MineClone2/mods/ITEMS/mcl_potions/commands.lua

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local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_chatcommand("effect",{
params = S("<effect>|heal|list <duration|heal-amount> [<level>] [<factor>] [NOPART]"),
description = S("Add a status effect to yourself. Arguments: <effect>: name of status effect. Passing \"list\" as effect name lists available effects. Passing \"heal\" as effect name heals (or harms) by amount designed by the next parameter. <duration>: duration in seconds. (<heal-amount>: amount of healing when the effect is \"heal\", passing a negative value subtracts health.) <level>: effect power determinant, bigger level results in more powerful effect for effects that depend on the level (no changes for other effects), defaults to 1, pass F to use low-level factor instead. <factor>: effect strength modifier, can mean different things depending on the effect, no changes for effects that do not depend on level/factor. NOPART at the end means no particles will be shown for this effect."),
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privs = {server = true},
func = function(name, params)
local P = {}
local i = 0
for str in string.gmatch(params, "([^ ]+)") do
i = i + 1
P[i] = str
end
if not P[1] then
return false, S("Missing effect parameter!")
elseif P[1] == "list" then
local effects = "heal"
for effect, _ in pairs(mcl_potions.registered_effects) do
effects = effects .. ", " .. effect
end
return true, effects
elseif P[1] == "heal" then
local hp = tonumber(P[2])
if not hp or hp == 0 then
return false, S("Missing or invalid heal amount parameter!")
else
mcl_potions.healing_func(minetest.get_player_by_name(name), hp)
if hp > 0 then
if hp < 1 then hp = 1 end
return true, S("Player @1 healed by @2 HP.", name, hp)
else
if hp > -1 then hp = -1 end
return true, S("Player @1 harmed by @2 HP.", name, hp)
end
end
elseif not tonumber(P[2]) then
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return false, S("Missing or invalid duration parameter!")
elseif P[3] and not tonumber(P[3]) and P[3] ~= "F" and P[3] ~= "NOPART" then
return false, S("Invalid level parameter!")
elseif P[3] and P[3] == "F" and not P[4] then
return false, S("Missing or invalid factor parameter when level is F!")
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end
-- Default level = 1
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if not P[3] then
P[3] = 1
elseif P[3] == "NOPART" then
P[3] = 1
P[4] = "NOPART"
end
local nopart = false
if P[3] == "F" then
nopart = P[5] == "NOPART"
else
nopart = P[4] == "NOPART"
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end
local def = mcl_potions.registered_effects[P[1]]
if def then
if P[3] == "F" then
local given = mcl_potions.give_effect(P[1], minetest.get_player_by_name(name), tonumber(P[4]), tonumber(P[2]), nopart)
if given then
if def.uses_factor then
return true, S("@1 effect given to player @2 for @3 seconds with factor of @4.", def.description, name, P[2], P[4])
else
return true, S("@1 effect given to player @2 for @3 seconds.", def.description, name, P[2])
end
else
return false, S("Giving effect @1 to player @2 failed.", def.description, name)
end
else
local given = mcl_potions.give_effect_by_level(P[1], minetest.get_player_by_name(name), tonumber(P[3]), tonumber(P[2]), nopart)
if given then
if def.uses_factor then
return true, S("@1 effect on level @2 given to player @3 for @4 seconds.", def.description, P[3], name, P[2])
else
return true, S("@1 effect given to player @2 for @3 seconds.", def.description, name, P[2])
end
else
return false, S("Giving effect @1 to player @2 failed.", def.description, name)
end
end
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else
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return false, S("@1 is not an available status effect.", P[1])
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end
end,
})