forked from VoxeLibre/VoxeLibre
Add in vl_projectile, add mcl_util.match_node_to_filter
This commit is contained in:
parent
d1af7d04da
commit
c7c0189259
|
@ -450,4 +450,13 @@ function mcl_util.get_colorwallmounted_rotation(pos)
|
|||
end
|
||||
end
|
||||
|
||||
function mcl_util.match_node_to_filter(node_name, filters)
|
||||
for i = 1,#filters do
|
||||
local filter = filters[i]
|
||||
if node_name == filter then return true end
|
||||
|
||||
if string.sub(filter,1,6) == "group:" and minetest.get_item_group(node_name, string.sub(filter,7)) ~= 0 then return true end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
|
|
@ -0,0 +1,149 @@
|
|||
local mod = {}
|
||||
vl_projectile = mod
|
||||
|
||||
local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
|
||||
|
||||
function mod.update_projectile(self, dtime)
|
||||
local entity_name = self.name
|
||||
local entity_def = minetest.registered_entities[entity_name] or {}
|
||||
local entity_vl_projectile = entity_def._vl_projectile or {}
|
||||
|
||||
-- Update entity timer
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
-- Run behaviors
|
||||
local behaviors = entity_vl_projectile.behaviors or {}
|
||||
for i=1,#behaviors do
|
||||
local behavior = behaviors[i]
|
||||
if behavior(self, dtime, entity_def, entity_vl_projectile) then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function no_op()
|
||||
end
|
||||
|
||||
function mod.collides_with_solids(self, dtime, entity_def, projectile_def)
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
-- Don't try to do anything on first update
|
||||
if not self._last_pos then
|
||||
self._last_pos = pos
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if the object can collide with this node
|
||||
local node = minetest.get_node(pos)
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
local collides_with = projectile_def.collides_with
|
||||
if node_def and not node_def.walkable and (not collides_with or not mcl_util.match_node_to_filter(node.name, collides_with)) then
|
||||
self._last_pos = pos
|
||||
return
|
||||
end
|
||||
|
||||
-- Call entity collied hook
|
||||
local hook = projectile_def.on_collide_with_solid or no_op
|
||||
hook(self, pos, node, node_def)
|
||||
|
||||
-- Call node collided hook
|
||||
local hook = (node_def._vl_projectile or {}).on_collide or no_op
|
||||
hook(self, pos, node, node_def)
|
||||
|
||||
-- Play sounds
|
||||
local sounds = projectile_def.sounds or {}
|
||||
local sound = sounds.on_solid_collision or sounds.on_collision
|
||||
if sound then
|
||||
local arg2 = table.copy(sound[2])
|
||||
arg2.pos = pos
|
||||
minetest.sound_play(sound[1], arg2, sound[3])
|
||||
end
|
||||
|
||||
-- Normally objects should be removed on collision with solids
|
||||
if not projectile_def.survive_collision then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
-- Done with behaviors
|
||||
return true
|
||||
end
|
||||
|
||||
local function handle_entity_collision(self, entity_def, projectile_def, entity)
|
||||
local dir = vector.normalize(self.object:get_velocity())
|
||||
local self_vl_projectile = self._vl_projectile
|
||||
|
||||
if entity:is_player() and projectile_def.hits_players and self_vl_projectile.owner ~= hit:get_player_name() then
|
||||
entity:punch(self.object, 1.0, projectile_def.tool or { full_punch_interval = 1.0, damage_groups = dmg }, dir )
|
||||
elseif (entity.is_mob == true or entity._hittable_by_projectile) and (self_vl_projectile.owner ~= entity) then
|
||||
entity:punch(self.object, 1.0, projectile_def.tool or { full_punch_interval = 1.0, damage_groups = dmg }, dir )
|
||||
end
|
||||
|
||||
-- Normally objects should be removed on collision with entities
|
||||
if not projectile_def.survive_collision then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
-- Call entity collied hook
|
||||
(projectile_def.on_collide_with_entity or no_op)(self, pos, entity)
|
||||
|
||||
-- Call node collided hook
|
||||
local other_entity_def = minetest.registered_entities[entity.name] or {}
|
||||
local other_entity_vl_projectile = other_entity_def._vl_projectile or {}
|
||||
local hook = (other_entity_vl_projectile or {}).on_collide or no_op
|
||||
hook(entity, self)
|
||||
|
||||
-- Play sounds
|
||||
local sounds = (projectile_def.sounds or {})
|
||||
local sound = sounds.on_entity_collide or sounds.on_collision
|
||||
if on_collide_sound then
|
||||
local arg2 = table.copy(sound[2])
|
||||
arg2.pos = pos
|
||||
minetest.sound_play(sound[1], arg2, sound[3])
|
||||
end
|
||||
end
|
||||
|
||||
function mod.collides_with_entities(self, dtime, entity_def, projectile_def)
|
||||
local pos = self.object:get_pos()
|
||||
local dmg = projectile_def.damage_groups or 0
|
||||
|
||||
local hit = nil
|
||||
|
||||
local objects = minetest.get_objects_inside_radius(pos, 1.5)
|
||||
for i = 1,#objects do
|
||||
local object = objects[i]
|
||||
local entity = object:get_luaentity()
|
||||
|
||||
if entity and entity.name ~= self.object:get_luaentity().name then
|
||||
if object:is_player() and self._thrower ~= object:get_player_name() then
|
||||
return handle_entity_collision(self, entity_def, projectile_def, object)
|
||||
elseif (entity.is_mob == true or entity._hittable_by_projectile) and (self._thrower ~= object) then
|
||||
return handle_entity_collision(self, entity_def, projectile_def, object)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mod.create(entity_id, options)
|
||||
local obj = minetest.add_entity(options.pos, entity_id, options.staticdata)
|
||||
|
||||
-- Set initial velocoty and acceleration
|
||||
obj:set_velocity(vector.multiply(options.dir or vector.zero(), options.velocity or 0))
|
||||
obj:set_acceleration(vector.add(
|
||||
vector.multiply(options.dir or vector.zero(), -math.abs(options.drag)),
|
||||
vector.new(0,-GRAVITY,0)
|
||||
))
|
||||
|
||||
-- Update projectile parameters
|
||||
local luaentity = obj:get_luaentity()
|
||||
luaentity._vl_projectile = {
|
||||
owner = options.owner,
|
||||
extra = options.extra,
|
||||
}
|
||||
|
||||
-- Make the update function easy to get to
|
||||
luaentity.update_projectile = mod.update_projectile
|
||||
|
||||
-- And provide the caller with the created object
|
||||
return obj
|
||||
end
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
name = vl_projectile
|
||||
depends = mcl_util
|
Loading…
Reference in New Issue