Allow players to push minecarts that are not on track

This commit is contained in:
teknomunk 2024-04-06 06:50:30 +00:00
parent 5ed49d452f
commit 8d461ffb50
1 changed files with 47 additions and 29 deletions

View File

@ -136,34 +136,40 @@ local function update_cart_orientation(self,staticdata)
self.object:set_rotation(rot)
end
local function direction_away_from_players(self, staticdata)
local function vector_away_from_players(self, staticdata)
local objs = minetest.get_objects_inside_radius(self.object:get_pos(), 1.1)
for n=1,#objs do
local obj = objs[n]
local player_name = obj:get_player_name()
if player_name and player_name ~= "" and not ( self._driver and self._driver == player_name ) then
local diff = obj:get_pos() - self.object:get_pos()
local length = vector.distance(vector.new(0,0,0),diff)
local vec = diff / length
local force = vector.dot( vec, vector.normalize(staticdata.dir) )
-- Check if this would push past the end of the track and don't move it it would
-- This prevents an oscillation that would otherwise occur
local dir = staticdata.dir
if force > 0 then
dir = -dir
end
if mcl_minecarts:is_rail( staticdata.connected_at + dir ) then
if force > 0.5 then
return -length * 4
elseif force < -0.5 then
return length * 4
end
end
return obj:get_pos() - self.object:get_pos()
end
end
return nil
end
local function direction_away_from_players(self, staticdata)
local diff = vector_away_from_players(self, staticdata)
if not diff then return 0 end
local length = vector.distance(vector.new(0,0,0),diff)
local vec = diff / length
local force = vector.dot( vec, vector.normalize(staticdata.dir) )
-- Check if this would push past the end of the track and don't move it it would
-- This prevents an oscillation that would otherwise occur
local dir = staticdata.dir
if force > 0 then
dir = -dir
end
if mcl_minecarts:is_rail( staticdata.connected_at + dir ) then
if force > 0.5 then
return -length * 4
elseif force < -0.5 then
return length * 4
end
end
return 0
end
@ -430,6 +436,12 @@ local function do_detached_movement(self, dtime)
self.object:set_acceleration(accel)
end
local away = vector_away_from_players(self, staticdata)
if away then
local v = self.object:get_velocity()
self.object:set_velocity(v - away)
end
-- Try to reconnect to rail
local pos_r = vector.round(self.object:get_pos())
local node = minetest.get_node(pos_r)
@ -801,21 +813,25 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
return
end
local railpos, node
local spawn_pos = pointed_thing.above
local cart_dir = vector.new(1,0,0)
local railtype, railpos, node
if mcl_minecarts:is_rail(pointed_thing.under) then
railpos = pointed_thing.under
node = minetest.get_node(pointed_thing.under)
elseif mcl_minecarts:is_rail(pointed_thing.above) then
railpos = pointed_thing.above
node = minetest.get_node(pointed_thing.above)
else
return
end
if railpos then
spawn_pos = railpos
node = minetest.get_node(railpos)
railtype = minetest.get_item_group(node.name, "connect_to_raillike")
cart_dir = mcl_minecarts:get_rail_direction(railpos, vector.new(1,0,0), nil, nil, railtype)
end
local entity_id = entity_mapping[itemstack:get_name()]
local cart = minetest.add_entity(railpos, entity_id)
local railtype = minetest.get_item_group(node.name, "connect_to_raillike")
local cart_dir = mcl_minecarts:get_rail_direction(railpos, vector.new(1,0,0), nil, nil, railtype)
local cart = minetest.add_entity(spawn_pos, entity_id)
cart:set_yaw(minetest.dir_to_yaw(cart_dir))
-- Update static data
@ -829,7 +845,9 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
le._mcl_minecarts_on_place(le, placer)
end
handle_cart_enter(le, railpos)
if railpos then
handle_cart_enter(le, railpos)
end
local pname = ""
if placer then