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Author SHA1 Message Date
cora cbd3e3264f add random planar velocity when stopped
this seems to almost solve the problem of random standing.
2022-05-27 03:08:47 +02:00
cora d1a37f38b4 Add dynamic altitdue adjustment during flight.
Still todo: stop flyers reliably from randomling "standing" in the
air.

Also contains a little testing easter mob-egg hehe.
2022-05-27 03:08:29 +02:00
1040 changed files with 6060 additions and 20211 deletions

2
API.md
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@ -42,7 +42,7 @@ A lot of things are possible by using one of the APIs in the mods. Note that not
* Buckets: `ITEMS/mcl_buckets` * Buckets: `ITEMS/mcl_buckets`
* Dispenser support: `ITEMS/REDSTONE/mcl_dispensers` * Dispenser support: `ITEMS/REDSTONE/mcl_dispensers`
### Mobs ## Mobs
* Mobs: `ENTITIES/mcl_mobs` * Mobs: `ENTITIES/mcl_mobs`
MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short. MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short.

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@ -2,7 +2,7 @@
So you want to contribute to MineClone2? So you want to contribute to MineClone2?
Wow, thank you! :-) Wow, thank you! :-)
MineClone2 is maintained by Nicu and Cora. If you have any MineClone2 is maintained by Nicu and Fleckenstein. If you have any
problems or questions, contact us (See Links section below). problems or questions, contact us (See Links section below).
You can help with MineClone2's development in many different ways, You can help with MineClone2's development in many different ways,
@ -11,9 +11,18 @@ whether you're a programmer or not.
## MineClone2's development target is to... ## MineClone2's development target is to...
- Crucially, create a stable, moddable, free/libre clone of Minecraft - Crucially, create a stable, moddable, free/libre clone of Minecraft
based on the Minetest engine with polished features, usable in both based on the Minetest engine with polished features, usable in both
singleplayer and multiplayer. Currently, a lot of Minecraft features singleplayer and multiplayer. Currently, most of **Minecraft Java
are already implemented. Edition 1.12.2** features are already implemented and polishing existing
Polishing existing features is always welcome. features are prioritized over new feature requests.
- With lessened priority yet strictly, implement features targetting
**Minecraft version 1.17 + OptiFine** (OptiFine only as far as supported
by the Minetest Engine). This means features in parity with the listed
Minecraft experiences are prioritized over those that don't fulfill this
scope.
- Optionally, create a performant experience that will run relatively
well on really low spec computers. Unfortunately, due to Minecraft's
mechanisms and Minetest engine's limitations along with a very small
playerbase on low spec computers, optimizations are hard to investigate.
## Links ## Links
* [Mesehub](https://git.minetest.land/MineClone2/MineClone2) * [Mesehub](https://git.minetest.land/MineClone2/MineClone2)
@ -36,10 +45,8 @@ referenced frequently because of its usefulness. As such, it is valuable
in learning how git works and its terminology. It can also help you in learning how git works and its terminology. It can also help you
keeping your game updated, and easily test pull requests. keeping your game updated, and easily test pull requests.
Look at our wiki for some concrete guides:
https://git.minetest.land/MineClone2/MineClone2/wiki/
## How you can help as a non-programmer ## How you can help as a non-programmer
As someone who does not know how to write programs in Lua or does not As someone who does not know how to write programs in Lua or does not
know how to use the Minetest API, you can still help us out a lot. For know how to use the Minetest API, you can still help us out a lot. For
example, by opening an issue in the example, by opening an issue in the
@ -51,10 +58,12 @@ you can report a bug or request a feature.
discussion. discussion.
* Choose a descriptive title (e.g. not just "crash", "bug" or "question" * Choose a descriptive title (e.g. not just "crash", "bug" or "question"
). ).
* Please write in plain, understandable English. It will be easier to
communicate.
* Please start the issue title with a capital letter.
* Always check the currently opened issues before creating a new one. * Always check the currently opened issues before creating a new one.
Try not to report bugs that have already been reported or request features Don't report bugs that have already been reported or request features
that already have been requested. This can often be ambiguous though. that already have been requested.
If in doubt open an issue!
* If you know about Minetest's inner workings, please think about * If you know about Minetest's inner workings, please think about
whether the bug / the feature that you are reporting / requesting is whether the bug / the feature that you are reporting / requesting is
actually an issue with Minetest itself, and if it is, head to the actually an issue with Minetest itself, and if it is, head to the
@ -64,9 +73,6 @@ instead.
an issue, feel free to ask on the Discord / Matrix server or the IRC an issue, feel free to ask on the Discord / Matrix server or the IRC
channel. channel.
The link to the mesehub registration page is: https://git.minetest.land/user/sign_up
(It appears to sometimes get lost on the page itsself)
### Reporting bugs ### Reporting bugs
* A bug is an unintended behavior or, in the worst case, a crash. * A bug is an unintended behavior or, in the worst case, a crash.
However, it is not a bug if you believe something is missing in the However, it is not a bug if you believe something is missing in the
@ -105,28 +111,23 @@ would report issues will pull requests similar to when you were
reporting bugs that are the mainline (See Reporting bugs section). You reporting bugs that are the mainline (See Reporting bugs section). You
can find currently open pull requests here: can find currently open pull requests here:
<https://git.minetest.land/MineClone2/MineClone2/pulls>. Note that pull <https://git.minetest.land/MineClone2/MineClone2/pulls>. Note that pull
requests that start with a `WIP:` are not done yet and therefore could requests that start with a `WIP:` are not done yet, and therefore might
still undergo substantial change. Testing these is still helpful however not work, so it's not very useful to try them out yet.
because that is the reason developers put them up as WIP so other people
can have a look at the PR.
### Contributing assets ### Contributing assets
Due to license problems, MineClone2 cannot use Minecraft's assets, Due to license problems, MineClone2 unfortunately cannot use
therefore we are always looking for asset contributions. Minecraft's assets, therefore we are always looking for asset
contributions. To contribute assets, it can be useful to learn git
To contribute assets, it can be useful to learn git basics and read basics and read the section for Programmers of this document, however
the section for Programmers of this document, however this is not required. this is not required. It's also a good idea to join the Discord server
It's also a good idea to join the Discord server
(or alternatively IRC or Matrix). (or alternatively IRC or Matrix).
#### Textures #### Textures
For textures we use the Pixel Perfection texture pack. For older Minecraft For textures we use the Pixel Perfection texture pack. This is mostly
features that is mostly enough but a lot of the newer textures in it are enough; however in some cases - e.g. for newer Minecraft features, it's
copies or slight modifications of the original MC textures so great caution useful to have texture artists around. If you want to make such
needs to be taken when using any textures coming from Minecraft texture contributions, join our Discord server. Demands for textures will be
packs. communicated there.
If you want to make such contributions, join our Discord server. Demands
for textures will be communicated there.
#### Sounds #### Sounds
MineClone2 currently does not have a consistent way to handle sounds. MineClone2 currently does not have a consistent way to handle sounds.
@ -250,25 +251,16 @@ of the results)
* [Official Minecraft Wiki](https://minecraft.fandom.com/wiki/Minecraft_Wiki) * [Official Minecraft Wiki](https://minecraft.fandom.com/wiki/Minecraft_Wiki)
(Include a link to the specific page you used) (Include a link to the specific page you used)
### Guidelines ### Stick to our guidelines
#### Git Guidelines #### Git Guidelines
* Pushing to master is disabled - don't even try it. * We use merge rather than rebase or squash merge
* Every change is tracked as a PR. * We don't use git submodules.
* All but the tiniest changes require at least one approval from a Developer * Your commit names should be relatively descriptive, e.g. when saying
* To update branches we use rebase not merge (so we don't end up with "Fix #issueid", the commit message should also contain the title of the
excessive git bureaucracy commits in master) issue.
* We use merge to add the commits from a PR/branch to master * Try to keep your commits as atomic as possible (advise, but completely
* Submodules should only be used if a) upstream is highly reliable and optional)
b) it is 100% certain that no mcl2 specific changes to the code will be
needed (this has never been the case before, hence mcl2 is submodule free so far)
* Commit messages should be descriptive and never contain mcl2 specific
issueids - there are other projects who might use commits from mcl2 and
it will confuse their issue trackers.
* Try to group your submissions best as you can:
* Try to keep your PRs small: In some cases things reasonably be can't
split up but in general multiple small PRs are better than a big one.
* Similarly multiple small commits are better than a giant one. (use git commit -p)
#### Code Guidelines #### Code Guidelines
* Each mod must provide `mod.conf`. * Each mod must provide `mod.conf`.
@ -351,23 +343,36 @@ Active and trusted contributors are often granted write access to the
MineClone2 repository. MineClone2 repository.
#### Developer responsibilities #### Developer responsibilities
- If you have developer privileges you can just open a new branch in the - You should not push things directly to
mcl2 repository (which is preferred). From that you create a pull request. MineClone2 master - rather, do your work on a branch on your private
This way other people can review your changes and make sure they work repository, then create a pull request. This way other people can review
before they get merged. your changes and make sure they work before they get merged.
- If you do not (yet) have developer privs you do your work on a branch - Merge PRs only when they have recieved the necessary feedback and have
on your private repository e.g. using the "fork" function on mesehub. been tested by at least two different people (including the author of
- Any developer is welcome to review, test and merge PRs. A PR needs the pull request), to avoid crashes or the introduction of new bugs.
at least one approval (by someone else than the author) but the maintainers - You may also be assigned to issues or pull
are usually relatively quick to react to new submissions. requests as a developer. In this case it is your responsibility to fix
the issue / review and merge the pull request when it is ready. You can
also unassign yourself from the issue / PR if you have no time or don't
want to take care of it for some other reason. After all, everyone is a
volunteer and we can't expect you to do work that you are not interested
in. **The important thing is that you make sure to inform us if you
won't take care of something that has been assigned to you.**
- Please assign yourself to something that you want to work on to avoid
duplicate work.
- As a developer, it should be easy to reach you about your work. You
should be in at least one of the public MineClone2 discussion rooms -
preferrably Discord, but if you really don't like Discord, Matrix
or IRC are fine too.
### Maintainer status ### Maintainer status
Maintainers carry the main responsibility for the project. Maintainers carry the main responsibility for the project.
#### Maintainer responsibilities #### Maintainer responsibilities
- Making sure issues are addressed and pull requests are reviewed and - Making sure issues are addressed and pull requests are reviewed and
merged. merged, by assigning either themselves or Developers to issues / PRs
- Making releases - Making releases
- Making sure guidelines are kept
- Making project decisions based on community feedback - Making project decisions based on community feedback
- Granting/revoking developer access - Granting/revoking developer access
- Enforcing the code of conduct (See CODE_OF_CONDUCT.md) - Enforcing the code of conduct (See CODE_OF_CONDUCT.md)
@ -375,8 +380,8 @@ merged.
- Resolving conflicts and problems within the community - Resolving conflicts and problems within the community
#### Current maintainers #### Current maintainers
* Cora - responsible for gameplay review, publishing releases, * Fleckenstein - responsible for gameplay review, publishing releases,
technical guidelines technical guidelines and issue/PR delegation
* Nicu - responsible for community related issues * Nicu - responsible for community related issues
#### Release process #### Release process

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@ -27,12 +27,6 @@
* Code-Sploit * Code-Sploit
* NO11 * NO11
* kabou * kabou
* rudzik8
* chmodsayshello
* PrairieWind
* RandomLegoBrick
* SumianVoice
* MrRar
## Contributors ## Contributors
* Laurent Rocher * Laurent Rocher
@ -77,14 +71,6 @@
* Sven792 * Sven792
* aldum * aldum
* Dieter44 * Dieter44
* Pepebotella
* MrRar
* Lazerbeak12345
* mrminer
* Thunder1035
* opfromthestart
* snowyu
* FaceDeer
## MineClone5 ## MineClone5
* kay27 * kay27
@ -92,12 +78,10 @@
* epCode * epCode
* NO11 * NO11
* j45 * j45
* chmodsayshello
* 3raven * 3raven
* PrairieWind * PrarieWind
* Gustavo1 * Gustavo1
* CableGuy67 * CableGuy67
* MrRar
## Mineclonia ## Mineclonia
* erlehmann * erlehmann
@ -135,7 +119,6 @@
* 4Evergreen4 * 4Evergreen4
* jordan4ibanez * jordan4ibanez
* paramat * paramat
* cora
## 3D Models ## 3D Models
* 22i * 22i
@ -151,9 +134,6 @@
* yutyo * yutyo
* NO11 * NO11
* kay27 * kay27
* MysticTempest
* RandomLegoBrick
* cora
## Translations ## Translations
* Wuzzy * Wuzzy
@ -163,10 +143,6 @@
* pitchum * pitchum
* todoporlalibertad * todoporlalibertad
* Marcin Serwin * Marcin Serwin
* Pepebotella
* Emojigit
* snowyu
* 3raven
## Funders ## Funders
* 40W * 40W
@ -174,6 +150,5 @@
## Special thanks ## Special thanks
* celeron55 for creating Minetest * celeron55 for creating Minetest
* Jordach for the jukebox music compilation from Big Freaking Dig * Jordach for the jukebox music compilation from Big Freaking Dig
* wsor for working tirelessly in the shadows for the good of all of us, particularly helping with solving contentDB and copyright issues.
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game * The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft * Notch and Jeb for being the major forces behind Minecraft

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@ -2,7 +2,7 @@
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils. An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB. Developed by many people. Not developed or endorsed by Mojang AB.
Version: 0.80 (in development) Version: 0.75 (in development)
### Gameplay ### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore You start in a randomly-generated world made entirely of cubes. You can explore
@ -91,11 +91,11 @@ The MineClone2 repository is hosted at Mesehub. To contribute or report issues,
## Target ## Target
- Crucially, create a stable, moddable, free/libre clone of Minecraft - Crucially, create a stable, moddable, free/libre clone of Minecraft
based on the Minetest engine with polished features, usable in both based on the Minetest engine with polished features, usable in both
singleplayer and multiplayer. Currently, a lot of **Minecraft Java singleplayer and multiplayer. Currently, most of **Minecraft Java
Edition** features are already implemented and polishing existing Edition 1.12.2** features are already implemented and polishing existing
features are prioritized over new feature requests. features are prioritized over new feature requests.
- With lessened priority yet strictly, implement features targetting - With lessened priority yet strictly, implement features targetting
**Current Minecraft versions + OptiFine** (OptiFine only as far as supported **Minecraft version 1.17 + OptiFine** (OptiFine only as far as supported
by the Minetest Engine). This means features in parity with the listed by the Minetest Engine). This means features in parity with the listed
Minecraft experiences are prioritized over those that don't fulfill this Minecraft experiences are prioritized over those that don't fulfill this
scope. scope.
@ -108,7 +108,8 @@ playerbase on low spec computers, optimizations are hard to investigate.
This game is currently in **beta** stage. This game is currently in **beta** stage.
It is playable, but not yet feature-complete. It is playable, but not yet feature-complete.
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs. Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
If you want to use the development version of MineClone2 in production, the master branch is usually relatively stable. The testing branch often features some experimental PRs and should be considered less stable. If you want to use the git version of MineClone2 in production, consider using the production branch.
It is updated weekly and contains relatively stable code for servers.
The following main features are available: The following main features are available:
@ -123,7 +124,7 @@ The following main features are available:
* Most blocks in the overworld * Most blocks in the overworld
* Water and lava * Water and lava
* Weather * Weather
* 28 biomes + 5 Nether Biomes * 28 biomes
* The Nether, a fiery underworld in another dimension * The Nether, a fiery underworld in another dimension
* Redstone circuits (partially) * Redstone circuits (partially)
* Minecarts (partial) * Minecarts (partial)
@ -161,7 +162,7 @@ The following features are incomplete:
* Special minecarts * Special minecarts
* A couple of non-trivial blocks and items * A couple of non-trivial blocks and items
Bonus features (not found in Minecraft): Bonus features (not found in Minecraft 1.12):
* Built-in crafting guide which shows you crafting and smelting recipes * Built-in crafting guide which shows you crafting and smelting recipes
* In-game help system containing extensive help about gameplay basics, blocks, items and more * In-game help system containing extensive help about gameplay basics, blocks, items and more
@ -174,9 +175,6 @@ Bonus features (not found in Minecraft):
* Nether Brick Fence Gate * Nether Brick Fence Gate
* Red Nether Brick Fence * Red Nether Brick Fence
* Red Nether Brick Fence Gate * Red Nether Brick Fence Gate
* Structure replacements - these small variants of Minecraft structures serve as replacements until we can get large structures working:
* Woodland Cabin (Mansions)
* Nether Outpost (Fortress)
Technical differences from Minecraft: Technical differences from Minecraft:

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@ -1,170 +0,0 @@
# MineClone2
Un jeu non-officiel similaire à Minecraft pour Minetest. Forké depuis Mineclone par davedevils. Développé par de nombreuses personnes. Ni développé ou supporté par Mojang AB.
Version: 0.79 (en dévelopment)
### Gameplay
Vous atterissez dans un monde fait entièrement de cubes et généré aléatoirement. Vous pouvez explorer le monde, miner et construire presque n'importe quel bloc pour créer de nouvelles structures. Vous pouvez choisir de jouer en "mode survie" dans lequel vous devez combattre des monstres et la faim et progresser lentement dans différents aspects du jeu, comme l'extraction de minerai, l'agriculture, la construction de machines et ainsi de suite. Ou alors vous pouvez jouer en "mode créatif" où vous pouvez construire à peu près n'importe quoi instantanément.
### Résumé du Gameplay
* Jeu de type bac-à-sable, sans objetifs
* Survie : combattre des monstres hostiles et la faim
* Creuser pour du minerai et d'autres trésors
* Magie : gagner de l'expérience et enchanter les outils
* Utiliser les blocs ramassés pour construire de magnifiques bâtiments, votre imagination est la limite
* Ramasser des fleurs (et d'autres sources de teinture) et colorez votre monde
* Trouvez des graines et commencez à cultiver
* Trouvez ou fabriquez des centaines d'objets
* Construisez un réseau ferroviaire complexe et amusez vous avec les wagonnets
* En mode créatif vous pouvez construire presque n'importe quoi gratuitement et sans limite
## Comment jouer (démarrer rapidement)
### Commencer
* **Frappez un arbre** jusqu'à ce qu'il casse et donne du bois
* Placez le **bois dans la grille 2x2** (la "grille de fabrication" de votre menu d'inventaire) et fabriquez 4 planches de bois
* Placer les 4 planches de bois dans la grille 2x2 et **fabriquez une table d'artisanat**
* **Cliquez droit la table d'artisanat** (icone livre) pour apprendre toutes les recettes possibles
* **Fabriquez une pioche de bois** pour miner la pierre
* Différents outils minent différentes sortes de blocs. Essayez les !
* Continuez à jouer comme vous voulez. Amusez vous !
### Agriculture
* Trouvez des graines
* Fabriquez une houe
* Cliquez droit la terre ou des blocs similaires avec la houe pour créer des terres agricoles
* Placer des graines sur des terres agricoles et regardez les pousser
* Récoltez les plantes une fois matûres
* Les terres agricoles proche de l'eau deviennent humides et accélèrent la croissance
### Four
* Fabriquer un Four
* Le four permet d'obtenir plus d'objets
* L'emplacement du haut doit contienir un objet fondable (par ex : minerai de fer)
* L'emplacement du bas doit contienir un objet combustible (par ex : charbon)
* Voir le guide d'artisanat pour en apprendre plus sur les objets fondables et combustibles
### Aide supplémentaire
Plus d'aide à propos du jeu, des blocs, objets et plus encore peuvent être trouvés dans le jeu. Vous pouvez accéder à l'aide depuis le menu inventaire.
### Objets spéciaux
Les objets suivants sont intéressants pour le mode Créatif et pour les constructeurs de cartes d'aventure. Ils ne peuvent être obtenus dans le jeu ou dans l'inventaire créatif.
* Barrière : `mcl_core:barrier`
Utilisez la commande de chat `/giveme` pour les obtenir. Voir l'aide interne au jeu pour une explication.
## Installation
Ce jeu nécessite [Minetest](http://minetest.net) pour fonctionner (version 5.4.1 ou plus). Vous devez donc installer Minetest d'abord. Seules les versions stables de Minetest sont officielement supportées.
Il n'y a pas de support de MineClone2 dans les versions développement de Minetest.
Pour installer MineClone2 (si ce n'est pas déjà fait), déplacez ce dossier dans le dossier “games” de Minetest. Consultez l'aide de Minetest pour en apprendre plus.
## Liens utiles
Le dépôt de MineClone2 est hébergé sur Mesehub. Pour contribuer ou rapporter des problèmes, aller là-bas.
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
* Discord: <https://discord.gg/xE4z8EEpDC>
* YouTube <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
* IRC: <https://web.libera.chat/#mineclone2>
* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
* Reddit: <https://www.reddit.com/r/MineClone2/>
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
* OpenCollective: <https://opencollective.com/mineclone2>
## Objectif
* Créer un clone stable, moddable, libre et gratuit basé sur le moteur de jeu Minetest avec des fonctionalités abouties, utilisable à la fois en mode solo et multijoueur. Actuellement, beaucoup des fonctionalités de **Minecraft Java Edition** sont déjà implémentées et leur amélioration est prioritaire sur les nouvelles demandes.
* Avec une priorité moindre, implémenter les fonctionalités des versions **Minecraft + OptiFine** (OtiFine autant que supporté par le moteur Minetest). Cela signifie que les fonctionalités présentes dans les versions listées sont priorisées.
* Dans l'idéal, créer une expérience performante qui tourne bien sur des ordinateurs à basse performance. Malheureusement, en raison des mécanismes de Minecraft et des limitations du moteur Minetest ainsi que de la petite taille de la communauté de joueurs sur des ordinateurs à basse performances, les optimisations sont difficiles à explorer.
## Statut de complétion
Ce jeu est actuellement au stade **beta**.
Il est jouable mais incomplet en fonctionalités.
La rétro-compatibilité n'est pas entièrement garantie, mettre votre monde à jour peut causer de petits bugs.
Si vous voulez utiliser la version de développement de MineClone2 en production, la branche master est habituellement relativement stable. Les branches de test fusionnent souvent des pull requests expérimentales et doivent être considérées comme moins stable.
Les principales fonctionalités suivantes sont disponibles :
* Outils, armes
* Armure
* Système de fabrication : grille 2x2, table d'artisanat (grille 3x3), four, incluant un guide de fabrication
* Coffres, grands coffres, coffre ender, boite de shulker
* Fours, entonnoirs
* Faim
* La plupart des monstres et animaux
* Tout les minerais de Minecraft
* La plupart des blocs de l'overworld
* Eau et lave
* Météo
* 28 biomes + 5 biomes du nether
* Le Nether, monde souterrain brûlant dans une autre dimension
* Circuits Redstone (partiel)
* Effets de Statut (partiel)
* Expérience
* Enchantement
* Brassage, potions, flèches trempées (partiel)
* Bâteaux
* Feu
* Blocs de construction : escaliers, dalles, portes, trappes, barrière, portillon, muret
* Horloge
* Boussole
* Eponge
* Bloc de slime
* Petites plantes et pousses
* Teintures
* Bannières
* Blocs de décoration : verre, verre teinté, vitres, barres de fer, terre cuites (et couleurs), têtes et plus
* Cadres d'objets
* Juke-boxes
* Livres pour écrire
* Commandes
* Villages
* L'End
* et plus !
Les fonctionalités suivantes sont incomplètes :
* certains monstres et animaux
* certains composants de Redstone
* Wagonnets spéciaux
* quelques blocs et objets non-triviaux
Fonctionalités bonus (absentes de Minecraft) :
* Guide d'artisanat intégré au jeu qui montre les recettes d'artisanat et de cuisson
* Système d'aide intégré au jeu contenant des informations à propos des techniques de base, blocs, objets et plus
* Recettes d'artisanat temporaires. Elles existent uniquement pour rendre des objets accessibles qui ne le seraient pas autrement sauf en mode créatif. Elles seront retirées au cours de l'avancement du développement et de l'ajout de nouvelles fonctionalités.
* Pousses dans les coffres en mapgen v6
* Entièrement moddable (grâce la puissante API lua de Minetest)
* Nouveaux blocs et objets :
* Outil de recherche, montre l'aide de ce qu'il touche
* Plus de dalles et d'escaliers
* Portillon en briques du Nether
* Barrière en briques du Nether rouges
* Portillon en briques du Nether rouges
* Structures de remplacement - ces petites variantes de structures de Minecraft servent de remplacement en attendant qu'on arrive à en faire fonctionner de plus grandes :
* Cabine dans les bois (Manoir des bois)
* Avant-poste du Nether (Forteresse)
Différences techniques avec Minecraft :
* Limite en hauteur de 31000 blocs (bien plus grand que Minecraft)
* Taille horizontale du monde 62000×62000 blocs (bien plus petit que Minecraft mais toujours très grand)
* Toujours assez incomplet et buggé
* Des blocs, objets, ennemis et fonctionalités manquent
* Quelques objets ont des noms légèrement différents pour être plus faciles à distinguer
* Des musiques différentes pour le juke-boxe
* Des textures différentes (Pixel Perfection)
* Des sons différents (sources diverses)
* Un moteur de jeu différent (Minetest)
* Des bonus cachés différents
...et enfin MineClone2 est un logiciel libre !
## Autres fichiers readme
* `LICENSE.txt`: Le texte de la license GPLv3
* `CONTRIBUTING.md`: Information pour ceux qui veulent contribuer
* `API.md`: Pour les modders Minetest qui veulent modder ce jeu
* `LEGAL.md`: Information légale
* `CREDITS.md`: Liste des contributeurs

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@ -1,2 +1,2 @@
title = MineClone 2 name = MineClone 2
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more. description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.

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@ -33,8 +33,6 @@ mcl_damage = {
} }
} }
local damage_enabled = minetest.settings:get_bool("enabled_damage",true)
function mcl_damage.register_modifier(func, priority) function mcl_damage.register_modifier(func, priority)
table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0}) table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0})
end end
@ -141,7 +139,6 @@ function mcl_damage.register_type(name, def)
end end
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason) minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
if not damage_enabled then return 0 end
if hp_change < 0 then if hp_change < 0 then
if player:get_hp() <= 0 then if player:get_hp() <= 0 then
return 0 return 0
@ -152,7 +149,6 @@ minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
end, true) end, true)
minetest.register_on_player_hpchange(function(player, hp_change, mt_reason) minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
if not damage_enabled then return 0 end
if player:get_hp() > 0 then if player:get_hp() > 0 then
mt_reason.approved = true mt_reason.approved = true
if hp_change < 0 then if hp_change < 0 then
@ -165,9 +161,9 @@ minetest.register_on_dieplayer(function(player, mt_reason)
if mt_reason.approved then if mt_reason.approved then
mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason)) mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
end end
minetest.log("action","Player "..player:get_player_name().." died at "..minetest.pos_to_string(vector.round(player:get_pos())))
end) end)
minetest.register_on_mods_loaded(function() minetest.register_on_mods_loaded(function()
table.sort(mcl_damage.modifiers, function(a, b) return a.priority < b.priority end) table.sort(mcl_damage.modifiers, function(a, b) return a.priority < b.priority end)
end) end)

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@ -337,6 +337,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
if not obj:is_player() then if not obj:is_player() then
return return
end end
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source}) mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
obj:add_velocity(vector.multiply(punch_dir, impact * 20)) obj:add_velocity(vector.multiply(punch_dir, impact * 20))

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@ -162,8 +162,7 @@ end
mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border
mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit
mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000 mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 64, z = 0 } mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 74, z = 0 }
mcl_vars.mg_end_exit_portal_pos = vector.new(0, mcl_vars.mg_end_min + 71, 0)
-- Realm barrier used to safely separate the End from the void below the Overworld -- Realm barrier used to safely separate the End from the void below the Overworld
mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max

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@ -610,95 +610,3 @@ function mcl_util.get_pointed_thing(player, liquid)
end end
end end
end end
-- This following part is 2 wrapper functions + helpers for
-- object:set_bones
-- and player:set_properties preventing them from being resent on
-- every globalstep when they have not changed.
local function roundN(n, d)
if type(n) ~= "number" then return n end
local m = 10^d
return math.floor(n * m + 0.5) / m
end
local function close_enough(a,b)
local rt=true
if type(a) == "table" and type(b) == "table" then
for k,v in pairs(a) do
if roundN(v,2) ~= roundN(b[k],2) then
rt=false
break
end
end
else
rt = roundN(a,2) == roundN(b,2)
end
return rt
end
local function props_changed(props,oldprops)
local changed=false
local p={}
for k,v in pairs(props) do
if not close_enough(v,oldprops[k]) then
p[k]=v
changed=true
end
end
return changed,p
end
--tests for roundN
local test_round1=15
local test_round2=15.00199999999
local test_round3=15.00111111
local test_round4=15.00999999
assert(roundN(test_round1,2)==roundN(test_round1,2))
assert(roundN(test_round1,2)==roundN(test_round2,2))
assert(roundN(test_round1,2)==roundN(test_round3,2))
assert(roundN(test_round1,2)~=roundN(test_round4,2))
-- tests for close_enough
local test_cb = {-0.35,0,-0.35,0.35,0.8,0.35} --collisionboxes
local test_cb_close = {-0.351213,0,-0.35,0.35,0.8,0.351212}
local test_cb_diff = {-0.35,0,-1.35,0.35,0.8,0.35}
local test_eh = 1.65 --eye height
local test_eh_close = 1.65123123
local test_eh_diff = 1.35
local test_nt = { r = 225, b = 225, a = 225, g = 225 } --nametag
local test_nt_diff = { r = 225, b = 225, a = 0, g = 225 }
assert(close_enough(test_cb,test_cb_close))
assert(not close_enough(test_cb,test_cb_diff))
assert(close_enough(test_eh,test_eh_close))
assert(not close_enough(test_eh,test_eh_diff))
assert(not close_enough(test_nt,test_nt_diff)) --no floats involved here
--tests for properties_changed
local test_properties_set1={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
local test_properties_set2={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
local test_p1,_=props_changed(test_properties_set1,test_properties_set1)
local test_p2,_=props_changed(test_properties_set1,test_properties_set2)
assert(not test_p1)
assert(test_p2)
function mcl_util.set_properties(obj,props)
local changed,p=props_changed(props,obj:get_properties())
if changed then
obj:set_properties(p)
end
end
function mcl_util.set_bone_position(obj,b,p,r) --bone,position,rotation
local oldp,oldr=obj:get_bone_position(b)
if vector.equals(vector.round(oldp),vector.round(p)) and vector.equals(vector.round(oldr),vector.round(r)) then
return
end
obj:set_bone_position(b,p,r)
end

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@ -28,10 +28,11 @@ end)
local timer = 0 local timer = 0
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
timer = timer + dtime timer = timer + dtime
if timer >= 0.6 then if timer >= 0.3 then
for _, player in pairs(get_connected_players()) do for _, player in pairs(get_connected_players()) do
local ppos = player:get_pos() local ppos = player:get_pos()
local npos = vector.add(ppos, vector.new(0, -0.1, 0)) ppos.y = ceil(ppos.y)
local npos = vector.add(ppos, vector.new(0, -1, 0))
if npos then if npos then
local node = get_node(npos) local node = get_node(npos)
if node then if node then

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@ -13,21 +13,11 @@ local function is_group(pos, group)
end end
local is_water = flowlib.is_water local is_water = flowlib.is_water
local function is_river_water(p)
local n = minetest.get_node(p).name
if n == "mclx_core:river_water_source" or n == "mclx_core:river_water_flowing" then
return true
end
end
local function is_ice(pos) local function is_ice(pos)
return is_group(pos, "ice") return is_group(pos, "ice")
end end
local function is_fire(pos)
return is_group(pos, "set_on_fire")
end
local function get_sign(i) local function get_sign(i)
if i == 0 then if i == 0 then
return 0 return 0
@ -120,11 +110,9 @@ end
local boat = { local boat = {
physical = true, physical = true,
pointable = true,
-- Warning: Do not change the position of the collisionbox top surface, -- Warning: Do not change the position of the collisionbox top surface,
-- lowering it causes the boat to fall through the world if underwater -- lowering it causes the boat to fall through the world if underwater
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
selectionbox = {-0.7, -0.35, -0.7, 0.7, 0.3, 0.7},
visual = "mesh", visual = "mesh",
mesh = "mcl_boats_boat.b3d", mesh = "mcl_boats_boat.b3d",
textures = {"mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png"}, textures = {"mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png"},
@ -206,8 +194,6 @@ end
function boat.on_step(self, dtime, moveresult) function boat.on_step(self, dtime, moveresult)
mcl_burning.tick(self.object, dtime, self) mcl_burning.tick(self.object, dtime, self)
-- mcl_burning.tick may remove object immediately
if not self.object:get_pos() then return end
self._v = get_v(self.object:get_velocity()) * get_sign(self._v) self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
local v_factor = 1 local v_factor = 1
@ -216,21 +202,16 @@ function boat.on_step(self, dtime, moveresult)
local on_water = true local on_water = true
local on_ice = false local on_ice = false
local in_water = is_water({x=p.x, y=p.y-boat_y_offset+1, z=p.z}) local in_water = is_water({x=p.x, y=p.y-boat_y_offset+1, z=p.z})
local in_river_water = is_river_water({x=p.x, y=p.y-boat_y_offset+1, z=p.z})
local waterp = {x=p.x, y=p.y-boat_y_offset - 0.1, z=p.z} local waterp = {x=p.x, y=p.y-boat_y_offset - 0.1, z=p.z}
if not is_water(waterp) then if not is_water(waterp) then
on_water = false on_water = false
if not in_water and is_ice(waterp) then if not in_water and is_ice(waterp) then
on_ice = true on_ice = true
elseif is_fire({x=p.x, y=p.y-boat_y_offset, z=p.z}) then
boat.on_death(self, nil)
self.object:remove()
return
else else
v_slowdown = 0.04 v_slowdown = 0.04
v_factor = 0.5 v_factor = 0.5
end end
elseif in_water and not in_river_water then elseif in_water then
on_water = false on_water = false
in_water = true in_water = true
v_factor = 0.75 v_factor = 0.75
@ -362,18 +343,7 @@ function boat.on_step(self, dtime, moveresult)
else else
p.y = p.y + 1 p.y = p.y + 1
local is_obsidian_boat = self.object:get_luaentity()._itemstring == "mcl_boats:boat_obsidian" local is_obsidian_boat = self.object:get_luaentity()._itemstring == "mcl_boats:boat_obsidian"
if is_river_water(p) then if is_water(p) or is_obsidian_boat then
local y = self.object:get_velocity().y
if y >= 5 then
y = 5
elseif y < 0 then
new_acce = {x = 0, y = 10, z = 0}
else
new_acce = {x = 0, y = 2, z = 0}
end
new_velo = get_velocity(self._v, self.object:get_yaw(), y)
self.object:set_pos(self.object:get_pos())
elseif is_water(p) and not is_river_water(p) or is_obsidian_boat then
-- Inside water: Slowly sink -- Inside water: Slowly sink
local y = self.object:get_velocity().y local y = self.object:get_velocity().y
y = y - 0.01 y = y - 0.01
@ -413,21 +383,13 @@ end
-- Register one entity for all boat types -- Register one entity for all boat types
minetest.register_entity("mcl_boats:boat", boat) minetest.register_entity("mcl_boats:boat", boat)
local cboat = table.copy(boat) local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian" }
cboat.mesh = "mcl_boats_boat_with_chest.b3d" local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat") }
cboat.textures = {"mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png"}
cboat._itemstring = "mcl_boats:chest_boat"
minetest.register_entity("mcl_boats:chest_boat", cboat)
mcl_entity_invs.register_inv("mcl_boats:chest_boat","Boat",27)
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian", "boat_mangrove", "chest_boat", "chest_boat_spruce", "chest_boat_birch", "chest_boat_jungle", "chest_boat_acacia", "chest_boat_dark_oak", "chest_boat_mangrove" }
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat"), S("Mangrove Boat"), S("Oak Chest Boat"), S("Spruce Chest Boat"), S("Birch Chest Boat"), S("Jungle Chest Boat"), S("Acacia Chest Boat"), S("Dark Oak Chest Boat"), S("Mangrove Chest Boat") }
local craftstuffs = {} local craftstuffs = {}
if minetest.get_modpath("mcl_core") then if minetest.get_modpath("mcl_core") then
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian", "mcl_mangrove:mangrove_wood" } craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian" }
end end
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "obsidian", "mangrove", "oak_chest", "spruce_chest", "birch_chest", "jungle_chest", "acacia_chest", "dark_oak_chest", "mangrove_chest" } local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "obsidian" }
for b=1, #boat_ids do for b=1, #boat_ids do
local itemstring = "mcl_boats:"..boat_ids[b] local itemstring = "mcl_boats:"..boat_ids[b]
@ -477,11 +439,7 @@ for b=1, #boat_ids do
else else
pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground)) pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
end end
local boat_ent = "mcl_boats:boat" local boat = minetest.add_entity(pos, "mcl_boats:boat")
if itemstring:find("chest") then
boat_ent = "mcl_boats:chest_boat"
end
local boat = minetest.add_entity(pos, boat_ent)
local texture = "mcl_boats_texture_"..images[b].."_boat.png" local texture = "mcl_boats_texture_"..images[b].."_boat.png"
boat:get_luaentity()._itemstring = itemstring boat:get_luaentity()._itemstring = itemstring
boat:set_properties({textures = { texture, texture, texture, texture, texture }}) boat:set_properties({textures = { texture, texture, texture, texture, texture }})
@ -504,22 +462,13 @@ for b=1, #boat_ids do
}) })
local c = craftstuffs[b] local c = craftstuffs[b]
if not itemstring:find("chest") then minetest.register_craft({
minetest.register_craft({ output = itemstring,
output = itemstring:gsub(":boat",":chest_boat"), recipe = {
recipe = { {c, "", c},
{"mcl_chests:chest"}, {c, c, c},
{itemstring}, },
}, })
})
minetest.register_craft({
output = itemstring,
recipe = {
{c, "", c},
{c, c, c},
},
})
end
end end
minetest.register_craft({ minetest.register_craft({

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@ -9,5 +9,4 @@ Oak Boat=Bateau en Chêne
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Utilisez [Sneak] pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet. Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Utilisez [Sneak] pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
Spruce Boat=Bateau en Sapin Spruce Boat=Bateau en Sapin
Water vehicle=Véhicule aquatique Water vehicle=Véhicule aquatique
Sneak to dismount=Se baisser pour descendre Sneak to dismount=
Obsidian Boat=Bateau en Obsidienne

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@ -10,4 +10,3 @@ Rightclick on a water source to place the boat. Rightclick the boat to enter it.
Spruce Boat= Spruce Boat=
Water vehicle= Water vehicle=
Sneak to dismount= Sneak to dismount=
Obsidian Boat=

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@ -1,5 +1,7 @@
name = mcl_boats name = mcl_boats
author = PilzAdam author = PilzAdam
description = Adds drivable boats. description = Adds drivable boats.
depends = mcl_player, flowlib, mcl_title, mcl_entity_invs depends = mcl_player, flowlib, mcl_title
optional_depends = mcl_core, doc_identifier optional_depends = mcl_core, doc_identifier

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@ -1,5 +1,3 @@
local enable_damage = minetest.settings:get_bool("enable_damage")
function mcl_burning.get_storage(obj) function mcl_burning.get_storage(obj)
return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity() return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
end end
@ -79,7 +77,7 @@ end
-- The effective burn duration is modified by obj's armor protection. -- The effective burn duration is modified by obj's armor protection.
-- If obj was already burning, its burn duration is updated if the current -- If obj was already burning, its burn duration is updated if the current
-- duration is less than burn_time. -- duration is less than burn_time.
-- If obj is dead, fireproof or enable_damage is disabled, this function does nothing. -- If obj is dead, fireproof or a creative player, this function does nothing.
-- --
function mcl_burning.set_on_fire(obj, burn_time) function mcl_burning.set_on_fire(obj, burn_time)
if obj:get_hp() < 0 then if obj:get_hp() < 0 then
@ -91,9 +89,8 @@ function mcl_burning.set_on_fire(obj, burn_time)
return return
end end
if obj:is_player() and not enable_damage then if obj:is_player() and minetest.is_creative_enabled(obj:get_player_name()) then
burn_time = 0 burn_time = 0
return
else else
local max_fire_prot_lvl = 0 local max_fire_prot_lvl = 0
local inv = mcl_util.get_inventory(obj) local inv = mcl_util.get_inventory(obj)
@ -137,7 +134,6 @@ function mcl_burning.set_on_fire(obj, burn_time)
end end
function mcl_burning.extinguish(obj) function mcl_burning.extinguish(obj)
if not obj:get_pos() then return end
if mcl_burning.is_burning(obj) then if mcl_burning.is_burning(obj) then
local storage = mcl_burning.get_storage(obj) local storage = mcl_burning.get_storage(obj)
if obj:is_player() then if obj:is_player() then

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@ -1,4 +1,3 @@
name = mcl_burning name = mcl_burning
description = Burning Objects for MineClone2 description = Burning Objects for MineClone2
author = Fleckenstein author = Fleckenstein
depends = mcl_weather

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@ -1,55 +1,66 @@
-- Dripping Water Mod -- Dripping Water Mod
-- by kddekadenz -- by kddekadenz
-- License of code, textures & sounds: CC0
local math = math local math = math
local function make_drop(pos,liquid,sound,interval)
local pt = {
velocity = vector.new(0,0,0),
collision_removal = false,
}
local t = math.random() + math.random(1, interval)
minetest.after(t,function()
local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
pt.pos = vector.offset(pos,x,-0.52,z)
pt.acceleration = vector.new(0,0,0)
pt.collisiondetection = false
pt.expirationtime = t
pt.texture="[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png" -- License of code, textures & sounds: CC0
minetest.add_particle(pt)
minetest.after(t,function()
pt.acceleration = vector.new(0,-5,0)
pt.collisiondetection = true
pt.expirationtime = math.random() + math.random(1, interval/2)
minetest.add_particle(pt)
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = pos, gain = 0.5, max_hear_distance = 8}, true)
end)
end)
end
local function register_drop(liquid, glow, sound, nodes, interval, chance) local function register_drop(liquid, glow, sound, nodes)
minetest.register_entity("mcl_dripping:drop_" .. liquid, {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {-0.01, 0.01, -0.01, 0.01, 0.01, 0.01},
glow = glow,
pointable = false,
visual = "sprite",
visual_size = {x = 0.1, y = 0.1},
textures = {""},
spritediv = {x = 1, y = 1},
initial_sprite_basepos = {x = 0, y = 0},
static_save = false,
_dropped = false,
on_activate = function(self)
self.object:set_properties({
textures = {"[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"}
})
end,
on_step = function(self, dtime)
local k = math.random(1, 222)
local ownpos = self.object:get_pos()
if k == 1 then
self.object:set_acceleration(vector.new(0, -5, 0))
end
if minetest.get_node(vector.offset(ownpos, 0, 0.5, 0)).name == "air" then
self.object:set_acceleration(vector.new(0, -5, 0))
end
if minetest.get_node(vector.offset(ownpos, 0, -0.1, 0)).name ~= "air" then
local ent = self.object:get_luaentity()
if not ent._dropped then
ent._dropped = true
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
end
if k < 3 then
self.object:remove()
end
end
end,
})
minetest.register_abm({ minetest.register_abm({
label = "Create drops", label = "Create drops",
nodenames = nodes, nodenames = nodes,
neighbors = {"group:" .. liquid}, neighbors = {"group:" .. liquid},
interval = interval, interval = 2,
chance = chance, chance = 22,
action = function(pos) action = function(pos)
local r = math.ceil(interval / 20) if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0
local nn=minetest.find_nodes_in_area(vector.offset(pos,-r,0,-r),vector.offset(pos,r,0,r),nodes) and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then
--start a bunch of particle cycles to be able to get away local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
--with longer abm cycles minetest.add_entity(vector.offset(pos, x, -0.520, z), "mcl_dripping:drop_" .. liquid)
table.shuffle(nn)
for i=1,math.random(#nn) do
if minetest.get_item_group(minetest.get_node(vector.offset(nn[i], 0, 1, 0)).name, liquid) ~= 0
and minetest.get_node(vector.offset(nn[i], 0, -1, 0)).name == "air" then
make_drop(nn[i],liquid,sound,interval)
end
end end
end, end,
}) })
end end
register_drop("water", 1, "", {"group:opaque", "group:leaves"},60,10) register_drop("water", 1, "", {"group:opaque", "group:leaves"})
register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"},60,10) register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"})

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@ -1,13 +0,0 @@
mcl_entity_invs
===============
Inventories for your entities. It's simple. Depend on mcl_entity_invs and register your entity like so:
* mcl_entity_invs.register_inv("entity:name","Title shown in formspec",inventory_size,disable_on_righclick)
*If disable_on_righclick is true other mods can handle when to show the inventory themselves
* The inventory size can be set dynamically by initializing it with an explicit nil
* mcl_entity_invs.show_inv_form(entity,clicker,[formspec text])
* formspec_text is an additional text that is put after the title
It works by setting up a detached inventory per entity which is accessed by an id/hash generated from the entities position at creation, the progressed gametime at creation and a random salt.

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@ -1,170 +0,0 @@
mcl_entity_invs = {}
local open_invs = {}
local function check_distance(inv,player,count)
for _,o in pairs(minetest.get_objects_inside_radius(player:get_pos(),5)) do
local l = o:get_luaentity()
if l and l._inv_id and inv:get_location().name == l._inv_id then return count end
end
return 0
end
local inv_callbacks = {
allow_take = function(inv, listname, index, stack, player)
return check_distance(inv,player,stack:get_count())
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return check_distance(inv,player,count)
end,
allow_put = function(inv, listname, index, stack, player)
return check_distance(inv,player,stack:get_count())
end,
}
local function load_inv(ent,size)
if not ent._inv_id then return end
local inv = minetest.get_inventory({type="detached", name=ent._inv_id})
if not inv then
inv = minetest.create_detached_inventory(ent._inv_id, inv_callbacks)
inv:set_size("main", size)
if ent._items then
inv:set_list("main",ent._items)
end
end
return inv
end
local function save_inv(ent)
if ent._inv then
ent._items = {}
for i,it in ipairs(ent._inv:get_list("main")) do
ent._items[i] = it:to_string()
end
minetest.remove_detached_inventory(ent._inv_id)
ent._inv = nil
end
end
function mcl_entity_invs.show_inv_form(ent,player,text)
if not ent._inv_id then return end
if not open_invs[ent] then
open_invs[ent] = 0
end
text = text or ""
ent._inv = load_inv(ent,ent._inv_size)
open_invs[ent] = open_invs[ent] + 1
local playername = player:get_player_name()
local rows = 3
local cols = (math.ceil(ent._inv_size/rows))
local spacing = (9 - cols) / 2
local formspec = "size[9,8.75]"
.. "label[0,0;" .. minetest.formspec_escape(
minetest.colorize("#313131", ent._inv_title .. " ".. text)) .. "]"
.. "list[detached:"..ent._inv_id..";main;"..spacing..",0.5;"..cols..","..rows..";]"
.. mcl_formspec.get_itemslot_bg(spacing,0.5,cols,rows)
.. "label[0,4.0;" .. minetest.formspec_escape(
minetest.colorize("#313131", "Inventory")) .. "]"
.. "list[current_player;main;0,4.5;9,3;9]"
.. mcl_formspec.get_itemslot_bg(0,4.5,9,3)
.. "list[current_player;main;0,7.74;9,1;]"
.. mcl_formspec.get_itemslot_bg(0,7.74,9,1)
.. "listring[detached:"..ent._inv_id..";main]"
.. "listring[current_player;main]"
minetest.show_formspec(playername,ent._inv_id,formspec)
end
local function drop_inv(ent)
if not ent._items then return end
local pos = ent.object:get_pos()
for i,it in pairs(ent._items) do
local p = vector.add(pos,vector.new(math.random() - 0.5, math.random()-0.5, math.random()-0.5))
minetest.add_item(p,it)
end
ent._items = nil
end
local function on_remove(self,killer,oldf)
save_inv(self)
drop_inv(self)
if oldf then return oldf(self,killer) end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
for k,v in pairs(open_invs) do
if formname == k._inv_id then
open_invs[k] = open_invs[k] - 1
if open_invs[k] < 1 then
save_inv(k)
open_invs[k] = nil
end
end
end
end)
function mcl_entity_invs.register_inv(entity_name,show_name,size,no_on_righclick)
assert(minetest.registered_entities[entity_name],"mcl_entity_invs.register_inv called with invalid entity: "..tostring(entity_name))
minetest.registered_entities[entity_name]._inv_size = size
minetest.registered_entities[entity_name]._inv_title = show_name
local old_oa = minetest.registered_entities[entity_name].on_activate
minetest.registered_entities[entity_name].on_activate = function(self,staticdata,dtime_s)
local r
if old_oa then r=old_oa(self,staticdata,dtime_s) end
local d = minetest.deserialize(staticdata)
if type(d) == "table" and d._inv_id then
self._inv_id = d._inv_id
self._items = d._items
self._inv_size = d._inv_size
else
self._inv_id="entity_inv_"..minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random()))
--gametime and position for collision safety and math.random salt to protect against position brute-force
end
return r
end
if not no_on_righclick then
local old_rc = minetest.registered_entities[entity_name].on_rightclick
minetest.registered_entities[entity_name].on_rightclick = function(self,clicker)
mcl_entity_invs.show_inv_form(self,clicker,show_name)
if old_rc then return old_rc(self,clicker) end
end
end
local old_gsd = minetest.registered_entities[entity_name].get_staticdata
minetest.registered_entities[entity_name].get_staticdata = function(self)
local old_sd = old_gsd(self)
local d = minetest.deserialize(old_sd)
assert(type(d) == "table","mcl_entity_invs currently only works with entities that return a (serialized) table in get_staticdata. "..tostring(self.name).." returned: "..tostring(old_sd))
d._inv_id = self._inv_id
d._inv_size = self._inv_size
d._items = {}
if self._items then
for i,it in ipairs(self._items) do
d._items[i] = it
end
end
return minetest.serialize(d)
end
local old_ode = minetest.registered_entities[entity_name].on_deactivate
minetest.registered_entities[entity_name].on_deactivate = function(self,removal)
save_inv(self)
if removal then
on_remove(self)
end
if old_ode then return old_ode(self,removal) end
end
local old_od = minetest.registered_entities[entity_name].on_death
minetest.registered_entities[entity_name].on_death = function(self,killer)
if not self.is_mob then
on_remove(self,killer,old_od)
end
end
local old_odi = minetest.registered_entities[entity_name].on_die
minetest.registered_entities[entity_name].on_die = function(self,killer)
if self.is_mob then
on_remove(self,killer,old_od)
end
end
end

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@ -1,3 +0,0 @@
name = mcl_entity_invs
author = cora
depends = mcl_formspec

View File

@ -59,10 +59,6 @@ mcl_item_entity.register_pickup_achievement("tree", "mcl:mineWood")
mcl_item_entity.register_pickup_achievement("mcl_mobitems:blaze_rod", "mcl:blazeRod") mcl_item_entity.register_pickup_achievement("mcl_mobitems:blaze_rod", "mcl:blazeRod")
mcl_item_entity.register_pickup_achievement("mcl_mobitems:leather", "mcl:killCow") mcl_item_entity.register_pickup_achievement("mcl_mobitems:leather", "mcl:killCow")
mcl_item_entity.register_pickup_achievement("mcl_core:diamond", "mcl:diamonds") mcl_item_entity.register_pickup_achievement("mcl_core:diamond", "mcl:diamonds")
mcl_item_entity.register_pickup_achievement("mcl_core:crying_obsidian", "mcl:whosCuttingOnions")
mcl_item_entity.register_pickup_achievement("mcl_nether:ancient_debris", "mcl:hiddenInTheDepths")
mcl_item_entity.register_pickup_achievement("mcl_end:dragon_egg", "mcl:PickUpDragonEgg")
mcl_item_entity.register_pickup_achievement("mcl_armor:elytra", "mcl:skysTheLimit")
local function check_pickup_achievements(object, player) local function check_pickup_achievements(object, player)
if has_awards then if has_awards then
@ -82,6 +78,7 @@ local function enable_physics(object, luaentity, ignore_check)
object:set_properties({ object:set_properties({
physical = true physical = true
}) })
object:set_velocity({x=0,y=0,z=0})
object:set_acceleration({x=0,y=-get_gravity(),z=0}) object:set_acceleration({x=0,y=-get_gravity(),z=0})
end end
end end
@ -320,14 +317,18 @@ function minetest.handle_node_drops(pos, drops, digger)
-- Spawn item and apply random speed -- Spawn item and apply random speed
local obj = minetest.add_item(dpos, drop_item) local obj = minetest.add_item(dpos, drop_item)
if obj then if obj then
-- set the velocity multiplier to the stored amount or if the game dug this node, apply a bigger velocity local x = math.random(1, 5)
local v = 1 if math.random(1,2) == 1 then
if digger and digger:is_player() then x = -x
obj:get_luaentity().random_velocity = 1
else
obj:get_luaentity().random_velocity = 1.6
end end
local z = math.random(1, 5)
if math.random(1,2) == 1 then
z = -z
end
obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
obj:get_luaentity().age = item_drop_settings.dug_buffer obj:get_luaentity().age = item_drop_settings.dug_buffer
obj:get_luaentity()._insta_collect = false obj:get_luaentity()._insta_collect = false
end end
end end
@ -406,33 +407,9 @@ minetest.register_entity(":__builtin:item", {
-- Number of seconds this item entity has existed so far -- Number of seconds this item entity has existed so far
age = 0, age = 0,
-- Multiplier for initial random velocity when the item is spawned
random_velocity = 1,
-- How old it has become in the collection animation -- How old it has become in the collection animation
collection_age = 0, collection_age = 0,
-- Function to apply a random velocity
apply_random_vel = function(self, speed)
if not self or not self.object or not self.object:get_luaentity() then
return
end
-- if you passed a value then use that for the velocity multiplier
if speed ~= nil then self.random_velocity = speed end
local vel = self.object:get_velocity()
if vel and vel.x == 0 and vel.z == 0 and self.random_velocity > 0 then
local v = self.random_velocity
local x = math.random(5, 10) / 10 * v
if math.random(0,10) < 5 then x = -x end
local z = math.random(5, 10) / 10 * v
if math.random(0,10) < 5 then z = -z end
local y = math.random(2,4)
self.object:set_velocity({x=x, y=y, z=z})
end
self.random_velocity = 0
end,
set_item = function(self, itemstring) set_item = function(self, itemstring)
self.itemstring = itemstring self.itemstring = itemstring
if self.itemstring == "" then if self.itemstring == "" then
@ -485,9 +462,27 @@ minetest.register_entity(":__builtin:item", {
glow = glow, glow = glow,
} }
self.object:set_properties(prop) self.object:set_properties(prop)
if item_drop_settings.random_item_velocity == true and self.age < 1 then if item_drop_settings.random_item_velocity == true then
minetest.after(0, self.apply_random_vel, self) minetest.after(0, function(self)
if not self or not self.object or not self.object:get_luaentity() then
return
end
local vel = self.object:get_velocity()
if vel and vel.x == 0 and vel.z == 0 then
local x = math.random(1, 5)
if math.random(1,2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1,2) == 1 then
z = -z
end
local y = math.random(2,4)
self.object:set_velocity({x=1/x, y=y, z=1/z})
end
end, self)
end end
end, end,
get_staticdata = function(self) get_staticdata = function(self)
@ -541,9 +536,9 @@ minetest.register_entity(":__builtin:item", {
self.itemstring = data.itemstring self.itemstring = data.itemstring
self.always_collect = data.always_collect self.always_collect = data.always_collect
if data.age then if data.age then
self.age = data.age self.age = data.age + dtime_s
else else
self.age = self.age self.age = dtime_s
end end
--remember collection data --remember collection data
-- If true, can collect item without delay -- If true, can collect item without delay
@ -576,7 +571,7 @@ minetest.register_entity(":__builtin:item", {
self._forcetimer = 0 self._forcetimer = 0
self.object:set_armor_groups({immortal = 1}) self.object:set_armor_groups({immortal = 1})
-- self.object:set_velocity({x = 0, y = 2, z = 0}) self.object:set_velocity({x = 0, y = 2, z = 0})
self.object:set_acceleration({x = 0, y = -get_gravity(), z = 0}) self.object:set_acceleration({x = 0, y = -get_gravity(), z = 0})
self:set_item(self.itemstring) self:set_item(self.itemstring)
end, end,
@ -606,13 +601,12 @@ minetest.register_entity(":__builtin:item", {
end end
-- Merge the remote stack into this one -- Merge the remote stack into this one
-- local pos = object:get_pos() local pos = object:get_pos()
-- pos.y = pos.y + ((total_count - count) / max_count) * 0.15 pos.y = pos.y + ((total_count - count) / max_count) * 0.15
-- self.object:move_to(pos) self.object:move_to(pos)
self.age = 0 -- Handle as new entity self.age = 0 -- Handle as new entity
own_stack:set_count(total_count) own_stack:set_count(total_count)
self.random_velocity = 0
self:set_item(own_stack:to_string()) self:set_item(own_stack:to_string())
entity._removed = true entity._removed = true
@ -651,53 +645,33 @@ minetest.register_entity(":__builtin:item", {
local node = minetest.get_node_or_nil(p) local node = minetest.get_node_or_nil(p)
local in_unloaded = (node == nil) local in_unloaded = (node == nil)
if in_unloaded then
-- Don't infinetly fall into unloaded map
disable_physics(self.object, self)
return
end
if self.is_clock then if self.is_clock then
self.object:set_properties({ self.object:set_properties({
textures = {"mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame)} textures = {"mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame)}
}) })
end end
local nn = node.name
local is_in_water = (minetest.get_item_group(nn, "liquid") ~= 0)
local nn_above = minetest.get_node({x=p.x, y=p.y+0.1, z=p.z}).name
-- make sure it's more or less stationary and is at water level
local sleep_threshold = 0.3
local is_floating = false
local is_stationary = math.abs(self.object:get_velocity().x) < sleep_threshold
and math.abs(self.object:get_velocity().y) < sleep_threshold
and math.abs(self.object:get_velocity().z) < sleep_threshold
if is_in_water and is_stationary then
is_floating = (is_in_water
and (minetest.get_item_group(nn_above, "liquid") == 0))
end
if is_floating and self.physical_state == true then
self.object:set_velocity({x = 0, y = 0, z = 0})
self.object:set_acceleration({x = 0, y = 0, z = 0})
disable_physics(self.object, self)
end
-- If no collector was found for a long enough time, declare the magnet as disabled -- If no collector was found for a long enough time, declare the magnet as disabled
if self._magnet_active and (self._collector_timer == nil or (self._collector_timer > item_drop_settings.magnet_time)) then if self._magnet_active and (self._collector_timer == nil or (self._collector_timer > item_drop_settings.magnet_time)) then
self._magnet_active = false self._magnet_active = false
enable_physics(self.object, self) enable_physics(self.object, self)
return return
end end
if in_unloaded then
-- Don't infinetly fall into unloaded map
disable_physics(self.object, self)
return
end
-- Destroy item in lava, fire or special nodes -- Destroy item in lava, fire or special nodes
local nn = node.name
local def = minetest.registered_nodes[nn] local def = minetest.registered_nodes[nn]
local lg = minetest.get_item_group(nn, "lava") local lg = minetest.get_item_group(nn, "lava")
local fg = minetest.get_item_group(nn, "fire") local fg = minetest.get_item_group(nn, "fire")
local dg = minetest.get_item_group(nn, "destroys_items") local dg = minetest.get_item_group(nn, "destroys_items")
if (def and (lg ~= 0 or fg ~= 0 or dg == 1)) then if (def and (lg ~= 0 or fg ~= 0 or dg == 1)) then
--Wait 2 seconds to allow mob drops to be cooked, & picked up instead of instantly destroyed. --Wait 2 seconds to allow mob drops to be cooked, & picked up instead of instantly destroyed.
if self.age > 2 and minetest.get_item_group(self.itemstring, "fire_immune") == 0 then if self.age > 2 then
if dg ~= 2 then if dg ~= 2 then
minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.5}) minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.5})
end end
@ -720,7 +694,7 @@ minetest.register_entity(":__builtin:item", {
end end
-- Push item out when stuck inside solid opaque node -- Push item out when stuck inside solid opaque node
if not is_in_water and def and def.walkable and def.groups and def.groups.opaque == 1 then if def and def.walkable and def.groups and def.groups.opaque == 1 then
local shootdir local shootdir
local cx = (p.x % 1) - 0.5 local cx = (p.x % 1) - 0.5
local cz = (p.z % 1) - 0.5 local cz = (p.z % 1) - 0.5
@ -761,8 +735,8 @@ minetest.register_entity(":__builtin:item", {
local newv = vector.multiply(shootdir, 3) local newv = vector.multiply(shootdir, 3)
self.object:set_acceleration({x = 0, y = 0, z = 0}) self.object:set_acceleration({x = 0, y = 0, z = 0})
self.object:set_velocity(newv) self.object:set_velocity(newv)
disable_physics(self.object, self, false, false)
disable_physics(self.object, self, false, false)
if shootdir.y == 0 then if shootdir.y == 0 then
self._force = newv self._force = newv
@ -800,9 +774,8 @@ minetest.register_entity(":__builtin:item", {
return return
end end
-- Move item around on flowing liquids; add 'source' check to allow items to continue flowing a bit in the source block of flowing water. -- Move item around on flowing liquids
if def and not is_floating and (def.liquidtype == "flowing" or def.liquidtype == "source") then if def and def.liquidtype == "flowing" then
self._flowing = true
--[[ Get flowing direction (function call from flowlib), if there's a liquid. --[[ Get flowing direction (function call from flowlib), if there's a liquid.
NOTE: According to Qwertymine, flowlib.quickflow is only reliable for liquids with a flowing distance of 7. NOTE: According to Qwertymine, flowlib.quickflow is only reliable for liquids with a flowing distance of 7.
@ -811,11 +784,11 @@ minetest.register_entity(":__builtin:item", {
-- Just to make sure we don't manipulate the speed for no reason -- Just to make sure we don't manipulate the speed for no reason
if vec.x ~= 0 or vec.y ~= 0 or vec.z ~= 0 then if vec.x ~= 0 or vec.y ~= 0 or vec.z ~= 0 then
-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second" -- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"
local f = 1.2 local f = 1.39
-- Set new item moving speed into the direciton of the liquid -- Set new item moving speed into the direciton of the liquid
local newv = vector.multiply(vec, f) local newv = vector.multiply(vec, f)
-- Swap to acceleration instead of a static speed to better mimic MC mechanics. self.object:set_acceleration({x = 0, y = 0, z = 0})
self.object:set_acceleration({x = newv.x, y = -0.22, z = newv.z}) self.object:set_velocity({x = newv.x, y = -0.22, z = newv.z})
self.physical_state = true self.physical_state = true
self._flowing = true self._flowing = true
@ -824,29 +797,7 @@ minetest.register_entity(":__builtin:item", {
}) })
return return
end end
if is_in_water and def.liquidtype == "source" then elseif self._flowing == true then
local cur_vec = self.object:get_velocity()
-- apply some acceleration in the opposite direction so it doesn't slide forever
local vec = {
x = 0 -cur_vec.x*0.9,
y = 3 -cur_vec.y*0.9,
z = 0 -cur_vec.z*0.9}
self.object:set_acceleration(vec)
-- slow down the item in water
local vel = self.object:get_velocity()
if vel.y < 0 then
vel.y = vel.y * 0.9
end
self.object:set_velocity(vel)
if self.physical_state ~= false or self._flowing ~= true then
self.physical_state = true
self._flowing = true
self.object:set_properties({
physical = true
})
end
end
elseif self._flowing == true and not is_in_water and not is_floating then
-- Disable flowing physics if not on/in flowing liquid -- Disable flowing physics if not on/in flowing liquid
self._flowing = false self._flowing = false
enable_physics(self.object, self, true) enable_physics(self.object, self, true)
@ -855,34 +806,28 @@ minetest.register_entity(":__builtin:item", {
-- If node is not registered or node is walkably solid and resting on nodebox -- If node is not registered or node is walkably solid and resting on nodebox
local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
local def = minetest.registered_nodes[nn]
local v = self.object:get_velocity() local v = self.object:get_velocity()
local is_on_floor = def and (def.walkable
and not def.groups.slippery and v.y == 0)
if not minetest.registered_nodes[nn] if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
or is_floating or is_on_floor then if self.physical_state then
local own_stack = ItemStack(self.object:get_luaentity().itemstring) local own_stack = ItemStack(self.object:get_luaentity().itemstring)
-- Merge with close entities of the same item -- Merge with close entities of the same item
for _, object in pairs(minetest.get_objects_inside_radius(p, 0.8)) do for _, object in pairs(minetest.get_objects_inside_radius(p, 0.8)) do
local obj = object:get_luaentity() local obj = object:get_luaentity()
if obj and obj.name == "__builtin:item" if obj and obj.name == "__builtin:item"
and obj.physical_state == false then and obj.physical_state == false then
if self:try_merge_with(own_stack, object, obj) then if self:try_merge_with(own_stack, object, obj) then
return return
end
end end
end end
-- don't disable if underwater disable_physics(self.object, self)
if not is_in_water then
disable_physics(self.object, self)
end
end end
else else
if self._magnet_active == false and not is_floating then if self._magnet_active == false then
enable_physics(self.object, self) enable_physics(self.object, self)
end end
end end
end, end,
-- Note: on_punch intentionally left out. The player should *not* be able to collect items by punching -- Note: on_punch intentionally left out. The player should *not* be able to collect items by punching

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@ -677,8 +677,7 @@ register_minecart(
{ "mcl_chests_normal.png", "mcl_minecarts_minecart.png" }, { "mcl_chests_normal.png", "mcl_minecarts_minecart.png" },
"mcl_minecarts_minecart_chest.png", "mcl_minecarts_minecart_chest.png",
{"mcl_minecarts:minecart", "mcl_chests:chest"}, {"mcl_minecarts:minecart", "mcl_chests:chest"},
nil, nil, true) nil, nil, false)
mcl_entity_invs.register_inv("mcl_minecarts:chest_minecart","Minecart",27)
-- Minecart with Furnace -- Minecart with Furnace
register_minecart( register_minecart(
@ -731,7 +730,7 @@ register_minecart(
"mcl_minecarts_minecart.png", "mcl_minecarts_minecart.png",
}}) }})
end end
end, nil, true end, nil, false
) )
-- Minecart with Command Block -- Minecart with Command Block
@ -831,7 +830,8 @@ minetest.register_craft({
}, },
}) })
minetest.register_craft({ -- TODO: Re-enable crafting of special minecarts when they have been implemented
--[[minetest.register_craft({
output = "mcl_minecarts:furnace_minecart", output = "mcl_minecarts:furnace_minecart",
recipe = { recipe = {
{"mcl_furnaces:furnace"}, {"mcl_furnaces:furnace"},
@ -839,16 +839,13 @@ minetest.register_craft({
}, },
}) })
-- TODO: Re-enable crafting of special minecarts when they have been implemented minetest.register_craft({
--[[minetest.register_craft({
output = "mcl_minecarts:hopper_minecart", output = "mcl_minecarts:hopper_minecart",
recipe = { recipe = {
{"mcl_hoppers:hopper"}, {"mcl_hoppers:hopper"},
{"mcl_minecarts:minecart"}, {"mcl_minecarts:minecart"},
}, },
}) })
--]]
minetest.register_craft({ minetest.register_craft({
output = "mcl_minecarts:chest_minecart", output = "mcl_minecarts:chest_minecart",
@ -856,7 +853,7 @@ minetest.register_craft({
{"mcl_chests:chest"}, {"mcl_chests:chest"},
{"mcl_minecarts:minecart"}, {"mcl_minecarts:minecart"},
}, },
}) })]]
if has_mcl_wip then if has_mcl_wip then

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@ -33,4 +33,4 @@ Activates minecarts when powered=Active les wagonnets lorsqu'il est alimenté
Emits redstone power when a minecart is detected=Émet de l'énergie redstone lorsqu'un wagonnet est détecté Emits redstone power when a minecart is detected=Émet de l'énergie redstone lorsqu'un wagonnet est détecté
Vehicle for fast travel on rails=Véhicule pour voyager rapidement sur rails Vehicle for fast travel on rails=Véhicule pour voyager rapidement sur rails
Can be ignited by tools or powered activator rail=Peut être allumé par des outils ou un rail d'activation motorisé Can be ignited by tools or powered activator rail=Peut être allumé par des outils ou un rail d'activation motorisé
Sneak to dismount=Se baisser pour descendre Sneak to dismount=

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@ -1,5 +1,6 @@
name = mcl_minecarts name = mcl_minecarts
author = Krock author = Krock
description = Minecarts are vehicles to move players quickly on rails. description = Minecarts are vehicles to move players quickly on rails.
depends = mcl_title, mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons, mcl_entity_invs depends = mcl_title, mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
optional_depends = doc_identifier, mcl_wip optional_depends = doc_identifier, mcl_wip

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@ -21,7 +21,7 @@ local function register_rail(itemstring, tiles, def_extras, creative)
stack_max = 64, stack_max = 64,
groups = groups, groups = groups,
sounds = mcl_sounds.node_sound_metal_defaults(), sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 0.7, _mcl_blast_resistance = 3.5,
_mcl_hardness = 0.7, _mcl_hardness = 0.7,
after_destruct = function(pos) after_destruct = function(pos)
-- Scan for minecarts in this pos and force them to execute their "floating" check. -- Scan for minecarts in this pos and force them to execute their "floating" check.

File diff suppressed because it is too large Load Diff

View File

@ -259,7 +259,6 @@ functions needed for the mob to work properly which contains the following:
that are bred in a different way. that are bred in a different way.
'pick_up' table of itemstrings the mob will pick up (e.g. for breeding) 'pick_up' table of itemstrings the mob will pick up (e.g. for breeding)
'on_pick_up' function that will be called on item pickup - return true to not pickup the item 'on_pick_up' function that will be called on item pickup - return true to not pickup the item
'custom_visual_size' will not reset visual_size from the base class on reload
mobs:gopath(self,target,callback_arrived) pathfind a way to target and run callback on arrival mobs:gopath(self,target,callback_arrived) pathfind a way to target and run callback on arrival
@ -434,7 +433,7 @@ true the mob will not spawn.
MineClone 2 extensions MineClone 2 extensions
---------------------- ----------------------
mcl_mobs:spawn_child(pos, mob_type) mobs:spawn_child(pos, mob_type)
This function spawns a mob as a child. The parameter mob_type is the This function spawns a mob as a child. The parameter mob_type is the
entitystring of the new mob. entitystring of the new mob.
@ -444,7 +443,6 @@ mobs:death_effect(pos, collisionbox)
Create death particles at pos with the given collisionbox. Create death particles at pos with the given collisionbox.
mcl_mobs.spawn(pos,name/entity name)
Making Arrows Making Arrows
------------- -------------
@ -486,13 +484,13 @@ This function registers a arrow for mobs with the attack type shoot.
Spawn Eggs Spawn Eggs
---------- ----------
mobs:register_egg(name, description, background_color, overlay_color, addegg, no_creative) mobs:register_egg(name, description, background, addegg, no_creative)
This function registers a spawn egg which can be used by admin to properly spawn in a mob. This function registers a spawn egg which can be used by admin to properly spawn in a mob.
'name' this is the name of your new mob to spawn e.g. "mob:sheep" 'name' this is the name of your new mob to spawn e.g. "mob:sheep"
'description' the name of the new egg you are creating e.g. "Spawn Sheep" 'description' the name of the new egg you are creating e.g. "Spawn Sheep"
'background_color' and 'overlay_color' define the colors for the texture displayed for the egg in inventory 'background'the texture displayed for the egg in inventory
'addegg' would you like an egg image in front of your texture (1 = yes, 'addegg' would you like an egg image in front of your texture (1 = yes,
0 = no) 0 = no)
'no_creative' when set to true this stops spawn egg appearing in creative 'no_creative' when set to true this stops spawn egg appearing in creative

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@ -15,7 +15,7 @@ local math_cos = math.cos
local math_sin = math.sin local math_sin = math.sin
local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
local vector_distance = vector.distance --local vector_distance = vector.distance
local vector_new = vector.new local vector_new = vector.new
local vector_floor = vector.floor local vector_floor = vector.floor
@ -23,23 +23,13 @@ local table_copy = table.copy
local table_remove = table.remove local table_remove = table.remove
local pairs = pairs local pairs = pairs
local dbg_spawn_attempts = 0
local dbg_spawn_succ = 0
-- range for mob count
local aoc_range = 136
local mob_cap = { -- range for mob count
monster = minetest.settings:get_bool("mcl_mob_cap_monster") or 70, local aoc_range = 32
animal = minetest.settings:get_bool("mcl_mob_cap_animal") or 10,
ambient = minetest.settings:get_bool("mcl_mob_cap_ambient") or 15,
water = minetest.settings:get_bool("mcl_mob_cap_water") or 5, --currently unused
water_ambient = minetest.settings:get_bool("mcl_mob_cap_water_ambient") or 20, --currently unused
}
--do mobs spawn? --do mobs spawn?
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
local logging = minetest.settings:get_bool("mcl_logging_mobs_spawn",true)
local noise_params = { local noise_params = {
offset = 0, offset = 0,
@ -73,7 +63,6 @@ local list_of_all_biomes = {
"JungleM_underground", "JungleM_underground",
"ExtremeHillsM_underground", "ExtremeHillsM_underground",
"JungleEdgeM_underground", "JungleEdgeM_underground",
"MangroveSwamp_underground",
-- ocean: -- ocean:
@ -137,8 +126,6 @@ local list_of_all_biomes = {
"BirchForestM_deep_ocean", "BirchForestM_deep_ocean",
"Taiga_deep_ocean", "Taiga_deep_ocean",
"JungleM_ocean", "JungleM_ocean",
"MangroveSwamp_ocean",
"MangroveSwamp_deep_ocean",
-- water or beach? -- water or beach?
@ -162,15 +149,10 @@ local list_of_all_biomes = {
"MushroomIslandShore", "MushroomIslandShore",
"JungleM_shore", "JungleM_shore",
"Jungle_shore", "Jungle_shore",
"MangroveSwamp_shore",
-- dimension biome: -- dimension biome:
"Nether", "Nether",
"BasaltDelta",
"CrimsonForest",
"WarpedForest",
"SoulsandValley",
"End", "End",
-- Overworld regular: -- Overworld regular:
@ -180,8 +162,6 @@ local list_of_all_biomes = {
"Swampland", "Swampland",
"Taiga", "Taiga",
"ExtremeHills", "ExtremeHills",
"ExtremeHillsM",
"ExtremeHills+_snowtop",
"Jungle", "Jungle",
"Savanna", "Savanna",
"BirchForest", "BirchForest",
@ -200,6 +180,7 @@ local list_of_all_biomes = {
"ExtremeHills+_snowtop", "ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop", "MesaPlateauFM_grasstop",
"JungleEdgeM", "JungleEdgeM",
"ExtremeHillsM",
"JungleM", "JungleM",
"BirchForestM", "BirchForestM",
"MesaPlateauF", "MesaPlateauF",
@ -208,30 +189,14 @@ local list_of_all_biomes = {
"MesaBryce", "MesaBryce",
"JungleEdge", "JungleEdge",
"SavannaM", "SavannaM",
"MangroveSwamp",
} }
-- count how many mobs are in an area -- count how many mobs are in an area
local function count_mobs(pos,r,mob_type) local function count_mobs(pos)
local num = 0 local num = 0
for _,l in pairs(minetest.luaentities) do for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
if l and l.is_mob and (mob_type == nil or l.type == mob_type) then if object and object:get_luaentity() and object:get_luaentity().is_mob then
local p = l.object:get_pos() num = num + 1
if p and vector_distance(p,pos) < r then
num = num + 1
end
end
end
return num
end
local function count_mobs_total(mob_type)
local num = 0
for _,l in pairs(minetest.luaentities) do
if l.is_mob then
if mob_type == nil or l.type == mob_type then
num = num + 1
end
end end
end end
return num return num
@ -324,7 +289,7 @@ function mcl_mobs:spawn_setup(def)
spawn_dictionary[#spawn_dictionary + 1] = { spawn_dictionary[#spawn_dictionary + 1] = {
name = name, name = name,
dimension = dimension, dimension = dimension,
type_of_spawning = type_of_spawning, type_of_spawning = type_of_spawning,
biomes = biomes, biomes = biomes,
min_light = min_light, min_light = min_light,
max_light = max_light, max_light = max_light,
@ -411,119 +376,13 @@ local function is_farm_animal(n)
return n == "mobs_mc:pig" or n == "mobs_mc:cow" or n == "mobs_mc:sheep" or n == "mobs_mc:chicken" or n == "mobs_mc:horse" or n == "mobs_mc:donkey" return n == "mobs_mc:pig" or n == "mobs_mc:cow" or n == "mobs_mc:sheep" or n == "mobs_mc:chicken" or n == "mobs_mc:horse" or n == "mobs_mc:donkey"
end end
local function get_water_spawn(p)
local nn = minetest.find_nodes_in_area(vector.offset(p,-2,-1,-2),vector.offset(p,2,-15,2),{"group:water"})
if nn and #nn > 0 then
return nn[math.random(#nn)]
end
end
local function spawn_check(pos,spawn_def)
if not spawn_def then return end
dbg_spawn_attempts = dbg_spawn_attempts + 1
local dimension = mcl_worlds.pos_to_dimension(pos)
local mob_type = minetest.registered_entities[spawn_def.name].type
local gotten_node = get_node(pos).name
local gotten_biome = minetest.get_biome_data(pos)
if not gotten_node or not gotten_biome then return end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
if not is_ground then
pos.y = pos.y - 1
gotten_node = get_node(pos).name
is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
end
pos.y = pos.y + 1
local has_room = #minetest.find_nodes_in_area(pos,vector.offset(pos,0,1,0),{"air"}) or 0 >= 2
local is_water = get_item_group(gotten_node, "water") ~= 0
local is_lava = get_item_group(gotten_node, "lava") ~= 0
local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
local is_bedrock = gotten_node == "mcl_core:bedrock"
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
local mob_count = count_mobs(pos,32,mob_type)
if pos and spawn_def
and mob_count_wide < (mob_cap[mob_type] or 15)
and mob_count < 5
and pos.y >= spawn_def.min_height
and pos.y <= spawn_def.max_height
and spawn_def.dimension == dimension
and biome_check(spawn_def.biomes, gotten_biome)
and (is_ground or spawn_def.type_of_spawning ~= "ground")
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
and (spawn_def.type_of_spawning ~= "ground" or has_room)
and (spawn_def.check_position and spawn_def.check_position(pos) or true)
and (not is_farm_animal(spawn_def.name) or is_grass)
and (spawn_def.type_of_spawning ~= "water" or is_water)
and ( not spawn_protected or not minetest.is_protected(pos, "") )
and not is_bedrock then
--only need to poll for node light if everything else worked
local gotten_light = get_node_light(pos)
if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
return true
end
end
return false
end
function mcl_mobs.spawn(pos,id)
local def = minetest.registered_entities[id] or minetest.registered_entities["mobs_mc:"..id] or minetest.registered_entities["extra_mobs:"..id]
if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
return false
end
return minetest.add_entity(pos, def.name)
end
local function spawn_group(p,mob,spawn_on,group_max,group_min)
if not group_min then group_min = 1 end
local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
local o
table.shuffle(nn)
if not nn or #nn < 1 then
nn = {}
table.insert(nn,p)
end
for i = 1, math.random(group_min,group_max) do
local sp = vector.offset(nn[math.random(#nn)],0,1,0)
if spawn_check(nn[math.random(#nn)],mob) then
if mob.type_of_spawning == "water" then
sp = get_water_spawn(sp)
end
o = mcl_mobs.spawn(sp,mob.name)
if o then dbg_spawn_succ = dbg_spawn_succ + 1 end
end
end
return o
end
mcl_mobs.spawn_group = spawn_group
minetest.register_chatcommand("spawn_mob",{
privs = { debug = true },
func = function(n,param)
local pos = minetest.get_player_by_name(n):get_pos()
if mcl_mobs.spawn(pos,param) then
return true, param.." spawned at "..minetest.pos_to_string(pos),
minetest.log("action", n.." spawned "..param.." at "..minetest.pos_to_string(pos))
end
return false, "Couldn't spawn "..param
end
})
if mobs_spawn then if mobs_spawn then
local perlin_noise local perlin_noise
local function spawn_a_mob(pos, dimension, y_min, y_max) local function spawn_a_mob(pos, dimension, y_min, y_max)
--create a disconnected clone of the spawn dictionary local dimension = dimension or mcl_worlds.pos_to_dimension(pos)
--prevents memory leak
local mob_library_worker_table = table_copy(spawn_dictionary)
local goal_pos = get_next_mob_spawn_pos(pos) local goal_pos = get_next_mob_spawn_pos(pos)
--grab mob that fits into the spawning location
--randomly grab a mob, don't exclude any possibilities
local spawning_position_list = find_nodes_in_area_under_air( local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = y_min, z = goal_pos.z}, {x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = y_max, z = goal_pos.z}, {x = goal_pos.x, y = y_max, z = goal_pos.z},
@ -532,10 +391,41 @@ if mobs_spawn then
if #spawning_position_list <= 0 then return end if #spawning_position_list <= 0 then return end
local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)] local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
--hard code mob limit in area to 5 for now
if count_mobs(spawning_position) >= 5 then return end
local gotten_node = get_node(spawning_position).name
local gotten_biome = minetest.get_biome_data(spawning_position)
if not gotten_node or not gotten_biome then return end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
--add this so mobs don't spawn inside nodes
spawning_position.y = spawning_position.y + 1
--only need to poll for node light if everything else worked
local gotten_light = get_node_light(spawning_position)
local is_water = get_item_group(gotten_node, "water") ~= 0
local is_lava = get_item_group(gotten_node, "lava") ~= 0
local is_ground = not (is_water or is_lava)
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
local has_bed = minetest.find_node_near(pos,25,{"group:bed"})
if not is_ground then
spawning_position.y = spawning_position.y - 1
end
local mob_def
--create a disconnected clone of the spawn dictionary
--prevents memory leak
local mob_library_worker_table = table_copy(spawn_dictionary)
--grab mob that fits into the spawning location
--randomly grab a mob, don't exclude any possibilities
perlin_noise = perlin_noise or minetest_get_perlin(noise_params) perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
local noise = perlin_noise:get_3d(spawning_position) local noise = perlin_noise:get_3d(spawning_position)
local current_summary_chance = summary_chance local current_summary_chance = summary_chance
table.shuffle(mob_library_worker_table)
while #mob_library_worker_table > 0 do while #mob_library_worker_table > 0 do
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1 local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
local mob_index = 1 local mob_index = 1
@ -547,37 +437,23 @@ if mobs_spawn then
step_chance = step_chance + mob_chance step_chance = step_chance + mob_chance
end end
local mob_def = mob_library_worker_table[mob_index] local mob_def = mob_library_worker_table[mob_index]
local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
local mob_type = minetest.registered_entities[mob_def.name].type local mob_type = minetest.registered_entities[mob_def.name].type
if spawn_check(spawning_position,mob_def) then if mob_def
if mob_def.type_of_spawning == "water" then and spawning_position.y >= mob_def.min_height
spawning_position = get_water_spawn(spawning_position) and spawning_position.y <= mob_def.max_height
if not spawning_position then and mob_def.dimension == dimension
return and biome_check(mob_def.biomes, gotten_biome)
end and gotten_light >= mob_def.min_light
end and gotten_light <= mob_def.max_light
if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(pos) then and (is_ground or mob_def.type_of_spawning ~= "ground")
return and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
end and (not is_farm_animal(mob_def.name) or is_grass)
and (mob_type ~= "npc" or has_bed)
then
--everything is correct, spawn mob --everything is correct, spawn mob
local object local object = minetest.add_entity(spawning_position, mob_def.name)
if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
if logging then
minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns at " .. minetest.pos_to_string(spawning_position, 1))
end
object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
else
if logging then
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns at " .. minetest.pos_to_string(spawning_position, 1))
end
object = mcl_mobs.spawn(spawning_position, mob_def.name)
end
if object then if object then
return mob_def.on_spawn and mob_def.on_spawn(object, spawning_position) return mob_def.on_spawn and mob_def.on_spawn(object, pos)
end end
end end
current_summary_chance = current_summary_chance - mob_chance current_summary_chance = current_summary_chance - mob_chance
@ -606,14 +482,3 @@ if mobs_spawn then
end end
end) end)
end end
minetest.register_chatcommand("mobstats",{
privs = { debug = true },
func = function(n,param)
local pos = minetest.get_player_by_name(n):get_pos()
minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
end
})

View File

@ -38,12 +38,6 @@ local function wither_spawn(pos)
if check_schem(p, schem) then if check_schem(p, schem) then
remove_schem(p, schem) remove_schem(p, schem)
minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither") minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
local objects = minetest.get_objects_inside_radius(pos, 20)
for _, players in ipairs(objects) do
if players:is_player() then
awards.unlock(players:get_player_name(), "mcl:witheringHeights")
end
end
end end
end end
end end
@ -52,9 +46,6 @@ end
local wither_head = minetest.registered_nodes["mcl_heads:wither_skeleton"] local wither_head = minetest.registered_nodes["mcl_heads:wither_skeleton"]
local old_on_place = wither_head.on_place local old_on_place = wither_head.on_place
function wither_head.on_place(itemstack, placer, pointed) function wither_head.on_place(itemstack, placer, pointed)
local n = minetest.get_node(vector.offset(pointed.above,0,-1,0)) minetest.after(0, wither_spawn, pointed.above)
if n and n.name == "mcl_nether:soul_sand" then old_on_place(itemstack, placer, pointed)
minetest.after(0, wither_spawn, pointed.above)
end
return old_on_place(itemstack, placer, pointed)
end end

View File

@ -7,7 +7,6 @@ mcl_mobs:register_mob("mobs_mc:bat", {
type = "animal", type = "animal",
spawn_class = "ambient", spawn_class = "ambient",
can_despawn = true, can_despawn = true,
spawn_in_group = 8,
passive = true, passive = true,
hp_min = 6, hp_min = 6,
hp_max = 6, hp_max = 6,
@ -144,4 +143,4 @@ mobs_mc.water_level-1)
-- spawn eggs -- spawn eggs
mcl_mobs:register_egg("mobs_mc:bat", S("Bat"), "#4c3e30", "#0f0f0f", 0) mcl_mobs:register_egg("mobs_mc:bat", S("Bat"), "mobs_mc_spawn_icon_bat.png", 0)

View File

@ -16,8 +16,6 @@ mcl_mobs:register_mob("mobs_mc:blaze", {
description = S("Blaze"), description = S("Blaze"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
spawn_in_group_min = 2,
spawn_in_group = 3,
hp_min = 20, hp_min = 20,
hp_max = 20, hp_max = 20,
xp_min = 10, xp_min = 10,
@ -26,12 +24,6 @@ mcl_mobs:register_mob("mobs_mc:blaze", {
rotate = -180, rotate = -180,
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_blaze.b3d", mesh = "mobs_mc_blaze.b3d",
head_swivel = "head.control",
bone_eye_height = 4,
head_eye_height = 3.5,
curiosity = 10,
head_yaw_offset = 180,
head_pitch_multiplier=-1,
textures = { textures = {
{"mobs_mc_blaze.png"}, {"mobs_mc_blaze.png"},
}, },
@ -208,4 +200,4 @@ mcl_mobs:register_arrow("mobs_mc:blaze_fireball", {
}) })
-- spawn eggs -- spawn eggs
mcl_mobs:register_egg("mobs_mc:blaze", S("Blaze"), "#f6b201", "#fff87e", 0) mcl_mobs:register_egg("mobs_mc:blaze", S("Blaze"), "mobs_mc_spawn_icon_blaze.png", 0)

View File

@ -20,18 +20,12 @@ mcl_mobs:register_mob("mobs_mc:chicken", {
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2}, collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
runaway = true, runaway = true,
floats = 1, floats = 1,
head_swivel = "head.control",
bone_eye_height = 4,
head_eye_height = 1.5,
horrizonatal_head_height = -.3,
curiosity = 10,
head_yaw="z",
visual_size = {x=1,y=1},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_chicken.b3d", mesh = "mobs_mc_chicken.b3d",
textures = { textures = {
{"mobs_mc_chicken.png"}, {"mobs_mc_chicken.png"},
}, },
visual_size = {x=2.2, y=2.2},
makes_footstep_sound = true, makes_footstep_sound = true,
walk_velocity = 1, walk_velocity = 1,
@ -64,15 +58,12 @@ mcl_mobs:register_mob("mobs_mc:chicken", {
distance = 16, distance = 16,
}, },
animation = { animation = {
stand_start = 0, stand_end = 0, stand_speed = 25, walk_speed = 25, run_speed = 50,
walk_start = 0, walk_end = 20, walk_speed = 25, stand_start = 0, stand_end = 0,
run_start = 0, run_end = 20, run_speed = 50, walk_start = 0, walk_end = 40,
}, run_start = 0, run_end = 40,
child_animations = {
stand_start = 31, stand_end = 31,
walk_start = 31, walk_end = 51, walk_speed = 37,
run_start = 31, run_end = 51, run_speed = 75,
}, },
follow = { follow = {
"mcl_farming:wheat_seeds", "mcl_farming:wheat_seeds",
"mcl_farming:melon_seeds", "mcl_farming:melon_seeds",
@ -83,7 +74,7 @@ mcl_mobs:register_mob("mobs_mc:chicken", {
fear_height = 4, fear_height = 4,
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
if mcl_mobs:protect(self, clicker) then return end if mcl_mobs:protect(self, clicker) then return end
if mcl_mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end if mcl_mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
end, end,
@ -131,6 +122,8 @@ mcl_mobs:spawn_specific(
"ExtremeHills_beach", "ExtremeHills_beach",
"ExtremeHillsM", "ExtremeHillsM",
"ExtremeHills+", "ExtremeHills+",
"ExtremeHills+_snowtop",
"StoneBeach",
"Plains", "Plains",
"Plains_beach", "Plains_beach",
"SunflowerPlains", "SunflowerPlains",
@ -163,4 +156,4 @@ mobs_mc.water_level,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mcl_mobs:register_egg("mobs_mc:chicken", S("Chicken"), "#a1a1a1", "#ff0000", 0) mcl_mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0)

View File

@ -1,274 +0,0 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local dir_to_pitch = function(dir)
local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
local function degrees(rad)
return rad * 180.0 / math.pi
end
local S = minetest.get_translator(minetest.get_current_modname())
--###################
--################### cod
--###################
local cod = {
type = "animal",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 3,
hp_max = 3,
xp_min = 1,
xp_max = 3,
armor = 100,
rotate = 180,
spawn_in_group_min = 3,
spawn_in_group = 8,
tilt_swim = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
visual = "mesh",
mesh = "extra_mobs_cod.b3d",
textures = {
{"extra_mobs_cod.png"}
},
sounds = {
},
animation = {
stand_start = 1,
stand_end = 20,
walk_start = 1,
walk_end = 20,
run_start = 1,
run_end = 20,
},
drops = {
{name = "mcl_fishing:fish_raw",
chance = 1,
min = 1,
max = 1,},
{name = "mcl_dye:white",
chance = 20,
min = 1,
max = 1,},
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
fly = true,
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
breathes_in_water = true,
jump = false,
view_range = 16,
runaway = true,
fear_height = 4,
do_custom = function(self)
--[[ this is supposed to make them jump out the water but doesn't appear to work very well
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
if minetest.get_item_group(self.standing_in, "water") ~= 0 then
if self.object:get_velocity().y < 5 then
self.object:add_velocity({ x = 0 , y = math.random(-.007, .007), z = 0 })
end
end
--]]
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 10)) do
local lp = object:get_pos()
local s = self.object:get_pos()
local vec = {
x = lp.x - s.x,
y = lp.y - s.y,
z = lp.z - s.z
}
if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mobs_mc:cod" then
self.state = "runaway"
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
end
end
end,
on_rightclick = function(self, clicker)
if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
self.object:remove()
clicker:set_wielded_item("mcl_buckets:bucket_cod")
awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
end
end
}
mcl_mobs:register_mob("mobs_mc:cod", cod)
--spawning TODO: in schools
local water = 0
mcl_mobs:spawn_specific(
"mobs_mc:cod",
"overworld",
"water",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
minetest.LIGHT_MAX+1,
30,
4000,
3,
water-16,
water+1)
--spawn egg
mcl_mobs:register_egg("mobs_mc:cod", S("Cod"), "#c1a76a", "#e5c48b", 0)

View File

View File

@ -17,12 +17,7 @@ local cow_def = {
"mobs_mc_cow.png", "mobs_mc_cow.png",
"blank.png", "blank.png",
}, }, }, },
head_swivel = "head.control", visual_size = {x=2.8, y=2.8},
bone_eye_height = 10,
head_eye_height = 1.1,
horrizonatal_head_height=-1.8,
curiosity = 2,
head_yaw="z",
makes_footstep_sound = true, makes_footstep_sound = true,
walk_velocity = 1, walk_velocity = 1,
drops = { drops = {
@ -46,17 +41,14 @@ local cow_def = {
distance = 16, distance = 16,
}, },
animation = { animation = {
stand_start = 0, stand_end = 0, stand_speed = 25, walk_speed = 40,
walk_start = 0, walk_end = 40, walk_speed = 30, run_speed = 60, stand_start = 0,
run_start = 0, run_end = 40, run_speed = 40, stand_end = 0, walk_start = 0,
}, walk_end = 40, run_start = 0,
child_animations = { run_end = 40,
stand_start = 41, stand_end = 41,
walk_start = 41, walk_end = 81, walk_speed = 45,
run_start = 41, run_end = 81, run_speed = 60,
}, },
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
if mcl_mobs:protect(self, clicker) then return end if mcl_mobs:protect(self, clicker) then return end
if self.child then if self.child then
@ -90,11 +82,10 @@ mcl_mobs:register_mob("mobs_mc:cow", cow_def)
-- Mooshroom -- Mooshroom
local mooshroom_def = table.copy(cow_def) local mooshroom_def = table.copy(cow_def)
mooshroom_def.description = S("Mooshroom") mooshroom_def.description = S("Mooshroom")
mooshroom_def.spawn_in_group_min = 4 mooshroom_def.mesh = "mobs_mc_cow.b3d"
mooshroom_def.spawn_in_group = 8
mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } } mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
mooshroom_def.on_rightclick = function(self, clicker) mooshroom_def.on_rightclick = function(self, clicker)
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
if mcl_mobs:protect(self, clicker) then return end if mcl_mobs:protect(self, clicker) then return end
if self.child then if self.child then
@ -160,12 +151,17 @@ mcl_mobs:spawn_specific(
"ground", "ground",
{ {
"flat", "flat",
"IcePlainsSpikes",
"ColdTaiga",
"ColdTaiga_beach",
"ColdTaiga_beach_water",
"MegaTaiga", "MegaTaiga",
"MegaSpruceTaiga", "MegaSpruceTaiga",
"ExtremeHills", "ExtremeHills",
"ExtremeHills_beach", "ExtremeHills_beach",
"ExtremeHillsM", "ExtremeHillsM",
"ExtremeHills+", "ExtremeHills+",
"ExtremeHills+_snowtop",
"StoneBeach", "StoneBeach",
"Plains", "Plains",
"Plains_beach", "Plains_beach",
@ -218,5 +214,5 @@ mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)
-- spawn egg -- spawn egg
mcl_mobs:register_egg("mobs_mc:cow", S("Cow"), "#443626", "#a1a1a1", 0) mcl_mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0)
mcl_mobs:register_egg("mobs_mc:mooshroom", S("Mooshroom"), "#a00f10", "#b7b7b7", 0) mcl_mobs:register_egg("mobs_mc:mooshroom", S("Mooshroom"), "mobs_mc_spawn_icon_mooshroom.png", 0)

View File

@ -12,7 +12,6 @@ local S = minetest.get_translator("mobs_mc")
mcl_mobs:register_mob("mobs_mc:creeper", { mcl_mobs:register_mob("mobs_mc:creeper", {
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
spawn_in_group = 1,
hp_min = 20, hp_min = 20,
hp_max = 20, hp_max = 20,
xp_min = 5, xp_min = 5,
@ -21,9 +20,6 @@ mcl_mobs:register_mob("mobs_mc:creeper", {
pathfinding = 1, pathfinding = 1,
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_creeper.b3d", mesh = "mobs_mc_creeper.b3d",
head_swivel = "Head_Control",
bone_eye_height = 2.35,
curiosity = 2,
textures = { textures = {
{"mobs_mc_creeper.png", {"mobs_mc_creeper.png",
"mobs_mc_empty.png"}, "mobs_mc_empty.png"},
@ -278,6 +274,7 @@ mcl_mobs:spawn_specific(
"Plains", "Plains",
"Desert", "Desert",
"ColdTaiga", "ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes", "IcePlainsSpikes",
"SunflowerPlains", "SunflowerPlains",
"IcePlains", "IcePlains",
@ -304,6 +301,7 @@ mcl_mobs:spawn_specific(
"ExtremeHills_beach", "ExtremeHills_beach",
"ColdTaiga_beach", "ColdTaiga_beach",
"Swampland_shore", "Swampland_shore",
"MushroomIslandShore",
"JungleM_shore", "JungleM_shore",
"Jungle_shore", "Jungle_shore",
"MesaPlateauFM_sandlevel", "MesaPlateauFM_sandlevel",
@ -342,6 +340,7 @@ mcl_mobs:spawn_specific(
"Forest_deep_ocean", "Forest_deep_ocean",
"JungleM_deep_ocean", "JungleM_deep_ocean",
"FlowerForest_deep_ocean", "FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean", "MegaTaiga_ocean",
"StoneBeach_deep_ocean", "StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean", "IcePlainsSpikes_deep_ocean",
@ -351,6 +350,7 @@ mcl_mobs:spawn_specific(
"MesaBryce_deep_ocean", "MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean", "ExtremeHills+_deep_ocean",
"ExtremeHills_ocean", "ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean", "Forest_ocean",
"MegaTaiga_deep_ocean", "MegaTaiga_deep_ocean",
"JungleEdge_ocean", "JungleEdge_ocean",
@ -376,6 +376,7 @@ mcl_mobs:spawn_specific(
"RoofedForest_underground", "RoofedForest_underground",
"Jungle_underground", "Jungle_underground",
"Swampland_underground", "Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground", "BirchForest_underground",
"Plains_underground", "Plains_underground",
"MesaPlateauF_underground", "MesaPlateauF_underground",
@ -407,4 +408,4 @@ mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mcl_mobs:register_egg("mobs_mc:creeper", S("Creeper"), "#0da70a", "#000000", 0) mcl_mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0)

View File

@ -0,0 +1 @@
mcl_mobs

View File

@ -1,253 +0,0 @@
--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local dir_to_pitch = function(dir)
local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
local function degrees(rad)
return rad * 180.0 / math.pi
end
local S = minetest.get_translator(minetest.get_current_modname())
--###################
--################### dolphin
--###################
local dolphin = {
type = "animal",
spawn_class = "water",
can_despawn = true,
passive = true,
hp_min = 10,
hp_max = 10,
xp_min = 1,
xp_max = 3,
armor = 100,
walk_chance = 100,
breath_max = 120,
rotate = 180,
spawn_in_group_min = 3,
spawn_in_group = 5,
tilt_swim = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
visual = "mesh",
mesh = "extra_mobs_dolphin.b3d",
textures = {
{"extra_mobs_dolphin.png"}
},
sounds = {
},
animation = {
stand_start = 20,
stand_end = 20,
walk_start = 0,
walk_end = 15,
run_start = 30,
run_end = 45,
},
drops = {
{name = "mcl_fishing:fish_raw",
chance = 1,
min = 0,
max = 1,},
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
fly = true,
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
breathes_in_water = true,
jump = false,
view_range = 16,
fear_height = 4,
walk_velocity = 3,
run_velocity = 6,
reach = 2,
damage = 2.5,
attack_type = "dogfight",
do_custom = function(self,dtime)
--[[ this is supposed to make them jump out the water but doesn't appear to work very well
self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
if minetest.get_item_group(self.standing_in, "water") ~= 0 then
if self.object:get_velocity().y < 5 then
self.object:add_velocity({ x = 0 , y = math.random(-.007, .007), z = 0 })
end
end
--]]
end,
}
mcl_mobs:register_mob("mobs_mc:dolphin", dolphin)
--spawning TO DO: in schools
local water = 0
mcl_mobs:spawn_specific(
"mobs_mc:dolphin",
"overworld",
"water",
{
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
"FlowerForest_underground",
"JungleEdge_underground",
"StoneBeach_underground",
"MesaBryce_underground",
"Mesa_underground",
"RoofedForest_underground",
"Jungle_underground",
"Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground",
"Plains_underground",
"MesaPlateauF_underground",
"ExtremeHills_underground",
"MegaSpruceTaiga_underground",
"BirchForestM_underground",
"SavannaM_underground",
"MesaPlateauFM_underground",
"Desert_underground",
"Savanna_underground",
"Forest_underground",
"SunflowerPlains_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
},
0,
minetest.LIGHT_MAX+1,
30,
4000,
3,
water-16,
water+1)
--spawn egg
mcl_mobs:register_egg("mobs_mc:dolphin", S("Dolphin"), "#223b4d", "#f9f9f9", 0)

View File

@ -4,50 +4,6 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
local BEAM_CHECK_FREQUENCY = 2
local POS_CHECK_FREQUENCY = 15
local HEAL_AMMOUNT = 37
local function heal(self)
local o = self.object
self.health = math.min(self.hp_max,self.health + HEAL_AMMOUNT)
end
local function check_beam(self)
for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_end:crystal" then
if luaentity.beam then
if luaentity.beam == self.beam then
heal(self)
break
end
else
if self.beam then
self.beam:remove()
end
minetest.add_entity(self.object:get_pos(), "mcl_end:crystal_beam"):get_luaentity():init(self.object, obj)
break
end
end
end
end
local function check_pos(self)
if self._portal_pos then
-- migrate old format
if type(self._portal_pos) == "string" then
self._portal_pos = minetest.string_to_pos(self._portal_pos)
end
local portal_center = vector.add(self._portal_pos, vector.new(0, 11, 0))
local pos = self.object:get_pos()
if vector.distance(pos, portal_center) > 50 then
self.object:set_pos(self._last_good_pos or portal_center)
else
self._last_good_pos = pos
end
end
end
mcl_mobs:register_mob("mobs_mc:enderdragon", { mcl_mobs:register_mob("mobs_mc:enderdragon", {
description = S("Ender Dragon"), description = S("Ender Dragon"),
type = "monster", type = "monster",
@ -67,7 +23,7 @@ mcl_mobs:register_mob("mobs_mc:enderdragon", {
{"mobs_mc_dragon.png"}, {"mobs_mc_dragon.png"},
}, },
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
view_range = 64, view_range = 35,
walk_velocity = 6, walk_velocity = 6,
run_velocity = 6, run_velocity = 6,
can_despawn = false, can_despawn = false,
@ -79,7 +35,6 @@ mcl_mobs:register_mob("mobs_mc:enderdragon", {
}, },
physical = true, physical = true,
damage = 10, damage = 10,
knock_back = false,
jump = true, jump = true,
jump_height = 14, jump_height = 14,
fly = true, fly = true,
@ -105,33 +60,45 @@ mcl_mobs:register_mob("mobs_mc:enderdragon", {
run_start = 0, run_end = 20, run_start = 0, run_end = 20,
}, },
ignores_nametag = true, ignores_nametag = true,
do_custom = function(self,dtime) do_custom = function(self)
mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple") mcl_bossbars.update_boss(self.object, "Ender Dragon", "light_purple")
if self._pos_timer == nil or self._pos_timer > POS_CHECK_FREQUENCY then for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 80)) do
self._pos_timer = 0 local luaentity = obj:get_luaentity()
check_pos(self) if luaentity and luaentity.name == "mcl_end:crystal" then
end if luaentity.beam then
if self._beam_timer == nil or self._beam_timer > BEAM_CHECK_FREQUENCY then if luaentity.beam == self.beam then
self._beam_timer = 0 break
check_beam(self) end
end else
self._beam_timer = self._beam_timer + dtime if self.beam then
self._pos_timer = self._pos_timer + dtime self.beam:remove()
end, end
on_die = function(self, pos, cmi_cause) minetest.add_entity(self.object:get_pos(), "mcl_end:crystal_beam"):get_luaentity():init(self.object, obj)
if self._portal_pos then break
mcl_portals.spawn_gateway_portal() end
mcl_structures.place_structure(self._portal_pos,mcl_structures.registered_structures["end_exit_portal_open"],PseudoRandom(minetest.get_mapgen_setting("seed")),-1)
if self._initial then
mcl_experience.throw_xp(pos, 11500) -- 500 + 11500 = 12000
minetest.set_node(vector.add(self._portal_pos, vector.new(0, 5, 0)), {name = "mcl_end:dragon_egg"})
end end
end end
if self._portal_pos then
-- Free The End Advancement -- migrate old format
for _,players in pairs(minetest.get_objects_inside_radius(pos,64)) do if type(self._portal_pos) == "string" then
if players:is_player() then self._portal_pos = minetest.string_to_pos(self._portal_pos)
awards.unlock(players:get_player_name(), "mcl:freeTheEnd") end
local portal_center = vector.add(self._portal_pos, vector.new(3, 11, 3))
local pos = self.object:get_pos()
if vector.distance(pos, portal_center) > 50 then
self.object:set_pos(self._last_good_pos or portal_center)
else
self._last_good_pos = pos
end
end
end,
on_die = function(self, pos)
if self._portal_pos then
mcl_portals.spawn_gateway_portal()
mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
if self._initial then
mcl_experience.throw_xp(pos, 11500) -- 500 + 11500 = 12000
minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = "mcl_end:dragon_egg"})
end end
end end
end, end,
@ -170,7 +137,6 @@ mcl_mobs:register_arrow("mobs_mc:dragon_fireball", {
end end
}) })
mcl_mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "#252525", "#b313c9", 0, true) mcl_mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
mcl_wip.register_wip_item("mobs_mc:enderdragon") mcl_wip.register_wip_item("mobs_mc:enderdragon")

View File

@ -24,25 +24,7 @@
-- added rain damage. -- added rain damage.
-- fixed the grass_with_dirt issue. -- fixed the grass_with_dirt issue.
minetest.register_entity("mobs_mc:ender_eyes", {
visual = "mesh",
mesh = "mobs_mc_spider.b3d",
visual_size = {x=1.01, y=1.01},
textures = {
"mobs_mc_enderman_eyes.png",
},
on_step = function(self)
if self and self.object then
if not self.object:get_attach() then
self.object:remove()
end
end
end,
glow = 50,
})
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
local enable_damage = minetest.settings:get_bool("enable_damage")
local telesound = function(pos, is_source) local telesound = function(pos, is_source)
local snd local snd
@ -237,7 +219,6 @@ local select_enderman_animation = function(animation_type)
end end
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
local spawners = {}
mcl_mobs:register_mob("mobs_mc:enderman", { mcl_mobs:register_mob("mobs_mc:enderman", {
description = S("Enderman"), description = S("Enderman"),
@ -255,19 +236,6 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
textures = create_enderman_textures(), textures = create_enderman_textures(),
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
makes_footstep_sound = true, makes_footstep_sound = true,
on_spawn = function(self)
local spider_eyes=false
for n = 1, #self.object:get_children() do
local obj = self.object:get_children()[n]
if obj:get_luaentity() and self.object:get_luaentity().name == "mobs_mc:ender_eyes" then
spider_eyes = true
end
end
if not spider_eyes then
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(0,2.54,-1.99), vector.new(90,0,180))
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(1,2.54,-1.99), vector.new(90,0,180))
end
end,
sounds = { sounds = {
-- TODO: Custom war cry sound -- TODO: Custom war cry sound
war_cry = "mobs_sandmonster", war_cry = "mobs_sandmonster",
@ -289,48 +257,23 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
}, },
animation = select_enderman_animation("normal"), animation = select_enderman_animation("normal"),
_taken_node = "", _taken_node = "",
can_spawn = function(pos)
return #minetest.find_nodes_in_area(vector.offset(pos,0,1,0),vector.offset(pos,0,3,0),{"air"}) > 2
end,
do_custom = function(self, dtime) do_custom = function(self, dtime)
-- PARTICLE BEHAVIOUR HERE. -- PARTICLE BEHAVIOUR HERE.
local enderpos = self.object:get_pos() local enderpos = self.object:get_pos()
if self._particle_timer and self._particle_timer >= 1 then local chanceOfParticle = math.random(0, 1)
for _,player in pairs(minetest.get_connected_players()) do if chanceOfParticle == 1 then
if not spawners[player] then spawners[player] = {} end minetest.add_particle({
local dst = vector.distance(player:get_pos(),enderpos) pos = {x=enderpos.x+math.random(-1,1)*math.random()/2,y=enderpos.y+math.random(0,3),z=enderpos.z+math.random(-1,1)*math.random()/2},
if dst < 128 and not spawners[player][self.object] then velocity = {x=math.random(-.25,.25), y=math.random(-.25,.25), z=math.random(-.25,.25)},
self._particle_timer = 0 acceleration = {x=math.random(-.5,.5), y=math.random(-.5,.5), z=math.random(-.5,.5)},
spawners[player][self.object] = minetest.add_particlespawner({ expirationtime = math.random(),
amount = 5, size = math.random(),
minpos = vector.new(-0.6,0,-0.6), collisiondetection = true,
maxpos = vector.new(0.6,3,0.6), vertical = false,
minvel = vector.new(-0.25,-0.25,-0.25), texture = "mcl_portals_particle"..math.random(1, 5)..".png",
maxvel = vector.new(0.25,0.25,0.25), })
minacc = vector.new(-0.5,-0.5,-0.5),
maxacc = vector.new(0.5,0.5,0.5),
minexptime = 0.2,
maxexptime = 3,
minsize = 0.2,
maxsize = 1.2,
collisiondetection = true,
vertical = false,
time = 0,
texture = "mcl_portals_particle"..math.random(1, 5)..".png",
attached = self.object,
playername = player:get_player_name(),
})
elseif dst > 128 and spawners[player][self.object] then
minetest.delete_particlespawner(spawners[player][self.object])
spawners[player][self.object] = nil
end
end
elseif not self._particle_timer then
self._particle_timer = 0
end end
self._particle_timer = self._particle_timer + dtime
-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE. -- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
enderpos = self.object:get_pos()
local dim = mcl_worlds.pos_to_dimension(enderpos) local dim = mcl_worlds.pos_to_dimension(enderpos)
if dim == "overworld" then if dim == "overworld" then
if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
@ -366,25 +309,24 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
else return end else return end
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE. -- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
if self.state == "attack" then if self.state == "attack" then
if self.attack then --if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
local target = self.attack --self:teleport(nil)
local pos = target:get_pos() --self.state = ""
if pos ~= nil then --else
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then if self.attack then
self:teleport(target) local target = self.attack
local pos = target:get_pos()
if pos ~= nil then
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
self:teleport(target)
end
end end
end end
end --end
else --if not attacking try to tp to the dark
local light = minetest.get_node_light(enderpos)
if light and light > minetest.LIGHT_MAX then
self:teleport(nil)
end
end end
-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE. -- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
-- Check for arrows and people nearby. -- Check for arrows and people nearby.
local enderpos = self.object:get_pos()
enderpos = self.object:get_pos()
enderpos.y = enderpos.y + 1.5 enderpos.y = enderpos.y + 1.5
local objs = minetest.get_objects_inside_radius(enderpos, 2) local objs = minetest.get_objects_inside_radius(enderpos, 2)
for n = 1, #objs do for n = 1, #objs do
@ -413,7 +355,7 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
-- self:teleport(nil) -- self:teleport(nil)
-- self.state = "" -- self.state = ""
--else --else
if self.attack ~= nil and enable_damage then if self.attack ~= nil and not minetest.settings:get_bool("creative_mode") then
self.state = 'attack' self.state = 'attack'
end end
--end --end
@ -648,14 +590,6 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
attack_type = "dogfight", attack_type = "dogfight",
}) })
minetest.register_on_leaveplayer(function(player)
if not spawners[player] then return end
for _,s in pairs(spawners[player]) do
minetest.delete_particlespawner(s)
end
spawners[player] = nil
end)
-- End spawn -- End spawn
mcl_mobs:spawn_specific( mcl_mobs:spawn_specific(
@ -663,12 +597,7 @@ mcl_mobs:spawn_specific(
"end", "end",
"ground", "ground",
{ {
"End", "End"
"EndIsland",
"EndMidlands",
"EndBarrens",
"EndBorder",
"EndSmallIslands"
}, },
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
@ -698,6 +627,7 @@ mcl_mobs:spawn_specific(
"Plains", "Plains",
"Desert", "Desert",
"ColdTaiga", "ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes", "IcePlainsSpikes",
"SunflowerPlains", "SunflowerPlains",
"IcePlains", "IcePlains",
@ -724,6 +654,7 @@ mcl_mobs:spawn_specific(
"ExtremeHills_beach", "ExtremeHills_beach",
"ColdTaiga_beach", "ColdTaiga_beach",
"Swampland_shore", "Swampland_shore",
"MushroomIslandShore",
"JungleM_shore", "JungleM_shore",
"Jungle_shore", "Jungle_shore",
"MesaPlateauFM_sandlevel", "MesaPlateauFM_sandlevel",
@ -762,6 +693,7 @@ mcl_mobs:spawn_specific(
"Forest_deep_ocean", "Forest_deep_ocean",
"JungleM_deep_ocean", "JungleM_deep_ocean",
"FlowerForest_deep_ocean", "FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean", "MegaTaiga_ocean",
"StoneBeach_deep_ocean", "StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean", "IcePlainsSpikes_deep_ocean",
@ -771,6 +703,7 @@ mcl_mobs:spawn_specific(
"MesaBryce_deep_ocean", "MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean", "ExtremeHills+_deep_ocean",
"ExtremeHills_ocean", "ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean", "Forest_ocean",
"MegaTaiga_deep_ocean", "MegaTaiga_deep_ocean",
"JungleEdge_ocean", "JungleEdge_ocean",
@ -796,6 +729,7 @@ mcl_mobs:spawn_specific(
"RoofedForest_underground", "RoofedForest_underground",
"Jungle_underground", "Jungle_underground",
"Swampland_underground", "Swampland_underground",
"MushroomIsland_underground",
"BirchForest_underground", "BirchForest_underground",
"Plains_underground", "Plains_underground",
"MesaPlateauF_underground", "MesaPlateauF_underground",
@ -832,32 +766,15 @@ mcl_mobs:spawn_specific(
"nether", "nether",
"ground", "ground",
{ {
"Nether", "Nether"
"SoulsandValley",
}, },
0, 0,
11, 7,
30, 30,
27500, 27500,
4, 4,
mcl_vars.mg_nether_min, mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max) mcl_vars.mg_nether_max)
-- Warped Forest spawn (common)
mcl_mobs:spawn_specific(
"mobs_mc:enderman",
"nether",
"ground",
{
"WarpedForest"
},
0,
11,
30,
5000,
4,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
-- spawn eggs -- spawn eggs
mcl_mobs:register_egg("mobs_mc:enderman", S("Enderman"), "#252525", "#151515", 0) mcl_mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)

View File

@ -38,4 +38,4 @@ mcl_mobs:register_mob("mobs_mc:endermite", {
reach = 1, reach = 1,
}) })
mcl_mobs:register_egg("mobs_mc:endermite", S("Endermite"), "#161616", "#6d6d6d", 0) mcl_mobs:register_egg("mobs_mc:endermite", S("Endermite"), "mobs_mc_spawn_icon_endermite.png", 0)

View File

@ -23,7 +23,6 @@ mcl_mobs:register_mob("mobs_mc:ghast", {
collisionbox = {-2, 5, -2, 2, 9, 2}, collisionbox = {-2, 5, -2, 2, 9, 2},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_ghast.b3d", mesh = "mobs_mc_ghast.b3d",
spawn_in_group = 1,
textures = { textures = {
{"mobs_mc_ghast.png"}, {"mobs_mc_ghast.png"},
}, },
@ -65,14 +64,6 @@ mcl_mobs:register_mob("mobs_mc:ghast", {
makes_footstep_sound = false, makes_footstep_sound = false,
instant_death = true, instant_death = true,
fire_resistant = true, fire_resistant = true,
can_spawn = function(pos)
if not minetest.get_item_group(minetest.get_node(pos).name,"solid") then return false end
local p1=vector.offset(pos,-2,1,-2)
local p2=vector.offset(pos,2,5,2)
local nn = minetest.find_nodes_in_area(p1,p2,{"air"})
if #nn< 41 then return false end
return true
end,
do_custom = function(self) do_custom = function(self)
if self.firing == true then if self.firing == true then
self.base_texture = {"mobs_mc_ghast_firing.png"} self.base_texture = {"mobs_mc_ghast_firing.png"}
@ -90,14 +81,12 @@ mcl_mobs:spawn_specific(
"nether", "nether",
"ground", "ground",
{ {
"Nether", "Nether"
"SoulsandValley",
"BasaltDelta",
}, },
0, 0,
7, minetest.LIGHT_MAX+1,
30, 30,
72000, 18000,
2, 2,
mcl_vars.mg_nether_min, mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max) mcl_vars.mg_nether_max)
@ -116,12 +105,7 @@ mcl_mobs:register_arrow("mobs_mc:fireball", {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = 6}, damage_groups = {fleshy = 6},
}, nil) }, nil)
local p = self.object:get_pos() mcl_mobs:boom(self, self.object:get_pos(), 1, true)
if p then
mcl_mobs:boom(self, p, 1, true)
else
mcl_mobs:boom(self, player:get_pos(), 1, true)
end
end, end,
hit_mob = function(self, mob) hit_mob = function(self, mob)
@ -141,4 +125,4 @@ mcl_mobs:register_arrow("mobs_mc:fireball", {
-- spawn eggs -- spawn eggs
mcl_mobs:register_egg("mobs_mc:ghast", S("Ghast"), "#f9f9f9", "#bcbcbc", 0) mcl_mobs:register_egg("mobs_mc:ghast", S("Ghast"), "mobs_mc_spawn_icon_ghast.png", 0)

View File

@ -8,14 +8,12 @@ mcl_mobs:register_mob("mobs_mc:guardian", {
description = S("Guardian"), description = S("Guardian"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
spawn_in_group_min = 2,
spawn_in_group = 4,
hp_min = 30, hp_min = 30,
hp_max = 30, hp_max = 30,
xp_min = 10, xp_min = 10,
xp_max = 10, xp_max = 10,
breath_max = -1, breath_max = -1,
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
pathfinding = 1, pathfinding = 1,
view_range = 16, view_range = 16,
@ -104,4 +102,4 @@ mcl_mobs:register_mob("mobs_mc:guardian", {
--mcl_mobs:spawn_specific("mobs_mc:guardian", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level - 10) --mcl_mobs:spawn_specific("mobs_mc:guardian", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level - 10)
-- spawn eggs -- spawn eggs
mcl_mobs:register_egg("mobs_mc:guardian", S("Guardian"), "#5a8272", "#f17d31", 0) mcl_mobs:register_egg("mobs_mc:guardian", S("Guardian"), "mobs_mc_spawn_icon_guardian.png", 0)

View File

@ -112,6 +112,5 @@ mcl_mobs:register_mob("mobs_mc:guardian_elder", {
-- mcl_mobs:spawn_specific("mobs_mc:guardian_elder", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level-18) -- mcl_mobs:spawn_specific("mobs_mc:guardian_elder", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level-18)
-- spawn eggs -- spawn eggs
mcl_mobs:register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "#ceccba", "#747693", 0) mcl_mobs:register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "mobs_mc_spawn_icon_guardian_elder.png", 0)

View File

@ -34,30 +34,6 @@ local horse_extra_texture = function(horse)
return textures return textures
end end
local function get_drops(self)
self.drops = {}
table.insert(self.drops,
{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,
looting = "common",
})
if self._saddle then
table.insert(self.drops,{name = "mcl_mobitems:saddle",
chance = 1,
min = 1,
max = 1,})
end
if self._chest then
table.insert(self.drops,{name = "mcl_chests:chest",
chance = 1,
min = 1,
max = 1,})
end
end
-- Helper functions to determine equipment rules -- Helper functions to determine equipment rules
local can_equip_horse_armor = function(entity_id) local can_equip_horse_armor = function(entity_id)
return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse" return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse"
@ -105,27 +81,11 @@ for b=1, #horse_base do
end end
end end
-- in e7898352d890c2414af653eba624939df9c0b8b4 (0.76-dev) all items from mobs_mc were moved to mcl_mobitems
-- this results in existing horses wearing armor would still have the old texture filename in their
-- properties this function updates them. It should be removed some time in the future when we can be
-- reasonably sure all horses that want it get the new nexture.
local function update_textures(self)
local old = "mobs_mc_horse_armor_"
local txt = self.object:get_properties().textures
if txt[2]:find(old) then
txt[2] = txt[2]:gsub(old,"mcl_mobitems_horse_armor_")
self.object:set_properties({textures=txt})
return
end
end
-- Horse -- Horse
local horse = { local horse = {
description = S("Horse"), description = S("Horse"),
type = "animal", type = "animal",
spawn_class = "passive", spawn_class = "passive",
spawn_in_group_min = 2,
spawn_in_group = 6,
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_horse.b3d", mesh = "mobs_mc_horse.b3d",
visual_size = {x=3.0, y=3.0}, visual_size = {x=3.0, y=3.0},
@ -178,7 +138,7 @@ local horse = {
max = 2, max = 2,
looting = "common",}, looting = "common",},
}, },
on_spawn = update_textures,
do_custom = function(self, dtime) do_custom = function(self, dtime)
-- set needed values if not already present -- set needed values if not already present
@ -261,27 +221,6 @@ local horse = {
local iname = item:get_name() local iname = item:get_name()
local heal = 0 local heal = 0
if self._inv_id then
if not self._chest and item:get_name() == "mcl_chests:chest" then
item:take_item()
clicker:set_wielded_item(item)
self._chest = true
-- Update texture
if not self._naked_texture then
-- Base horse texture without chest or saddle
self._naked_texture = self.base_texture[2]
end
local tex = horse_extra_texture(self)
self.base_texture = tex
self.object:set_properties({textures = self.base_texture})
get_drops(self)
return
elseif self._chest and clicker:get_player_control().sneak then
mcl_entity_invs.show_inv_form(self,clicker)
return
end
end
-- Taming -- Taming
self.temper = self.temper or (math.random(1,100)) self.temper = self.temper or (math.random(1,100))
@ -385,7 +324,6 @@ local horse = {
self.base_texture = tex self.base_texture = tex
self.object:set_properties({textures = self.base_texture}) self.object:set_properties({textures = self.base_texture})
minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()}, true) minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()}, true)
get_drops(self)
-- Put on horse armor if tamed -- Put on horse armor if tamed
elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor
@ -538,8 +476,6 @@ local d = 0.86 -- donkey scale
local donkey = table.copy(horse) local donkey = table.copy(horse)
donkey.description = S("Donkey") donkey.description = S("Donkey")
donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}} donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
donkey.spawn_in_group = 3
donkey.spawn_in_group_min = 1
donkey.animation = { donkey.animation = {
speed_normal = 25, speed_normal = 25,
stand_start = 0, stand_end = 0, stand_start = 0, stand_end = 0,
@ -564,9 +500,8 @@ donkey.collisionbox = {
donkey.jump = true donkey.jump = true
donkey.jump_height = 3.75 -- can clear 1 block height donkey.jump_height = 3.75 -- can clear 1 block height
mcl_mobs:register_mob("mobs_mc:donkey", donkey) mcl_mobs:register_mob("mobs_mc:donkey", donkey)
mcl_entity_invs.register_inv("mobs_mc:donkey","Donkey",15,true)
-- Mule -- Mule
local m = 0.94 local m = 0.94
local mule = table.copy(donkey) local mule = table.copy(donkey)
@ -584,7 +519,6 @@ mule.collisionbox = {
horse.collisionbox[6] * m, horse.collisionbox[6] * m,
} }
mcl_mobs:register_mob("mobs_mc:mule", mule) mcl_mobs:register_mob("mobs_mc:mule", mule)
mcl_entity_invs.register_inv("mobs_mc:mule","Mule",15,true)
--=========================== --===========================
--Spawn Function --Spawn Function
@ -594,14 +528,41 @@ mcl_mobs:spawn_specific(
"ground", "ground",
{ {
"flat", "flat",
"IcePlainsSpikes",
"ColdTaiga",
"ColdTaiga_beach",
"ColdTaiga_beach_water",
"MegaTaiga",
"MegaSpruceTaiga",
"ExtremeHills",
"ExtremeHills_beach",
"ExtremeHillsM",
"ExtremeHills+",
"ExtremeHills+_snowtop",
"StoneBeach",
"Plains", "Plains",
"Plains_beach", "Plains_beach",
"SunflowerPlains", "SunflowerPlains",
"Taiga",
"Taiga_beach",
"Forest",
"Forest_beach",
"FlowerForest",
"FlowerForest_beach",
"BirchForest",
"BirchForestM",
"RoofedForest",
"Savanna", "Savanna",
"Savanna_beach", "Savanna_beach",
"SavannaM", "SavannaM",
"Savanna_beach", "Jungle",
"Plains_beach", "Jungle_shore",
"JungleM",
"JungleM_shore",
"JungleEdge",
"JungleEdgeM",
"Swampland",
"Swampland_shore"
}, },
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
@ -611,22 +572,20 @@ minetest.LIGHT_MAX+1,
mobs_mc.water_level+3, mobs_mc.water_level+3,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)
mcl_mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:donkey", "mobs_mc:donkey",
"overworld", "overworld",
"ground", "ground",
{ {
"flat", "Mesa",
"Plains", "MesaPlateauFM_grasstop",
"Plains_beach", "MesaPlateauF",
"SunflowerPlains", "MesaPlateauFM",
"Savanna", "MesaPlateauF_grasstop",
"Savanna_beach", "MesaBryce",
"SavannaM",
"Savanna_beach",
"Plains_beach",
}, },
9, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
15000, 15000,
@ -635,8 +594,8 @@ mobs_mc.water_level+3,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mcl_mobs:register_egg("mobs_mc:horse", S("Horse"), "#c09e7d", "#eee500", 0) mcl_mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
mcl_mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "#68684f", "#e5e5d8", 0) mcl_mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0)
--mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "#2a5a37", "#84d080", 0) --mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0)
mcl_mobs:register_egg("mobs_mc:donkey", S("Donkey"), "#534539", "#867566", 0) mcl_mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0)
mcl_mobs:register_egg("mobs_mc:mule", S("Mule"), "#1b0200", "#51331d", 0) mcl_mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0)

View File

@ -114,7 +114,6 @@ dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd
dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i
-- Illagers and witch -- Illagers and witch
dofile(path .. "/pillager.lua") -- Mesh by KrupnoPavel and MrRar, animation by MrRar
dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i
@ -144,7 +143,4 @@ dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 li
dofile(path .. "/vex.lua") -- KrupnoPavel dofile(path .. "/vex.lua") -- KrupnoPavel
dofile(path .. "/wither.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/wither.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/cod.lua") dofile(path .. "/phantom.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/salmon.lua")
dofile(path .. "/tropical_fish.lua")
dofile(path .. "/dolphin.lua")

View File

@ -22,9 +22,6 @@ mcl_mobs:register_mob("mobs_mc:iron_golem", {
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7}, collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_iron_golem.b3d", mesh = "mobs_mc_iron_golem.b3d",
head_swivel = "head.control",
bone_eye_height = 3.38,
curiosity = 10,
textures = { textures = {
{"mobs_mc_iron_golem.png"}, {"mobs_mc_iron_golem.png"},
}, },
@ -40,7 +37,6 @@ mcl_mobs:register_mob("mobs_mc:iron_golem", {
run_velocity = 1.2, run_velocity = 1.2,
-- Approximation -- Approximation
damage = 14, damage = 14,
knock_back = false,
reach = 3, reach = 3,
group_attack = true, group_attack = true,
attacks_monsters = true, attacks_monsters = true,
@ -96,7 +92,8 @@ mcl_mobs:register_mob("mobs_mc:iron_golem", {
-- spawn eggs -- spawn eggs
mcl_mobs:register_egg("mobs_mc:iron_golem", S("Iron Golem"), "#3b3b3b", "#f57223", 0) mcl_mobs:register_egg("mobs_mc:iron_golem", S("Iron Golem"), "mobs_mc_spawn_icon_iron_golem.png", 0)
--[[ This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function of the node. --[[ This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function of the node.
This summons an iron golen if placing the pumpkin created an iron golem summon pattern: This summons an iron golen if placing the pumpkin created an iron golem summon pattern:

View File

@ -24,52 +24,15 @@ local carpets = {
unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" }, unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" },
} }
local function get_drops(self)
self.drops = {}
table.insert(self.drops,
{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,
looting = "common",
})
if self.carpet then
table.insert(self.drops,{name = self.carpet,
chance = 1,
min = 1,
max = 1,})
end
if self._has_chest then
table.insert(self.drops,{name = "mcl_chests:chest",
chance = 1,
min = 1,
max = 1,})
end
end
mcl_mobs:register_mob("mobs_mc:llama", { mcl_mobs:register_mob("mobs_mc:llama", {
description = S("Llama"), description = S("Llama"),
type = "animal", type = "animal",
spawn_class = "passive", spawn_class = "passive",
passive = false,
attack_type = "shoot",
shoot_interval = 5.5,
arrow = "mobs_mc:llamaspit",
shoot_offset = 1, --3.5 *would* be a good value visually but it somehow messes with the projectiles trajectory
spawn_in_group_min = 4,
spawn_in_group = 6,
head_swivel = "head.control",
bone_eye_height = 11,
head_eye_height = 3,
horrizonatal_head_height=0,
curiosity = 60,
head_yaw = "z",
hp_min = 15, hp_min = 15,
hp_max = 30, hp_max = 30,
xp_min = 1, xp_min = 1,
xp_max = 3, xp_max = 3,
passive = false,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45}, collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_llama.b3d", mesh = "mobs_mc_llama.b3d",
@ -80,8 +43,9 @@ mcl_mobs:register_mob("mobs_mc:llama", {
{"blank.png", "blank.png", "mobs_mc_llama_white.png"}, {"blank.png", "blank.png", "mobs_mc_llama_white.png"},
{"blank.png", "blank.png", "mobs_mc_llama.png"}, {"blank.png", "blank.png", "mobs_mc_llama.png"},
}, },
visual_size = {x=3, y=3},
makes_footstep_sound = true, makes_footstep_sound = true,
runaway = false, runaway = true,
walk_velocity = 1, walk_velocity = 1,
run_velocity = 4.4, run_velocity = 4.4,
follow_velocity = 4.4, follow_velocity = 4.4,
@ -101,28 +65,36 @@ mcl_mobs:register_mob("mobs_mc:llama", {
distance = 16, distance = 16,
}, },
animation = { animation = {
stand_start = 0, stand_end = 0, speed_normal = 24,
walk_start = 0, walk_end = 40, walk_speed = 35, run_speed = 60,
run_start = 0, run_end = 40, run_speed = 50, run_start = 0,
}, run_end = 40,
child_animations = { stand_start = 0,
stand_start = 41, stand_end = 41, stand_end = 0,
walk_start = 41, walk_end = 81, walk_speed = 50, walk_start = 0,
run_start = 41, run_end = 81, run_speed = 75, walk_end = 40,
hurt_start = 118,
hurt_end = 154,
death_start = 154,
death_end = 179,
eat_start = 49,
eat_end = 78,
look_start = 78,
look_end = 108,
}, },
follow = { "mcl_farming:wheat_item", "mcl_farming:hay_block" }, follow = { "mcl_farming:wheat_item", "mcl_farming:hay_block" },
view_range = 16, view_range = 16,
do_custom = function(self, dtime) do_custom = function(self, dtime)
-- set needed values if not already present -- set needed values if not already present
if not self.v3 then if not self.v2 then
self.v3 = 0 self.v2 = 0
self.max_speed_forward = 4 self.max_speed_forward = 4
self.max_speed_reverse = 2 self.max_speed_reverse = 2
self.accel = 4 self.accel = 4
self.terrain_type = 3 self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 12.7, z = -5} self.driver_attach_at = {x = 0, y = 4.17, z = -1.5}
self.driver_eye_offset = {x = 0, y = 6, z = 0} self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y} self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
end end
@ -157,20 +129,6 @@ mcl_mobs:register_mob("mobs_mc:llama", {
if item:get_name() == "mcl_farming:hay_block" then if item:get_name() == "mcl_farming:hay_block" then
-- Breed with hay bale -- Breed with hay bale
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
elseif not self._has_chest and item:get_name() == "mcl_chests:chest" then
item:take_item()
clicker:set_wielded_item(item)
self._has_chest = true
self.base_texture = table.copy(self.base_texture)
self.base_texture[1] = self.base_texture[3]
self.object:set_properties({
textures = self.base_texture,
})
get_drops(self)
return
elseif self._has_chest and clicker:get_player_control().sneak then
mcl_entity_invs.show_inv_form(self,clicker," - Strength "..math.floor(self._inv_size / 3))
return
else else
-- Feed with anything else -- Feed with anything else
if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
@ -179,36 +137,53 @@ mcl_mobs:register_mob("mobs_mc:llama", {
-- Make sure tamed llama is mature and being clicked by owner only -- Make sure tamed llama is mature and being clicked by owner only
if self.tamed and not self.child and self.owner == clicker:get_player_name() then if self.tamed and not self.child and self.owner == clicker:get_player_name() then
-- Place carpet
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then -- Place carpet
for group, carpetdata in pairs(carpets) do if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
if minetest.get_item_group(item:get_name(), group) == 1 then for group, carpetdata in pairs(carpets) do
if not minetest.is_creative_enabled(clicker:get_player_name()) then if minetest.get_item_group(item:get_name(), group) == 1 then
item:take_item() if not minetest.is_creative_enabled(clicker:get_player_name()) then
clicker:set_wielded_item(item) item:take_item()
end clicker:set_wielded_item(item)
local substr = carpetdata[2]
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
self.base_texture = table.copy(self.base_texture)
self.base_texture[2] = tex_carpet
self.object:set_properties({
textures = self.base_texture,
})
self.carpet = item:get_name()
get_drops(self)
return
end end
local substr = carpetdata[2]
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
self.base_texture = table.copy(self.base_texture)
self.base_texture[2] = tex_carpet
self.object:set_properties({
textures = self.base_texture,
})
self.carpet = item:get_name()
self.drops = {
{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,},
{name = item:get_name(),
chance = 1,
min = 1,
max = 1,},
}
return
end end
end end
end
-- detatch player already riding llama -- detatch player already riding llama
if self.driver and clicker == self.driver then if self.driver and clicker == self.driver then
mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- attach player to llama mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
elseif not self.driver then
self.object:set_properties({stepheight = 1.1}) -- attach player to llama
mcl_mobs.attach(self, clicker) elseif not self.driver then
end
self.object:set_properties({stepheight = 1.1})
mcl_mobs.attach(self, clicker)
end
-- Used to capture llama
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end end
end, end,
@ -233,44 +208,7 @@ mcl_mobs:register_mob("mobs_mc:llama", {
return false return false
end end
end, end,
on_spawn = function(self)
if not self._inv_size then
local r = math.random(1000)
if r < 80 then
self._inv_size = 15
elseif r < 160 then
self._inv_size = 12
elseif r < 488 then
self._inv_size = 9
elseif r < 816 then
self._inv_size = 6
else
self._inv_size = 3
end
end
end,
})
mcl_entity_invs.register_inv("mobs_mc:llama","Llama",nil,true)
-- spit arrow (weapon)
mcl_mobs:register_arrow("mobs_mc:llamaspit", {
visual = "sprite",
visual_size = {x = 0.10, y = 0.10},
textures = {"mobs_mc_llama_spit.png"},
velocity = 5,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_mob = function(self, mob)
end,
hit_node = function(self, pos, node)
end
}) })
--spawn --spawn
@ -279,15 +217,19 @@ mcl_mobs:spawn_specific(
"overworld", "overworld",
"ground", "ground",
{ {
"Savanna", "Mesa",
"SavannaM", "MesaPlateauFM_grasstop",
"SavannaM_beach", "MesaPlateauF",
"Savanna_beach", "MesaPlateauFM",
"Savanna_ocean", "MesaPlateauF_grasstop",
"ExtremeHills", "MesaBryce",
"ExtremeHills_beach", "Jungle",
"ExtremeHillsM", "Jungle_shore",
}, --FIXME: Needs Windswept Forest when that is added. "JungleM",
"JungleM_shore",
"JungleEdge",
"JungleEdgeM",
},
0, 0,
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 30,
@ -297,4 +239,4 @@ mobs_mc.water_level+15,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mcl_mobs:register_egg("mobs_mc:llama", S("Llama"), "#c09e7d", "#995f40", 0) mcl_mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)

View File

@ -1,58 +1,64 @@
# textdomain: mobs_mc # textdomain: mobs_mc
Agent=Agente
Bat=Murciélago Bat=Murciélago
Blaze=Blaze Blaze=Blaze
Chicken=Pollo Chicken=Pollo
Cod=Bacalao
Cow=Vaca Cow=Vaca
Mooshroom=Champivaca Mooshroom=Champiñaca
Creeper=Creeper Creeper=Creeper
Dolphin=Delfín Ender Dragon=Enderdragón
Ender Dragon=Ender Dragon
Enderman=Enderman Enderman=Enderman
Endermite=Endermite Endermite=Endermite
Ghast=Ghast Ghast=Ghast
Elder Guardian=Gran guardián
Guardian=Guardián Guardian=Guardián
Elder Guardian=Guardián Anciano
Donkey=Burro
Horse=Caballo Horse=Caballo
Skeleton Horse=Caballo esquelético
Zombie Horse=Caballo zombie
Donkey=Burro
Mule=Mula Mule=Mula
Skeleton Horse=Caballo esqueleto
Zombie Horse=Caballo zombi
Iron Golem=Golem de hierro Iron Golem=Golem de hierro
Llama=Llama Llama=Llama
Cat=Gato
Ocelot=Ocelote Ocelot=Ocelote
Parrot=Loro Parrot=Loro
Pig=Cerdo Pig=Cerdo
Polar Bear=Oso polar Polar Bear=Oso polar
Killer Bunny=Conejo asesino
Rabbit=Conejo Rabbit=Conejo
Salmon=Salmón Killer Bunny=Conejo asesino
Sheep=Oveja Sheep=Oveja
Shulker=Shulker Shulker=Shulker
Silverfish=Lepisma Silverfish=Lepisma
Skeleton=Esqueleto Skeleton=Esqueleto
Stray=Esqueleto glacial Stray=Esqueleto
Wither Skeleton=Esqueleto del Wither Wither Skeleton=Esqueleto wither
Magma Cube=Cubo de Magma Magma Cube=Cubo de Magma
Slime=Slime Slime=Slime
Snow Golem=Golem de nieve Snow Golem=Golem de nieve
Cave Spider=Araña de las cuevas
Spider=Araña Spider=Araña
Cave Spider=Araña de las cuevas
Squid=Calamar Squid=Calamar
Vex=Ánima Vex=Ánima
Master=Maestro
Villager=Aldeano
Evoker=Invocador Evoker=Invocador
Illusioner=Illusionista Illusioner=Illusionista
Villager=Aldeano
Vindicator=Vindicador Vindicator=Vindicador
Zombie Villager=Aldeano zombi Zombie Villager=Aldeano zombie
Witch=Bruja Witch=Bruja
Wither=Wither Wither=Wither
Wolf=Lobo Wolf=Lobo
Baby Husk=Bebé Zombi Momificado Husk=Husk
Baby Zombie=Bebé Zombi Zombie=Zombie
Husk=Zombi Momificado Zombie Pigman=Cerdo Zombie
Zombie=Zombi Farmer=Granjero
Baby Zombie Pigman=Bebé Hombrecerdo Zombi Fisherman=Pescador
Zombie Pigman=Hombrecerdo Zombi Fletcher=Flechador
Shepherd=Sacerdote
Librarian=Bibliotecario
Cartographer=Cartógrafo
Armorer=Armero
Leatherworker=Peletero
Butcher=Carnicero
Weapon Smith=Herrero de Armas
Tool Smith=Herrero de Herramientas
Cleric=Sacerdote
Nitwit=Simple

View File

@ -62,8 +62,3 @@ Weapon Smith=Fabriquant d'arme
Tool Smith=Fabriquant d'outil Tool Smith=Fabriquant d'outil
Cleric=Clerc Cleric=Clerc
Nitwit=Crétin Nitwit=Crétin
Cod=Morue
Salmon=Saumon
Dolphin=Dauphin
Pillager=Pilleur
Tropical fish=Poisson tropical

View File

@ -62,8 +62,3 @@ Weapon Smith=
Tool Smith= Tool Smith=
Cleric= Cleric=
Nitwit= Nitwit=
Cod=
Salmon=
Dolphin=
Pillager=
Tropical fish=

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