forked from VoxeLibre/VoxeLibre
Fix rail detach crash, make tnt minecarts explode if they hit something hard (off rails)
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@ -3,7 +3,12 @@ local modpath = minetest.get_modpath(modname)
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local mod = mcl_minecarts
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local mod = mcl_minecarts
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local S = minetest.get_translator(modname)
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local S = minetest.get_translator(modname)
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-- Minecart with TNT
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local function detonate_tnt_minecart(self)
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local pos = self.object:get_pos()
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self.object:remove()
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mcl_explosions.explode(pos, 6, { drop_chance = 1.0 })
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end
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local function activate_tnt_minecart(self, timer)
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local function activate_tnt_minecart(self, timer)
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if self._boomtimer then
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if self._boomtimer then
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return
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return
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@ -76,19 +81,24 @@ mod.register_minecart({
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on_activate_by_rail = activate_tnt_minecart,
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on_activate_by_rail = activate_tnt_minecart,
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creative = true,
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creative = true,
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_mcl_minecarts_on_step = function(self, dtime)
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_mcl_minecarts_on_step = function(self, dtime)
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-- Update TNT stuff
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-- Impacts reduce the speed greatly. Use this to trigger explosions
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local current_speed = vector.length(self.object:get_velocity())
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if current_speed < (self._old_speed or 0) - 6 then
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detonate_tnt_minecart(self)
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end
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self._old_speed = current_speed
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if self._boomtimer then
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if self._boomtimer then
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-- Explode
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-- Explode
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self._boomtimer = self._boomtimer - dtime
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self._boomtimer = self._boomtimer - dtime
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local pos = self.object:get_pos()
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if self._boomtimer <= 0 then
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if self._boomtimer <= 0 then
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self.object:remove()
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detonate_tnt_minecart(self)
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mcl_explosions.explode(pos, 6, { drop_chance = 1.0 })
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return
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return
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else
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else
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tnt.smoke_step(pos)
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tnt.smoke_step(pos)
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end
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end
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end
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end
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if self._blinktimer then
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if self._blinktimer then
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self._blinktimer = self._blinktimer - dtime
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self._blinktimer = self._blinktimer - dtime
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if self._blinktimer <= 0 then
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if self._blinktimer <= 0 then
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@ -24,6 +24,10 @@ mod.detach_minecart = detach_minecart
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local function try_detach_minecart(self)
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local function try_detach_minecart(self)
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local staticdata = self._staticdata
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local staticdata = self._staticdata
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if not staticdata then return end
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-- Don't try to detach if alread detached
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if not staticdata.connected_at then return end
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local node = minetest.get_node(staticdata.connected_at)
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local node = minetest.get_node(staticdata.connected_at)
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if minetest.get_item_group(node.name, "rail") == 0 then
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if minetest.get_item_group(node.name, "rail") == 0 then
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@ -461,7 +465,13 @@ local function do_detached_movement(self, dtime)
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friction.y = 0
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friction.y = 0
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local accel = vector.new(0,-9.81,0) -- gravity
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local accel = vector.new(0,-9.81,0) -- gravity
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accel = vector.add(accel, vector.multiply(friction,-0.9))
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-- Don't apply friction in the air
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local pos_rounded = vector.round(self.object:get_pos())
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if minetest.get_node(vector.offset(pos_rounded,0,-1,0)).name ~= "air" then
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accel = vector.add(accel, vector.multiply(friction,-0.9))
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end
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self.object:set_acceleration(accel)
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self.object:set_acceleration(accel)
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end
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end
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