forked from VoxeLibre/VoxeLibre
Add spawner placement instructions
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3845369237
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@ -202,6 +202,12 @@ local spawn_monsters = function(pos, elapsed)
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end
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end
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-- The monster spawner node.
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-- PLACEMENT INSTRUCTIONS:
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-- If this node is placed by a player, minetest.item_place, etc. default settings are applied
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-- automatially.
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-- IF this node is placed by ANY other method (e.g. minetest.set_node, LuaVoxelManip), you
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-- MUST call mcl_mobspawners.setup_spawner right after the spawner has been placed.
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minetest.register_node("mcl_mobspawners:spawner", {
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minetest.register_node("mcl_mobspawners:spawner", {
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tiles = {"mob_spawner.png"},
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tiles = {"mob_spawner.png"},
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drawtype = "glasslike",
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drawtype = "glasslike",
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@ -214,6 +220,7 @@ minetest.register_node("mcl_mobspawners:spawner", {
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is_ground_content = false,
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is_ground_content = false,
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drop = "",
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drop = "",
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-- If placed by player, setup spawner with default settings
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local node_under = minetest.get_node(pointed_thing.under)
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local node_under = minetest.get_node(pointed_thing.under)
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local new_itemstack, success = minetest.item_place(itemstack, placer, pointed_thing)
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local new_itemstack, success = minetest.item_place(itemstack, placer, pointed_thing)
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