(staticdata)
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v_0 = -away
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end
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if DEBUG and ( v_0 > 0 or a ~= 0 ) then
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mcl_debug(" cart "..tostring(staticdata.uuid)..
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": a="..tostring(a)..
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",v_0="..tostring(v_0)..
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",x_0="..tostring(x_0)..
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",timestep="..tostring(timestep)..
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",dir="..tostring(staticdata.dir)..
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",connected_at="..tostring(staticdata.connected_at)..
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",distance="..tostring(staticdata.distance)
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)
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end
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-- Not moving
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if a == 0 and v_0 == 0 then return 0 end
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-- Movement equation with acceleration: x_1 = x_0 + v_0 * t + 0.5 * a * t*t
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local timestep
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local stops_in_block = false
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local inside = v_0 * v_0 + 2 * a * remaining_in_block
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if inside < 0 then
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-- Would stop or reverse direction inside this block, calculate time to v_1 = 0
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timestep = -v_0 / a
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stops_in_block = true
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elseif a ~= 0 then
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-- Setting x_1 = x_0 + remaining_in_block, and solving for t gives:
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timestep = ( math.sqrt( v_0 * v_0 + 2 * a * remaining_in_block) - v_0 ) / a
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else
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timestep = remaining_in_block / v_0
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end
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-- Truncate timestep to remaining time delta
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if timestep > dtime then
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timestep = dtime
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end
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-- Truncate timestep to prevent v_1 from being larger that speed_max
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local v_max = SPEED_MAX
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if (v_0 ~= v_max) and ( v_0 + a * timestep > v_max) then
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timestep = ( v_max - v_0 ) / a
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end
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-- Prevent infinite loops
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if timestep <= 0 then return 0 end
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-- Calculate v_1 taking v_max into account
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local v_1 = v_0 + a * timestep
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if v_1 > v_max then
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v_1 = v_max
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elseif v_1 < FRICTION / 5 then
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v_1 = 0
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end
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-- Calculate x_1
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local x_1 = x_0 + timestep * v_0 + 0.5 * a * timestep * timestep
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-- Update position and velocity of the minecart
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staticdata.velocity = v_1
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staticdata.distance = x_1
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if DEBUG and (1==0) and ( v_0 > 0 or a ~= 0 ) then
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mcl_debug( "- cart #"..tostring(staticdata.uuid)..
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": a="..tostring(a)..
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",v_0="..tostring(v_0)..
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",v_1="..tostring(v_1)..
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",x_0="..tostring(x_0)..
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",x_1="..tostring(x_1)..
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",timestep="..tostring(timestep)..
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",dir="..tostring(staticdata.dir)..
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",connected_at="..tostring(staticdata.connected_at)..
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",distance="..tostring(staticdata.distance)
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)
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end
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-- Entity movement
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local pos = staticdata.connected_at
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-- Handle movement to next block, account for loss of precision in calculations
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if x_1 >= 0.99 then
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staticdata.distance = 0
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-- Anchor at the next node
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local old_pos = pos
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pos = pos + staticdata.dir
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staticdata.connected_at = pos
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-- Get the next direction
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local next_dir,_ = mcl_minecarts:get_rail_direction(pos, staticdata.dir, nil, nil, staticdata.railtype)
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if DEBUG and next_dir ~= staticdata.dir then
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mcl_debug( "Changing direction from "..tostring(staticdata.dir).." to "..tostring(next_dir))
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end
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-- Handle cart collisions
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handle_cart_collision(staticdata, pos, next_dir)
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-- Leave the old node
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handle_cart_leave(staticdata, old_pos, next_dir )
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-- Enter the new node
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handle_cart_enter(staticdata, pos, next_dir)
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-- Handle end of track
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if next_dir == staticdata.dir * -1 and next_dir.y == 0 then
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if DEBUG then mcl_debug("Stopping cart at end of track at "..tostring(pos)) end
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staticdata.velocity = 0
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end
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-- Update cart direction
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staticdata.dir = next_dir
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elseif stops_in_block and v_1 < (FRICTION/5) and a <= 0 then
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-- Handle direction flip due to gravity
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if DEBUG then mcl_debug("Gravity flipped direction") end
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-- Velocity should be zero at this point
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staticdata.velocity = 0
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reverse_direction(staticdata)
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-- Intermediate movement
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pos = staticdata.connected_at + staticdata.dir * staticdata.distance
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else
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-- Intermediate movement
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pos = pos + staticdata.dir * staticdata.distance
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end
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-- Debug reporting
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if DEBUG and ( v_0 > 0 or v_1 > 0 ) then
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mcl_debug( " cart #"..tostring(staticdata.uuid)..
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": a="..tostring(a)..
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",v_0="..tostring(v_0)..
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",v_1="..tostring(v_1)..
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",x_0="..tostring(x_0)..
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",x_1="..tostring(x_1)..
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",timestep="..tostring(timestep)..
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",dir="..tostring(staticdata.dir)..
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",pos="..tostring(pos)..
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",connected_at="..tostring(staticdata.connected_at)..
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",distance="..tostring(staticdata.distance)
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)
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end
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-- Report the amount of time processed
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return dtime - timestep
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end
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local function do_movement( staticdata, dtime )
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assert(staticdata)
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-- Allow the carts to be delay for the rest of the world to react before moving again
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--[[
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if ( staticdata.delay or 0 ) > dtime then
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staticdata.delay = staticdata.delay - dtime
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return
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else
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staticdata.delay = 0
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end]]
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-- Break long movements at block boundaries to make it
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-- it impossible to jump across gaps due to server lag
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-- causing large timesteps
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while dtime > 0 do
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local new_dtime = do_movement_step(staticdata, dtime)
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try_detach_minecart(staticdata)
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update_train(staticdata)
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-- Handle node watches here in steps to prevent server lag from changing behavior
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handle_cart_node_watches(staticdata, dtime - new_dtime)
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dtime = new_dtime
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end
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end
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local function do_detached_movement(self, dtime)
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local staticdata = self._staticdata
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-- Make sure the object is still valid before trying to move it
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if not self.object or not self.object:get_pos() then return end
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-- Apply physics
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if mcl_physics then
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mcl_physics.apply_entity_environmental_physics(self)
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else
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-- Simple physics
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local friction = self.object:get_velocity() or vector.new(0,0,0)
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friction.y = 0
|
|
|
|
local accel = vector.new(0,-9.81,0) -- gravity
|
|
|
|
-- Don't apply friction in the air
|
|
local pos_rounded = vector.round(self.object:get_pos())
|
|
if minetest.get_node(vector.offset(pos_rounded,0,-1,0)).name ~= "air" then
|
|
accel = vector.add(accel, vector.multiply(friction,-0.9))
|
|
end
|
|
|
|
self.object:set_acceleration(accel)
|
|
end
|
|
|
|
local away = vector_away_from_players(self, staticdata)
|
|
if away then
|
|
local v = self.object:get_velocity()
|
|
self.object:set_velocity(v - away)
|
|
|
|
-- Boost the minecart vertically a bit to get over the edge of rails and things like carpets
|
|
local boost = vector.offset(vector.multiply(vector.normalize(away), 0.1), 0, 0.07, 0) -- 1/16th + 0.0075
|
|
local pos = self.object:get_pos()
|
|
self.object:set_pos(vector.add(pos,boost))
|
|
end
|
|
|
|
-- Try to reconnect to rail
|
|
local pos_r = vector.round(self.object:get_pos())
|
|
local node = minetest.get_node(pos_r)
|
|
if minetest.get_item_group(node.name, "rail") ~= 0 then
|
|
staticdata.connected_at = pos_r
|
|
staticdata.railtype = node.name
|
|
|
|
local freebody_velocity = self.object:get_velocity()
|
|
staticdata.dir = mod:get_rail_direction(pos_r, mod.snap_direction(freebody_velocity))
|
|
|
|
-- Use vector projection to only keep the velocity in the new direction of movement on the rail
|
|
-- https://en.wikipedia.org/wiki/Vector_projection
|
|
staticdata.velocity = vector.dot(staticdata.dir,freebody_velocity)
|
|
|
|
-- Clear freebody movement
|
|
self.object:set_velocity(vector.new(0,0,0))
|
|
self.object:set_acceleration(vector.new(0,0,0))
|
|
end
|
|
end
|
|
|
|
--return do_movement, do_detatched_movement
|
|
return do_movement,do_detached_movement,handle_cart_enter
|
|
|