forked from VoxeLibre/VoxeLibre
Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2
This commit is contained in:
commit
54f7d76298
11
README.md
11
README.md
|
@ -14,9 +14,10 @@ Or you can play in “creative mode” in which you can build almost anything in
|
|||
|
||||
#### Gameplay summary
|
||||
|
||||
* Sandbox-style gameplay, no goals (for now)
|
||||
* Sandbox-style gameplay, no goals
|
||||
* Survive: Fight against hostile monsters and hunger
|
||||
* Mine for ores and other treasures
|
||||
* Magic: Gain experience and enchant your tools
|
||||
* Use the collected blocks to create great buildings, your imagination is the limit
|
||||
* Collect flowers (and other dye sources) and colorize your world
|
||||
* Find some seeds and start farming
|
||||
|
@ -102,7 +103,7 @@ big bugs (such as “missing node” errors or even crashes).
|
|||
The following main features are available:
|
||||
|
||||
* Tools, weapons
|
||||
* Armor (unbalanced)
|
||||
* Armor
|
||||
* Crafting system: 2×2 grid, crafting table (3×3 grid), furnace, including a crafting guide
|
||||
* Chests, large chests, ender chests, shulker boxes
|
||||
* Furnaces, hoppers
|
||||
|
@ -117,6 +118,8 @@ The following main features are available:
|
|||
* Redstone circuits (partially)
|
||||
* Minecarts (partial)
|
||||
* Status effects (partial)
|
||||
* Experience
|
||||
* Enchanting
|
||||
* Brewing, potions, tipped arrow (partial)
|
||||
* Boats
|
||||
* Fire
|
||||
|
@ -142,12 +145,9 @@ The following main features are available:
|
|||
The following features are incomplete:
|
||||
|
||||
* Generated structures (especially villages)
|
||||
* NPCs
|
||||
* Some monsters and animals
|
||||
* Redstone-related things
|
||||
* The End
|
||||
* Enchanting
|
||||
* Experience
|
||||
* Special minecarts
|
||||
* A couple of non-trivial blocks and items
|
||||
|
||||
|
@ -261,7 +261,6 @@ Various sources. See the respective mod directories for details.
|
|||
|
||||
## Info for programmers
|
||||
You find interesting and useful infos in `API.md`.
|
||||
This project is currently mostly a one-person project.
|
||||
|
||||
## Legal information
|
||||
This is a fan game, not developed or endorsed by Mojang AB.
|
||||
|
|
|
@ -647,9 +647,9 @@ local item_drop = function(self, cooked, looting_level)
|
|||
|
||||
-- no drops if disabled by setting
|
||||
if not mobs_drop_items then return end
|
||||
|
||||
|
||||
looting_level = looting_level or 0
|
||||
|
||||
|
||||
-- no drops for child mobs (except monster)
|
||||
if (self.child and self.type ~= "monster") then
|
||||
return
|
||||
|
@ -938,7 +938,7 @@ local is_at_cliff_or_danger = function(self)
|
|||
return true
|
||||
else
|
||||
local def = minetest.registered_nodes[bnode.name]
|
||||
if def and def.walkable then
|
||||
if def and def.walkable then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
@ -951,7 +951,7 @@ end
|
|||
-- copy the 'mob facing cliff_or_danger check' from above, and rework to avoid water
|
||||
local is_at_water_danger = function(self)
|
||||
|
||||
|
||||
|
||||
if not self.object:get_luaentity() then
|
||||
return false
|
||||
end
|
||||
|
@ -976,7 +976,7 @@ local is_at_water_danger = function(self)
|
|||
return true
|
||||
else
|
||||
local def = minetest.registered_nodes[bnode.name]
|
||||
if def and def.walkable then
|
||||
if def and def.walkable then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
@ -2350,10 +2350,10 @@ local do_states = function(self, dtime)
|
|||
lp = minetest.find_nodes_in_area_under_air(
|
||||
{x = s.x - 5, y = s.y - 0.5, z = s.z - 5},
|
||||
{x = s.x + 5, y = s.y + 1, z = s.z + 5},
|
||||
{"group:solid"})
|
||||
{"group:solid"})
|
||||
|
||||
lp = #lp > 0 and lp[random(#lp)]
|
||||
|
||||
|
||||
-- did we find land?
|
||||
if lp then
|
||||
|
||||
|
@ -3598,15 +3598,15 @@ local mob_step = function(self, dtime)
|
|||
for n = 1, #close_objs do
|
||||
if close_objs[n]:is_player() then
|
||||
self.lifetimer = 20
|
||||
else
|
||||
if math.random(1,10) <= 3 then
|
||||
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
if math.random(1, 10) <= 3 then
|
||||
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
else
|
||||
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
|
||||
mcl_burning.extinguish(self.object)
|
||||
|
@ -3842,7 +3842,7 @@ minetest.register_entity(name, {
|
|||
get_staticdata = function(self)
|
||||
return mob_staticdata(self)
|
||||
end,
|
||||
|
||||
|
||||
harmed_by_heal = def.harmed_by_heal,
|
||||
|
||||
})
|
||||
|
|
|
@ -1109,7 +1109,13 @@ if progressive_mode then
|
|||
local name = player:get_player_name()
|
||||
local data = player_data[name]
|
||||
|
||||
meta:set_string("inv_items", serialize(data.inv_items))
|
||||
if not data then
|
||||
return
|
||||
end
|
||||
|
||||
local inv_items = data.inv_items or {}
|
||||
|
||||
meta:set_string("inv_items", serialize(inv_items))
|
||||
end
|
||||
|
||||
M.register_on_leaveplayer(function(player)
|
||||
|
|
Loading…
Reference in New Issue