Merge pull request 'Bed Fixes' (#2622) from bed_fix into master

Reviewed-on: MineClone2/MineClone2#2622
Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
cora 2022-09-10 01:11:02 +00:00
commit e77e175085
2 changed files with 31 additions and 25 deletions

View File

@ -15,4 +15,7 @@ This mod adds a bed to Minetest which allows to skip the night.
To sleep, rightclick the bed.
Another feature is a controlled respawning. If you have slept in bed your respawn point is set to the beds location and you will respawn there after
death.
Use the mcl_playersSleepingPercentage setting to enable/disable night skipping or set a percentage of how many players need to sleep to skip the night.
mcl_beds.is_night([ time of day ]) - returns wether it's night with optional argument of a minetest time of day value between 0 and 1

View File

@ -58,6 +58,15 @@ local monster_exceptions = {
["mobs_mc:shulker"] = true,
}
function mcl_beds.is_night(tod)
-- Values taken from Minecraft Wiki with offset of +600
if not tod then
tod = minetest.get_timeofday()
end
tod = ( tod * 24000 ) % 24000
return tod > 18541 or tod < 5458
end
local function lay_down(player, pos, bed_pos, state, skip)
local name = player:get_player_name()
local hud_flags = player:hud_get_flags()
@ -79,6 +88,11 @@ local function lay_down(player, pos, bed_pos, state, skip)
awards.unlock(player:get_player_name(), "mcl:sweetDreams")
end
if not mcl_beds.is_night() and (not weather_mod or (mcl_weather.get_weather() ~= "thunder")) then
return false, S("You can only sleep at night or during a thunderstorm.")
end
-- No sleeping if too far away
if vector.distance(bed_pos, pos) > 2 and vector.distance(bed_pos2, pos) > 2 then
return false, S("You can't sleep, the bed's too far away!")
@ -158,13 +172,6 @@ local function lay_down(player, pos, bed_pos, state, skip)
return false, S("It's too dangerous to sleep here!")
end
-- Check day of time and weather
local tod = minetest.get_timeofday() * 24000
-- Values taken from Minecraft Wiki with offset of +6000
if tod < 18541 and tod > 5458 and (not weather_mod or (mcl_weather.get_weather() ~= "thunder")) then
return false, S("You can only sleep at night or during a thunderstorm.")
end
mcl_beds.player[name] = 1
mcl_beds.pos[name] = pos
mcl_beds.bed_pos[name] = bed_pos2
@ -251,16 +258,22 @@ end
-- Handle environment stuff related to sleeping: skip night and thunderstorm
function mcl_beds.sleep()
local storm_skipped = mcl_beds.skip_thunderstorm()
-- Always clear weather
if weather_mod then
mcl_weather.change_weather("none")
end
if is_night_skip_enabled() then
if not storm_skipped then
if weather_mod and mcl_weather.get_weather() == "thunder" then
local endtime = (mcl_weather.end_time - minetest.get_gametime()) * 72 / 24000
minetest.set_timeofday((minetest.get_timeofday() + endtime) %1)
if mcl_beds.is_night() then
mcl_beds.skip_night()
end
mcl_beds.kick_players()
else
mcl_beds.kick_players()
end
-- Always clear weather
mcl_weather.change_weather("none")
elseif mcl_beds.is_night() then
mcl_beds.skip_night()
mcl_beds.kick_players()
end
end
end
@ -287,16 +300,6 @@ function mcl_beds.skip_night()
minetest.set_timeofday(0.25) -- tod = 6000
end
function mcl_beds.skip_thunderstorm()
-- Skip thunderstorm
if weather_mod and mcl_weather.get_weather() == "thunder" then
-- Sleep for a half day (=minimum thunderstorm duration)
minetest.set_timeofday((minetest.get_timeofday() + 0.5) % 1)
return true
end
return false
end
function mcl_beds.on_rightclick(pos, player, is_top)
-- Anti-Inception: Don't allow to sleep while you're sleeping
if player:get_meta():get_string("mcl_beds:sleeping") == "true" then