From 460d6e837ab3f4e5fc65baec2ec5b8c436c53f13 Mon Sep 17 00:00:00 2001 From: MysticTempest Date: Mon, 3 Aug 2020 08:37:58 -0500 Subject: [PATCH 01/29] Fix farm mobs following players slowly, adjust animations to follow suit, increase pig view range slightly, and change the runaway animation from walk to run. --- mods/ENTITIES/mcl_mobs/api.lua | 11 ++++++----- mods/ENTITIES/mcl_mobs/api.txt | 1 + mods/ENTITIES/mobs_mc/cow+mooshroom.lua | 9 +++++---- mods/ENTITIES/mobs_mc/horse.lua | 2 +- mods/ENTITIES/mobs_mc/llama.lua | 4 ++++ mods/ENTITIES/mobs_mc/ocelot.lua | 4 +++- mods/ENTITIES/mobs_mc/pig.lua | 5 +++-- mods/ENTITIES/mobs_mc/rabbit.lua | 1 + mods/ENTITIES/mobs_mc/sheep.lua | 4 ++-- mods/ENTITIES/mobs_mc/wolf.lua | 1 + mods/ENTITIES/mobs_mc_gameconfig/init.lua | 3 ++- 11 files changed, 29 insertions(+), 16 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 2d45bb257..622b87461 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -1931,16 +1931,16 @@ local follow_flop = function(self) if p.x > s.x then yaw = yaw + pi end - set_yaw(self, yaw, 6) + set_yaw(self, yaw, 2.35) -- anyone but standing npc's can move along - if dist > self.reach + if dist > 3 and self.order ~= "stand" then - set_velocity(self, self.walk_velocity) + set_velocity(self, self.follow_velocity) if self.walk_chance ~= 0 then - set_animation(self, "walk") + set_animation(self, "run") end else set_velocity(self, 0) @@ -2179,7 +2179,7 @@ local do_states = function(self, dtime) set_animation(self, "stand") else set_velocity(self, self.run_velocity) - set_animation(self, "walk") + set_animation(self, "run") end -- attack routines (explode, dogfight, shoot, dogshoot) @@ -3472,6 +3472,7 @@ minetest.register_entity(name, { sounds_child = def.sounds_child, explosion_strength = def.explosion_strength, suffocation_timer = 0, + follow_velocity = def.follow_velocity or 2.4, -- End of MCL2 extensions on_spawn = def.on_spawn, diff --git a/mods/ENTITIES/mcl_mobs/api.txt b/mods/ENTITIES/mcl_mobs/api.txt index 17a6a8b04..8b7f71192 100644 --- a/mods/ENTITIES/mcl_mobs/api.txt +++ b/mods/ENTITIES/mcl_mobs/api.txt @@ -241,6 +241,7 @@ functions needed for the mob to work properly which contains the following: dir is mob's aiming direction 'sounds_child' same as sounds, but for childs. If not defined, childs will use same sound as adults but with higher pitch + 'follow_velocity' The speed at which a mob moves toward the player when they're holding the appropriate follow item. Node Replacement diff --git a/mods/ENTITIES/mobs_mc/cow+mooshroom.lua b/mods/ENTITIES/mobs_mc/cow+mooshroom.lua index cb5bb029a..dc231627c 100644 --- a/mods/ENTITIES/mobs_mc/cow+mooshroom.lua +++ b/mods/ENTITIES/mobs_mc/cow+mooshroom.lua @@ -35,10 +35,11 @@ local cow_def = { distance = 16, }, animation = { - stand_speed = 25, walk_speed = 25, run_speed = 50, - stand_start = 0, stand_end = 0, - walk_start = 0, walk_end = 40, - run_start = 0, run_end = 40, + stand_speed = 25, walk_speed = 40, + run_speed = 60, stand_start = 0, + stand_end = 0, walk_start = 0, + walk_end = 40, run_start = 0, + run_end = 40, }, follow = mobs_mc.follow.cow, on_rightclick = function(self, clicker) diff --git a/mods/ENTITIES/mobs_mc/horse.lua b/mods/ENTITIES/mobs_mc/horse.lua index 32ebbc1a9..bb4a93e2c 100644 --- a/mods/ENTITIES/mobs_mc/horse.lua +++ b/mods/ENTITIES/mobs_mc/horse.lua @@ -96,7 +96,7 @@ local horse = { walk_speed = 25, walk_start = 0, walk_end = 40, - run_speed = 50, + run_speed = 60, run_start = 0, run_end = 40, }, diff --git a/mods/ENTITIES/mobs_mc/llama.lua b/mods/ENTITIES/mobs_mc/llama.lua index 8215dcfd1..6391e867c 100644 --- a/mods/ENTITIES/mobs_mc/llama.lua +++ b/mods/ENTITIES/mobs_mc/llama.lua @@ -46,6 +46,7 @@ mobs:register_mob("mobs_mc:llama", { runaway = true, walk_velocity = 1, run_velocity = 4.4, + follow_velocity = 4.4, floats = 1, drops = { {name = mobs_mc.items.leather, @@ -61,6 +62,9 @@ mobs:register_mob("mobs_mc:llama", { }, animation = { speed_normal = 24, + run_speed = 60, + run_start = 0, + run_end = 40, stand_start = 0, stand_end = 0, walk_start = 0, diff --git a/mods/ENTITIES/mobs_mc/ocelot.lua b/mods/ENTITIES/mobs_mc/ocelot.lua index 5d7fe3bc2..89a41fe44 100644 --- a/mods/ENTITIES/mobs_mc/ocelot.lua +++ b/mods/ENTITIES/mobs_mc/ocelot.lua @@ -41,6 +41,7 @@ local ocelot = { walk_chance = default_walk_chance, walk_velocity = 1, run_velocity = 3, + follow_velocity = 1, floats = 1, runaway = true, fall_damage = 0, @@ -52,7 +53,7 @@ local ocelot = { }, animation = { speed_normal = 25, - speed_run = 50, + run_speed = 50, stand_start = 0, stand_end = 0, walk_start = 0, @@ -105,6 +106,7 @@ cat.order = "roam" -- "sit" or "roam" cat.owner_loyal = true cat.tamed = true cat.runaway = false +cat.follow_velocity = 2.4 -- Automatically teleport cat to owner cat.do_custom = mobs_mc.make_owner_teleport_function(12) cat.sounds = { diff --git a/mods/ENTITIES/mobs_mc/pig.lua b/mods/ENTITIES/mobs_mc/pig.lua index ebb3f7aa4..259f45d95 100644 --- a/mods/ENTITIES/mobs_mc/pig.lua +++ b/mods/ENTITIES/mobs_mc/pig.lua @@ -20,6 +20,7 @@ mobs:register_mob("mobs_mc:pig", { makes_footstep_sound = true, walk_velocity = 1, run_velocity = 3, + follow_velocity = 3.4, drops = { {name = mobs_mc.items.porkchop_raw, chance = 1, @@ -36,7 +37,7 @@ mobs:register_mob("mobs_mc:pig", { animation = { stand_speed = 40, walk_speed = 40, - run_speed = 50, + run_speed = 90, stand_start = 0, stand_end = 0, walk_start = 0, @@ -45,7 +46,7 @@ mobs:register_mob("mobs_mc:pig", { run_end = 40, }, follow = mobs_mc.follow.pig, - view_range = 5, + view_range = 8, do_custom = function(self, dtime) -- set needed values if not already present diff --git a/mods/ENTITIES/mobs_mc/rabbit.lua b/mods/ENTITIES/mobs_mc/rabbit.lua index 8c0885636..783a24ff4 100644 --- a/mods/ENTITIES/mobs_mc/rabbit.lua +++ b/mods/ENTITIES/mobs_mc/rabbit.lua @@ -27,6 +27,7 @@ local rabbit = { makes_footstep_sound = false, walk_velocity = 1, run_velocity = 3.7, + follow_velocity = 1.1, floats = 1, runaway = true, jump = true, diff --git a/mods/ENTITIES/mobs_mc/sheep.lua b/mods/ENTITIES/mobs_mc/sheep.lua index a0c0a8a08..374ea4b59 100644 --- a/mods/ENTITIES/mobs_mc/sheep.lua +++ b/mods/ENTITIES/mobs_mc/sheep.lua @@ -76,8 +76,8 @@ mobs:register_mob("mobs_mc:sheep", { distance = 16, }, animation = { - speed_normal = 25, speed_run = 50, - stand_start = 40, stand_end = 80, + speed_normal = 25, run_speed = 65, + stand_start = 40, stand_end = 80, walk_start = 0, walk_end = 40, run_start = 0, run_end = 40, }, diff --git a/mods/ENTITIES/mobs_mc/wolf.lua b/mods/ENTITIES/mobs_mc/wolf.lua index e99853655..058c57153 100644 --- a/mods/ENTITIES/mobs_mc/wolf.lua +++ b/mods/ENTITIES/mobs_mc/wolf.lua @@ -125,6 +125,7 @@ dog.owner = "" -- TODO: Start sitting by default dog.order = "roam" dog.owner_loyal = true +dog.follow_velocity = 3.2 -- Automatically teleport dog to owner dog.do_custom = mobs_mc.make_owner_teleport_function(12) dog.follow = mobs_mc.follow.dog diff --git a/mods/ENTITIES/mobs_mc_gameconfig/init.lua b/mods/ENTITIES/mobs_mc_gameconfig/init.lua index bcac2256a..5f4e37c43 100644 --- a/mods/ENTITIES/mobs_mc_gameconfig/init.lua +++ b/mods/ENTITIES/mobs_mc_gameconfig/init.lua @@ -129,9 +129,10 @@ mobs_mc.override.items = { }, } +--Horses, Llamas, and Wolves shouldn't follow, but leaving this alone until leads are implemented. mobs_mc.override.follow = { chicken = { "mcl_farming:wheat_seeds", "mcl_farming:melon_seeds", "mcl_farming:pumpkin_seeds", "mcl_farming:beetroot_seeds", }, - parrot = { "mcl_farming:seed_wheat", "mcl_farming:seed_beetroot", "mcl_farming:seed_pumpkin", "mcl_farming:seed_melon" }, -- seeds in general + parrot = { "mcl_farming:wheat_seeds", "mcl_farming:melon_seeds", "mcl_farming:pumpkin_seeds", "mcl_farming:beetroot_seeds", }, pig = { mobs_mc.override.items.potato, mobs_mc.override.items.carrot, "mcl_farming:beetroot_item", mobs_mc.override.items.carrot_on_a_stick}, ocelot = { mobs_mc.override.items.fish_raw, mobs_mc.override.items.salmon_raw, mobs_mc.override.items.clownfish_raw, mobs_mc.override.items.pufferfish_raw, }, sheep = { mobs_mc.override.items.wheat }, From c051a95dae016a34fabd627c8ffb2a1ff375b1e5 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 13:56:49 +0200 Subject: [PATCH 02/29] Fix typo in mcl_brewing --- mods/ITEMS/mcl_brewing/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_brewing/init.lua b/mods/ITEMS/mcl_brewing/init.lua index 717e660e4..c4a6d6408 100644 --- a/mods/ITEMS/mcl_brewing/init.lua +++ b/mods/ITEMS/mcl_brewing/init.lua @@ -310,7 +310,7 @@ if minetest.get_modpath("screwdriver") then end local doc_string = - S("To use an brewing_stand, rightclick it.").."\n" + S("To use a brewing stand, rightclick it.").."\n" S("To brew, place fuel first and/or your ingredient last!") local tiles = {"mcl_brewing_top.png", --top From fe4093606572f669035251a6ed0a4d81000c0359 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 14:20:53 +0200 Subject: [PATCH 03/29] Remove redundant arrow help string definition --- mods/ITEMS/mcl_potions/tipped_arrow.lua | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/mods/ITEMS/mcl_potions/tipped_arrow.lua b/mods/ITEMS/mcl_potions/tipped_arrow.lua index b338a18e1..9870c96a6 100644 --- a/mods/ITEMS/mcl_potions/tipped_arrow.lua +++ b/mods/ITEMS/mcl_potions/tipped_arrow.lua @@ -32,17 +32,16 @@ local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usag local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements") local mod_button = minetest.get_modpath("mesecons_button") +local arrow_longdesc = minetest.registered_items["mcl_bows:arrow"]._doc_items_longdesc or "" +local arrow_tt = minetest.registered_items["mcl_bows:arrow"]._tt_help or "" + function mcl_potions.register_arrow(name, desc, color, def) local longdesc = def.longdesc or "" minetest.register_craftitem("mcl_potions:"..name.."_arrow", { description = desc, - _tt_help = S("Ammunition").."\n"..S("Damage from bow: 1-10").."\n"..S("Damage from dispenser: 3").."\n"..def.tt, - _doc_items_longdesc = S("Arrows are ammunition for bows and dispensers.").."\n".. - S("An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a 20% chance of a critical hit dealing 10 damage instead. An arrow fired from a dispenser always deals 3 damage.").."\n".. - S("Arrows might get stuck on solid blocks and can be retrieved again. They are also capable of pushing wooden buttons.").."\n".. - S("This particular arrow is tipped and will give an effect when it hits a player or mob.").."\n".. - longdesc, + _tt_help = arrow_tt .. "\n" .. def.tt, + _doc_items_longdesc = arrow_longdesc .. "\n" .. longdesc, _doc_items_usagehelp = how_to_shoot, inventory_image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:"..color..":100)", groups = { ammo=1, ammo_bow=1, brewitem=1}, From 431cd6386575b37fa2ef5796841ebee51886a2e1 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 14:21:48 +0200 Subject: [PATCH 04/29] Add mod.conf to mcl_potions --- mods/ITEMS/mcl_potions/depends.txt | 7 ------- mods/ITEMS/mcl_potions/mod.conf | 2 ++ 2 files changed, 2 insertions(+), 7 deletions(-) delete mode 100644 mods/ITEMS/mcl_potions/depends.txt create mode 100644 mods/ITEMS/mcl_potions/mod.conf diff --git a/mods/ITEMS/mcl_potions/depends.txt b/mods/ITEMS/mcl_potions/depends.txt deleted file mode 100644 index 1dba2975c..000000000 --- a/mods/ITEMS/mcl_potions/depends.txt +++ /dev/null @@ -1,7 +0,0 @@ -mcl_core -mcl_farming -mcl_mobitems -mcl_fishing -mcl_bows -mcl_end -playerphysics diff --git a/mods/ITEMS/mcl_potions/mod.conf b/mods/ITEMS/mcl_potions/mod.conf new file mode 100644 index 000000000..0fe50a64e --- /dev/null +++ b/mods/ITEMS/mcl_potions/mod.conf @@ -0,0 +1,2 @@ +name = mcl_potions +depends = mcl_core, mcl_farming, mcl_mobitems, mcl_fishing, mcl_bows, mcl_end, playerphysics From e20a630a19a6ed72c7decf235be6c7c3858796f9 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 14:24:21 +0200 Subject: [PATCH 05/29] mcl_brewing, mcl_potions: Update transl. templates --- .../mcl_brewing/locale/mcl_brewing.ru.tr | 6 +- mods/ITEMS/mcl_brewing/locale/template.txt | 6 +- .../mcl_potions/locale/mcl_potions.de.tr | 116 ++++++++++++++--- .../mcl_potions/locale/mcl_potions.es.tr | 118 ++++++++++++++++-- .../mcl_potions/locale/mcl_potions.fr.tr | 116 ++++++++++++++--- .../mcl_potions/locale/mcl_potions.ru.tr | 118 +++++++++++++++--- mods/ITEMS/mcl_potions/locale/template.txt | 109 +++++++++++++--- 7 files changed, 518 insertions(+), 71 deletions(-) diff --git a/mods/ITEMS/mcl_brewing/locale/mcl_brewing.ru.tr b/mods/ITEMS/mcl_brewing/locale/mcl_brewing.ru.tr index 0ccc09fef..aa5c61ea4 100644 --- a/mods/ITEMS/mcl_brewing/locale/mcl_brewing.ru.tr +++ b/mods/ITEMS/mcl_brewing/locale/mcl_brewing.ru.tr @@ -1,3 +1,7 @@ # textdomain: mcl_brewing Brewing Stand=Варочный стенд -The brewing stand allows the creating of potions for the benefit of various effects. Stay tuned for developments, as you can only view the stand and interact with it, but not create potions.=Варочный стенд позволяет создавать зелья для достижения различных эффектов. Следите за разработкой, а пока вы можете только просматривать стенд и взаимодействовать с ним, но не создавать зелья. +Inventory= +To use a brewing stand, rightclick it.= +To brew, place fuel first and/or your ingredient last!= +The stand allows you to brew potions!= +Brew Potions= diff --git a/mods/ITEMS/mcl_brewing/locale/template.txt b/mods/ITEMS/mcl_brewing/locale/template.txt index 56cf672ac..3a8ed23e1 100644 --- a/mods/ITEMS/mcl_brewing/locale/template.txt +++ b/mods/ITEMS/mcl_brewing/locale/template.txt @@ -1,3 +1,7 @@ # textdomain: mcl_brewing Brewing Stand= -The brewing stand allows the creating of potions for the benefit of various effects. Stay tuned for developments, as you can only view the stand and interact with it, but not create potions. +Inventory= +To use a brewing stand, rightclick it.= +To brew, place fuel first and/or your ingredient last!= +The stand allows you to brew potions!= +Brew Potions= diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr index 7d0c9f3e3..e89909054 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr @@ -1,25 +1,113 @@ # textdomain: mcl_potions -Put this item in an item frame for decoration. It's useless otherwise.=Platizeren Sie diesen Gegenstand in einen Rahmen als Deko. Ansonsten ist er nutzlos. Fermented Spider Eye=Fermentiertes Spinnenauge Glass Bottle=Glasflasche +Liquid container=Flüssigkeitsbehälter + A glass bottle is used as a container for liquids and can be used to collect water directly.=Eine Glasflasche wird als Behälter von Flüssigkeiten benutzt und kann Wasser direkt aufsammeln. + To collect water, use it on a cauldron with water (which removes a level of water) or any water source (which removes no water).=Um Wasser aufzusammen, benutzen Sie sie an einem Kessel mit Wasser (was etwas Wasser entfernt) oder einer Wasserquelle (was kein Wasser entfernt). + Water Bottle=Wasserflasche Water bottles can be used to fill cauldrons. Drinking water has no effect.=Wasserflaschen können benutzt werden, um Kessel aufzufüllen. Trinken hat keine Wirkung. -Rightclick to drink. Rightclick a cauldron to pour the water into the cauldron.=Rechtsklicken zum Trinken. Auf einem Kessel rechtsklicken, um das Wasser in den Kessel zu schütten. + +Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron.=Benutzen Sie die „Platzieren“-Taste zum Trinken. Platzieren Sie diesen Gegenstand auf einen Kessel, um das Wasser in den Kessel zu schütten. + River Water Bottle=Flusswasserflasche River water bottles can be used to fill cauldrons. Drinking it has no effect.=Flusswasserflaschen können benutzt werden, um Kessel aufzufüllen. Trinken hat keine Wirkung. -Awkward Potion=Seltsamer Trank -This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect.=Dieser Trank schmeckt komisch. Er wird zum Brauen von Tränken benutzt. Trinken hat keine Wirkung. -Mundane Potion=Klarer Trank -This potion has a clean taste and is used for brewing more potions. Drinking it has no effect.=Dieser Trank hat einen klaren Geschmack und wird zum Brauen von Tränken benutzt. Trinken hat keine Wirkung. -Thick Potion=Bitterer Trank -This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect.=Dieser Trank hat einen bitteren Geschmack und wird zum Brauen von Tränken benutzt. Trinken hat keine Wirkung. -Glistering Melon=Glitzermelone -This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=Diese glänzende Melone ist voller winziger Goldnuggets und sähe ganz nett in einem Rahmen aus. Er ist nicht essbar und auch sonst zu nichts zu gebrauchen. -Dragon's Breath=Drachenatem -Use the “Place” key to drink it.=Benutzen Sie die „Platzieren“-Taste zum Trinken. -Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron.=Benutzen Sie die „Platzieren“-Taste zum Trinken. Platzieren Sie diesen Gegenstand auf einen Kessel, um das Wasser in den Kessel zu schütten. + Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron.=Benutzen Sie die „Platzieren“-Taste zum Trinken. Platzieren Sie diesen Gegenstand auf einen Kessel, um das Flusswasser in den Kessel zu schütten. -Liquid container=Flüssigkeitsbehälter + +Splash Water Bottle= +Lingering Water Bottle= +Glistering Melon=Glitzermelone + +This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=Diese glänzende Melone ist voller winziger Goldnuggets und sähe ganz nett in einem Rahmen aus. Er ist nicht essbar und auch sonst zu nichts zu gebrauchen. + +A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.= + +Lingering Weakness Potion= +Lingering Weakness Potion += +Lingering Strength Potion= +Lingering Strength Potion II= +Lingering Strength Potion += +Use the “Punch” key to throw it.= +Use the “Place” key to drink it.=Benutzen Sie die „Platzieren“-Taste zum Trinken. +Drinking a potion gives you a particular effect.= +@1 Potion= +Splash @1 Potion= +Lingering @1 Potion= +Arrow of @1= + II= + IV= +@1 Potion@2= +Splash @1@2 Potion= +Lingering @1@2 Potion= +Arrow of @1@2= +@1 + Potion= +Splash @1 + Potion= +Lingering @1 + Potion= +Arrow of @1 += +Awkward= +Has an awkward taste and is used for brewing potions.= +Mundane= +Has a terrible taste and is not useful for brewing potions.= +Thick= +Has a bitter taste and is not useful for brewing potions.= +Dragon's Breath=Drachenatem + +This item is used in brewing and can be combined with splash potions to create lingering potions.= + +Healing= ++2 hearts= ++4 hearts= +Instantly heals.= +Harming= +-3 hearts= +-6 hearts= +Instantly deals damage.= +Night Vision= +Grants the ability to see in darkness.= +Swiftness= +Increases walking speed.= +Slowness= +Decreases walking speed.= +Leaping= +Increases jump strength.= +Poison= +Applies the poison effect which deals damage at a regular interval.= +Regeneration= +Regenerates health over time.= +Invisibility= +Grants invisibility.= +Water Breathing= +Grants limitless breath underwater.= +Fire Resistance= +Grants immunity to damage from heat sources like fire.= +Weakness= +-4 HP damage | 1:30= +Weakness += +-4 HP damage | 4:00= +Strength= ++3 HP damage | 3:00= +Strength II= ++6 HP damage | 1:30= +Strength += ++3 HP damage | 8:00= +Try different combinations to create potions.= No effect=Keine Wirkung + +A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.= + +Weakness Splash Potion= +Weakness Splash Potion += +Strength Splash Potion= +Strength Splash Potion II= +Strength Splash Potion += +This particular arrow is tipped and will give an effect when it hits a player or mob.= + + +#### not used anymore #### + +Awkward Potion=Seltsamer Trank +Mundane Potion=Klarer Trank +Thick Potion=Bitterer Trank diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.es.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.es.tr index 434fc8142..37cd3ce1e 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.es.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.es.tr @@ -1,23 +1,115 @@ # textdomain: mcl_potions -Put this item in an item frame for decoration. It's useless otherwise.=Pon este artículo en un marco de artículo para la decoración. Fermented Spider Eye=Ojo de araña fermentado Glass Bottle=Frasco de cristal +Liquid container= + A glass bottle is used as a container for liquids and can be used to collect water directly.=El frasco de cristal se usa como recipiente para líquidos y se puede usar para recoger agua directamente. + To collect water, use it on a cauldron with water (which removes a level of water) or any water source (which removes no water).=Para recoger agua, colóquela en un caldero con agua (que elimina un nivel de agua) o cualquier fuente de agua (que no elimine agua). + Water Bottle=Frasco de cristal con agua Water bottles can be used to fill cauldrons. Drinking water has no effect.=Las botellas de agua se pueden usar para llenar calderos. El agua potable no tiene efecto. -Rightclick to drink. Rightclick a cauldron to pour the water into the cauldron.=Haga clic derecho para beber. Haga clic derecho en un caldero para verter el agua en el caldero. + +Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron.=Use la tecla "Acción" para beber. Coloque este artículo en un caldero para verter el agua en el caldero. + River Water Bottle=Frasco de cristal con agua de rio River water bottles can be used to fill cauldrons. Drinking it has no effect.=Las botellas de agua de río se pueden usar para llenar calderos. Beberlo no tiene ningún efecto. -Awkward Potion=Poción incomoda -This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect.=Esta poción tiene un sabor extraño y se usa para preparar más pociones. Beberlo no tiene ningún efecto. -Mundane Potion=Poción Mundana -This potion has a clean taste and is used for brewing more potions. Drinking it has no effect.=Esta poción tiene un sabor limpio y se usa para preparar más pociones. Beberlo no tiene ningún efecto. -Thick Potion=Poción densa -This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect.=Esta poción tiene un sabor amargo y se usa para preparar más pociones. Beberlo no tiene ningún efecto. -Glistering Melon=Rodaja de sandía reluciente -This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=Esta sandía brillante está llena de pequeñas pepitas de oro y sería bueno en un marco de artículo. No es comestible y no es útil para nada más. -Dragon's Breath=Aliento de dragón -Use the “Place” key to drink it.=Use la tecla "Colocar" para beberlo. -Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron.=Use la tecla "Acción" para beber. Coloque este artículo en un caldero para verter el agua en el caldero. + Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron.=Use la tecla "Acción" para beber. Coloque este artículo en un caldero para verter el agua de río en el caldero. + +Splash Water Bottle= +Lingering Water Bottle= +Glistering Melon=Rodaja de sandía reluciente + +This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=Esta sandía brillante está llena de pequeñas pepitas de oro y sería bueno en un marco de artículo. No es comestible y no es útil para nada más. + +A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.= + +Lingering Weakness Potion= +Lingering Weakness Potion += +Lingering Strength Potion= +Lingering Strength Potion II= +Lingering Strength Potion += +Use the “Punch” key to throw it.= +Use the “Place” key to drink it.=Use la tecla "Colocar" para beberlo. +Drinking a potion gives you a particular effect.= +@1 Potion= +Splash @1 Potion= +Lingering @1 Potion= +Arrow of @1= + II= + IV= +@1 Potion@2= +Splash @1@2 Potion= +Lingering @1@2 Potion= +Arrow of @1@2= +@1 + Potion= +Splash @1 + Potion= +Lingering @1 + Potion= +Arrow of @1 += +Awkward= +Has an awkward taste and is used for brewing potions.= +Mundane= +Has a terrible taste and is not useful for brewing potions.= +Thick= +Has a bitter taste and is not useful for brewing potions.= +Dragon's Breath=Aliento de dragón + +This item is used in brewing and can be combined with splash potions to create lingering potions.= + +Healing= ++2 hearts= ++4 hearts= +Instantly heals.= +Harming= +-3 hearts= +-6 hearts= +Instantly deals damage.= +Night Vision= +Grants the ability to see in darkness.= +Swiftness= +Increases walking speed.= +Slowness= +Decreases walking speed.= +Leaping= +Increases jump strength.= +Poison= +Applies the poison effect which deals damage at a regular interval.= +Regeneration= +Regenerates health over time.= +Invisibility= +Grants invisibility.= +Water Breathing= +Grants limitless breath underwater.= +Fire Resistance= +Grants immunity to damage from heat sources like fire.= +Weakness= +-4 HP damage | 1:30= +Weakness += +-4 HP damage | 4:00= +Strength= ++3 HP damage | 3:00= +Strength II= ++6 HP damage | 1:30= +Strength += ++3 HP damage | 8:00= +Try different combinations to create potions.= +No effect= + +A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.= + +Weakness Splash Potion= +Weakness Splash Potion += +Strength Splash Potion= +Strength Splash Potion II= +Strength Splash Potion += +This particular arrow is tipped and will give an effect when it hits a player or mob.= + + + +##### not used anymore ##### + +# textdomain: mcl_potions +Awkward Potion=Poción incomoda +Mundane Potion=Poción Mundana +Thick Potion=Poción densa diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.fr.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.fr.tr index c196c6cbc..7726fe910 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.fr.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.fr.tr @@ -1,25 +1,113 @@ # textdomain: mcl_potions -Put this item in an item frame for decoration. It's useless otherwise.=Mettez cet élément dans un cadre à élément pour la décoration. C'est inutile sinon. Fermented Spider Eye=Oeil d'araignée fermenté Glass Bottle=Bouteille en verre +Liquid container=Récipient de liquide + A glass bottle is used as a container for liquids and can be used to collect water directly.=Une bouteille en verre est utilisée comme récipient pour les liquides et peut être utilisée pour collecter l'eau directement. + To collect water, use it on a cauldron with water (which removes a level of water) or any water source (which removes no water).=Pour collecter l'eau, poser la sur un chaudron avec de l'eau (qui enlève un niveau d'eau) ou toute source d'eau (qui n'enlève pas d'eau). + Water Bottle=Bouteille d'eau Water bottles can be used to fill cauldrons. Drinking water has no effect.=Les bouteilles d'eau peuvent être utilisées pour remplir les chaudrons. L'eau potable n'a aucun effet. -Rightclick to drink. Rightclick a cauldron to pour the water into the cauldron.=Clic droit pour boire. Clic droit sur un chaudron pour verser l'eau dans le chaudron. + +Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron.=Utilisez la touche "Utiliser" pour boire. Placez cet article sur un chaudron pour verser l'eau dans le chaudron. + River Water Bottle=Bouteille d'eau de rivière River water bottles can be used to fill cauldrons. Drinking it has no effect.=Les bouteilles d'eau de rivière peuvent être utilisées pour remplir les chaudrons. Le boire n'a aucun effet. -Awkward Potion=Potion maladroite -This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect.=Cette potion a un goût gênant et est utilisée pour préparer plus de potions. Le boire n'a aucun effet. -Mundane Potion=Potion mondaine -This potion has a clean taste and is used for brewing more potions. Drinking it has no effect.=Cette potion a un goût propre et est utilisée pour préparer plus de potions. Le boire n'a aucun effet. -Thick Potion=Potion épaisse -This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect.=Cette potion a un goût amer et est utilisée pour préparer plus de potions. Le boire n'a aucun effet. -Glistering Melon=Melon étincelant -This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=Ce melon brillant est plein de minuscules pépites d'or et serait bien dans un cadre d'objet. Il n'est pas comestible et n'est utile à rien d'autre. -Dragon's Breath=Le souffle du dragon -Use the “Place” key to drink it.=Utilisez la touche "Utiliser" pour le boire. -Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron.=Utilisez la touche "Utiliser" pour boire. Placez cet article sur un chaudron pour verser l'eau dans le chaudron. + Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron.=Utilisez la touche "Utiliser" pour boire. Placez cet objet sur un chaudron pour verser l'eau de la rivière dans le chaudron. -Liquid container=Récipient de liquide + +Splash Water Bottle= +Lingering Water Bottle= +Glistering Melon=Melon étincelant + +This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=Ce melon brillant est plein de minuscules pépites d'or et serait bien dans un cadre d'objet. Il n'est pas comestible et n'est utile à rien d'autre. + +A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.= + +Lingering Weakness Potion= +Lingering Weakness Potion += +Lingering Strength Potion= +Lingering Strength Potion II= +Lingering Strength Potion += +Use the “Punch” key to throw it.= +Use the “Place” key to drink it.=Utilisez la touche "Utiliser" pour le boire. +Drinking a potion gives you a particular effect.= +@1 Potion= +Splash @1 Potion= +Lingering @1 Potion= +Arrow of @1= + II= + IV= +@1 Potion@2= +Splash @1@2 Potion= +Lingering @1@2 Potion= +Arrow of @1@2= +@1 + Potion= +Splash @1 + Potion= +Lingering @1 + Potion= +Arrow of @1 += +Awkward= +Has an awkward taste and is used for brewing potions.= +Mundane= +Has a terrible taste and is not useful for brewing potions.= +Thick= +Has a bitter taste and is not useful for brewing potions.= +Dragon's Breath=Le souffle du dragon + +This item is used in brewing and can be combined with splash potions to create lingering potions.= + +Healing= ++2 hearts= ++4 hearts= +Instantly heals.= +Harming= +-3 hearts= +-6 hearts= +Instantly deals damage.= +Night Vision= +Grants the ability to see in darkness.= +Swiftness= +Increases walking speed.= +Slowness= +Decreases walking speed.= +Leaping= +Increases jump strength.= +Poison= +Applies the poison effect which deals damage at a regular interval.= +Regeneration= +Regenerates health over time.= +Invisibility= +Grants invisibility.= +Water Breathing= +Grants limitless breath underwater.= +Fire Resistance= +Grants immunity to damage from heat sources like fire.= +Weakness= +-4 HP damage | 1:30= +Weakness += +-4 HP damage | 4:00= +Strength= ++3 HP damage | 3:00= +Strength II= ++6 HP damage | 1:30= +Strength += ++3 HP damage | 8:00= +Try different combinations to create potions.= No effect=Aucun effet + +A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.= + +Weakness Splash Potion= +Weakness Splash Potion += +Strength Splash Potion= +Strength Splash Potion II= +Strength Splash Potion += +This particular arrow is tipped and will give an effect when it hits a player or mob.= + + + +##### not used anymore ##### +Awkward Potion=Potion maladroite +Mundane Potion=Potion mondaine +Thick Potion=Potion épaisse diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.ru.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.ru.tr index b1016bb24..a1ad41f09 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.ru.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.ru.tr @@ -1,25 +1,115 @@ # textdomain: mcl_potions -Put this item in an item frame for decoration. It's useless otherwise.=Положите этот предмет в рамку для красоты. Для всего остального он бесполезен. Fermented Spider Eye=Прокисший паучий глаз Glass Bottle=Стеклянная бутылка +Liquid container=Контейнер для жидкостей + A glass bottle is used as a container for liquids and can be used to collect water directly.=Стеклянная бутылка используется для хранения жидкостей, её также можно использовать для сбора воды. + To collect water, use it on a cauldron with water (which removes a level of water) or any water source (which removes no water).=Воду в бутылку можно набрать из котла с помощью команды [Использовать] (это уменьшает уровень воды в котле) или из другого источника (уровень которого не уменьшится). + Water Bottle=Бутылка с водой Water bottles can be used to fill cauldrons. Drinking water has no effect.=Бутылки с водой можно использовать для наполнения котлов. Выпивание воды не даст никакого эффекта. -Rightclick to drink. Rightclick a cauldron to pour the water into the cauldron.=Кликните правой, чтобы выпить. Правый клик по котлу выльет воду из бутылки в котёл. + +Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron.=Используйте клавишу “Разместить”, чтобы выпить это. Поместите этот предмет на котёл, чтобы вылить воду в котёл. + River Water Bottle=Бутылка с речной водой River water bottles can be used to fill cauldrons. Drinking it has no effect.=Бутылки с речной водой можно использовать для наполнения котлов. Выпивание воды не даст никакого эффекта. -Awkward Potion=Невкусное зелье -This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect.=Невкусное зелье используется для приготовления других зелий. Приём внутрь не даёт никакого эффекта. -Mundane Potion=Успокоительное зелье -This potion has a clean taste and is used for brewing more potions. Drinking it has no effect.=Успокоительное зелье имеет чистый вкус и используется для приготовления других зелий. Приём внутрь не даёт никакого эффекта. -Thick Potion=Густое зелье -This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect.=Густое зелье имеет горький вкус и используется для приготовления других зелий. Приём внутрь не даёт никакого эффекта. -Glistering Melon=Искрящаяся дыня -This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=Искрящаяся дыня полна маленьких золотых самородков и может отлично смотреться в рамке. Она несъедобна и не годится больше ни для чего. -Dragon's Breath=Дыхание дракона -Use the “Place” key to drink it.=Используйте клавишу “Разместить”, чтобы выпить это. -Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron.=Используйте клавишу “Разместить”, чтобы выпить это. Поместите этот предмет на котёл, чтобы вылить воду в котёл. + Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron.=Используйте клавишу “Разместить”, чтобы выпить это. Поместите этот предмет на котёл, чтобы вылить речную воду в котёл. -Liquid container=Контейнер для жидкостей + +Splash Water Bottle= +Lingering Water Bottle= +Glistering Melon=Искрящаяся дыня + +This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=Искрящаяся дыня полна маленьких золотых самородков и может отлично смотреться в рамке. Она несъедобна и не годится больше ни для чего. + +A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.= + +Lingering Weakness Potion= +Lingering Weakness Potion += +Lingering Strength Potion= +Lingering Strength Potion II= +Lingering Strength Potion += +Use the “Punch” key to throw it.= +Use the “Place” key to drink it.=Используйте клавишу “Разместить”, чтобы выпить это. +Drinking a potion gives you a particular effect.= +@1 Potion= +Splash @1 Potion= +Lingering @1 Potion= +Arrow of @1= + II= + IV= +@1 Potion@2= +Splash @1@2 Potion= +Lingering @1@2 Potion= +Arrow of @1@2= +@1 + Potion= +Splash @1 + Potion= +Lingering @1 + Potion= +Arrow of @1 += +Awkward= +Has an awkward taste and is used for brewing potions.= +Mundane= +Has a terrible taste and is not useful for brewing potions.= +Thick= +Has a bitter taste and is not useful for brewing potions.= +Dragon's Breath=Дыхание дракона + +This item is used in brewing and can be combined with splash potions to create lingering potions.= + +Healing= ++2 hearts= ++4 hearts= +Instantly heals.= +Harming= +-3 hearts= +-6 hearts= +Instantly deals damage.= +Night Vision= +Grants the ability to see in darkness.= +Swiftness= +Increases walking speed.= +Slowness= +Decreases walking speed.= +Leaping= +Increases jump strength.= +Poison= +Applies the poison effect which deals damage at a regular interval.= +Regeneration= +Regenerates health over time.= +Invisibility= +Grants invisibility.= +Water Breathing= +Grants limitless breath underwater.= +Fire Resistance= +Grants immunity to damage from heat sources like fire.= +Weakness= +-4 HP damage | 1:30= +Weakness += +-4 HP damage | 4:00= +Strength= ++3 HP damage | 3:00= +Strength II= ++6 HP damage | 1:30= +Strength += ++3 HP damage | 8:00= +Try different combinations to create potions.= No effect=Не оказывает эффекта + +A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.= + +Weakness Splash Potion= +Weakness Splash Potion += +Strength Splash Potion= +Strength Splash Potion II= +Strength Splash Potion += +This particular arrow is tipped and will give an effect when it hits a player or mob.= + + + +##### not used anymore ##### + +# textdomain: mcl_potions +Awkward Potion=Невкусное зелье +Mundane Potion=Успокоительное зелье +Thick Potion=Густое зелье diff --git a/mods/ITEMS/mcl_potions/locale/template.txt b/mods/ITEMS/mcl_potions/locale/template.txt index 7d0ee7f63..f76cb601f 100644 --- a/mods/ITEMS/mcl_potions/locale/template.txt +++ b/mods/ITEMS/mcl_potions/locale/template.txt @@ -1,25 +1,106 @@ # textdomain: mcl_potions -Put this item in an item frame for decoration. It's useless otherwise.= Fermented Spider Eye= Glass Bottle= +Liquid container= + A glass bottle is used as a container for liquids and can be used to collect water directly.= + To collect water, use it on a cauldron with water (which removes a level of water) or any water source (which removes no water).= + Water Bottle= Water bottles can be used to fill cauldrons. Drinking water has no effect.= -Rightclick to drink. Rightclick a cauldron to pour the water into the cauldron.= + +Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron.= + River Water Bottle= River water bottles can be used to fill cauldrons. Drinking it has no effect.= -Awkward Potion= -This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect.= -Mundane Potion= -This potion has a clean taste and is used for brewing more potions. Drinking it has no effect.= -Thick Potion= -This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect.= -Glistering Melon= -This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.= -Dragon's Breath= -Use the “Place” key to drink it.= -Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron.= + Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron.= -Liquid container= + +Splash Water Bottle= +Lingering Water Bottle= +Glistering Melon= + +This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.= + +A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.= + +Lingering Weakness Potion= +Lingering Weakness Potion += +Lingering Strength Potion= +Lingering Strength Potion II= +Lingering Strength Potion += +Use the “Punch” key to throw it.= +Use the “Place” key to drink it.= +Drinking a potion gives you a particular effect.= +@1 Potion= +Splash @1 Potion= +Lingering @1 Potion= +Arrow of @1= + II= + IV= +@1 Potion@2= +Splash @1@2 Potion= +Lingering @1@2 Potion= +Arrow of @1@2= +@1 + Potion= +Splash @1 + Potion= +Lingering @1 + Potion= +Arrow of @1 += +Awkward= +Has an awkward taste and is used for brewing potions.= +Mundane= +Has a terrible taste and is not useful for brewing potions.= +Thick= +Has a bitter taste and is not useful for brewing potions.= +Dragon's Breath= + +This item is used in brewing and can be combined with splash potions to create lingering potions.= + +Healing= ++2 hearts= ++4 hearts= +Instantly heals.= +Harming= +-3 hearts= +-6 hearts= +Instantly deals damage.= +Night Vision= +Grants the ability to see in darkness.= +Swiftness= +Increases walking speed.= +Slowness= +Decreases walking speed.= +Leaping= +Increases jump strength.= +Poison= +Applies the poison effect which deals damage at a regular interval.= +Regeneration= +Regenerates health over time.= +Invisibility= +Grants invisibility.= +Water Breathing= +Grants limitless breath underwater.= +Fire Resistance= +Grants immunity to damage from heat sources like fire.= +Weakness= +-4 HP damage | 1:30= +Weakness += +-4 HP damage | 4:00= +Strength= ++3 HP damage | 3:00= +Strength II= ++6 HP damage | 1:30= +Strength += ++3 HP damage | 8:00= +Try different combinations to create potions.= No effect= + +A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.= + +Weakness Splash Potion= +Weakness Splash Potion += +Strength Splash Potion= +Strength Splash Potion II= +Strength Splash Potion += +This particular arrow is tipped and will give an effect when it hits a player or mob.= From 87bf6c12b2442413ec79390738bf969a1f669583 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 14:44:27 +0200 Subject: [PATCH 06/29] Add German potion translation --- .../mcl_brewing/locale/mcl_brewing.de.tr | 7 + .../mcl_potions/locale/mcl_potions.de.tr | 150 +++++++++--------- 2 files changed, 82 insertions(+), 75 deletions(-) create mode 100644 mods/ITEMS/mcl_brewing/locale/mcl_brewing.de.tr diff --git a/mods/ITEMS/mcl_brewing/locale/mcl_brewing.de.tr b/mods/ITEMS/mcl_brewing/locale/mcl_brewing.de.tr new file mode 100644 index 000000000..34a9c28b4 --- /dev/null +++ b/mods/ITEMS/mcl_brewing/locale/mcl_brewing.de.tr @@ -0,0 +1,7 @@ +# textdomain: mcl_brewing +Brewing Stand=Braustand +Inventory=Inventar +To use a brewing stand, rightclick it.=Um einen Braustand zu benutzen, rechtsklicken Sie ihn. +To brew, place fuel first and/or your ingredient last!=Um zu brauen, zuerst Brennstoff platzieren, dann ggf. die Zutat zuletzt platzieren! +The stand allows you to brew potions!=Der Stand ermöglicht das Brauen von Tränken. +Brew Potions=Tränke brauen diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr index e89909054..29035c96a 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr @@ -17,93 +17,93 @@ River water bottles can be used to fill cauldrons. Drinking it has no effect.=Fl Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron.=Benutzen Sie die „Platzieren“-Taste zum Trinken. Platzieren Sie diesen Gegenstand auf einen Kessel, um das Flusswasser in den Kessel zu schütten. -Splash Water Bottle= -Lingering Water Bottle= +Splash Water Bottle=Wurfwasserflasche +Lingering Water Bottle=Verweilwasserflasche Glistering Melon=Glitzermelone This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=Diese glänzende Melone ist voller winziger Goldnuggets und sähe ganz nett in einem Rahmen aus. Er ist nicht essbar und auch sonst zu nichts zu gebrauchen. -A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.= +A throwable potion that will shatter on impact, where it creates a magic cloud that lingers around for a while. Any player or mob inside the cloud will receive the potion's effect, possibly repeatedly.=Ein werfbarer Trank, der bei Kollision zerbrechen wird, wo er eine magische Wolke erzeugt, die für eine gewisse Zeit verweilen wird. Jeder Spieler und jede Mob in der Wolke wird die Trankwirkung erhalten, möglicherweise mehrmals. -Lingering Weakness Potion= -Lingering Weakness Potion += -Lingering Strength Potion= -Lingering Strength Potion II= -Lingering Strength Potion += -Use the “Punch” key to throw it.= +Lingering Weakness Potion=Schwächeverweiltrank +Lingering Weakness Potion +=Schwächeverweiltrank + +Lingering Strength Potion=Stärkeverweiltrank +Lingering Strength Potion II=Stärkeverweiltrank II +Lingering Strength Potion +=Stärkeverweiltrank + +Use the “Punch” key to throw it.=Benutzen Sie die „Platzieren“-Taste zum Werfen. Use the “Place” key to drink it.=Benutzen Sie die „Platzieren“-Taste zum Trinken. -Drinking a potion gives you a particular effect.= -@1 Potion= -Splash @1 Potion= -Lingering @1 Potion= -Arrow of @1= - II= - IV= -@1 Potion@2= -Splash @1@2 Potion= -Lingering @1@2 Potion= -Arrow of @1@2= -@1 + Potion= -Splash @1 + Potion= -Lingering @1 + Potion= -Arrow of @1 += -Awkward= -Has an awkward taste and is used for brewing potions.= -Mundane= -Has a terrible taste and is not useful for brewing potions.= -Thick= -Has a bitter taste and is not useful for brewing potions.= +Drinking a potion gives you a particular effect.=Das Trinken eines Tranks gibt Ihnen einen bestimmten Effekt +@1 Potion=@1-Trank +Splash @1 Potion=@1-Wurftrank +Lingering @1 Potion=@1-Verweiltrank +Arrow of @1=@1-Pfeil + II= II + IV= IV +@1 Potion@2=@1-Trank@2 +Splash @1@2 Potion=@1@2-Wurftrank +Lingering @1@2 Potion=@1@1-Verweiltrank +Arrow of @1@2=@1@2-Pfeil +@1 + Potion=@1 +-Trank +Splash @1 + Potion=@1 +-Wurftrank +Lingering @1 + Potion=@1 +-Verweiltrank +Arrow of @1 +=@1 +-Pfeil +Awkward=Seltsam +Has an awkward taste and is used for brewing potions.=Hat einen seltsamen Geschmack und wird in der Trankherstellung benutzt. +Mundane=Klarer +Has a terrible taste and is not useful for brewing potions.=Hat einen furchtbaren Geschmack und ist nicht für die Trankherstellung brauchbar. +Thick=Bitter +Has a bitter taste and is not useful for brewing potions.=Hat einen bitteren Geschmack und ist nicht für die Trankherstellung brauchbar. Dragon's Breath=Drachenatem -This item is used in brewing and can be combined with splash potions to create lingering potions.= +This item is used in brewing and can be combined with splash potions to create lingering potions.=Dieser Objekt wird für die Trankherstellung benutzt und kann mit Wurftränken kombiniert werden, um Verweiltränke herzustellen. -Healing= -+2 hearts= -+4 hearts= -Instantly heals.= -Harming= --3 hearts= --6 hearts= -Instantly deals damage.= -Night Vision= -Grants the ability to see in darkness.= -Swiftness= -Increases walking speed.= -Slowness= -Decreases walking speed.= -Leaping= -Increases jump strength.= -Poison= -Applies the poison effect which deals damage at a regular interval.= -Regeneration= -Regenerates health over time.= -Invisibility= -Grants invisibility.= -Water Breathing= -Grants limitless breath underwater.= -Fire Resistance= -Grants immunity to damage from heat sources like fire.= -Weakness= --4 HP damage | 1:30= -Weakness += --4 HP damage | 4:00= -Strength= -+3 HP damage | 3:00= -Strength II= -+6 HP damage | 1:30= -Strength += -+3 HP damage | 8:00= -Try different combinations to create potions.= +Healing=Heilen ++2 hearts=+2 Herzen ++4 hearts=+4 Herzen +Instantly heals.=Heilt sofort. +Harming=Schaden +-3 hearts=-3 Herzen +-6 hearts=-6 Herzen +Instantly deals damage.=Richtet sofort Schaden an. +Night Vision=Nachtricht +Grants the ability to see in darkness.=Gibt die Fähigkeit, in der Dunkelheit zu sehen. +Swiftness=Schnelligkeit +Increases walking speed.=Erhöht Gehgeschwindigkeit. +Slowness=Langsamkeit +Decreases walking speed.=Verringert Gehgeschwindigkeit. +Leaping=Sprung +Increases jump strength.=Erhöht Sprunghöhe. +Poison=Gift +Applies the poison effect which deals damage at a regular interval.=Gibt den Gifteffekt, der Schaden in regelmäßigen Abständen anrichtet. +Regeneration=Regenerierung +Regenerates health over time.=Regenieriert Gesundheit mit der Zeit. +Invisibility=Unsichtbarkeit +Grants invisibility.=Gibt Unsichtbarkeit. +Water Breathing=Wasseratem +Grants limitless breath underwater.=Gibt unbegrenzen Atem im Wasser. +Fire Resistance=Feuerwiderstand +Grants immunity to damage from heat sources like fire.=Gibt Immunität gegenüber Schaden von Hitzequellen wie Feuer. +Weakness=Schwäche +-4 HP damage | 1:30=-4 HP Schaden | 1:30 +Weakness +=Schwäche + +-4 HP damage | 4:00=-4 HP Schaden | 4:00 +Strength=Stärke ++3 HP damage | 3:00=+3 HP Schaden | 3:00 +Strength II=Stärke II ++6 HP damage | 1:30=+6 HP Schaden | 1:30 +Strength +=Stärke + ++3 HP damage | 8:00=+3 HP Schaden | 8:00 +Try different combinations to create potions.=Probieren Sie Kombinationen aus, um Tränke herzustellen. No effect=Keine Wirkung -A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.= +A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.=Ein werfbarer Trank, der bei Kollision zerbrechen wird, wo er allen nahen Spielern und Mobs einen Statuseffekt geben wird. -Weakness Splash Potion= -Weakness Splash Potion += -Strength Splash Potion= -Strength Splash Potion II= -Strength Splash Potion += -This particular arrow is tipped and will give an effect when it hits a player or mob.= +Weakness Splash Potion=Schwächewurftrank +Weakness Splash Potion +=Schwächewurftrank + +Strength Splash Potion=Stärkewurftrank +Strength Splash Potion II=Stärkewurftrank II +Strength Splash Potion +=Stärkewurftrank + +This particular arrow is tipped and will give an effect when it hits a player or mob.=Dies Pfeilspitze dieses Pfeils in einem Trank getränkt und gibt einen Effekt, wenn er einen Spieler oder einen Mob trifft. #### not used anymore #### From e519c62c8b145bd9fa18422bab5d1b44a70b2fa0 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 15:10:05 +0200 Subject: [PATCH 07/29] Clean up more potion-related strings --- .../mcl_inventory/locale/mcl_inventory.de.tr | 1 + .../mcl_inventory/locale/mcl_inventory.es.tr | 1 + .../mcl_inventory/locale/mcl_inventory.fr.tr | 1 + .../mcl_inventory/locale/mcl_inventory.ru.tr | 1 + mods/HUD/mcl_inventory/locale/template.txt | 1 + mods/ITEMS/mcl_potions/init.lua | 4 +- mods/ITEMS/mcl_potions/potions.lua | 45 ++++++++++++++----- mods/ITEMS/mcl_potions/tipped_arrow.lua | 4 +- 8 files changed, 43 insertions(+), 15 deletions(-) diff --git a/mods/HUD/mcl_inventory/locale/mcl_inventory.de.tr b/mods/HUD/mcl_inventory/locale/mcl_inventory.de.tr index a2aa355db..d565240d1 100644 --- a/mods/HUD/mcl_inventory/locale/mcl_inventory.de.tr +++ b/mods/HUD/mcl_inventory/locale/mcl_inventory.de.tr @@ -7,6 +7,7 @@ Building Blocks=Baublöcke Decoration Blocks=Dekoblöcke Redstone=Redstone Transportation=Transport +Brewing=Gebräu Miscellaneous=Sonstiges Search Items=Gegenstände durchsuchen Foodstuffs=Lebensmittel diff --git a/mods/HUD/mcl_inventory/locale/mcl_inventory.es.tr b/mods/HUD/mcl_inventory/locale/mcl_inventory.es.tr index b8160256e..d097daa14 100644 --- a/mods/HUD/mcl_inventory/locale/mcl_inventory.es.tr +++ b/mods/HUD/mcl_inventory/locale/mcl_inventory.es.tr @@ -7,6 +7,7 @@ Building Blocks=Bloques de construcción Decoration Blocks=Bloques de decoración Redstone=Redstone Transportation=Transporte +Brewing= Miscellaneous=Variado Search Items=Buscar artículos Foodstuffs=Productos alimenticios diff --git a/mods/HUD/mcl_inventory/locale/mcl_inventory.fr.tr b/mods/HUD/mcl_inventory/locale/mcl_inventory.fr.tr index e15a422a5..edb15a77b 100644 --- a/mods/HUD/mcl_inventory/locale/mcl_inventory.fr.tr +++ b/mods/HUD/mcl_inventory/locale/mcl_inventory.fr.tr @@ -7,6 +7,7 @@ Building Blocks=Blocs de Construction Decoration Blocks=Blocs de Décoration Redstone=Redstone Transportation=Transport +Brewing= Miscellaneous=Divers Search Items=Rechercher des objets Foodstuffs=Denrées alimentaires diff --git a/mods/HUD/mcl_inventory/locale/mcl_inventory.ru.tr b/mods/HUD/mcl_inventory/locale/mcl_inventory.ru.tr index 124fa3c8a..ab1c9a420 100644 --- a/mods/HUD/mcl_inventory/locale/mcl_inventory.ru.tr +++ b/mods/HUD/mcl_inventory/locale/mcl_inventory.ru.tr @@ -7,6 +7,7 @@ Building Blocks=Строительные блоки Decoration Blocks=Декоративные блоки Redstone=Редстоун (красный камень) Transportation=Транспорт +Brewing= Miscellaneous=Прочее Search Items=Искать предметы Foodstuffs=Продовольствие diff --git a/mods/HUD/mcl_inventory/locale/template.txt b/mods/HUD/mcl_inventory/locale/template.txt index 649f39581..7f1c9769d 100644 --- a/mods/HUD/mcl_inventory/locale/template.txt +++ b/mods/HUD/mcl_inventory/locale/template.txt @@ -7,6 +7,7 @@ Building Blocks= Decoration Blocks= Redstone= Transportation= +Brewing= Miscellaneous= Search Items= Foodstuffs= diff --git a/mods/ITEMS/mcl_potions/init.lua b/mods/ITEMS/mcl_potions/init.lua index 18df5b398..eb23d66fb 100644 --- a/mods/ITEMS/mcl_potions/init.lua +++ b/mods/ITEMS/mcl_potions/init.lua @@ -278,8 +278,8 @@ minetest.register_craftitem("mcl_potions:river_water", { }) -- TODO: Extinguish fire, damage mobs -mcl_potions.register_splash("water", S("Splash Water Bottle"), "#0022FF", {tt="No effect", potion_fun=function() end}) -mcl_potions.register_lingering("water", S("Lingering Water Bottle"), "#0022FF", {tt="No effect", potion_fun=function() end}) +mcl_potions.register_splash("water", S("Splash Water Bottle"), "#0022FF", {tt=S("No effect"), potion_fun=function() end}) +mcl_potions.register_lingering("water", S("Lingering Water Bottle"), "#0022FF", {tt=S("No effect"), potion_fun=function() end}) minetest.register_craftitem("mcl_potions:speckled_melon", { description = S("Glistering Melon"), diff --git a/mods/ITEMS/mcl_potions/potions.lua b/mods/ITEMS/mcl_potions/potions.lua index e1628a0a9..b7608bd8c 100644 --- a/mods/ITEMS/mcl_potions/potions.lua +++ b/mods/ITEMS/mcl_potions/potions.lua @@ -67,10 +67,10 @@ local function register_potion(def) if effect and def.is_dur then _tt = perc_string(effect).." | "..time_string(dur) if def.name == "poison" or def.name == "regeneration" then - _tt = "1/2 heart/"..effect.."s | "..time_string(dur) + _tt = S("1 HP/@1s | @2", effect, time_string(dur)) end elseif def.name == "healing" or def.name == "harming" then - _tt = ((effect / 2) - ((effect / 2)% 0.5)).." hearts" + _tt = S("@1 HP", effect) else _tt = tt or time_string(dur) or S("No effect") end @@ -109,7 +109,11 @@ local function register_potion(def) local desc if not def.no_potion then - desc = S("@1 Potion", def.description) + if def.description_potion then + desc = def.description_potion + else + desc = S("@1 Potion", def.description) + end else desc = def.description end @@ -173,8 +177,19 @@ local function register_potion(def) } if def.color and not def.no_throwable then - mcl_potions.register_splash(def.name, S("Splash @1 Potion", def.description), def.color, splash_def) - mcl_potions.register_lingering(def.name, S("Lingering @1 Potion", def.description), def.color, ling_def) + local desc + if def.description_splash then + desc = def.description_splash + else + desc = S("Splash @1 Potion", def.description) + end + mcl_potions.register_splash(def.name, desc, def.color, splash_def) + if def.description_lingering then + desc = def.description_lingering + else + desc = S("Lingering @1 Potion", def.description) + end + mcl_potions.register_lingering(def.name, desc, def.color, ling_def) if not def.no_arrow then mcl_potions.register_arrow(def.name, S("Arrow of @1", def.description), def.color, arrow_def) end @@ -357,7 +372,9 @@ end local awkward_def = { name = "awkward", - description = S("Awkward"), + description_potion = S("Awkward Potion"), + description_splash = S("Awkward Splash Potion"), + description_lingering = S("Awkward Lingering Potion"), no_arrow = true, no_effect = true, _tt = S("No effect"), @@ -369,7 +386,9 @@ local awkward_def = { local mundane_def = { name = "mundane", - description = S("Mundane"), + description_potion = S("Mundane Potion"), + description_splash = S("Mundane Splash Potion"), + description_lingering = S("Mundane Lingering Potion"), no_arrow = true, no_effect = true, _tt = S("No effect"), @@ -380,7 +399,9 @@ local mundane_def = { local thick_def = { name = "thick", - description = S("Thick"), + description_potion = S("Thick Potion"), + description_splash = S("Thick Splash Potion"), + description_lingering = S("Thick Lingering Potion"), no_arrow = true, no_effect = true, _tt = S("No effect"), @@ -406,8 +427,8 @@ local dragon_breath_def = { local healing_def = { name = "healing", description = S("Healing"), - _tt = S("+2 hearts"), - _tt_2 = S("+4 hearts"), + _tt = S("+4 HP"), + _tt_2 = S("+8 HP"), _longdesc = S("Instantly heals."), color = "#CC0000", effect = 4, @@ -419,8 +440,8 @@ local healing_def = { local harming_def = { name = "harming", description = S("Harming"), - _tt = S("-3 hearts"), - _tt_II = S("-6 hearts"), + _tt = S("-6 HP"), + _tt_II = S("-12 HP"), _longdesc = S("Instantly deals damage."), color = "#660099", effect = -6, diff --git a/mods/ITEMS/mcl_potions/tipped_arrow.lua b/mods/ITEMS/mcl_potions/tipped_arrow.lua index 9870c96a6..483b621aa 100644 --- a/mods/ITEMS/mcl_potions/tipped_arrow.lua +++ b/mods/ITEMS/mcl_potions/tipped_arrow.lua @@ -41,7 +41,9 @@ function mcl_potions.register_arrow(name, desc, color, def) minetest.register_craftitem("mcl_potions:"..name.."_arrow", { description = desc, _tt_help = arrow_tt .. "\n" .. def.tt, - _doc_items_longdesc = arrow_longdesc .. "\n" .. longdesc, + _doc_items_longdesc = arrow_longdesc .. "\n" .. + S("This particular arrow is tipped and will give an effect when it hits a player or mob.") .. "\n" .. + longdesc, _doc_items_usagehelp = how_to_shoot, inventory_image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:"..color..":100)", groups = { ammo=1, ammo_bow=1, brewitem=1}, From cbf545ee1241daf9927e6b031d0c665455c17af7 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 15:18:36 +0200 Subject: [PATCH 08/29] Update mcl_potions translation template and German --- .../mcl_potions/locale/mcl_potions.de.tr | 68 ++++++++++--------- .../mcl_potions/locale/mcl_potions.es.tr | 32 ++++----- .../mcl_potions/locale/mcl_potions.fr.tr | 30 ++++---- .../mcl_potions/locale/mcl_potions.ru.tr | 32 ++++----- mods/ITEMS/mcl_potions/locale/template.txt | 23 +++++-- 5 files changed, 99 insertions(+), 86 deletions(-) diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr index 29035c96a..3b6b61e75 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr @@ -33,55 +33,63 @@ Lingering Strength Potion +=Stärkeverweiltrank + Use the “Punch” key to throw it.=Benutzen Sie die „Platzieren“-Taste zum Werfen. Use the “Place” key to drink it.=Benutzen Sie die „Platzieren“-Taste zum Trinken. Drinking a potion gives you a particular effect.=Das Trinken eines Tranks gibt Ihnen einen bestimmten Effekt -@1 Potion=@1-Trank -Splash @1 Potion=@1-Wurftrank -Lingering @1 Potion=@1-Verweiltrank -Arrow of @1=@1-Pfeil +1 HP/@1s | @2=1 TP/@1s | @2 +@1 HP=@1 TP +@1 Potion=Trank der @1 +Splash @1 Potion=Wurftrank der @1 +Lingering @1 Potion=Verweiltrank der @1 +Arrow of @1=Pfeil der @1 II= II IV= IV -@1 Potion@2=@1-Trank@2 -Splash @1@2 Potion=@1@2-Wurftrank -Lingering @1@2 Potion=@1@1-Verweiltrank -Arrow of @1@2=@1@2-Pfeil -@1 + Potion=@1 +-Trank -Splash @1 + Potion=@1 +-Wurftrank -Lingering @1 + Potion=@1 +-Verweiltrank -Arrow of @1 +=@1 +-Pfeil -Awkward=Seltsam +@1 Potion@2=Trank der @1@2 +Splash @1@2 Potion=Wurftrank der @1@2 +Lingering @1@2 Potion=Verweiltrank der @1@2 +Arrow of @1@2=Pfeil der @1@2 +@1 + Potion=Trank der @1 + +Splash @1 + Potion=Wurftrank der @1 + +Lingering @1 + Potion=Verweiltrank der @1 + +Arrow of @1 +=Pfeil der @1 +Awkward Potion=Seltsamer Trank +Awkward Splash Potion=Seltsamer Wurftrank +Awkward Lingering Potion=Seltsamer Verweiltrank Has an awkward taste and is used for brewing potions.=Hat einen seltsamen Geschmack und wird in der Trankherstellung benutzt. -Mundane=Klarer +Mundane Potion=Klarer Trank +Mundane Splash Potion=Klarer Wurftrank +Mundane Lingering Potion=Klarer Verweiltrank Has a terrible taste and is not useful for brewing potions.=Hat einen furchtbaren Geschmack und ist nicht für die Trankherstellung brauchbar. -Thick=Bitter +Thick Potion=Bitterer Trank +Thick Splash Potion=Bitterer Wurftrank +Thick Lingering Potion=Bitterer Verweiltrank Has a bitter taste and is not useful for brewing potions.=Hat einen bitteren Geschmack und ist nicht für die Trankherstellung brauchbar. Dragon's Breath=Drachenatem This item is used in brewing and can be combined with splash potions to create lingering potions.=Dieser Objekt wird für die Trankherstellung benutzt und kann mit Wurftränken kombiniert werden, um Verweiltränke herzustellen. -Healing=Heilen -+2 hearts=+2 Herzen -+4 hearts=+4 Herzen +Healing=Heilung ++4 HP=+4 TP ++8 HP=+8 TP Instantly heals.=Heilt sofort. -Harming=Schaden --3 hearts=-3 Herzen --6 hearts=-6 Herzen +Harming=Verletzung +-6 HP=-6 TP +-12 HP=-12 TP Instantly deals damage.=Richtet sofort Schaden an. -Night Vision=Nachtricht +Night Vision=Nachtsicht Grants the ability to see in darkness.=Gibt die Fähigkeit, in der Dunkelheit zu sehen. Swiftness=Schnelligkeit Increases walking speed.=Erhöht Gehgeschwindigkeit. Slowness=Langsamkeit Decreases walking speed.=Verringert Gehgeschwindigkeit. -Leaping=Sprung +Leaping=Sprungkraft Increases jump strength.=Erhöht Sprunghöhe. -Poison=Gift +Poison=Vergiftung Applies the poison effect which deals damage at a regular interval.=Gibt den Gifteffekt, der Schaden in regelmäßigen Abständen anrichtet. Regeneration=Regenerierung Regenerates health over time.=Regenieriert Gesundheit mit der Zeit. Invisibility=Unsichtbarkeit Grants invisibility.=Gibt Unsichtbarkeit. -Water Breathing=Wasseratem +Water Breathing=Wasseratmung Grants limitless breath underwater.=Gibt unbegrenzen Atem im Wasser. -Fire Resistance=Feuerwiderstand +Fire Resistance=Feuerresistenz Grants immunity to damage from heat sources like fire.=Gibt Immunität gegenüber Schaden von Hitzequellen wie Feuer. Weakness=Schwäche -4 HP damage | 1:30=-4 HP Schaden | 1:30 @@ -103,11 +111,5 @@ Weakness Splash Potion +=Schwächewurftrank + Strength Splash Potion=Stärkewurftrank Strength Splash Potion II=Stärkewurftrank II Strength Splash Potion +=Stärkewurftrank + -This particular arrow is tipped and will give an effect when it hits a player or mob.=Dies Pfeilspitze dieses Pfeils in einem Trank getränkt und gibt einen Effekt, wenn er einen Spieler oder einen Mob trifft. - -#### not used anymore #### - -Awkward Potion=Seltsamer Trank -Mundane Potion=Klarer Trank -Thick Potion=Bitterer Trank +This particular arrow is tipped and will give an effect when it hits a player or mob.=Diese Pfeilspitze dieses Pfeils in einem Trank getränkt und gibt einen Effekt, wenn er einen Spieler oder einen Mob trifft. diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.es.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.es.tr index 37cd3ce1e..67a3faac7 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.es.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.es.tr @@ -33,6 +33,8 @@ Lingering Strength Potion += Use the “Punch” key to throw it.= Use the “Place” key to drink it.=Use la tecla "Colocar" para beberlo. Drinking a potion gives you a particular effect.= +1 HP/@1s | @2= +@1 HP= @1 Potion= Splash @1 Potion= Lingering @1 Potion= @@ -47,23 +49,29 @@ Arrow of @1@2= Splash @1 + Potion= Lingering @1 + Potion= Arrow of @1 += -Awkward= +Awkward Potion=Poción incomoda +Awkward Splash Potion= +Awkward Lingering Potion= Has an awkward taste and is used for brewing potions.= -Mundane= +Mundane Potion=Poción Mundana +Mundane Splash Potion= +Mundane Lingering Potion= Has a terrible taste and is not useful for brewing potions.= -Thick= +Thick Potion=Poción densa +Thick Splash Potion= +Thick Lingering Potion= Has a bitter taste and is not useful for brewing potions.= Dragon's Breath=Aliento de dragón This item is used in brewing and can be combined with splash potions to create lingering potions.= Healing= -+2 hearts= -+4 hearts= ++4 HP= ++8 HP= Instantly heals.= Harming= --3 hearts= --6 hearts= +-6 HP= +-12 HP= Instantly deals damage.= Night Vision= Grants the ability to see in darkness.= @@ -103,13 +111,5 @@ Weakness Splash Potion += Strength Splash Potion= Strength Splash Potion II= Strength Splash Potion += + This particular arrow is tipped and will give an effect when it hits a player or mob.= - - - -##### not used anymore ##### - -# textdomain: mcl_potions -Awkward Potion=Poción incomoda -Mundane Potion=Poción Mundana -Thick Potion=Poción densa diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.fr.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.fr.tr index 7726fe910..5ccaea9dd 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.fr.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.fr.tr @@ -33,6 +33,8 @@ Lingering Strength Potion += Use the “Punch” key to throw it.= Use the “Place” key to drink it.=Utilisez la touche "Utiliser" pour le boire. Drinking a potion gives you a particular effect.= +1 HP/@1s | @2= +@1 HP= @1 Potion= Splash @1 Potion= Lingering @1 Potion= @@ -47,23 +49,29 @@ Arrow of @1@2= Splash @1 + Potion= Lingering @1 + Potion= Arrow of @1 += -Awkward= +Awkward Potion=Potion maladroite +Awkward Splash Potion= +Awkward Lingering Potion= Has an awkward taste and is used for brewing potions.= -Mundane= +Mundane Potion=Potion mondaine +Mundane Splash Potion= +Mundane Lingering Potion= Has a terrible taste and is not useful for brewing potions.= -Thick= +Thick Potion=Potion épaisse +Thick Splash Potion= +Thick Lingering Potion= Has a bitter taste and is not useful for brewing potions.= Dragon's Breath=Le souffle du dragon This item is used in brewing and can be combined with splash potions to create lingering potions.= Healing= -+2 hearts= -+4 hearts= ++4 HP= ++8 HP= Instantly heals.= Harming= --3 hearts= --6 hearts= +-6 HP= +-12 HP= Instantly deals damage.= Night Vision= Grants the ability to see in darkness.= @@ -103,11 +111,5 @@ Weakness Splash Potion += Strength Splash Potion= Strength Splash Potion II= Strength Splash Potion += + This particular arrow is tipped and will give an effect when it hits a player or mob.= - - - -##### not used anymore ##### -Awkward Potion=Potion maladroite -Mundane Potion=Potion mondaine -Thick Potion=Potion épaisse diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.ru.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.ru.tr index a1ad41f09..f7bf1aae1 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.ru.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.ru.tr @@ -33,6 +33,8 @@ Lingering Strength Potion += Use the “Punch” key to throw it.= Use the “Place” key to drink it.=Используйте клавишу “Разместить”, чтобы выпить это. Drinking a potion gives you a particular effect.= +1 HP/@1s | @2= +@1 HP= @1 Potion= Splash @1 Potion= Lingering @1 Potion= @@ -47,23 +49,29 @@ Arrow of @1@2= Splash @1 + Potion= Lingering @1 + Potion= Arrow of @1 += -Awkward= +Awkward Potion=Невкусное зелье +Awkward Splash Potion= +Awkward Lingering Potion= Has an awkward taste and is used for brewing potions.= -Mundane= +Mundane Potion=Успокоительное зелье +Mundane Splash Potion= +Mundane Lingering Potion= Has a terrible taste and is not useful for brewing potions.= -Thick= +Thick Potion=Густое зелье +Thick Splash Potion= +Thick Lingering Potion= Has a bitter taste and is not useful for brewing potions.= Dragon's Breath=Дыхание дракона This item is used in brewing and can be combined with splash potions to create lingering potions.= Healing= -+2 hearts= -+4 hearts= ++4 HP= ++8 HP= Instantly heals.= Harming= --3 hearts= --6 hearts= +-6 HP= +-12 HP= Instantly deals damage.= Night Vision= Grants the ability to see in darkness.= @@ -103,13 +111,5 @@ Weakness Splash Potion += Strength Splash Potion= Strength Splash Potion II= Strength Splash Potion += + This particular arrow is tipped and will give an effect when it hits a player or mob.= - - - -##### not used anymore ##### - -# textdomain: mcl_potions -Awkward Potion=Невкусное зелье -Mundane Potion=Успокоительное зелье -Thick Potion=Густое зелье diff --git a/mods/ITEMS/mcl_potions/locale/template.txt b/mods/ITEMS/mcl_potions/locale/template.txt index f76cb601f..27df8155e 100644 --- a/mods/ITEMS/mcl_potions/locale/template.txt +++ b/mods/ITEMS/mcl_potions/locale/template.txt @@ -33,6 +33,8 @@ Lingering Strength Potion += Use the “Punch” key to throw it.= Use the “Place” key to drink it.= Drinking a potion gives you a particular effect.= +1 HP/@1s | @2= +@1 HP= @1 Potion= Splash @1 Potion= Lingering @1 Potion= @@ -47,23 +49,29 @@ Arrow of @1@2= Splash @1 + Potion= Lingering @1 + Potion= Arrow of @1 += -Awkward= +Awkward Potion= +Awkward Splash Potion= +Awkward Lingering Potion= Has an awkward taste and is used for brewing potions.= -Mundane= +Mundane Potion= +Mundane Splash Potion= +Mundane Lingering Potion= Has a terrible taste and is not useful for brewing potions.= -Thick= +Thick Potion= +Thick Splash Potion= +Thick Lingering Potion= Has a bitter taste and is not useful for brewing potions.= Dragon's Breath= This item is used in brewing and can be combined with splash potions to create lingering potions.= Healing= -+2 hearts= -+4 hearts= ++4 HP= ++8 HP= Instantly heals.= Harming= --3 hearts= --6 hearts= +-6 HP= +-12 HP= Instantly deals damage.= Night Vision= Grants the ability to see in darkness.= @@ -103,4 +111,5 @@ Weakness Splash Potion += Strength Splash Potion= Strength Splash Potion II= Strength Splash Potion += + This particular arrow is tipped and will give an effect when it hits a player or mob.= From b49bcda0ac7c24dcdbbb081a4d2c34482499dccc Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 15:20:08 +0200 Subject: [PATCH 09/29] Fix get_translator in mcl_brewing --- mods/ITEMS/mcl_brewing/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_brewing/init.lua b/mods/ITEMS/mcl_brewing/init.lua index c4a6d6408..8e643fdf1 100644 --- a/mods/ITEMS/mcl_brewing/init.lua +++ b/mods/ITEMS/mcl_brewing/init.lua @@ -1,4 +1,4 @@ -local S = minetest.get_translator("mcl_brewing_stand") +local S = minetest.get_translator("mcl_brewing") local function active_brewing_formspec(fuel_percent, brew_percent) From 41cf1a43620ca2a249c08869dda2b5dfc2a6b5ee Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 15:24:15 +0200 Subject: [PATCH 10/29] Fix some translation typos in German --- mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr index 3b6b61e75..1f287b8f3 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr @@ -5,7 +5,7 @@ Liquid container=Flüssigkeitsbehälter A glass bottle is used as a container for liquids and can be used to collect water directly.=Eine Glasflasche wird als Behälter von Flüssigkeiten benutzt und kann Wasser direkt aufsammeln. -To collect water, use it on a cauldron with water (which removes a level of water) or any water source (which removes no water).=Um Wasser aufzusammen, benutzen Sie sie an einem Kessel mit Wasser (was etwas Wasser entfernt) oder einer Wasserquelle (was kein Wasser entfernt). +To collect water, use it on a cauldron with water (which removes a level of water) or any water source (which removes no water).=Um Wasser aufzusammeln, benutzen Sie sie an einem Kessel mit Wasser (was etwas Wasser entfernt) oder einer Wasserquelle (was kein Wasser entfernt). Water Bottle=Wasserflasche Water bottles can be used to fill cauldrons. Drinking water has no effect.=Wasserflaschen können benutzt werden, um Kessel aufzufüllen. Trinken hat keine Wirkung. @@ -80,15 +80,15 @@ Increases walking speed.=Erhöht Gehgeschwindigkeit. Slowness=Langsamkeit Decreases walking speed.=Verringert Gehgeschwindigkeit. Leaping=Sprungkraft -Increases jump strength.=Erhöht Sprunghöhe. +Increases jump strength.=Erhöht Sprungstärke. Poison=Vergiftung Applies the poison effect which deals damage at a regular interval.=Gibt den Gifteffekt, der Schaden in regelmäßigen Abständen anrichtet. Regeneration=Regenerierung -Regenerates health over time.=Regenieriert Gesundheit mit der Zeit. +Regenerates health over time.=Regeneriert Gesundheit mit der Zeit. Invisibility=Unsichtbarkeit Grants invisibility.=Gibt Unsichtbarkeit. Water Breathing=Wasseratmung -Grants limitless breath underwater.=Gibt unbegrenzen Atem im Wasser. +Grants limitless breath underwater.=Gibt unbegrenzten Atem im Wasser. Fire Resistance=Feuerresistenz Grants immunity to damage from heat sources like fire.=Gibt Immunität gegenüber Schaden von Hitzequellen wie Feuer. Weakness=Schwäche From f1616e522a739ae5ae4eebc87247f44a4f1e295e Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 15:26:35 +0200 Subject: [PATCH 11/29] Fix another German typo --- mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr index 1f287b8f3..010c9ecf5 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr @@ -32,7 +32,7 @@ Lingering Strength Potion II=Stärkeverweiltrank II Lingering Strength Potion +=Stärkeverweiltrank + Use the “Punch” key to throw it.=Benutzen Sie die „Platzieren“-Taste zum Werfen. Use the “Place” key to drink it.=Benutzen Sie die „Platzieren“-Taste zum Trinken. -Drinking a potion gives you a particular effect.=Das Trinken eines Tranks gibt Ihnen einen bestimmten Effekt +Drinking a potion gives you a particular effect.=Das Trinken eines Tranks gibt Ihnen einen bestimmten Effekt. 1 HP/@1s | @2=1 TP/@1s | @2 @1 HP=@1 TP @1 Potion=Trank der @1 From b1b50df9ab72a9b3b051d93d24ee3fe315712f3a Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 15:48:28 +0200 Subject: [PATCH 12/29] Add more help to brewing stand --- mods/ITEMS/mcl_brewing/init.lua | 7 +++++-- mods/ITEMS/mcl_brewing/locale/mcl_brewing.de.tr | 5 ++++- mods/ITEMS/mcl_brewing/locale/mcl_brewing.ru.tr | 5 ++++- mods/ITEMS/mcl_brewing/locale/template.txt | 5 ++++- 4 files changed, 17 insertions(+), 5 deletions(-) diff --git a/mods/ITEMS/mcl_brewing/init.lua b/mods/ITEMS/mcl_brewing/init.lua index 8e643fdf1..848c2e9b8 100644 --- a/mods/ITEMS/mcl_brewing/init.lua +++ b/mods/ITEMS/mcl_brewing/init.lua @@ -310,8 +310,11 @@ if minetest.get_modpath("screwdriver") then end local doc_string = - S("To use a brewing stand, rightclick it.").."\n" - S("To brew, place fuel first and/or your ingredient last!") + S("To use a brewing stand, rightclick it.").."\n".. + S("To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.").."\n".. + S("Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.").."\n".. + S("When you have found a good comination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.").."\n".. + S("Different combinations of brewing materials and liquids will give different results. Try to experiment!") local tiles = {"mcl_brewing_top.png", --top "mcl_brewing_base.png", --bottom diff --git a/mods/ITEMS/mcl_brewing/locale/mcl_brewing.de.tr b/mods/ITEMS/mcl_brewing/locale/mcl_brewing.de.tr index 34a9c28b4..69aa23c18 100644 --- a/mods/ITEMS/mcl_brewing/locale/mcl_brewing.de.tr +++ b/mods/ITEMS/mcl_brewing/locale/mcl_brewing.de.tr @@ -2,6 +2,9 @@ Brewing Stand=Braustand Inventory=Inventar To use a brewing stand, rightclick it.=Um einen Braustand zu benutzen, rechtsklicken Sie ihn. -To brew, place fuel first and/or your ingredient last!=Um zu brauen, zuerst Brennstoff platzieren, dann ggf. die Zutat zuletzt platzieren! +To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.=Zum Brauen benötigt man Lohenstaub als Brennstoff, ein Braumaterial und mindestens 1 Glasflasche, die mit einer Flüssigkeit gefüllt ist. +Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.=Platzieren Sie den Lohenstaub in den linken Plartz, das Braumaterial in den mittleren Platz und 1-3 Glasflaschen in die übrigen Plätze. +When you have found a good comination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.=Wenn Sie eine gute Kombination gefunden haben, beginnt der Brauvorgang automatisch, und es entsteht Dampf. Der Brennstoff und das Brühmaterial wird aufbraucht. Die Tränke werden bald fertig sein. +Different combinations of brewing materials and liquids will give different results. Try to experiment!=Unterschiedliche Kombinationen von Braumaterialien und Flüssigkeiten werden zu unterschiedlichen Ergebnissen führen. Experimentieren Sie! The stand allows you to brew potions!=Der Stand ermöglicht das Brauen von Tränken. Brew Potions=Tränke brauen diff --git a/mods/ITEMS/mcl_brewing/locale/mcl_brewing.ru.tr b/mods/ITEMS/mcl_brewing/locale/mcl_brewing.ru.tr index aa5c61ea4..d8d32a3a2 100644 --- a/mods/ITEMS/mcl_brewing/locale/mcl_brewing.ru.tr +++ b/mods/ITEMS/mcl_brewing/locale/mcl_brewing.ru.tr @@ -2,6 +2,9 @@ Brewing Stand=Варочный стенд Inventory= To use a brewing stand, rightclick it.= -To brew, place fuel first and/or your ingredient last!= +To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.= +Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.= +When you have found a good comination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.= +Different combinations of brewing materials and liquids will give different results. Try to experiment!= The stand allows you to brew potions!= Brew Potions= diff --git a/mods/ITEMS/mcl_brewing/locale/template.txt b/mods/ITEMS/mcl_brewing/locale/template.txt index 3a8ed23e1..172788156 100644 --- a/mods/ITEMS/mcl_brewing/locale/template.txt +++ b/mods/ITEMS/mcl_brewing/locale/template.txt @@ -2,6 +2,9 @@ Brewing Stand= Inventory= To use a brewing stand, rightclick it.= -To brew, place fuel first and/or your ingredient last!= +To brew, you need blaze powder as fuel, a brewing material and at least 1 glass bottle filled with a liquid.= +Place the blaze powder in the left slot, the brewing material in the middle slot and 1-3 bottles in the remaining slots.= +When you have found a good comination, the brewing will commence automatically and steam starts to appear, using up the fuel and brewing material. The potions will soon be ready.= +Different combinations of brewing materials and liquids will give different results. Try to experiment!= The stand allows you to brew potions!= Brew Potions= From e2735e008129eb340f06e9e55aec25df90fdaf0e Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 17:29:52 +0200 Subject: [PATCH 13/29] Fix wrong var name in mcl_mobs --- mods/ENTITIES/mcl_mobs/api.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 622b87461..ad112ef58 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -2639,7 +2639,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) if self.do_punch then -- when false skip going any further - if self.do_punch(self, hitter, tflp, tool_caps, dir) == false then + if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then return end end From 13963d00e59dfbd246a389cef8c7246389028561 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 18:04:37 +0200 Subject: [PATCH 14/29] Fix missing definition of age_next in mcl_fire --- mods/ITEMS/mcl_fire/init.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/mods/ITEMS/mcl_fire/init.lua b/mods/ITEMS/mcl_fire/init.lua index 9ae8ce995..3212d7432 100644 --- a/mods/ITEMS/mcl_fire/init.lua +++ b/mods/ITEMS/mcl_fire/init.lua @@ -212,6 +212,9 @@ minetest.register_node("mcl_fire:eternal_fire", { while #airs > 0 do local r = math.random(1, #airs) if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then + local node = minetest.get_node(airs[r]) + local age = node.param2 + local age_next = math.min(15, age + math.random(0, 1)) spawn_fire(airs[r], age_next) break else From 1f8488aba5c68e27dec7aeae46597ae8a1fee2b6 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 18:33:53 +0200 Subject: [PATCH 15/29] Make throwable water bottles useful --- mods/ENTITIES/mobs_mc/blaze.lua | 2 +- mods/ENTITIES/mobs_mc/enderman.lua | 1 + mods/ENTITIES/mobs_mc/snowman.lua | 1 + mods/ITEMS/mcl_potions/functions.lua | 26 +++++++++++++++++++++ mods/ITEMS/mcl_potions/init.lua | 35 +++++++++++++++++++++++++--- mods/ITEMS/mcl_potions/lingering.lua | 19 +++++++++++---- mods/ITEMS/mcl_potions/splash.lua | 6 ++++- 7 files changed, 81 insertions(+), 9 deletions(-) diff --git a/mods/ENTITIES/mobs_mc/blaze.lua b/mods/ENTITIES/mobs_mc/blaze.lua index 8231148ec..cbba537dd 100644 --- a/mods/ENTITIES/mobs_mc/blaze.lua +++ b/mods/ENTITIES/mobs_mc/blaze.lua @@ -22,7 +22,7 @@ mobs:register_mob("mobs_mc:blaze", { textures = { {"mobs_mc_blaze.png"}, }, - armor = { fleshy = 100, snowball_vulnerable = 100 }, + armor = { fleshy = 100, snowball_vulnerable = 100, water_vulnerable = 100 }, visual_size = {x=3, y=3}, sounds = { random = "mobs_mc_blaze_breath", diff --git a/mods/ENTITIES/mobs_mc/enderman.lua b/mods/ENTITIES/mobs_mc/enderman.lua index aab690e04..3ecff4e38 100644 --- a/mods/ENTITIES/mobs_mc/enderman.lua +++ b/mods/ENTITIES/mobs_mc/enderman.lua @@ -520,6 +520,7 @@ mobs:register_mob("mobs_mc:enderman", { end end end, + armor = { fleshy = 100, water_vulnerable = 100 }, water_damage = 8, view_range = 64, fear_height = 4, diff --git a/mods/ENTITIES/mobs_mc/snowman.lua b/mods/ENTITIES/mobs_mc/snowman.lua index b9686ba57..02c1178e8 100644 --- a/mods/ENTITIES/mobs_mc/snowman.lua +++ b/mods/ENTITIES/mobs_mc/snowman.lua @@ -31,6 +31,7 @@ mobs:register_mob("mobs_mc:snowman", { fall_damage = 0, water_damage = 4, rain_damage = 4, + armor = { fleshy = 100, water_vulnerable = 100 }, attacks_monsters = true, collisionbox = {-0.35, -0.01, -0.35, 0.35, 1.89, 0.35}, visual = "mesh", diff --git a/mods/ITEMS/mcl_potions/functions.lua b/mods/ITEMS/mcl_potions/functions.lua index 0df06d15a..11e579a5f 100644 --- a/mods/ITEMS/mcl_potions/functions.lua +++ b/mods/ITEMS/mcl_potions/functions.lua @@ -747,3 +747,29 @@ function mcl_potions.night_vision_func(player, null, duration) end end + +function mcl_potions._extinguish_nearby_fire(pos) + local epos = {x=pos.x, y=pos.y+0.5, z=pos.z} + local dnode = minetest.get_node({x=pos.x,y=pos.y-0.5,z=pos.z}) + if minetest.get_item_group(dnode.name, "fire") ~= 0 then + epos.y = pos.y - 0.5 + end + local dirs = { + {x=0,y=0,z=0}, + {x=0,y=0,z=-1}, + {x=0,y=0,z=1}, + {x=-1,y=0,z=0}, + {x=1,y=0,z=0}, + } + local exting = false + for d=1, #dirs do + local tpos = vector.add(epos, dirs[d]) + local node = minetest.get_node(tpos) + if minetest.get_item_group(node.name, "fire") ~= 0 then + minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true) + minetest.remove_node(tpos) + exting = true + end + end + return exting +end diff --git a/mods/ITEMS/mcl_potions/init.lua b/mods/ITEMS/mcl_potions/init.lua index eb23d66fb..1fd99771b 100644 --- a/mods/ITEMS/mcl_potions/init.lua +++ b/mods/ITEMS/mcl_potions/init.lua @@ -277,9 +277,38 @@ minetest.register_craftitem("mcl_potions:river_water", { }) --- TODO: Extinguish fire, damage mobs -mcl_potions.register_splash("water", S("Splash Water Bottle"), "#0022FF", {tt=S("No effect"), potion_fun=function() end}) -mcl_potions.register_lingering("water", S("Lingering Water Bottle"), "#0022FF", {tt=S("No effect"), potion_fun=function() end}) +-- Hurt mobs +local water_splash = function(obj, damage) + if not obj then + return + end + if not damage or (damage > 0 and damage < 1) then + damage = 1 + end + -- Damage mobs that are vulnerable to water + local lua = obj:get_luaentity() + if lua and lua._cmi_is_mob then + obj:punch(obj, 1.0, { + full_punch_interval = 1.0, + damage_groups = {water_vulnerable=damage}, + }, nil) + end +end + +mcl_potions.register_splash("water", S("Splash Water Bottle"), "#0022FF", { + tt=S("Extinguishes fire and hurts some mobs"), + longdesc=S("A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water."), + no_effect=true, + potion_fun=water_splash, + effect=1 +}) +mcl_potions.register_lingering("water", S("Lingering Water Bottle"), "#0022FF", { + tt=S("Extinguishes fire and hurts some mobs"), + longdesc=S("A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water."), + no_effect=true, + potion_fun=water_splash, + effect=1 +}) minetest.register_craftitem("mcl_potions:speckled_melon", { description = S("Glistering Melon"), diff --git a/mods/ITEMS/mcl_potions/lingering.lua b/mods/ITEMS/mcl_potions/lingering.lua index 318d51a68..beb838bae 100644 --- a/mods/ITEMS/mcl_potions/lingering.lua +++ b/mods/ITEMS/mcl_potions/lingering.lua @@ -10,9 +10,9 @@ end local lingering_effect_at = {} -local function add_lingering_effect(pos, color, def) +local function add_lingering_effect(pos, color, def, is_water) - lingering_effect_at[pos] = {color = color, timer = 30, def = def} + lingering_effect_at[pos] = {color = color, timer = 30, def = def, is_water = is_water} end @@ -46,6 +46,14 @@ minetest.register_globalstep(function(dtime) texture = "mcl_potions_sprite.png^[colorize:"..vals.color..":127", }) + -- Extingish fire if water bottle + if vals.is_water then + if mcl_potions._extinguish_nearby_fire(pos) then + vals.timer = vals.timer / 2 + end + end + + -- Affect players and mobs for _, obj in pairs(minetest.get_objects_inside_radius(pos, d)) do local entity = obj:get_luaentity() @@ -114,13 +122,13 @@ function mcl_potions.register_lingering(name, descr, color, def) visual_size = {x=w/2,y=w/2}, collisionbox = {0,0,0,0,0,0}, on_step = function(self, dtime) - local pos = self.object:getpos() + local pos = self.object:get_pos() local node = minetest.get_node(pos) local n = node.name local d = 4 if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) - add_lingering_effect(pos, color, def) + add_lingering_effect(pos, color, def, name == "water") minetest.add_particlespawner({ amount = 40, time = 1, @@ -138,6 +146,9 @@ function mcl_potions.register_lingering(name, descr, color, def) vertical = false, texture = "mcl_potions_sprite.png^[colorize:"..color..":127", }) + if name == "water" then + mcl_potions._extinguish_nearby_fire(pos) + end self.object:remove() end end, diff --git a/mods/ITEMS/mcl_potions/splash.lua b/mods/ITEMS/mcl_potions/splash.lua index 779c75ac3..008cfa972 100644 --- a/mods/ITEMS/mcl_potions/splash.lua +++ b/mods/ITEMS/mcl_potions/splash.lua @@ -56,7 +56,7 @@ function mcl_potions.register_splash(name, descr, color, def) visual_size = {x=w/2,y=w/2}, collisionbox = {0,0,0,0,0,0}, on_step = function(self, dtime) - local pos = self.object:getpos() + local pos = self.object:get_pos() local node = minetest.get_node(pos) local n = node.name local d = 2 @@ -80,6 +80,10 @@ function mcl_potions.register_splash(name, descr, color, def) vertical = false, texture = "mcl_potions_sprite.png^[colorize:"..color..":127", }) + + if name == "water" then + mcl_potions._extinguish_nearby_fire(pos) + end self.object:remove() for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do From 20455a259f21249cedfaf92aba9ca74505fbe160 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 19:06:32 +0200 Subject: [PATCH 16/29] Tweak splash potion particles --- mods/ITEMS/mcl_potions/splash.lua | 34 +++++++++++++++---------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/mods/ITEMS/mcl_potions/splash.lua b/mods/ITEMS/mcl_potions/splash.lua index 008cfa972..e31bd27ed 100644 --- a/mods/ITEMS/mcl_potions/splash.lua +++ b/mods/ITEMS/mcl_potions/splash.lua @@ -59,27 +59,27 @@ function mcl_potions.register_splash(name, descr, color, def) local pos = self.object:get_pos() local node = minetest.get_node(pos) local n = node.name - local d = 2 + local d = 0.1 local redux_map = {7/8,0.5,0.25} if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) minetest.add_particlespawner({ - amount = 50, - time = 2, - minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d}, - maxpos = {x=pos.x+d, y=pos.y+d, z=pos.z+d}, - minvel = {x=-1, y=0, z=-1}, - maxvel = {x=1, y=0.5, z=1}, - minacc = {x=-0.5, y=0, z=-0.5}, - maxacc = {x=0.5, y=.2, z=0.5}, - minexptime = 1, - maxexptime = 3, - minsize = 2, - maxsize = 4, - collisiondetection = true, - vertical = false, - texture = "mcl_potions_sprite.png^[colorize:"..color..":127", - }) + amount = 50, + time = 0.1, + minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d}, + maxpos = {x=pos.x+d, y=pos.y+0.5+d, z=pos.z+d}, + minvel = {x=-2, y=0, z=-2}, + maxvel = {x=2, y=2, z=2}, + minacc = {x=0, y=0, z=0}, + maxacc = {x=0, y=0, z=0}, + minexptime = 0.5, + maxexptime = 1.25, + minsize = 1, + maxsize = 2, + collisiondetection = true, + vertical = false, + texture = "mcl_potions_sprite.png^[colorize:"..color..":127", + }) if name == "water" then mcl_potions._extinguish_nearby_fire(pos) From 9c304105e978dcd6c7023491fe325ed62a3a4668 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 19:26:51 +0200 Subject: [PATCH 17/29] Add special particles for throwable water bottles --- mods/ITEMS/mcl_potions/lingering.lua | 83 +++++++++++------- mods/ITEMS/mcl_potions/splash.lua | 15 +++- .../textures/mcl_potions_droplet.png | Bin 0 -> 85 bytes 3 files changed, 61 insertions(+), 37 deletions(-) create mode 100644 mods/ITEMS/mcl_potions/textures/mcl_potions_droplet.png diff --git a/mods/ITEMS/mcl_potions/lingering.lua b/mods/ITEMS/mcl_potions/lingering.lua index beb838bae..d5f4623b1 100644 --- a/mods/ITEMS/mcl_potions/lingering.lua +++ b/mods/ITEMS/mcl_potions/lingering.lua @@ -27,26 +27,31 @@ minetest.register_globalstep(function(dtime) vals.timer = vals.timer - lingering_timer local d = 4 * (vals.timer / 30.0) - + local texture + if vals.is_water then + texture = "mcl_potions_droplet.png" + else + texture = "mcl_potions_sprite.png" + end minetest.add_particlespawner({ - amount = 10 * d^2, - time = 1, - minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d}, - maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d}, - minvel = {x=-0.5, y=0, z=-0.5}, - maxvel = {x=0.5, y=0.5, z=0.5}, - minacc = {x=-0.2, y=0, z=-0.2}, - maxacc = {x=0.2, y=.05, z=0.2}, - minexptime = 1, - maxexptime = 2, - minsize = 2, - maxsize = 4, - collisiondetection = true, - vertical = false, - texture = "mcl_potions_sprite.png^[colorize:"..vals.color..":127", - }) + amount = 10 * d^2, + time = 1, + minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d}, + maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d}, + minvel = {x=-0.5, y=0, z=-0.5}, + maxvel = {x=0.5, y=0.5, z=0.5}, + minacc = {x=-0.2, y=0, z=-0.2}, + maxacc = {x=0.2, y=.05, z=0.2}, + minexptime = 1, + maxexptime = 2, + minsize = 2, + maxsize = 4, + collisiondetection = true, + vertical = false, + texture = texture.."^[colorize:"..vals.color..":127", + }) - -- Extingish fire if water bottle + -- Extinguish fire if water bottle if vals.is_water then if mcl_potions._extinguish_nearby_fire(pos) then vals.timer = vals.timer / 2 @@ -129,23 +134,33 @@ function mcl_potions.register_lingering(name, descr, color, def) if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) add_lingering_effect(pos, color, def, name == "water") + local texture, minacc, maxacc + if name == "water" then + texture = "mcl_potions_droplet.png" + minacc = {x=-0.2, y=-0.05, z=-0.2} + maxacc = {x=0.2, y=0.05, z=0.2} + else + texture = "mcl_potions_sprite.png" + minacc = {x=-0.2, y=0, z=-0.2} + maxacc = {x=0.2, y=.05, z=0.2} + end minetest.add_particlespawner({ - amount = 40, - time = 1, - minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d}, - maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d}, - minvel = {x=-0.5, y=0, z=-0.5}, - maxvel = {x=0.5, y=0.5, z=0.5}, - minacc = {x=-0.2, y=0, z=-0.2}, - maxacc = {x=0.2, y=.05, z=0.2}, - minexptime = 1, - maxexptime = 2, - minsize = 1, - maxsize = 2, - collisiondetection = true, - vertical = false, - texture = "mcl_potions_sprite.png^[colorize:"..color..":127", - }) + amount = 40, + time = 1, + minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d}, + maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d}, + minvel = {x=-0.5, y=0, z=-0.5}, + maxvel = {x=0.5, y=0.5, z=0.5}, + minacc = minacc, + maxacc = maxacc, + minexptime = 1, + maxexptime = 2, + minsize = 1, + maxsize = 2, + collisiondetection = true, + vertical = false, + texture = texture.."^[colorize:"..color..":127", + }) if name == "water" then mcl_potions._extinguish_nearby_fire(pos) end diff --git a/mods/ITEMS/mcl_potions/splash.lua b/mods/ITEMS/mcl_potions/splash.lua index e31bd27ed..1dc87b198 100644 --- a/mods/ITEMS/mcl_potions/splash.lua +++ b/mods/ITEMS/mcl_potions/splash.lua @@ -1,4 +1,5 @@ local S = minetest.get_translator("mcl_potions") +local GRAVITY = tonumber(minetest.settings:get("movement_gravity")) local splash_image = function(colorstring, opacity) if not opacity then @@ -63,6 +64,14 @@ function mcl_potions.register_splash(name, descr, color, def) local redux_map = {7/8,0.5,0.25} if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) + local texture, acc + if name == "water" then + texture = "mcl_potions_droplet.png" + acc = {x=0, y=-GRAVITY, z=0} + else + texture = "mcl_potions_sprite.png" + acc = {x=0, y=0, z=0} + end minetest.add_particlespawner({ amount = 50, time = 0.1, @@ -70,15 +79,15 @@ function mcl_potions.register_splash(name, descr, color, def) maxpos = {x=pos.x+d, y=pos.y+0.5+d, z=pos.z+d}, minvel = {x=-2, y=0, z=-2}, maxvel = {x=2, y=2, z=2}, - minacc = {x=0, y=0, z=0}, - maxacc = {x=0, y=0, z=0}, + minacc = acc, + maxacc = acc, minexptime = 0.5, maxexptime = 1.25, minsize = 1, maxsize = 2, collisiondetection = true, vertical = false, - texture = "mcl_potions_sprite.png^[colorize:"..color..":127", + texture = texture.."^[colorize:"..color..":127" }) if name == "water" then diff --git a/mods/ITEMS/mcl_potions/textures/mcl_potions_droplet.png b/mods/ITEMS/mcl_potions/textures/mcl_potions_droplet.png new file mode 100644 index 0000000000000000000000000000000000000000..e85767d321eed3e6abdc309e04a13af21c7233db GIT binary patch literal 85 zcmeAS@N?(olHy`uVBq!ia0vp^AT}2V8<6ZZI=>f4$#}XrhEy;nOSn8ZGt-z?!6!h_ iXqkuNva8MP3=HSXl{RueN<0Tt$KdJe=d#Wzp$P!<;}w7a literal 0 HcmV?d00001 From ff476c29b6069734d87b4d7f2a9584f741b86613 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 19:44:19 +0200 Subject: [PATCH 18/29] Better lingering for lingering water bottle --- mods/ITEMS/mcl_potions/functions.lua | 42 ++++++++++++++++++---------- mods/ITEMS/mcl_potions/init.lua | 2 +- mods/ITEMS/mcl_potions/lingering.lua | 4 +-- 3 files changed, 31 insertions(+), 17 deletions(-) diff --git a/mods/ITEMS/mcl_potions/functions.lua b/mods/ITEMS/mcl_potions/functions.lua index 11e579a5f..d18801b2d 100644 --- a/mods/ITEMS/mcl_potions/functions.lua +++ b/mods/ITEMS/mcl_potions/functions.lua @@ -748,26 +748,40 @@ function mcl_potions.night_vision_func(player, null, duration) end -function mcl_potions._extinguish_nearby_fire(pos) +function mcl_potions._extinguish_nearby_fire(pos, radius) local epos = {x=pos.x, y=pos.y+0.5, z=pos.z} local dnode = minetest.get_node({x=pos.x,y=pos.y-0.5,z=pos.z}) if minetest.get_item_group(dnode.name, "fire") ~= 0 then epos.y = pos.y - 0.5 end - local dirs = { - {x=0,y=0,z=0}, - {x=0,y=0,z=-1}, - {x=0,y=0,z=1}, - {x=-1,y=0,z=0}, - {x=1,y=0,z=0}, - } local exting = false - for d=1, #dirs do - local tpos = vector.add(epos, dirs[d]) - local node = minetest.get_node(tpos) - if minetest.get_item_group(node.name, "fire") ~= 0 then - minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true) - minetest.remove_node(tpos) + -- No radius: Splash, extinguish epos and 4 nodes around + if not radius then + local dirs = { + {x=0,y=0,z=0}, + {x=0,y=0,z=-1}, + {x=0,y=0,z=1}, + {x=-1,y=0,z=0}, + {x=1,y=0,z=0}, + } + for d=1, #dirs do + local tpos = vector.add(epos, dirs[d]) + local node = minetest.get_node(tpos) + if minetest.get_item_group(node.name, "fire") ~= 0 then + minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true) + minetest.remove_node(tpos) + exting = true + end + end + -- Has radius: lingering, extinguish all nodes in area + else + local nodes = minetest.find_nodes_in_area( + {x=epos.x-radius,y=epos.y,z=epos.z-radius}, + {x=epos.x+radius,y=epos.y,z=epos.z+radius}, + {"group:fire"}) + for n=1, #nodes do + minetest.sound_play("fire_extinguish_flame", {pos = nodes[n], gain = 0.25, max_hear_distance = 16}, true) + minetest.remove_node(nodes[n]) exting = true end end diff --git a/mods/ITEMS/mcl_potions/init.lua b/mods/ITEMS/mcl_potions/init.lua index 1fd99771b..6836b0d6e 100644 --- a/mods/ITEMS/mcl_potions/init.lua +++ b/mods/ITEMS/mcl_potions/init.lua @@ -304,7 +304,7 @@ mcl_potions.register_splash("water", S("Splash Water Bottle"), "#0022FF", { }) mcl_potions.register_lingering("water", S("Lingering Water Bottle"), "#0022FF", { tt=S("Extinguishes fire and hurts some mobs"), - longdesc=S("A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water."), + longdesc=S("A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water."), no_effect=true, potion_fun=water_splash, effect=1 diff --git a/mods/ITEMS/mcl_potions/lingering.lua b/mods/ITEMS/mcl_potions/lingering.lua index d5f4623b1..b9ed85f84 100644 --- a/mods/ITEMS/mcl_potions/lingering.lua +++ b/mods/ITEMS/mcl_potions/lingering.lua @@ -53,7 +53,7 @@ minetest.register_globalstep(function(dtime) -- Extinguish fire if water bottle if vals.is_water then - if mcl_potions._extinguish_nearby_fire(pos) then + if mcl_potions._extinguish_nearby_fire(pos, d) then vals.timer = vals.timer / 2 end end @@ -162,7 +162,7 @@ function mcl_potions.register_lingering(name, descr, color, def) texture = texture.."^[colorize:"..color..":127", }) if name == "water" then - mcl_potions._extinguish_nearby_fire(pos) + mcl_potions._extinguish_nearby_fire(pos, d) end self.object:remove() end From 50bd1b9d5eb03fed6adaed28ea786e2b37ef2d8d Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 19:47:13 +0200 Subject: [PATCH 19/29] Update water bottle translate --- mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr | 9 +++++++++ mods/ITEMS/mcl_potions/locale/mcl_potions.es.tr | 8 ++++++++ mods/ITEMS/mcl_potions/locale/mcl_potions.fr.tr | 8 ++++++++ mods/ITEMS/mcl_potions/locale/mcl_potions.ru.tr | 8 ++++++++ mods/ITEMS/mcl_potions/locale/template.txt | 8 ++++++++ 5 files changed, 41 insertions(+) diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr index 010c9ecf5..6008ec36b 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr @@ -18,7 +18,15 @@ River water bottles can be used to fill cauldrons. Drinking it has no effect.=Fl Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron.=Benutzen Sie die „Platzieren“-Taste zum Trinken. Platzieren Sie diesen Gegenstand auf einen Kessel, um das Flusswasser in den Kessel zu schütten. Splash Water Bottle=Wurfwasserflasche +Extinguishes fire and hurts some mobs=Löscht Feuer und verletzt einige Mobs + +A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water.=Eine werfbare Wasserflasche, die beim Einschlag zerbrechen wird und nahes Feuer löschen und einige wasserempfindliche Mobs verletzen wird. + Lingering Water Bottle=Verweilwasserflasche + +A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water.=Eine werfbare Wasserflasche, die beim Einschlag zerbrechen und eine Wolke aus Wasserdunst erzeugen wird, welche Feuer löscht und wasserempfindliche Mobs verletzt. + + Glistering Melon=Glitzermelone This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=Diese glänzende Melone ist voller winziger Goldnuggets und sähe ganz nett in einem Rahmen aus. Er ist nicht essbar und auch sonst zu nichts zu gebrauchen. @@ -113,3 +121,4 @@ Strength Splash Potion II=Stärkewurftrank II Strength Splash Potion +=Stärkewurftrank + This particular arrow is tipped and will give an effect when it hits a player or mob.=Diese Pfeilspitze dieses Pfeils in einem Trank getränkt und gibt einen Effekt, wenn er einen Spieler oder einen Mob trifft. + diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.es.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.es.tr index 67a3faac7..9b5bc6a84 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.es.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.es.tr @@ -18,7 +18,14 @@ River water bottles can be used to fill cauldrons. Drinking it has no effect.=La Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron.=Use la tecla "Acción" para beber. Coloque este artículo en un caldero para verter el agua de río en el caldero. Splash Water Bottle= +Extinguishes fire and hurts some mobs= + +A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water.= + Lingering Water Bottle= + +A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water.= + Glistering Melon=Rodaja de sandía reluciente This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=Esta sandía brillante está llena de pequeñas pepitas de oro y sería bueno en un marco de artículo. No es comestible y no es útil para nada más. @@ -113,3 +120,4 @@ Strength Splash Potion II= Strength Splash Potion += This particular arrow is tipped and will give an effect when it hits a player or mob.= + diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.fr.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.fr.tr index 5ccaea9dd..ce149320d 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.fr.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.fr.tr @@ -18,7 +18,14 @@ River water bottles can be used to fill cauldrons. Drinking it has no effect.=Le Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron.=Utilisez la touche "Utiliser" pour boire. Placez cet objet sur un chaudron pour verser l'eau de la rivière dans le chaudron. Splash Water Bottle= +Extinguishes fire and hurts some mobs= + +A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water.= + Lingering Water Bottle= + +A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water.= + Glistering Melon=Melon étincelant This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=Ce melon brillant est plein de minuscules pépites d'or et serait bien dans un cadre d'objet. Il n'est pas comestible et n'est utile à rien d'autre. @@ -113,3 +120,4 @@ Strength Splash Potion II= Strength Splash Potion += This particular arrow is tipped and will give an effect when it hits a player or mob.= + diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.ru.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.ru.tr index f7bf1aae1..92ea08b82 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.ru.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.ru.tr @@ -18,7 +18,14 @@ River water bottles can be used to fill cauldrons. Drinking it has no effect.=Б Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron.=Используйте клавишу “Разместить”, чтобы выпить это. Поместите этот предмет на котёл, чтобы вылить речную воду в котёл. Splash Water Bottle= +Extinguishes fire and hurts some mobs= + +A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water.= + Lingering Water Bottle= + +A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water.= + Glistering Melon=Искрящаяся дыня This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=Искрящаяся дыня полна маленьких золотых самородков и может отлично смотреться в рамке. Она несъедобна и не годится больше ни для чего. @@ -113,3 +120,4 @@ Strength Splash Potion II= Strength Splash Potion += This particular arrow is tipped and will give an effect when it hits a player or mob.= + diff --git a/mods/ITEMS/mcl_potions/locale/template.txt b/mods/ITEMS/mcl_potions/locale/template.txt index 27df8155e..28797e659 100644 --- a/mods/ITEMS/mcl_potions/locale/template.txt +++ b/mods/ITEMS/mcl_potions/locale/template.txt @@ -18,7 +18,14 @@ River water bottles can be used to fill cauldrons. Drinking it has no effect.= Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron.= Splash Water Bottle= +Extinguishes fire and hurts some mobs= + +A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water.= + Lingering Water Bottle= + +A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water.= + Glistering Melon= This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.= @@ -113,3 +120,4 @@ Strength Splash Potion II= Strength Splash Potion += This particular arrow is tipped and will give an effect when it hits a player or mob.= + From 1834be9e46682ff41fa01f0eaf09936769e53e18 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 19:53:14 +0200 Subject: [PATCH 20/29] Lingering potion: Reduce timer by constant value --- mods/ITEMS/mcl_potions/lingering.lua | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_potions/lingering.lua b/mods/ITEMS/mcl_potions/lingering.lua index b9ed85f84..0cba055d2 100644 --- a/mods/ITEMS/mcl_potions/lingering.lua +++ b/mods/ITEMS/mcl_potions/lingering.lua @@ -54,7 +54,7 @@ minetest.register_globalstep(function(dtime) -- Extinguish fire if water bottle if vals.is_water then if mcl_potions._extinguish_nearby_fire(pos, d) then - vals.timer = vals.timer / 2 + vals.timer = vals.timer - 3.25 end end @@ -65,7 +65,8 @@ minetest.register_globalstep(function(dtime) if obj:is_player() or entity._cmi_is_mob then vals.def.potion_fun(obj) - vals.timer = vals.timer / 2 + -- TODO: Apply timer penalty only if the potion effect was acutally applied + vals.timer = vals.timer - 3.25 end end From 53c83a347960f619dad2046829decdd63c2c9957 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 19:58:04 +0200 Subject: [PATCH 21/29] Fix German translation mistake --- mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr b/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr index 6008ec36b..c20a61d1f 100644 --- a/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr +++ b/mods/ITEMS/mcl_potions/locale/mcl_potions.de.tr @@ -38,7 +38,7 @@ Lingering Weakness Potion +=Schwächeverweiltrank + Lingering Strength Potion=Stärkeverweiltrank Lingering Strength Potion II=Stärkeverweiltrank II Lingering Strength Potion +=Stärkeverweiltrank + -Use the “Punch” key to throw it.=Benutzen Sie die „Platzieren“-Taste zum Werfen. +Use the “Punch” key to throw it.=Benutzen Sie die „Schlagen“-Taste zum Werfen. Use the “Place” key to drink it.=Benutzen Sie die „Platzieren“-Taste zum Trinken. Drinking a potion gives you a particular effect.=Das Trinken eines Tranks gibt Ihnen einen bestimmten Effekt. 1 HP/@1s | @2=1 TP/@1s | @2 From e310de1754d96d29bf95e3cc5da4b28264e6e23e Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 19:59:50 +0200 Subject: [PATCH 22/29] Fix Shulker spawnegg typo --- mods/ENTITIES/mobs_mc/shulker.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ENTITIES/mobs_mc/shulker.lua b/mods/ENTITIES/mobs_mc/shulker.lua index 4304ef061..0f38f68a3 100644 --- a/mods/ENTITIES/mobs_mc/shulker.lua +++ b/mods/ENTITIES/mobs_mc/shulker.lua @@ -75,6 +75,6 @@ mobs:register_arrow("mobs_mc:shulkerbullet", { }) -mobs:register_egg("mobs_mc:shulker", S("Schulker"), "mobs_mc_spawn_icon_shulker.png", 0) +mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0) mobs:spawn_specific("mobs_mc:shulker", mobs_mc.spawn.end_city, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 2, mobs_mc.spawn_height.end_min, mobs_mc.spawn_height.end_max) From f5032503d04e59b55dbc638c730aab61eb129a72 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 20:04:12 +0200 Subject: [PATCH 23/29] Remove dead code in mcl_potions --- mods/ITEMS/mcl_potions/init.lua | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/mods/ITEMS/mcl_potions/init.lua b/mods/ITEMS/mcl_potions/init.lua index 6836b0d6e..74addfb68 100644 --- a/mods/ITEMS/mcl_potions/init.lua +++ b/mods/ITEMS/mcl_potions/init.lua @@ -31,8 +31,7 @@ minetest.register_craftitem("mcl_potions:fermented_spider_eye", { _doc_items_longdesc = brewhelp, wield_image = "mcl_potions_spider_eye_fermented.png", inventory_image = "mcl_potions_spider_eye_fermented.png", - -- TODO: Reveal item when it's actually useful - groups = { brewitem = 1, not_in_creative_inventory = 0, not_in_craft_guide = 0 }, + groups = { brewitem = 1, }, stack_max = 64, }) @@ -314,7 +313,7 @@ minetest.register_craftitem("mcl_potions:speckled_melon", { description = S("Glistering Melon"), _doc_items_longdesc = S("This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else."), stack_max = 64, - groups = { brewitem = 1, not_in_creative_inventory = 0, not_in_craft_guide = 0 }, + groups = { brewitem = 1, }, inventory_image = "mcl_potions_melon_speckled.png", }) From 92591b37dc378f7b161c8432a346179baa05a10f Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 20:36:44 +0200 Subject: [PATCH 24/29] Make throwable potion entities non-pointable --- mods/ITEMS/mcl_potions/lingering.lua | 3 ++- mods/ITEMS/mcl_potions/splash.lua | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_potions/lingering.lua b/mods/ITEMS/mcl_potions/lingering.lua index 0cba055d2..f6c0bd474 100644 --- a/mods/ITEMS/mcl_potions/lingering.lua +++ b/mods/ITEMS/mcl_potions/lingering.lua @@ -126,7 +126,8 @@ function mcl_potions.register_lingering(name, descr, color, def) textures = {lingering_image(color)}, hp_max = 1, visual_size = {x=w/2,y=w/2}, - collisionbox = {0,0,0,0,0,0}, + collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1}, + pointable = false, on_step = function(self, dtime) local pos = self.object:get_pos() local node = minetest.get_node(pos) diff --git a/mods/ITEMS/mcl_potions/splash.lua b/mods/ITEMS/mcl_potions/splash.lua index 1dc87b198..75ab6d6ed 100644 --- a/mods/ITEMS/mcl_potions/splash.lua +++ b/mods/ITEMS/mcl_potions/splash.lua @@ -55,7 +55,8 @@ function mcl_potions.register_splash(name, descr, color, def) textures = {splash_image(color)}, hp_max = 1, visual_size = {x=w/2,y=w/2}, - collisionbox = {0,0,0,0,0,0}, + collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1}, + pointable = false, on_step = function(self, dtime) local pos = self.object:get_pos() local node = minetest.get_node(pos) From 402205d1ed73457a2f3f1114ea9419e147b08470 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 20:40:34 +0200 Subject: [PATCH 25/29] Do not hide alive chorus flower in Creative --- mods/ITEMS/mcl_end/chorus_plant.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_end/chorus_plant.lua b/mods/ITEMS/mcl_end/chorus_plant.lua index f85fdcd82..be75bce53 100644 --- a/mods/ITEMS/mcl_end/chorus_plant.lua +++ b/mods/ITEMS/mcl_end/chorus_plant.lua @@ -134,7 +134,7 @@ minetest.register_node("mcl_end:chorus_flower", { node_box = chorus_flower_box, selection_box = { type = "regular" }, sounds = mcl_sounds.node_sound_wood_defaults(), - groups = {handy=1,axey=1, deco_block = 1, not_in_creative_inventory = 1, dig_by_piston = 1, destroy_by_lava_flow = 1,chorus_plant = 1}, + groups = {handy=1,axey=1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1,chorus_plant = 1}, node_placement_prediction = "", on_place = function(itemstack, placer, pointed_thing) From ed6604ee5685145203c7d78dab8ecf2c961dd65d Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 20:44:41 +0200 Subject: [PATCH 26/29] Remove incorrect dead chorus flower tooltip --- mods/ITEMS/mcl_end/chorus_plant.lua | 1 - 1 file changed, 1 deletion(-) diff --git a/mods/ITEMS/mcl_end/chorus_plant.lua b/mods/ITEMS/mcl_end/chorus_plant.lua index be75bce53..2eff54891 100644 --- a/mods/ITEMS/mcl_end/chorus_plant.lua +++ b/mods/ITEMS/mcl_end/chorus_plant.lua @@ -207,7 +207,6 @@ minetest.register_node("mcl_end:chorus_flower", { minetest.register_node("mcl_end:chorus_flower_dead", { description = S("Dead Chorus Flower"), - _tt_help = S("Grows on end stone"), _doc_items_longdesc = S("This is a part of a chorus plant. It doesn't grow. Chorus flowers die of old age or when they are unable to grow. A dead chorus flower can be harvested to obtain a fresh chorus flower which is able to grow again."), tiles = { "mcl_end_chorus_flower_dead.png", From 3deac5a1c6c1c00b0f16240453d7c2db7b332e77 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 20:55:07 +0200 Subject: [PATCH 27/29] Add crafting recipe for dragon's breath --- mods/ITEMS/mcl_potions/init.lua | 1 - mods/MISC/mcl_temp_helper_recipes/init.lua | 8 ++++++++ 2 files changed, 8 insertions(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_potions/init.lua b/mods/ITEMS/mcl_potions/init.lua index 74addfb68..045664b63 100644 --- a/mods/ITEMS/mcl_potions/init.lua +++ b/mods/ITEMS/mcl_potions/init.lua @@ -352,7 +352,6 @@ local awkward_table = { ["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration", ["mcl_mobitems:spider_eye"] = "mcl_potions:poison", ["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping", - ["mcl_end:chorus_flower"] = "mcl_potions:dragon_breath", -- temporary until dragon's breath is obtainable } local output_table = { diff --git a/mods/MISC/mcl_temp_helper_recipes/init.lua b/mods/MISC/mcl_temp_helper_recipes/init.lua index fdde8004f..f9a6ec0e9 100644 --- a/mods/MISC/mcl_temp_helper_recipes/init.lua +++ b/mods/MISC/mcl_temp_helper_recipes/init.lua @@ -116,3 +116,11 @@ minetest.register_craft({ output = "mcl_core:gold_ingot 9", recipe = {{ "mcl_core:emerald" }}, }) + +minetest.register_craft({ + output = "mcl_potions:dragon_breath 3", + recipe = { + {"","mcl_end:chorus_flower",""}, + {"mcl_potions:glass_bottle","mcl_potions:glass_bottle","mcl_potions:glass_bottle"}, + } +}) From fd724f4c1c3cbb223449a717cca965aeb93f344a Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 20:59:16 +0200 Subject: [PATCH 28/29] Lingering heal/harm potions change at least 1 HP --- mods/ITEMS/mcl_potions/functions.lua | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_potions/functions.lua b/mods/ITEMS/mcl_potions/functions.lua index d18801b2d..5cd52b297 100644 --- a/mods/ITEMS/mcl_potions/functions.lua +++ b/mods/ITEMS/mcl_potions/functions.lua @@ -532,6 +532,10 @@ function mcl_potions.healing_func(player, hp) if obj and obj.harmed_by_heal then hp = -hp end if hp > 0 then + -- at least 1 HP + if hp < 1 then + hp = 1 + end if obj and obj._cmi_is_mob then obj.health = math.max(obj.health + hp, obj.hp_max) @@ -539,7 +543,10 @@ function mcl_potions.healing_func(player, hp) player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max), { type = "set_hp", other = "healing" }) end - else + elseif hp < 0 then + if hp > -1 then + hp = -1 + end if obj and obj._cmi_is_mob then obj.health = obj.health + hp From 2e9231ac56a9c62be69ce68f0e3500fb1de8f455 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 5 Aug 2020 21:00:30 +0200 Subject: [PATCH 29/29] Remove dead chorus flower from Creative --- mods/ITEMS/mcl_end/chorus_plant.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_end/chorus_plant.lua b/mods/ITEMS/mcl_end/chorus_plant.lua index 2eff54891..1363debf7 100644 --- a/mods/ITEMS/mcl_end/chorus_plant.lua +++ b/mods/ITEMS/mcl_end/chorus_plant.lua @@ -223,7 +223,7 @@ minetest.register_node("mcl_end:chorus_flower_dead", { selection_box = { type = "regular" }, sounds = mcl_sounds.node_sound_wood_defaults(), drop = "mcl_end:chorus_flower", - groups = {handy=1,axey=1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1,chorus_plant = 1}, + groups = {handy=1,axey=1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1,chorus_plant = 1, not_in_creative_inventory=1}, after_dig_node = mcl_end.check_detach_chorus_plant, on_blast = mcl_end.check_blast_chorus_plant, _mcl_blast_resistance = 2,