Silence debug prints and logging

This commit is contained in:
teknomunk 2024-08-31 16:39:59 -05:00
parent 8780c8fca6
commit a9e1c5ad19
3 changed files with 5 additions and 5 deletions

View File

@ -37,7 +37,7 @@ function mod.attach_driver(cart, player)
-- Update player information
local uuid = staticdata.uuid
mcl_player.player_attached[player_name] = true
minetest.log("action", player_name.." entered minecart #"..tostring(uuid).." at "..tostring(cart._start_pos))
--minetest.log("action", player_name.." entered minecart #"..tostring(uuid).." at "..tostring(cart._start_pos))
-- Attach the player object to the minecart
player:set_attach(cart.object, "", vector.new(1,-1.75,-2), vector.new(0,0,0))

View File

@ -11,7 +11,7 @@ local function force_get_node(pos)
local node = minetest.get_node(pos)
if node.name ~= "ignore" then return node end
local time_start = minetest.get_us_time()
--local time_start = minetest.get_us_time()
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(pos, pos)
local area = VoxelArea:new{
@ -23,7 +23,7 @@ local function force_get_node(pos)
local param2_data = vm:get_param2_data()
local vi = area:indexp(pos)
minetest.log("force_get_node() voxel_manip section took "..((minetest.get_us_time()-time_start)*1e-6).." seconds")
--minetest.log("force_get_node() voxel_manip section took "..((minetest.get_us_time()-time_start)*1e-6).." seconds")
return {
name = minetest.get_name_from_content_id(data[vi]),
param = param_data[vi],

View File

@ -166,7 +166,7 @@ local function handle_cart_collision(cart1_staticdata, prev_pos, next_dir)
-- Don't collide with the train car in front of you
if cart1_staticdata.ahead == cart_uuid then return end
minetest.log("action","cart #"..cart1_staticdata.uuid.." collided with cart #"..cart_uuid.." at "..tostring(pos))
--minetest.log("action","cart #"..cart1_staticdata.uuid.." collided with cart #"..cart_uuid.." at "..tostring(pos))
-- Standard Collision Handling
local cart2_staticdata = get_cart_data(cart_uuid)
@ -549,7 +549,7 @@ local function do_detached_movement(self, dtime)
-- Use vector projection to only keep the velocity in the new direction of movement on the rail
-- https://en.wikipedia.org/wiki/Vector_projection
staticdata.velocity = vector.dot(staticdata.dir,freebody_velocity)
print("Reattached velocity="..tostring(staticdata.velocity)..", freebody_velocity="..tostring(freebody_velocity))
--print("Reattached velocity="..tostring(staticdata.velocity)..", freebody_velocity="..tostring(freebody_velocity))
-- Clear freebody movement
self.object:set_velocity(vector.zero())