diff --git a/mods/ITEMS/mcl_potions/splash.lua b/mods/ITEMS/mcl_potions/splash.lua index 958cb4991..8074ca7a8 100644 --- a/mods/ITEMS/mcl_potions/splash.lua +++ b/mods/ITEMS/mcl_potions/splash.lua @@ -11,7 +11,7 @@ local function register_splash(name, descr, color, def) minetest.register_craftitem(id, { description = descr, inventory_image = splash_image(color), - on_use = function(itemstack, placer, pointed_thing) + on_use = function(item, placer, pointed_thing) --weapons_shot(itemstack, placer, pointed_thing, def.velocity, name) local velocity = 10 local dir = placer:get_look_dir(); @@ -19,8 +19,8 @@ local function register_splash(name, descr, color, def) local obj = minetest.env:add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying") obj:setvelocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity}) obj:setacceleration({x=0, y=-9.8, z=0}) - itemstack:take_item() - return itemstack + item:take_item() + return item end, stack_max = 1, }) @@ -31,7 +31,7 @@ local function register_splash(name, descr, color, def) textures = {splash_image(color)}, hp_max = 1, visual_size = {x=w/2,y=w/2}, - collisionbox = {-w,-w,-w,w,w,w}, + collisionbox = {0,0,0,0,0,0}, on_step = function(self, dtime) local pos = self.object:getpos() local node = minetest.get_node(pos) @@ -65,10 +65,10 @@ local function register_splash(name, descr, color, def) pos2 = obj:get_pos() local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2)) if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end - print(obj:get_player_name().." "..math.floor(rad)) end end + end end, })