Pre-review Item frames code

* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

Should be fully functional and ready for review.
This commit is contained in:
Michieal 2022-11-04 09:23:40 +00:00 committed by cora
parent 61df48e46e
commit 76991fcba9
2 changed files with 326 additions and 413 deletions

View File

@ -3,16 +3,24 @@ local modpath = minetest.get_modpath(modname)
local S = minetest.get_translator(minetest.get_current_modname())
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] initialized.")
end
-- mcl_itemframes API
dofile(modpath .. "/item_frames_API.lua")
mcl_itemframes.create_base_frames()
-- actual api initialization.
mcl_itemframes.create_base_definitions()
-- Register the base item_frame's recipes.
-- necessary to maintain compatibility amongst older versions.
mcl_itemframes.backwards_compatibility ()
-- test for the create custom frame
mcl_itemframes.create_custom_frame("false", "item_frame", false,
"mcl_itemframes_item_frame.png", mcl_colors.WHITE, "Item Frame",
"Can hold an item.")
mcl_itemframes.create_custom_frame("false", "glow_item_frame", true,
"mcl_itemframes_glow_item_frame.png", mcl_colors.WHITE, "Glowing Item Frame",
"Can hold an item and glows.")
-- Register the base frame's recipes.
-- was going to make it a specialized function, but minetest refuses to play nice.
minetest.register_craft({
output = "mcl_itemframes:item_frame",
@ -29,20 +37,20 @@ minetest.register_craft({
recipe = { 'mcl_mobitems:glow_ink_sac', 'mcl_itemframes:item_frame' },
})
--[[ green frames just for testing
mcl_itemframes.create_custom_frame("false", "my_regular_frame", false,
"mcl_itemframes_item_frame.png", mcl_colors.DARK_GREEN, "A Green frame",
"My Green Frame")
mcl_itemframes.create_custom_frame("false", "my_glowing_frame", true,
"mcl_itemframes_glow_item_frame.png", mcl_colors.DARK_GREEN, "A Green glowing frame",
"My Green glowing Frame")
-- test for the create custom frame
mcl_itemframes.create_custom_frame("false", "my_regular_frame", false, "mcl_itemframes_item_frame.png", mcl_colors.DARK_GREEN, "A Green frame", "My Green Frame")
mcl_itemframes.create_custom_frame("false", "my_glowing_frame", true, "mcl_itemframes_glow_item_frame.png", mcl_colors.DARK_GREEN, "A Green glowing frame", "My Green glowing Frame")
if 1 == 1 then
minetest.log("action", "registering custom frame recipes [start].")
end
minetest.register_craft({
output = "mcl_itemframes:my_regular_frame",
recipe = {
{ "mcl_core:stick", "mcl_core:stick", "mcl_core:stick" },
{ "mcl_core:stick", "mcl_core:stick", "mcl_core:stick" },
{ "mcl_core:stick", "mcl_core:stick", "mcl_core:stick" },
{ "", "mcl_core:stick", "" },
{ "mcl_core:stick", "", "mcl_core:stick" },
{ "", "mcl_core:stick", "" },
}
})
@ -51,30 +59,4 @@ minetest.register_craft({
output = "mcl_itemframes:my_glowing_frame",
recipe = { "mcl_mobitems:glow_ink_sac", "mcl_itemframes:my_regular_frame" },
})
if 1 == 1 then
minetest.log("action", "registering custom frame recipes [finished].")
end
-- for compatibility:
minetest.register_lbm({
label = "Update legacy item frames",
name = "mcl_itemframes:update_legacy_item_frames",
nodenames = { "itemframes:frame" },
action = function(pos, node)
-- Swap legacy node, then respawn entity
node.name = "mcl_itemframes:item_frame"
local meta = minetest.get_meta(pos)
local item = meta:get_string("item")
minetest.swap_node(pos, node)
if item ~= "" then
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
local inv = meta:get_inventory()
inv:set_size("main", 1)
if not itemstack:is_empty() then
inv:set_stack("main", 1, itemstack)
end
end
mcl_itemframes.update_item_entity(pos, node)
end,
})
minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")
--]]

View File

@ -11,22 +11,23 @@ mcl_itemframes.frames_registered = {}
mcl_itemframes.frames_registered.glowing = {}
mcl_itemframes.frames_registered.standard = {}
-- Set to true to get all of the DEBUG messages.
mcl_itemframes.DEBUG = false
if mcl_itemframes.DEBUG then
minetest.log("action", "[mcl_itemframes] initialized.")
end
local S = minetest.get_translator(minetest.get_current_modname())
local table = table
local DEBUG = false
local pairs = pairs
if 1 == 1 then
if mcl_itemframes.DEBUG then
minetest.log("action", "[mcl_itemframes] API initialized.")
end
local VISUAL_SIZE = 0.3
local facedir = {}
facedir[0] = { x = 0, y = 0, z = 1 }
facedir[1] = { x = 1, y = 0, z = 0 }
facedir[2] = { x = 0, y = 0, z = -1 }
facedir[3] = { x = -1, y = 0, z = 0 }
local pi = math.pi
local glow_amount = 6 -- LIGHT_MAX is 15, but the items aren't supposed to be a light source.
@ -150,19 +151,30 @@ local remove_item_entity = function(pos, node)
end
end
if 1 == 1 then
if mcl_itemframes.DEBUG then
minetest.log("action", "mcl_itemframes] remove_item_entity: " .. found_name_to_use .. "'s displayed item.")
end
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" or node.name == found_name_to_use then
-- node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" or
if node.name == found_name_to_use then
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local entity = obj:get_luaentity()
if entity then
if entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map" or
entity.name == "mcl_itemframes:glow_item" or entity.name == "mcl_itemframes:glow_map" then
-- remove old entities
if entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:glow_item" or entity.name == "mcl_itemframes:map" or entity.name == "mcl_itemframes:glow_map" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
if (node.name == found_name_to_use) then
minetest.add_item(pos, item)
end
meta:set_string("infotext", "")
end
obj:remove()
elseif entity.name == found_name_to_use .. "_item" or entity.name == found_name_to_use .. "_map" then
if 1 == 1 then
end
if entity.name == found_name_to_use .. "_item" or entity.name == found_name_to_use .. "_map" then
if mcl_itemframes.DEBUG then
minetest.log("action", "mcl_itemframes] remove_item_entity: " .. entity.name .. "-- the item.")
end
obj:remove()
@ -173,70 +185,8 @@ local remove_item_entity = function(pos, node)
end
mcl_itemframes.update_item_entity = function(pos, node, param2)
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] Update_Item_Entity:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node))
end
remove_item_entity(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
if not param2 then
param2 = node.param2
end
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
local posad = facedir[param2]
pos.x = pos.x + posad.x * 6.5 / 16
pos.y = pos.y + posad.y * 6.5 / 16
pos.z = pos.z + posad.z * 6.5 / 16
end
local yaw = pi * 2 - param2 * pi / 2
local map_id = item:get_meta():get_string("mcl_maps:id")
local map_id_entity = {}
local map_id_lua = {}
if map_id == "" then
if node.name == "mcl_itemframes:item_frame" then
map_id_entity = minetest.add_entity(pos, "mcl_itemframes:item")
elseif node.name == "mcl_itemframes:glow_item_frame" then
map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_item")
end
map_id_lua = map_id_entity:get_luaentity()
map_id_lua._nodename = node.name
local itemname = item:get_name()
if itemname == "" or itemname == nil then
map_id_lua._texture = "blank.png"
map_id_lua._scale = 1
else
map_id_lua._texture = itemname
local def = minetest.registered_items[itemname]
map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1
end
map_id_lua:_update_texture()
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
map_id_entity:set_yaw(yaw)
end
else
if node.name == "mcl_itemframes:item_frame" then
map_id_entity = minetest.add_entity(pos, "mcl_itemframes:map", map_id)
elseif node.name == "mcl_itemframes:glow_item_frame" then
map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_map", map_id)
end
map_id_entity:set_yaw(yaw)
end
-- finally, set the rotation (roll) of the displayed object.
local roll = meta:get_int("roll", 0)
set_roll(map_id_entity, roll)
end
end
mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
if 1 == 1 then
if mcl_itemframes.DEBUG then
minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node))
end
@ -288,7 +238,7 @@ mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
pos.y = pos.y + pos_adj.y * 6.5 / 16
pos.z = pos.z + pos_adj.z * 6.5 / 16
if 1 == 1 then
if mcl_itemframes.DEBUG then
minetest.log("[mcl_itemframes] Update_Generic_Item:\nFound Name in Registry: " .. found_name_to_use)
end
end
@ -299,15 +249,15 @@ mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
if map_id == "" then
-- handle regular items placed into custom frame.
if 1 == 1 then
if mcl_itemframes.DEBUG then
minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nAdding entity: " .. node.name .. "_item")
end
if node.name == found_name_to_use then
map_id_entity = minetest.add_entity(pos, node.name .. "_item")
else
local debugs_string = "[mcl_itemframes] Update_Generic_Item:\nCouldn't find node name in registry: "
minetest.log("error", debugs_string .. found_name_to_use "\nregistry: " .. dump(mcl_itemframes.frames_registered))
local debug_string = "[mcl_itemframes] Update_Generic_Item:\nCouldn't find node name in registry: "
minetest.log("error", debug_string .. found_name_to_use "\nregistry: " .. dump(mcl_itemframes.frames_registered))
return
end
@ -326,7 +276,7 @@ mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
local def = minetest.registered_items[itemname]
map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1
end
if 1 == 1 then
if mcl_itemframes.DEBUG then
minetest.log("action", "[mcl_itemframes] Update_Generic_Item: item's name: " .. itemname)
end
map_id_lua:_update_texture()
@ -337,7 +287,7 @@ mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
end
else
-- handle map items placed into custom frame.
if 1 == 1 then
if mcl_itemframes.DEBUG then
minetest.log("action", "[mcl_itemframes] Update_Generic_Item: Placing map in a " .. found_name_to_use .. " frame.")
end
@ -353,26 +303,7 @@ mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
local roll = meta:get_int("roll", 0)
set_roll(map_id_entity, roll)
end
end
local drop_item = function(pos, node, meta, clicker)
local cname = ""
if clicker and clicker:is_player() then
cname = clicker:get_player_name()
end
if not minetest.is_creative_enabled(cname) then
if (node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame") then
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
minetest.add_item(pos, item)
end
end
end
meta:set_string("infotext", "")
meta:set_int("roll", 0)
remove_item_entity(pos, node)
end
function mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
@ -417,227 +348,9 @@ function mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
end
mcl_itemframes.item_frame_base = {
description = S("Item Frame"),
_tt_help = S("Can hold an item"),
_doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."),
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
drawtype = "mesh",
is_ground_content = false,
mesh = "mcl_itemframes_itemframe1facedir.obj",
selection_box = { type = "fixed", fixed = { -6 / 16, -6 / 16, 7 / 16, 6 / 16, 6 / 16, 0.5 } },
collision_box = { type = "fixed", fixed = { -6 / 16, -6 / 16, 7 / 16, 6 / 16, 6 / 16, 0.5 } },
tiles = { "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "default_wood.png", "mcl_itemframes_item_frame_back.png" },
inventory_image = "mcl_itemframes_item_frame.png",
wield_image = "mcl_itemframes_item_frame.png",
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7, attached_node_facedir = 1 },
sounds = mcl_sounds.node_sound_defaults(),
node_placement_prediction = "",
on_timer = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
local stack = inv:get_stack("main", 1)
local itemname = stack:get_name()
if minetest.get_item_group(itemname, "clock") > 0 then
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
if itemname ~= new_name then
stack:set_name(new_name)
inv:set_stack("main", 1, stack)
local node = minetest.get_node(pos)
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
mcl_itemframes.update_item_entity(pos, node, node.param2)
else
mcl_itemframes.update_generic_item_entity(pos, node, node.param2)
end
end
minetest.get_node_timer(pos):start(1.0)
end
end,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then
return
end
local pname = clicker:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
local meta = minetest.get_meta(pos)
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
drop_item(pos, node, meta, clicker)
else
mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
end
local inv = meta:get_inventory()
if itemstack:is_empty() then
remove_item_entity(pos, node)
meta:set_string("infotext", "")
inv:set_stack("main", 1, "")
return itemstack
end
local put_itemstack = ItemStack(itemstack)
put_itemstack:set_count(1)
local itemname = put_itemstack:get_name()
if minetest.get_item_group(itemname, "compass") > 0 then
put_itemstack:set_name(mcl_compass.get_compass_itemname(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)), put_itemstack))
end
if minetest.get_item_group(itemname, "clock") > 0 then
minetest.get_node_timer(pos):start(1.0)
end
inv:set_stack("main", 1, put_itemstack)
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
mcl_itemframes.update_item_entity(pos, node)
else
mcl_itemframes.update_generic_item_entity(pos, node)
end
-- Add node infotext when item has been named
local imeta = itemstack:get_meta()
local iname = imeta:get_string("name")
if iname then
meta:set_string("infotext", iname)
end
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
drop_item(pos, node, meta) -- originally had ", clicker" too. Except, clicker doesn't exist in the context.
else
mcl_itemframes.drop_generic_item(pos, node, meta)
end
end,
on_rotate = function(pos, node, user, mode, param2)
--local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local objs = nil
local name_found = false
local found_name_to_use = ""
name_found = false
found_name_to_use = ""
for k, v in pairs(mcl_itemframes.frames_registered.glowing) do
if node.name == v then
name_found = true
found_name_to_use = v
break
end
end
-- try to cut down on excess looping, if possible.
if name_found == false then
for k, v in pairs(mcl_itemframes.frames_registered.standard) do
if node.name == v then
name_found = true
found_name_to_use = v
break
end
end
end
if node.name == found_name_to_use then
objs = minetest.get_objects_inside_radius(pos, 0.5)
else
return -- short circuit if it's somehow not the right thing.
end
if objs then
if mode == screwdriver.ROTATE_FACE or mode == screwdriver.ROTATE_AXIS then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() then
local obj_name = obj:get_luaentity().name
if obj_name == "mcl_itemframes:item" or obj_name == "mcl_itemframes:glow_item" then
if mode == screwdriver.ROTATE_AXIS then
update_roll(obj, pos)
end
break
elseif obj_name == found_name_to_use .. "_item" then
if mode == screwdriver.ROTATE_AXIS then
update_roll(obj, pos)
end
break
end
end
end
return false
end
end
end,
}
--- reworked to set up the base item definitions, and to register them for item and glow_item.
--- reworked to set up the base item definitions.
function mcl_itemframes.create_base_item_entity()
if 1 == 1 then
if mcl_itemframes.DEBUG then
minetest.log("action", "[mcl_itemframes] create_item_entity.")
end
@ -703,7 +416,7 @@ function mcl_itemframes.create_base_item_entity()
textures = { "blank.png" },
},
on_activate = function(self, staticdata)
if 1 == 1 then
if mcl_itemframes.DEBUG then
minetest.log("action", "[mcl_itemframes] map_item:on_activate.")
end
update_map_texture(self, staticdata)
@ -714,40 +427,26 @@ function mcl_itemframes.create_base_item_entity()
end,
}
local glow_frame_item = table.copy(frame_item_base)
glow_frame_item.glow = glow_amount
local glow_frame_map_item = table.copy(map_item_base)
glow_frame_map_item.name = "mcl_itemframes:glow_map"
minetest.register_entity("mcl_itemframes:glow_item", glow_frame_item)
minetest.register_entity("mcl_itemframes:glow_map", glow_frame_map_item)
minetest.register_entity("mcl_itemframes:item", frame_item_base)
minetest.register_entity("mcl_itemframes:map", map_item_base)
end
function mcl_itemframes.create_custom_items(name, has_glow)
local custom_frame_item = table.copy(frame_item_base)
local custom_frame_map_item = table.copy(map_item_base)
if has_glow then
local glow_frame_item = table.copy(frame_item_base)
local glow_frame_map_item = table.copy(map_item_base)
glow_frame_map_item.glow = glow_amount
glow_frame_item.glow = glow_amount
minetest.register_entity(name .. "_item", glow_frame_item)
minetest.register_entity(name .. "_map", glow_frame_map_item)
if 1 == 1 then
custom_frame_map_item.glow = glow_amount
custom_frame_item.glow = glow_amount
if mcl_itemframes.DEBUG then
minetest.log("action", "\n[mcl_itemframes] create_custom_item_entity: glow name: " .. name .. "_item")
minetest.log("action", "[mcl_itemframes] create_custom_item_entity: glow name: " .. name .. "_map\n")
end
else
minetest.register_entity(name .. "_item", frame_item_base)
minetest.register_entity(name .. "_map", map_item_base)
if 1 == 1 then
if mcl_itemframes.DEBUG then
minetest.log("action", "\n[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_item")
minetest.log("action", "[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_map\n")
end
end
minetest.register_entity(name .. "_item", custom_frame_item)
minetest.register_entity(name .. "_map", custom_frame_map_item)
end
function mcl_itemframes.update_frame_registry(modname, name, has_glow)
@ -786,6 +485,11 @@ function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, colo
name = ""
end
if name == "" then
minetest.log("error", "attempted to create an item frame WITHOUT a name!")
return
end
if has_glow == nil or has_glow == "" then
has_glow = false
end
@ -797,7 +501,7 @@ function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, colo
local working_name = "mcl_itemframes:" .. name
if 1 == 1 then
if mcl_itemframes.DEBUG then
minetest.log("action", "[mcl_itemframes] create_custom_frame: " .. working_name)
minetest.log("action", "[mcl_itemframes] create_custom_frame - calling create_custom_items " .. working_name)
end
@ -824,8 +528,7 @@ function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, colo
end
-- the local version is for the base glow & base frame.
local function create_register_lbm(name)
function mcl_itemframes.custom_register_lbm(name)
-- FIXME: Item entities can get destroyed by /clearobjects
-- glow frame
@ -840,46 +543,274 @@ local function create_register_lbm(name)
})
end
function mcl_itemframes.custom_register_lbm(name)
-- FIXME: Item entities can get destroyed by /clearobjects
-- glow frame
minetest.register_lbm({
label = "Respawn item frame item entities",
name = "mcl_itemframes:respawn_entities",
nodenames = { name },
run_at_every_load = true,
action = function(pos, node)
mcl_itemframes.update_generic_item_entity(pos, node)
function mcl_itemframes.create_base_definitions()
if mcl_itemframes.DEBUG then
minetest.log("action", "[mcl_itemframes] create_base_definitions.")
end
-- set up the facedir information.
facedir[0] = { x = 0, y = 0, z = 1 }
facedir[1] = { x = 1, y = 0, z = 0 }
facedir[2] = { x = 0, y = 0, z = -1 }
facedir[3] = { x = -1, y = 0, z = 0 }
mcl_itemframes.item_frame_base = {
description = S("Item Frame"),
_tt_help = S("Can hold an item"),
_doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."),
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
drawtype = "mesh",
is_ground_content = false,
mesh = "mcl_itemframes_itemframe1facedir.obj",
selection_box = { type = "fixed", fixed = { -6 / 16, -6 / 16, 7 / 16, 6 / 16, 6 / 16, 0.5 } },
collision_box = { type = "fixed", fixed = { -6 / 16, -6 / 16, 7 / 16, 6 / 16, 6 / 16, 0.5 } },
tiles = { "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "default_wood.png", "mcl_itemframes_item_frame_back.png" },
inventory_image = "mcl_itemframes_item_frame.png",
wield_image = "mcl_itemframes_item_frame.png",
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7, attached_node_facedir = 1 },
sounds = mcl_sounds.node_sound_defaults(),
node_placement_prediction = "",
on_timer = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
local stack = inv:get_stack("main", 1)
local itemname = stack:get_name()
if minetest.get_item_group(itemname, "clock") > 0 then
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
if itemname ~= new_name then
stack:set_name(new_name)
inv:set_stack("main", 1, stack)
local node = minetest.get_node(pos)
mcl_itemframes.update_item_entity(pos, node, node.param2)
end
minetest.get_node_timer(pos):start(1.0)
end
end,
})
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
function mcl_itemframes.create_base_frames()
if 1 == 1 then
minetest.log("action", "[mcl_itemframes] create_frames.")
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then
return
end
local pname = clicker:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
local meta = minetest.get_meta(pos)
mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
local inv = meta:get_inventory()
if itemstack:is_empty() then
remove_item_entity(pos, node)
meta:set_string("infotext", "")
inv:set_stack("main", 1, "")
return itemstack
end
local put_itemstack = ItemStack(itemstack)
put_itemstack:set_count(1)
local itemname = put_itemstack:get_name()
if minetest.get_item_group(itemname, "compass") > 0 then
put_itemstack:set_name(mcl_compass.get_compass_itemname(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)), put_itemstack))
end
if minetest.get_item_group(itemname, "clock") > 0 then
minetest.get_node_timer(pos):start(1.0)
end
inv:set_stack("main", 1, put_itemstack)
mcl_itemframes.update_item_entity(pos, node)
-- Add node infotext when item has been named
local imeta = itemstack:get_meta()
local iname = imeta:get_string("name")
if iname then
meta:set_string("infotext", iname)
end
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
mcl_itemframes.drop_generic_item(pos, node, meta)
end,
on_rotate = function(pos, node, user, mode, param2)
--local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local objs = nil
local name_found = false
local found_name_to_use = ""
name_found = false
found_name_to_use = ""
for k, v in pairs(mcl_itemframes.frames_registered.glowing) do
if node.name == v then
name_found = true
found_name_to_use = v
break
end
end
-- try to cut down on excess looping, if possible.
if name_found == false then
for k, v in pairs(mcl_itemframes.frames_registered.standard) do
if node.name == v then
name_found = true
found_name_to_use = v
break
end
end
end
if node.name == found_name_to_use then
objs = minetest.get_objects_inside_radius(pos, 0.5)
else
return -- short circuit if it's somehow not the right thing.
end
if objs then
if mode == screwdriver.ROTATE_FACE or mode == screwdriver.ROTATE_AXIS then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() then
local obj_name = obj:get_luaentity().name
if obj_name == found_name_to_use .. "_item" then
if mode == screwdriver.ROTATE_AXIS then
update_roll(obj, pos)
end
break
end
end
end
return false
end
end
end,
}
-- make the base items for the base frames.
mcl_itemframes.create_base_item_entity()
minetest.register_node("mcl_itemframes:item_frame", mcl_itemframes.item_frame_base)
-- minetest.register_node("mcl_itemframes:item_frame", mcl_itemframes.item_frame_base)
-- make glow frame from the base item_frame.
mcl_itemframes.glow_frame_base = table.copy(mcl_itemframes.item_frame_base)
mcl_itemframes.glow_frame_base.description = S("Glow Item Frame")
mcl_itemframes.glow_frame_base._tt_help = S("Can hold an item and glows")
mcl_itemframes.glow_frame_base.longdesc = S("Glow item frames are decorative blocks in which items can be placed.")
mcl_itemframes.glow_frame_base.description = S("Glowing Item Frame")
mcl_itemframes.glow_frame_base._tt_help = S("Can hold an item and glows.")
mcl_itemframes.glow_frame_base.longdesc = S("Glowing item frames are decorative blocks in which items can be placed and made to glow.")
mcl_itemframes.glow_frame_base.tiles = { "mcl_itemframes_glow_item_frame.png" }
mcl_itemframes.glow_frame_base.inventory_image = "mcl_itemframes_glow_item_frame_item.png"
mcl_itemframes.glow_frame_base.wield_image = "mcl_itemframes_glow_item_frame.png"
mcl_itemframes.glow_frame_base.mesh = "mcl_itemframes_glow_item_frame.obj"
--[[
minetest.register_node("mcl_itemframes:glow_item_frame", mcl_itemframes.glow_frame_base)
mcl_itemframes.update_frame_registry("false", "mcl_itemframes:item_frame", false)
mcl_itemframes.update_frame_registry("false", "mcl_itemframes:glow_item_frame", true)
create_register_lbm("mcl_itemframes:item_frame")
create_register_lbm("mcl_itemframes:glow_item_frame")
--]]
end
-- for compatibility:
function mcl_itemframes.backwards_compatibility ()
minetest.register_lbm({
label = "Update legacy item frames",
name = "mcl_itemframes:update_legacy_item_frames",
nodenames = { "itemframes:frame" },
action = function(pos, node)
-- Swap legacy node, then respawn entity
node.name = "mcl_itemframes:item_frame"
local meta = minetest.get_meta(pos)
local item = meta:get_string("item")
minetest.swap_node(pos, node)
if item ~= "" then
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
local inv = meta:get_inventory()
inv:set_size("main", 1)
if not itemstack:is_empty() then
inv:set_stack("main", 1, itemstack)
end
end
mcl_itemframes.update_item_entity(pos, node)
end,
})
minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")
-- To be installed when complete; adds backwards compatibility
minetest.register_alias("mcl_itemframes:item", "mcl_itemframes:item_frame_item")
minetest.register_alias("mcl_itemframes:map", "mcl_itemframes:item_frame_map")
minetest.register_alias("mcl_itemframes:glow_item", "mcl_itemframes:glow_item_frame_item")
minetest.register_alias("mcl_itemframes:glow_map", "mcl_itemframes:glow_item_frame_map")
minetest.register_entity("mcl_itemframes:item", frame_item_base)
minetest.register_entity("mcl_itemframes:map", map_item_base)
minetest.register_entity("mcl_itemframes:glow_item", frame_item_base)
minetest.register_entity("mcl_itemframes:glow_map", map_item_base)
end