Complete rewrite of minecart movement that resolves MineClone2/MineClone2#2446 and MineClone2/MineClone2#247 (comment) but has a bug where carts will synchronize movements that I am still investigating

This commit is contained in:
teknomunk 2024-02-13 14:45:00 +00:00
parent 960309462f
commit 6de06945c1
3 changed files with 187 additions and 209 deletions

View File

@ -141,5 +141,5 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
return cur
end
end
return vector.new(0,0,0) --{x=0, y=0, z=0}
return vector.new(0,0,0)
end

View File

@ -207,9 +207,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
_old_pos = nil,
_old_vel = {x=0, y=0, z=0},
_old_switch = 0,
_staticdata = {
railtype = nil,
},
_staticdata = nil,
}
function cart:on_activate(staticdata, dtime_s)
@ -221,6 +219,8 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
data.railtype = data._railtype
data._railtype = nil
end
-- Fix up types
data.dir = vector.new(data.dir)
self._staticdata = data
end
@ -237,18 +237,28 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
end
function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
local pos = self.object:get_pos()
if not self._staticdata.railtype then
local node = minetest.get_node(vector.floor(pos)).name
self._staticdata.railtype = minetest.get_item_group(node, "connect_to_raillike")
local staticdata = self._staticdata
local pos = staticdata.connected_at
if not pos then
print("TODO: handle detached cart behavior")
return
end
-- Fix railtype field
if not staticdata.railtype then
local node = minetest.get_node(vector.floor(pos)).name
staticdata.railtype = minetest.get_item_group(node, "connect_to_raillike")
end
-- Handle punches by something other than the player
if not puncher or not puncher:is_player() then
local cart_dir = mcl_minecarts:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self._staticdata.railtype)
local cart_dir = mcl_minecarts:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, staticdata.railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
mcl_minecarts:set_velocity(self, cart_dir)
staticdata.dir = cart_dir
self._punched = true
return
end
@ -288,6 +298,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
return
end
-- Handle player punches
local vel = self.object:get_velocity()
if puncher:get_player_name() == self._driver then
if math.abs(vel.x + vel.z) > 7 then
@ -297,206 +308,168 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
local punch_dir = mcl_minecarts:velocity_to_dir(puncher:get_look_dir())
punch_dir.y = 0
local cart_dir = mcl_minecarts:get_rail_direction(pos, punch_dir, nil, nil, self._staticdata.railtype)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
staticdata.dir = cart_dir
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
mcl_minecarts:set_velocity(self, cart_dir, f)
-- Perform acceleration here
staticdata.velocity = (staticdata.velocity or 0 ) + f
local max_vel = mcl_minecarts.speed_max
if staticdata.velocity > max_vel then
staticdata.velocity = max_vel
end
end
cart.on_activate_by_rail = on_activate_by_rail
local passenger_attach_position = vector.new(0, -1.75, 0)
local function do_movement_step( self )
local vel = self.object:get_velocity()
local pos, rou_pos, node = self.object:get_pos()
local update = {}
local function do_movement_step(self, distance)
local staticdata = self._staticdata
local pos = self.object:get_pos()
local dir = staticdata.dir or vector.new(1,0,0)
dir = vector.new(dir)
local dir, last_switch = nil, nil
if not pos then
pos = self.object:get_pos()
end
if self._old_pos and not self._punched then
local flo_pos = vector.floor(pos)
local flo_old = vector.floor(self._old_pos)
if vector.equals(flo_pos, flo_old) and (not has_fuel) then
return
-- Prevent querying the same node over and over again
-- Calculate raw location
local next_dir,last_switch = mcl_minecarts:get_rail_direction(pos, dir, nil, nil, staticdata.railtype)
next_dir = vector.new(next_dir) -- Needed to isolate the carts from one another
local next_pos = vector.new(pos + next_dir * distance)
-- Fix up position
if next_dir.x == 0 then next_pos.x = math.floor(next_pos.x+0.5) end
if next_dir.y == 0 then next_pos.y = math.floor(next_pos.y+0.5) end
if next_dir.z == 0 then next_pos.z = math.floor(next_pos.z+0.5) end
-- Direction flipped, stop
if next_dir == dir * -1 then
print("Stopping cart")
-- TODO: detach the cart if there isn't a stop after the rail
staticdata.velocity = 0
next_pos = vector.round(next_pos + dir)
end
if not rou_pos then
rou_pos = vector.round(pos)
end
local rou_old = vector.round(self._old_pos)
if not node then
node = minetest.get_node(rou_pos)
end
local node_old = minetest.get_node(rou_old)
-- Update detector rails
if node.name == "mcl_minecarts:detector_rail" then
local newnode = {name="mcl_minecarts:detector_rail_on", param2 = node.param2}
minetest.swap_node(rou_pos, newnode)
mesecon.receptor_on(rou_pos)
end
if node_old.name == "mcl_minecarts:detector_rail_on" then
local newnode = {name="mcl_minecarts:detector_rail", param2 = node_old.param2}
minetest.swap_node(rou_old, newnode)
mesecon.receptor_off(rou_old)
end
-- Activate minecart if on activator rail
if node_old.name == "mcl_minecarts:activator_rail_on" and self.on_activate_by_rail then
self:on_activate_by_rail()
end
end
-- Stop cart if velocity vector flips
if self._old_vel and self._old_vel.y == 0 and
(self._old_vel.x * vel.x < 0 or self._old_vel.z * vel.z < 0) then
self._old_vel = {x = 0, y = 0, z = 0}
self._old_pos = pos
self.object:set_velocity(vector.new())
self.object:set_acceleration(vector.new())
return
end
self._old_vel = vector.new(vel)
if self._old_pos then
local diff = vector.subtract(self._old_pos, pos)
for _,v in ipairs({"x","y","z"}) do
if math.abs(diff[v]) > 1.1 then
local expected_pos = vector.add(self._old_pos, self._old_dir)
dir, last_switch = mcl_minecarts:get_rail_direction(pos, self._old_dir, ctrl, self._old_switch, self._staticdata.railtype)
if vector.equals(dir, {x=0, y=0, z=0}) then
dir = false
pos = vector.new(expected_pos)
update.pos = true
end
break
end
end
end
if vel.y == 0 then
for _,v in ipairs({"x", "z"}) do
if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then
vel[v] = 0
update.vel = true
end
end
end
local cart_dir = mcl_minecarts:velocity_to_dir(vel)
local max_vel = mcl_minecarts.speed_max
if not dir then
dir, last_switch = mcl_minecarts:get_rail_direction(pos, cart_dir, ctrl, self._old_switch, self._staticdata.railtype)
end
local new_acc = {x=0, y=0, z=0}
if vector.equals(dir, {x=0, y=0, z=0}) and not has_fuel then
vel = {x=0, y=0, z=0}
update.vel = true
else
-- If the direction changed
if dir.x ~= 0 and self._old_dir.z ~= 0 then
vel.x = dir.x * math.abs(vel.z)
vel.z = 0
pos.z = math.floor(pos.z + 0.5)
update.pos = true
end
if dir.z ~= 0 and self._old_dir.x ~= 0 then
vel.z = dir.z * math.abs(vel.x)
vel.x = 0
pos.x = math.floor(pos.x + 0.5)
update.pos = true
end
-- Up, down?
if dir.y ~= self._old_dir.y then
vel.y = dir.y * math.abs(vel.x + vel.z)
pos = vector.round(pos)
update.pos = true
end
-- Slow down or speed up
local acc = dir.y * -1.8
local friction = 0.4
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
local speed_mod = ndef and ndef._rail_acceleration
acc = acc - friction
if has_fuel then
acc = acc + 0.6
end
if speed_mod and speed_mod ~= 0 then
acc = acc + speed_mod + friction
end
new_acc = vector.multiply(dir, acc)
end
self.object:set_acceleration(new_acc)
self._old_pos = vector.new(pos)
self._old_dir = vector.new(dir)
self._old_switch = last_switch
-- Limits
for _,v in ipairs({"x","y","z"}) do
if math.abs(vel[v]) > max_vel then
vel[v] = mcl_minecarts:get_sign(vel[v]) * max_vel
new_acc[v] = 0
update.vel = true
end
end
if update.pos or self._punched then
-- Update cart orientation
local yaw = 0
if dir.x < 0 then
if next_dir.x < 0 then
yaw = 0.5
elseif dir.x > 0 then
elseif next_dir.x > 0 then
yaw = 1.5
elseif dir.z < 0 then
yaw = 1
end
self.object:set_yaw(yaw * math.pi)
self.object:set_yaw( yaw * math.pi )
-- Update cart position
local next_pos_rounded = vector.round(next_pos)
staticdata.connected_at = next_pos_rounded
staticdata.dir = next_dir
self.object:move_to(next_pos)
-- Handle track interactions
local pos_rounded = vector.round(pos)
if pos_rounded ~= next_pos_rounded then
local old_node_name = minetest.get_node(pos_rounded).name
local old_node_def = minetest.registered_nodes[old_node_name]
if old_node_def._mcl_minecarts_on_leave then
old_node_def._mcl_minecarts_on_leave( pos_rounded, self )
end
if self._punched then
local new_node_name = minetest.get_node(next_pos_rounded).name
local new_node_def = minetest.registered_nodes[new_node_name]
if new_node_def._mcl_minecarts_on_enter then
new_node_def._mcl_minecarts_on_enter( next_pos_rounded, self )
end
end
--print("pos="..tostring(next_pos)..",dir="..tostring(next_dir)..",staticdata="..tostring(staticdata))
end
local function process_acceleration(self, timestep)
local staticdata = self._staticdata
local pos = self.object:get_pos()
local node_name = minetest.get_node(pos).name
local node_def = minetest.registered_nodes[node_name]
if self._go_forward then
self._acceleration = 2
elseif self._brake then
self._acceleration = -1.5
elseif self._punched then
self._acceleration = 2
elseif self._fueltime and self._fueltime > 0 then
self._acceleration = 0.6
else
self._acceleration = node_def._rail_acceleration or -0.4
end
if self._acceleration > 0 and staticdata.velocity < 0.1 then
staticdata.velocity = 0.1
end
if math.abs(self._acceleration) > 0.1 then
staticdata.velocity = ( staticdata.velocity or 0 ) + self._acceleration * timestep
local max_vel = mcl_minecarts.speed_max
if staticdata.velocity > max_vel then
staticdata.velocity = max_vel
elseif staticdata.velocity < 0.1 then
staticdata.velocity = 0
end
end
if false and staticdata.velocity > 0 then
print( "acceleration="..tostring(self._acceleration)..",velocity="..tostring(staticdata.velocity)..
",timestep="..tostring(timestep))
end
end
local function do_movement( self, dtime )
local staticdata = self._staticdata
local total_distance = dtime * ( staticdata.velocity or 0 )
local remaining_distance = total_distance
local max_step_distance = 0.5
local steps = math.ceil(total_distance / max_step_distance )
process_acceleration(self,dtime)
for i = 1,steps do
local step_distance = max_step_distance
if remaining_distance < max_step_distance then
step_distance = remaining_distance
remaining_distance = 0
else
remaining_distance = remaining_distance - max_step_distance
end
if i ~= 1 then
-- Go faster/slower
local timestep = dtime * step_distance / total_distance
process_acceleration(self, timestep)
end
do_movement_step(self,step_distance)
end
-- Clear punched flag now that movement for this step has been completed
self._punched = false
end
if not (update.vel or update.pos) then
return
end
local anim = {x=0, y=0}
if dir.y == -1 then
anim = {x=1, y=1}
elseif dir.y == 1 then
anim = {x=2, y=2}
end
self.object:set_animation(anim, 1, 0)
self.object:set_velocity(vel)
if update.pos then
self.object:set_pos(pos)
end
end
function cart:on_step(dtime)
hopper_take_item(self, dtime)
local staticdata = self._staticdata
local vel = self.object:get_velocity()
local pos, rou_pos, node = self.object:get_pos()
local update = {}
local acceleration = 0
-- Controls
local ctrl, player = nil, nil
@ -509,6 +482,10 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
detach_driver(self)
return
end
-- Experimental controls
self._go_forward = ctrl.up
self._brake = ctrl.down
end
-- Give achievement when player reached a distance of 1000 nodes from the start position
@ -517,15 +494,9 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
end
end
-- Go faster when punched
if self._punched then
vel = vector.add(vel, self._velocity)
self.object:set_velocity(vel)
self._old_dir.y = 0
elseif vector.equals(vel, {x=0, y=0, z=0}) and (not has_fuel) then
return
end
do_movement(self, dtime)
-- TODO: move this into do_movement_step
-- Drop minecart if it collides with a cactus node
local r = 0.6
for _, node_pos in pairs({{r, 0}, {0, r}, {-r, 0}, {0, -r}}) do
@ -539,20 +510,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
end
end
-- Debug
if false then
local node = minetest.get_node(pos).name
local dist = 0
if pos and self._old_pos then
dist = vector.distance(pos,self._old_pos)
end
if dist > 1.5 then
print("pos="..tostring(pos)..",dist="..tostring(dist)..",node="..tostring(node)..",old_pos="..
tostring(self._old_pos)..",vel="..tostring(vel))
end
-- Rail jumps can occur when dist > 1.5, because the cart can skip over a gap in track
end
-- Grab mob
if math.random(1,20) > 15 and not self._passenger then
if self.name == "mcl_minecarts:minecart" then
@ -673,8 +630,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
self._blinktimer = tnt.BLINKTIMER
end
end
do_movement_step(self)
end
function cart:get_staticdata()
@ -701,30 +656,28 @@ function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
return
end
-- Activate detector rail
if node.name == "mcl_minecarts:detector_rail" then
local newnode = {name="mcl_minecarts:detector_rail_on", param2 = node.param2}
minetest.swap_node(railpos, newnode)
mesecon.receptor_on(railpos)
end
local entity_id = entity_mapping[itemstack:get_name()]
local cart = minetest.add_entity(railpos, entity_id)
local railtype = minetest.get_item_group(node.name, "connect_to_raillike")
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
cart:set_yaw(minetest.dir_to_yaw(cart_dir))
-- Update static data
local le = cart:get_luaentity()
if le then
le._staticdata.railtype = railtype
le._staticdata = {
railtype = railtype,
connected_at = railpos,
dir = vector.new(cart_dir),
velocity = 0,
}
end
local cart_dir
if node.name == "mcl_minecarts:golden_rail_on" then
cart_dir = mcl_minecarts:get_start_direction(railpos)
-- Handle track behaviors
local node_def = minetest.registered_nodes[node.name]
if node_def._mcl_minecarts_on_enter then
node_def._mcl_minecarts_on_enter(railpos, cart)
end
if cart_dir then
mcl_minecarts:set_velocity(le, cart_dir)
else
cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
end
cart:set_yaw(minetest.dir_to_yaw(cart_dir))
local pname = ""
if placer then

View File

@ -181,6 +181,11 @@ register_rail("mcl_minecarts:activator_rail_on",
},
},
_mcl_minecarts_on_enter = function(pos, cart)
if cart.on_activate_by_rail then
cart:on_activate_by_rail()
end
end,
drop = "mcl_minecarts:activator_rail",
},
false
@ -200,6 +205,16 @@ register_rail("mcl_minecarts:detector_rail",
rules = rail_rules_short,
},
},
_mcl_minecarts_on_enter = function(pos, cart)
local node = minetest.get_node(pos)
local newnode = {
name = "mcl_minecarts:detector_rail_on",
param2 = node.param2
}
minetest.swap_node( pos, newnode )
mesecon.receptor_on(pos)
end,
}
)
@ -214,6 +229,16 @@ register_rail("mcl_minecarts:detector_rail_on",
rules = rail_rules_short,
},
},
_mcl_minecarts_on_leave = function(pos, cart)
local node = minetest.get_node(pos)
local newnode = {
name = "mcl_minecarts:detector_rail",
param2 = node.param2
}
minetest.swap_node( pos, newnode )
mesecon.receptor_off(pos)
end,
drop = "mcl_minecarts:detector_rail",
},
false