forked from VoxeLibre/VoxeLibre
Merge pull request 'Bed Fixes' (#2622) from bed_fix into master
Reviewed-on: MineClone2/MineClone2#2622 Reviewed-by: cora <cora@noreply.git.minetest.land>
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commit
e77e175085
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@ -15,4 +15,7 @@ This mod adds a bed to Minetest which allows to skip the night.
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To sleep, rightclick the bed.
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Another feature is a controlled respawning. If you have slept in bed your respawn point is set to the beds location and you will respawn there after
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death.
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Use the mcl_playersSleepingPercentage setting to enable/disable night skipping or set a percentage of how many players need to sleep to skip the night.
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mcl_beds.is_night([ time of day ]) - returns wether it's night with optional argument of a minetest time of day value between 0 and 1
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@ -58,6 +58,15 @@ local monster_exceptions = {
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["mobs_mc:shulker"] = true,
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}
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function mcl_beds.is_night(tod)
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-- Values taken from Minecraft Wiki with offset of +600
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if not tod then
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tod = minetest.get_timeofday()
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end
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tod = ( tod * 24000 ) % 24000
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return tod > 18541 or tod < 5458
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end
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local function lay_down(player, pos, bed_pos, state, skip)
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local name = player:get_player_name()
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local hud_flags = player:hud_get_flags()
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@ -79,6 +88,11 @@ local function lay_down(player, pos, bed_pos, state, skip)
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awards.unlock(player:get_player_name(), "mcl:sweetDreams")
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end
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if not mcl_beds.is_night() and (not weather_mod or (mcl_weather.get_weather() ~= "thunder")) then
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return false, S("You can only sleep at night or during a thunderstorm.")
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end
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-- No sleeping if too far away
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if vector.distance(bed_pos, pos) > 2 and vector.distance(bed_pos2, pos) > 2 then
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return false, S("You can't sleep, the bed's too far away!")
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@ -158,13 +172,6 @@ local function lay_down(player, pos, bed_pos, state, skip)
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return false, S("It's too dangerous to sleep here!")
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end
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-- Check day of time and weather
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local tod = minetest.get_timeofday() * 24000
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-- Values taken from Minecraft Wiki with offset of +6000
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if tod < 18541 and tod > 5458 and (not weather_mod or (mcl_weather.get_weather() ~= "thunder")) then
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return false, S("You can only sleep at night or during a thunderstorm.")
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end
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mcl_beds.player[name] = 1
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mcl_beds.pos[name] = pos
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mcl_beds.bed_pos[name] = bed_pos2
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@ -251,16 +258,22 @@ end
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-- Handle environment stuff related to sleeping: skip night and thunderstorm
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function mcl_beds.sleep()
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local storm_skipped = mcl_beds.skip_thunderstorm()
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-- Always clear weather
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if weather_mod then
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mcl_weather.change_weather("none")
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end
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if is_night_skip_enabled() then
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if not storm_skipped then
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if weather_mod and mcl_weather.get_weather() == "thunder" then
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local endtime = (mcl_weather.end_time - minetest.get_gametime()) * 72 / 24000
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minetest.set_timeofday((minetest.get_timeofday() + endtime) %1)
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if mcl_beds.is_night() then
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mcl_beds.skip_night()
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end
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mcl_beds.kick_players()
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else
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mcl_beds.kick_players()
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end
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-- Always clear weather
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mcl_weather.change_weather("none")
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elseif mcl_beds.is_night() then
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mcl_beds.skip_night()
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mcl_beds.kick_players()
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end
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end
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end
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@ -287,16 +300,6 @@ function mcl_beds.skip_night()
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minetest.set_timeofday(0.25) -- tod = 6000
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end
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function mcl_beds.skip_thunderstorm()
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-- Skip thunderstorm
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if weather_mod and mcl_weather.get_weather() == "thunder" then
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-- Sleep for a half day (=minimum thunderstorm duration)
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minetest.set_timeofday((minetest.get_timeofday() + 0.5) % 1)
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return true
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end
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return false
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end
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function mcl_beds.on_rightclick(pos, player, is_top)
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-- Anti-Inception: Don't allow to sleep while you're sleeping
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if player:get_meta():get_string("mcl_beds:sleeping") == "true" then
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