forked from VoxeLibre/VoxeLibre
Use node texture for sprint particles
This commit is contained in:
parent
6ba537a096
commit
1bfd4ca490
|
@ -88,23 +88,29 @@ minetest.register_globalstep(function(dtime)
|
||||||
players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
|
players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Sprint dirt particles
|
-- Sprint node particles
|
||||||
local numParticles = math.random(1, 2)
|
|
||||||
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
|
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
|
||||||
local def = minetest.registered_nodes[playerNode.name]
|
local def = minetest.registered_nodes[playerNode.name]
|
||||||
if def and def.walkable then
|
if def and def.walkable then
|
||||||
for i=1, numParticles, 1 do
|
minetest.add_particlespawner({
|
||||||
minetest.add_particle({
|
amount = math.random(1, 2),
|
||||||
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
|
time = 1,
|
||||||
velocity = {x=0, y=5, z=0},
|
minpos = {x=-0.5, y=0.1, z=-0.5},
|
||||||
acceleration = {x=0, y=-13, z=0},
|
maxpos = {x=0.5, y=0.1, z=0.5},
|
||||||
expirationtime = math.random(),
|
minvel = {x=0, y=5, z=0},
|
||||||
size = math.random()+0.5,
|
maxvel = {x=0, y=5, z=0},
|
||||||
collisiondetection = true,
|
minacc = {x=0, y=-13, z=0},
|
||||||
vertical = false,
|
maxacc = {x=0, y=-13, z=0},
|
||||||
texture = "default_dirt.png",
|
minexptime = 0.1,
|
||||||
})
|
maxexptime = 1,
|
||||||
end
|
minsize = 0.5,
|
||||||
|
maxsize = 1.5,
|
||||||
|
collisiondetection = true,
|
||||||
|
attached = player,
|
||||||
|
vertical = false,
|
||||||
|
node = playerNode,
|
||||||
|
node_tile = 1,
|
||||||
|
})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue