forked from VoxeLibre/VoxeLibre
fix critical hit displaying in the wrong place
This commit is contained in:
parent
fdb7d5bfad
commit
78940e109c
|
@ -198,7 +198,7 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
end
|
||||
|
||||
local arrow_dir = self.object:get_velocity()
|
||||
local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 0.2)), true, false)
|
||||
local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 0.1)), true, false)
|
||||
for hitpoint in raycast do
|
||||
if hitpoint.type == "object" then
|
||||
local ok = false
|
||||
|
@ -249,7 +249,7 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
-- Punch target object but avoid hurting enderman.
|
||||
if not lua or lua.name ~= "mobs_mc:enderman" then
|
||||
if not self._in_player then
|
||||
damage_particles(self.object:get_pos(), self._is_critical)
|
||||
damage_particles(vector.add(pos, vector.multiply(self.object:get_velocity(), 0.1)), self._is_critical)
|
||||
end
|
||||
if mcl_burning.is_burning(self.object) then
|
||||
mcl_burning.set_on_fire(obj, 5)
|
||||
|
|
Loading…
Reference in New Issue