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More documentation, add myself to copyright list in README.txt
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@ -7,25 +7,35 @@ The on-rail movement is handled with a custom algorithm. This section details
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the latter.
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The data for on-rail minecart movement is stored entirely inside mod storage
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and indexed by a hex-encoded 128-bit universally-unique identifier (uuid). The
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code for handling this storage is in [storage.lua](./storage.lua). This was
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done so that minecarts can still move while no players are connected or
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when out of range of players. Inspiration for this was the [Adv Trains mod](http://advtrains.de/).
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This is a behavior difference when compared to minecraft, as carts there will
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stop movement when out of range of players.
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and indexed by a hex-encoded 128-bit universally-unique identifier (uuid). Minecart
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entities store this uuid and a sequence identifier. The code for handling this
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storage is in [storage.lua](./storage.lua). This was done so that minecarts can
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still move while no players are connected or when out of range of players. Inspiration
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for this was the [Advanced Trains mod](http://advtrains.de/). This is a behavior difference
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when compared to minecraft, as carts there will stop movement when out of range of
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players.
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Processing for minecart movement is as follows:
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1. In a globalstep handler, determine which carts are moving.
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1. In a globalstep handler in [carts.lua](./carts.lua), determine which carts are
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moving.
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2. Call `do_movement` in [movement.lua](./movement.lua) to update
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the cart's location and handle interactions with the environment.
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each cart's location and handle interactions with the environment.
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1. Each movement is broken up into one or more steps that are completely
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contained inside a block. This prevents carts from ever jumping from
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one rail to another over a gap or thru solid blocks because of server
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lag.
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lag. Each step is processed with `do_movement_step`
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2. Each step uses physically accurate, timestep-independent physics
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to move the cart.
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to move the cart. Calculating the acceleration to apply to a cart
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is broken out into its own function (`calculate_acceperation`).
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3. As the cart enters and leaves blocks, handlers in nearby blocks are called
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to allow the cart to efficiently interact with the environment.
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to allow the cart to efficiently interact with the environment. Handled by
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the functions `handle_cart_enter` and `handle_cart_leave`
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4. The cart checks for nearby carts and collides elastically with these. The
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calculations for these collisions are in the function `handle_cart_collision`
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5. If the cart enters a new block, determine the new direction the cart will
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move with `mcl_minecarts:get_rail_direction` in [functions.lua](./functions.lua].
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The rail nodes provide a hook `_mcl_minecarts.get_next_direction` that
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provides this information based on the previous movement direction.
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3. If an entity exists for a given cart, the entity will update its position
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while loaded in.
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@ -39,3 +49,4 @@ Every time a cart has a new entity spawned, it increases a sequence number in
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the cart data to allow removing old entities from the minetest engine. Any cart
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entity that does not have the current sequence number for a minecart gets removed
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once processing for that entity resumes.
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@ -10,6 +10,7 @@ MIT License
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Copyright (C) 2012-2016 PilzAdam
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Copyright (C) 2014-2016 SmallJoker
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Copyright (C) 2012-2016 Various Minetest developers and contributors
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Copyright (C) 2024 teknomunk
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Authors/licenses of media files:
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-----------------------
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