forked from VoxeLibre/VoxeLibre
Merge pull request 'Fix Server crash (Issue #3939)' (#3947) from Michieal/MineClone2_For_PRs:Bamboo_Fix_PointedThing into master
Reviewed-on: MineClone2/MineClone2#3947 Reviewed-by: Codiac <codiac@noreply.git.minetest.land>
This commit is contained in:
commit
5b7352a23a
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@ -3,7 +3,7 @@ mcl_bamboo
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This mod adds working, familiar bamboo nodes to your Mineclone 2 world.
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Code: MineClone2 dev team. Original (basic) bamboo code by: Small Joker.
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Code: Michieal. Original (basic, used as inspiration) bamboo code by: Small Joker. Updates to the code: Mineclone Dev Team, Michieal.
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License for code: GPLv3.
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License for images / textures: CC-BY-SA except where noted.
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@ -86,6 +86,11 @@ local bamboo_def = {
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on_rotate = on_rotate,
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing then
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return itemstack
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end
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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@ -276,6 +281,13 @@ local bamboo_block_def = {
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_mcl_hardness = 2,
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_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing then
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return itemstack
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end
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if pointed_thing.type ~= "node" then -- make sure that pointed_thing is not null and is pointing at a node.
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return itemstack
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end
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local pos = pointed_thing.under
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@ -9,9 +9,10 @@ Authors:
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Gerold55 - Code Start + Models?
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PrairieWind - Improved and Cleaned Up Code, and added the soul campfire and crafting recipes.
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cora - Added burning damage.
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DinoNuggies4665 - Cooking logic implemented
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thunder1035 - Redesigned model and texture tweaks
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DinoNuggies4665 - Cooking logic implemented.
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thunder1035 - Redesigned model and texture tweaks.
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AncientMariner - Changed smoke to particle spawner and tweaked particle configuration.
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Michieal - Fixed misc. errors.
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License of media
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----------------
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@ -332,6 +332,9 @@ function mcl_campfires.register_campfire(name, def)
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elseif minetest.get_item_group(itemstack:get_name(), "campfire_cookable") ~= 0 then
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mcl_campfires.take_item(pos, node, player, itemstack)
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else
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if not pointed_thing then
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return itemstack
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end
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minetest.item_place_node(itemstack, player, pointed_thing)
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end
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end,
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