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8 changed files with 53 additions and 5 deletions

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@ -3046,6 +3046,31 @@ local function check_item_pickup(self)
end
end
local check_herd_timer = 0
local function check_herd(self,dtime)
local pos = self.object:get_pos()
if not pos then return end
check_herd_timer = check_herd_timer + dtime
if check_herd_timer < 4 then return end
check_herd_timer = 0
for _,o in pairs(minetest.get_objects_inside_radius(pos,self.view_range)) do
local l = o:get_luaentity()
local p,y
if l and l.is_mob and l.name == self.name then
if self.horny and l.horny then
p = l.object:get_pos()
else
y = o:get_yaw()
end
if p then
go_to_pos(self,p)
elseif y then
set_yaw(self,y)
end
end
end
end
local function damage_mob(self,reason,damage)
if not self.health then return end
damage = floor(damage)
@ -3927,6 +3952,10 @@ local mob_step = function(self, dtime)
yaw = yaw + random(-0.5, 0.5)
yaw = set_yaw(self, yaw, 8)
end
else
if self.move_in_group ~= false then
check_herd(self,dtime)
end
end
-- Add water flowing for mobs from mcl_item_entity

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@ -25,6 +25,7 @@ local table_remove = table.remove
local pairs = pairs
local dbg_spawn_attempts = 0
local dbg_spawn_succ = 0
local dbg_spawn_counts = {}
-- range for mob count
local aoc_range = 136
@ -473,6 +474,11 @@ function mcl_mobs.spawn(pos,id)
if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
return false
end
if not dbg_spawn_counts[def.name] then
dbg_spawn_counts[def.name] = 1
else
dbg_spawn_counts[def.name] = dbg_spawn_counts[def.name] + 1
end
return minetest.add_entity(pos, def.name)
end
@ -564,13 +570,13 @@ if mobs_spawn then
local object
if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
if logging then
minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns at " .. minetest.pos_to_string(spawning_position, 1))
minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
end
object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
else
if logging then
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns at " .. minetest.pos_to_string(spawning_position, 1))
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1))
end
object = mcl_mobs.spawn(spawning_position, mob_def.name)
end
@ -610,6 +616,7 @@ end
minetest.register_chatcommand("mobstats",{
privs = { debug = true },
func = function(n,param)
minetest.chat_send_player(n,dump(dbg_spawn_counts))
local pos = minetest.get_player_by_name(n):get_pos()
minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
minetest.chat_send_player(n,"total mobs:"..count_mobs_total())

View File

@ -157,6 +157,16 @@ cat.on_rightclick = function(self, clicker)
end
cat.on_spawn = function(self)
if self.owner == "!witch!" then
self._texture = {"mobs_mc_cat_black.png"}
end
if not self._texture then
self._texture = cat.textures[math.random(#cat.textures)]
end
self.object:set_properties({textures = {self._texture}})
end
mcl_mobs:register_mob("mobs_mc:cat", cat)
local base_spawn_chance = 5000

View File

@ -28,6 +28,7 @@ pillager = {
shoot_interval = 3,
shoot_offset = 1.5,
armor = {fleshy = 100},
can_despawn = false,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
pathfinding = 1,
group_attack = true,

View File

@ -15,6 +15,7 @@ mcl_mobs:register_mob("mobs_mc:evoker", {
description = S("Evoker"),
type = "monster",
spawn_class = "hostile",
can_despawn = false,
physical = true,
pathfinding = 1,
hp_min = 24,

View File

@ -16,6 +16,7 @@ mcl_mobs:register_mob("mobs_mc:witch", {
description = S("Witch"),
type = "monster",
spawn_class = "hostile",
can_despawn = false,
hp_min = 26,
hp_max = 26,
xp_min = 5,

View File

@ -103,7 +103,6 @@ baby_pigman.description = S("Baby Zombie Pigman")
baby_pigman.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
baby_pigman.xp_min = 13
baby_pigman.xp_max = 13
baby_pigman.visual_size = {x=pigman.visual_size.x/2, y=pigman.visual_size.y/2}
baby_pigman.textures = { {
"mobs_mc_zombie_pigman.png", --baby
"default_tool_goldsword.png", --sword

View File

@ -69,12 +69,12 @@ mcl_structures.register_structure("pillager_outpost",{
if not peaceful then
if sp and #sp > 0 then
for i=1,5 do
local pos = sp[pr:next(1,#sp)]
local pos = vector.offset(sp[pr:next(1,#sp)],0,1,0)
if pos then
minetest.add_entity(pos,"mobs_mc:pillager")
end
end
local pos = sp[pr:next(1,#sp)]
local pos = vector.offset(sp[pr:next(1,#sp)],0,1,0)
if pos then
minetest.add_entity(pos,"mobs_mc:evoker")
end