forked from VoxeLibre/VoxeLibre
Seperated common convert code from CLI and GUI so they can both use it
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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# Texture Converter.
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# Converts Minecraft resource packs to Minetest texture packs.
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# See README.md.
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# cli.py
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__author__ = "Wuzzy"
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__license__ = "MIT License"
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__status__ = "Development"
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import shutil, csv, os, tempfile, sys, argparse, glob
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from PIL import Image
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from collections import Counter
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from libtextureconverter.utils import detect_pixel_size, target_dir, colorize, colorize_alpha, handle_default_minecraft_texture, find_all_minecraft_resourcepacks
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from libtextureconverter.convert import convert_textures
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from libtextureconverter.config import SUPPORTED_MINECRAFT_VERSION, working_dir, mineclone2_path, appname, home
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import argparse
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import sys
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from libtextureconverter.gui import main as launch_gui
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from libtextureconverter.config import SUPPORTED_MINECRAFT_VERSION, working_dir, appname, home
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from libtextureconverter.utils import handle_default_minecraft_texture, find_all_minecraft_resourcepacks
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from libtextureconverter.common import convert_resource_packs
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# Argument parsing
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description_text = f"""This is the official MineClone 2 Texture Converter.
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This will convert textures from Minecraft resource packs to
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a Minetest texture pack.
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Supported Minecraft version: {SUPPORTED_MINECRAFT_VERSION} (Java Edition)
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"""
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parser = argparse.ArgumentParser(description=description_text)
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def main():
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make_texture_pack = True
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parser = argparse.ArgumentParser(description=f"This is the official MineClone 2 Texture Converter. This will convert textures from Minecraft resource packs to a Minetest texture pack. Supported Minecraft version: {SUPPORTED_MINECRAFT_VERSION} (Java Edition)")
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parser.add_argument("-i", "--input", help="Directory of Minecraft resource pack to convert")
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parser.add_argument("-o", "--output", default=working_dir, help="Directory in which to put the resulting Minetest texture pack")
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parser.add_argument("-p", "--pixelsize", type=int, help="Size (in pixels) of the original textures")
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parser.add_argument("-d", "--dry_run", action="store_true", help="Pretend to convert textures without changing any files")
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parser.add_argument("-p", "--pixel-size", type=int, help="Size (in pixels) of the original textures")
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parser.add_argument("-d", "--dry-run", action="store_true", help="Pretend to convert textures without changing any files")
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parser.add_argument("-v", "--verbose", action="store_true", help="Print out all copying actions")
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parser.add_argument("-def", "--default", action="store_true", help="Use the default Minecraft texture pack")
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parser.add_argument("-a", "--all", action="store_true", help="Convert all known Minecraft texturepacks")
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args = parser.parse_args()
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### SETTINGS ###
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base_dir = args.input
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output_dir = args.output
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PXSIZE = args.pixelsize
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# If True, will only make console output but not convert anything.
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dry_run = args.dry_run
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# If True, prints all copying actions
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verbose = args.verbose
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# If True, textures will be put into a texture pack directory structure.
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# If False, textures will be put into MineClone 2 directories.
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make_texture_pack = True # Adjust as needed
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if __name__ == "__main__":
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if len(sys.argv) == 1:
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# No arguments supplied, launch the GUI
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launch_gui()
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else:
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if args.default:
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base_dir = handle_default_minecraft_texture(home, output_dir)
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if base_dir == None and not args.all:
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print(
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"""ERROR: You didn't tell me the path to the Minecraft resource pack.
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Mind-reading has not been implemented yet.
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Try this:
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"""+appname+""" -i <path to resource pack>
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For the full help, use:
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"""+appname+""" -h""")
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sys.exit(2);
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### END OF SETTINGS ###
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resource_packs = []
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if args.all:
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for resource_path in find_all_minecraft_resourcepacks():
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resource_packs.append(resource_path)
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if make_texture_pack and args.input:
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if args.default:
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resource_packs.append(handle_default_minecraft_texture(home, args.output))
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elif args.all:
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resource_packs.extend(find_all_minecraft_resourcepacks())
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elif args.input:
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resource_packs.append(args.input)
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for base_dir in resource_packs:
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tex_dir = base_dir + "/assets/minecraft/textures"
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if not resource_packs:
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print(f"ERROR: No valid resource packs specified. Use '{appname} -h' for help.")
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sys.exit(2)
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# Get texture pack name (from directory name)
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bdir_split = base_dir.split("/")
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output_dir_name = bdir_split[-1]
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if len(output_dir_name) == 0:
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if len(bdir_split) >= 2:
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output_dir_name = base_dir.split("/")[-2]
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else:
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# Fallback
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output_dir_name = "New_MineClone_2_Texture_Pack"
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convert_resource_packs(resource_packs, args.output, args.pixelsize, args.dry_run, args.verbose, make_texture_pack)
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# ENTRY POINT
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if make_texture_pack and not os.path.isdir(output_dir+"/"+output_dir_name):
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os.mkdir(output_dir+"/"+output_dir_name)
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# If, set to convert all resourcepacks, then autodetect pixel size
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if args.all:
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PXSIZE = None
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if PXSIZE is None:
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PXSIZE = detect_pixel_size(base_dir)
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tempfile1 = tempfile.NamedTemporaryFile()
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tempfile2 = tempfile.NamedTemporaryFile()
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convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2, output_dir, output_dir_name, mineclone2_path, PXSIZE)
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tempfile1.close()
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tempfile2.close()
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if __name__ == "__main__":
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main()
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@ -7,7 +7,7 @@ from libtextureconverter.convert import convert_textures
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from libtextureconverter.config import SUPPORTED_MINECRAFT_VERSION, working_dir, mineclone2_path, appname, home
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from libtextureconverter.gui import main as launch_gui
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def convert_resource_packs(resource_packs, output_dir, PXSIZE):
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def convert_resource_packs(resource_packs, output_dir, PXSIZE, dry_run, verbose, make_texture_pack):
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for base_dir in resource_packs:
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print(f"Converting resource pack: {base_dir}")
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@ -33,13 +33,7 @@ def convert_resource_packs(resource_packs, output_dir, PXSIZE):
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try:
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# Perform the actual conversion
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convert_textures(
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base_dir=base_dir,
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tex_dir=tex_dir,
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temp_files=(tempfile1.name, tempfile2.name),
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output_dir=output_path,
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pixel_size=pixel_size
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)
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convert_textures(make_texture_pack, dry_run, verbose, base_dir, tex_dir, tempfile1, tempfile2,output_dir, output_dir_name, mineclone2_path, pixel_size)
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finally:
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# Clean up temporary files
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tempfile1.close()
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