Crafting colorized leather armor

This commit is contained in:
the-real-herowl 2024-01-25 12:47:20 +01:00 committed by the-real-herowl
parent 3fa4cf6d52
commit fc6fe3f1ed
1 changed files with 53 additions and 3 deletions

View File

@ -53,10 +53,8 @@ local function get_texture_function(texture)
end end
if mcl_enchanting.is_enchanted(itemstack:get_name()) then if mcl_enchanting.is_enchanted(itemstack:get_name()) then
-- minetest.chat_send_all(out..mcl_enchanting.overlay) -- TODO remove
return out..mcl_enchanting.overlay return out..mcl_enchanting.overlay
else else
-- minetest.chat_send_all(out) -- TODO remove
return out return out
end end
end end
@ -68,9 +66,11 @@ function mcl_armor.colorize_leather_armor(itemstack, colorstring)
return return
end end
local color = color_string_to_table(colorstring) local color = color_string_to_table(colorstring)
colorstring = minetest.colorspec_to_colorstring(color)
local meta = itemstack:get_meta() local meta = itemstack:get_meta()
local old_color = meta:get_string("mcl_armor:color") local old_color = meta:get_string("mcl_armor:color")
if old_color ~= "" then if old_color == colorstring then return
elseif old_color ~= "" then
color = calculate_color( color = calculate_color(
color_string_to_table(minetest.colorspec_to_colorstring(old_color)), color_string_to_table(minetest.colorspec_to_colorstring(old_color)),
color color
@ -132,6 +132,56 @@ tt.register_priority_snippet(function(_, _, itemstack)
end end
end) end)
for name, element in pairs(mcl_armor.elements) do
local modname = minetest.get_current_modname()
local itemname = modname .. ":" .. element.name .. "_leather"
minetest.register_craft({
type = "shapeless",
output = itemname,
recipe = {
itemname,
"group:dye",
},
})
local ench_itemname = itemname .. "_enchanted"
minetest.register_craft({
type = "shapeless",
output = ench_itemname,
recipe = {
ench_itemname,
"group:dye",
},
})
end
local function colorizing_crafting(itemstack, player, old_craft_grid, craft_inv)
if minetest.get_item_group(itemstack:get_name(), "armor_leather") == 0 then
return
end
local found_la = nil
local dye_color = nil
for _, item in pairs(old_craft_grid) do
local name = item:get_name()
if name == "" then
-- continue
elseif minetest.get_item_group(name, "armor_leather") > 0 then
if found_la then return end
found_la = item
elseif minetest.get_item_group(name, "dye") > 0 then
if dye_color then return end
for _, row in pairs(colors) do
if row[3] == name then dye_color = row[4] end
end
else return end
end
return mcl_armor.colorize_leather_armor(found_la, dye_color) or ItemStack()
end
minetest.register_craft_predict(colorizing_crafting)
minetest.register_on_craft(colorizing_crafting)
minetest.register_chatcommand("color_leather", { minetest.register_chatcommand("color_leather", {
params = "<color>", params = "<color>",