MineClone2/mods/ENTITIES/mobs_mc/sheep.lua

389 lines
10 KiB
Lua

--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator("mobs_mc")
--###################
--################### SHEEP
--###################
local WOOL_REPLACE_RATE = 80
local colors = {
-- group = { wool, textures }
unicolor_white = { "mcl_wool:white", "#FFFFFF00" },
unicolor_dark_orange = { "mcl_wool:brown", "#502A00D0" },
unicolor_grey = { "mcl_wool:silver", "#5B5B5BD0" },
unicolor_darkgrey = { "mcl_wool:grey", "#303030D0" },
unicolor_blue = { "mcl_wool:blue", "#0000CCD0" },
unicolor_dark_green = { "mcl_wool:green", "#005000D0" },
unicolor_green = { "mcl_wool:lime", "#50CC00D0" },
unicolor_violet = { "mcl_wool:purple" , "#5000CCD0" },
unicolor_light_red = { "mcl_wool:pink", "#FF5050D0" },
unicolor_yellow = { "mcl_wool:yellow", "#CCCC00D0" },
unicolor_orange = { "mcl_wool:orange", "#CC5000D0" },
unicolor_red = { "mcl_wool:red", "#CC0000D0" },
unicolor_cyan = { "mcl_wool:cyan", "#00CCCCD0" },
unicolor_red_violet = { "mcl_wool:magenta", "#CC0050D0" },
unicolor_black = { "mcl_wool:black", "#000000D0" },
unicolor_light_blue = { "mcl_wool:light_blue", "#5050FFD0" },
}
local rainbow_colors = {
"unicolor_light_red",
"unicolor_red",
"unicolor_orange",
"unicolor_yellow",
"unicolor_green",
"unicolor_dark_green",
"unicolor_light_blue",
"unicolor_blue",
"unicolor_violet",
"unicolor_red_violet"
}
local sheep_texture = function(color_group)
if not color_group then
color_group = "unicolor_white"
end
return {
"mobs_mc_sheep_fur.png^[colorize:"..colors[color_group][2],
"mobs_mc_sheep.png",
}
end
local gotten_texture = { "blank.png", "mobs_mc_sheep.png" }
--mcsheep
mcl_mobs.register_mob("mobs_mc:sheep", {
description = S("Sheep"),
type = "animal",
spawn_class = "passive",
passive = true,
hp_min = 8,
hp_max = 8,
xp_min = 1,
xp_max = 3,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
head_swivel = "head.control",
bone_eye_height = 3.3,
head_eye_height = 1.1,
horizontal_head_height=-.7,
curiosity = 6,
head_yaw="z",
visual = "mesh",
mesh = "mobs_mc_sheepfur.b3d",
textures = { sheep_texture("unicolor_white") },
gotten_texture = gotten_texture,
color = "unicolor_white",
makes_footstep_sound = true,
walk_velocity = 1,
runaway = true,
runaway_from = {"mobs_mc:wolf"},
drops = {
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,
looting = "common",},
{name = colors["unicolor_white"][1],
chance = 1,
min = 1,
max = 1,
looting = "common",},
},
fear_height = 4,
sounds = {
random = "mobs_sheep",
death = "mobs_sheep",
damage = "mobs_sheep",
sounds = "mobs_mc_animal_eat_generic",
distance = 16,
},
animation = {
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40, walk_speed = 30,
run_start = 0, run_end = 40, run_speed = 40,
eat_start = 40, eat_end = 80, eat_loop = false,
},
child_animations = {
stand_start = 81, stand_end = 81,
walk_start = 81, walk_end = 121, walk_speed = 45,
run_start = 81, run_end = 121, run_speed = 60,
eat_start = 121, eat_start = 161, eat_loop = false,
},
follow = { "mcl_farming:wheat_item", "mcl_shepherd:shepherd_staff" },
view_range = 12,
-- Eat grass
replace_rate = WOOL_REPLACE_RATE,
replace_delay = 1.3,
replace_what = {
{ "mcl_core:dirt_with_grass", "mcl_core:dirt", -1 },
{ "mcl_flowers:tallgrass", "air", 0 },
},
-- Properly regrow wool after eating grass
on_replace = function(self, pos, oldnode, newnode)
if not self.color or not colors[self.color] then
self.color = "unicolor_white"
end
self.base_texture = sheep_texture(self.color)
self.drops = {
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
{name = colors[self.color][1],
chance = 1,
min = 1,
max = 1,},
}
self.state = "eat"
self:set_animation("eat")
self:set_velocity(0)
minetest.after(self.replace_delay, function()
if self and self.object and self.object:get_velocity() and self.health > 0 then
self.object:set_velocity(vector.zero())
self.gotten = false
self.object:set_properties({ textures = self.base_texture })
end
end)
minetest.after(2.5, function()
if self and self.object and self.state == 'eat' and self.health > 0 then
self.state = "walk"
end
end)
end,
-- Set random color on spawn
do_custom = function(self, dtime)
if not self.initial_color_set then
local r = math.random(0,100000)
local textures
if r <= 81836 then
-- 81.836%
self.color = "unicolor_white"
elseif r <= 81836 + 5000 then
-- 5%
self.color = "unicolor_grey"
elseif r <= 81836 + 5000 + 5000 then
-- 5%
self.color = "unicolor_darkgrey"
elseif r <= 81836 + 5000 + 5000 + 5000 then
-- 5%
self.color = "unicolor_black"
elseif r <= 81836 + 5000 + 5000 + 5000 + 3000 then
-- 3%
self.color = "unicolor_dark_orange"
else
-- 0.164%
self.color = "unicolor_light_red"
end
self.base_texture = sheep_texture(self.color)
self.object:set_properties({ textures = self.base_texture })
self.drops = {
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
{name = colors[self.color][1],
chance = 1,
min = 1,
max = 1,},
}
self.initial_color_set = true
end
local is_kay27 = self.nametag == "kay27"
if self.color_change_timer then
local old_color = self.color
if is_kay27 then
self.color_change_timer = self.color_change_timer - dtime
if self.color_change_timer < 0 then
self.color_change_timer = 0.5
self.color_index = (self.color_index + 1) % #rainbow_colors
self.color = rainbow_colors[self.color_index + 1]
end
else
self.color_change_timer = nil
self.color_index = nil
self.color = self.initial_color
end
if old_color ~= self.color then
self.base_texture = sheep_texture(self.color)
self.object:set_properties({textures = self.base_texture})
end
elseif is_kay27 then
self.initial_color = self.color
self.color_change_timer = 0
self.color_index = -1
end
end,
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if self:feed_tame(clicker, 1, true, false) then return end
if mcl_mobs:protect(self, clicker) then return end
if minetest.get_item_group(item:get_name(), "shears") > 0 and not self.gotten and not self.child then
self.gotten = true
local pos = self.object:get_pos()
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
pos.y = pos.y + 0.5
if not self.color then
self.color = "unicolor_white"
end
minetest.add_item(pos, ItemStack(colors[self.color][1].." "..math.random(1,3)))
self.base_texture = gotten_texture
self.object:set_properties({
textures = self.base_texture,
})
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.shears_wear)
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end
return
end
-- Dye sheep
if minetest.get_item_group(item:get_name(), "dye") == 1 and not self.gotten then
minetest.log("verbose", "[mobs_mc] " ..item:get_name() .. " " .. minetest.get_item_group(item:get_name(), "dye"))
for group, colordata in pairs(colors) do
if minetest.get_item_group(item:get_name(), group) == 1 then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
end
self.base_texture = sheep_texture(group)
self.object:set_properties({
textures = self.base_texture,
})
self.color = group
self.drops = {
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
{name = colordata[1],
chance = 1,
min = 1,
max = 1,},
}
break
end
end
return
end
if mcl_mobs:capture_mob(self, clicker, 0, 5, 70, false, nil) then return end
end,
on_breed = function(parent1, parent2)
-- Breed sheep and choose a fur color for the child.
local pos = parent1.object:get_pos()
local child = mcl_mobs.spawn_child(pos, parent1.name)
if child then
local ent_c = child:get_luaentity()
local color1 = parent1.color
local color2 = parent2.color
local dye1 = mcl_dye.unicolor_to_dye(color1)
local dye2 = mcl_dye.unicolor_to_dye(color2)
local output
-- Check if parent colors could be mixed as dyes
if dye1 and dye2 then
output = minetest.get_craft_result({items = {dye1, dye2}, method="normal"})
end
local mixed = false
if output and not output.item:is_empty() then
-- Try to mix dyes and use that as new fur color
local new_dye = output.item:get_name()
local groups = minetest.registered_items[new_dye].groups
for k, v in pairs(groups) do
if string.sub(k, 1, 9) == "unicolor_" then
ent_c.color = k
ent_c.base_texture = sheep_texture(k)
mixed = true
break
end
end
end
-- Colors not mixable
if not mixed then
-- Choose color randomly from one of the parents
local p = math.random(1, 2)
if p == 1 and color1 then
ent_c.color = color1
else
ent_c.color = color2
end
ent_c.base_texture = sheep_texture(ent_c.color)
end
child:set_properties({textures = ent_c.base_texture})
ent_c.initial_color_set = true
ent_c.tamed = true
ent_c.owner = parent1.owner
return false
end
end,
})
mcl_mobs:spawn_specific(
"mobs_mc:sheep",
"overworld",
"ground",
{
"flat",
"IcePlainsSpikes",
"ColdTaiga",
"ColdTaiga_beach",
"ColdTaiga_beach_water",
"MegaTaiga",
"MegaSpruceTaiga",
"ExtremeHills",
"ExtremeHills_beach",
"ExtremeHillsM",
"ExtremeHills+",
"ExtremeHills+_snowtop",
"StoneBeach",
"Plains",
"Plains_beach",
"SunflowerPlains",
"Taiga",
"Taiga_beach",
"Forest",
"Forest_beach",
"FlowerForest",
"FlowerForest_beach",
"BirchForest",
"BirchForestM",
"RoofedForest",
"Savanna",
"Savanna_beach",
"SavannaM",
"Jungle",
"Jungle_shore",
"JungleM",
"JungleM_shore",
"JungleEdge",
"JungleEdgeM",
"Swampland",
"Swampland_shore"
},
9,
minetest.LIGHT_MAX+1,
30,
120,
3,
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
-- spawn eggs
mcl_mobs.register_egg("mobs_mc:sheep", S("Sheep"), "#e7e7e7", "#ffb5b5", 0)